Crop

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Revision as of 07:35, 1 August 2023 by Novell (talk | contribs)
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Crops are plants that the player can grow on their farm to sell for profit, process into artisan goods or cooked dishes, consume to restore health and energy, or give to other characters as gifts.

Crops are seasonal, which means they only grow during a specific season and die when the seasons change. However, some crops can be planted in multiple seasons and be re-harvested every several days.

Mechanics

Obtaining seeds

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A variety of seeds can be purchased at Sam's General Store. The store selection depends on the current season and the player's town rank.

The player can occasionally obtain wild seeds while tilling soil or cutting weeds or grass. These mixed seeds will turn into a random seasonal crop when sown.

Basics

Crops can only be planted on the player's farm into soil tilled by a hoe. Tilling soil consumes the player's energy. Once the soil is tilled, the player can place fertilizer and any seed into that square; all crops currently available in the game take up a 1x1 area. A tile may then be watered using a watering can; the action that also consumes the player's energy. A planted and watered seed will start growing.

Crops have to be watered can every day with the exception of a rainy days. Watered crops will grow the next day. Unwatered crops will not grow the next day, but will not wither until the season change. When crops are ready to harvest, the player can do it manually or by using a scythe.

Most crops can be walked through after they are planted and even after they have matured. Only one crop - Peas - currently grows on a trellis and cannot be walked through once it is planted.

Any crop can be removed from its tile during any growth stage by hitting it with a pickaxe.

Growth and regrowth times

Every crop takes a specific number of days to grow and goes through a specific number of growth stages. These growth times include the day the seed is first planted and watered.

Most crops disappear after they are harvested; however, some crops will regrow after each harvest, provided they are still watered everyday. The pattern persists until the crop is uprooted or until the season change that kills the crop.

Some farming mastery skills give the player a chance to speed up the crop growth; a Flash fertilizer can also be used prior to planting to increase the growth rate.

Quality

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Crows

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Every morning, there is a 60% chance a crop will be eaten by a crow if there is at least 12 crops growing on the farm and there is no scarecrow protecting them. Once a crow eats a crop, that crop disappears completely; the player can pick up some mixed seeds at the footprints the crow has left.

Giant crops

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Some crops planted in a 3x3 pattern have a small (5%) chance to turn into a giant crop if left unharvested. Only eight crops in the game can become giant.

Unlike regular crops, giant crops cannot be harvested manually or with a scythe and require an axe. Each giant crop will yield 17 to 21 regular sized crops when harvested.

Spring crops

All flowers can be processed into honey; all fruit into jam and juice; all vegetables except sugarcane into pickles and juice. Soybean can be made into tofu and sugarcane into cane nectar.

All fruit and vegetables can be used in cooking recipes that ask for any fruit or any vegetable respectively. Only the recipes that require a specific item are listed in the last column.

Crop Type Town Rank Growth Time Seed price Basic Quality Sell price Bronze Quality Sell price Silver Quality Sell price Gold Quality Sell price Osmium Quality Sell price 1 base tile profit

/ 28 days

Additional uses
Vegetables F 7 Days 35 Coin.png 70 81 91 105 140 4.98 Coin.png Spring SesajenAnne icon.png Anne (loved)Walter icon.png Walter (loved)
Vegetables F 10 Days 70 Coin.png 155 178 202 233 310 8.54 Coin.png Betty icon.png Betty (loved)
Vegetables D 6 Days 50 Coin.png 100 115 130 150 200 8.35 Coin.png
Vegetables E 9 Days 25 Coin.png 34 39 44 51 68 4.09 Coin.png Diving puzzle (Bronze small.png)
Flower F 4 Days 15 Coin.png 35 40 46 53 70 4.98 Coin.png Spring Sesajen
Vegetables D 5 Days 20 Coin.png 42 48 55 63 84 4.40 Coin.png Jack icon.png Jack (loved)
Vegetables D 11 Days 45 Coin.png 50 58 65 75 100 4.60 Coin.png
Flower F 4 Days 20 Coin.png 38 44 49 57 76 4.50 Coin.png Eva icon.png Eva (loved)
Flower E 7 Days 30 Coin.png 72 83 94 108 144 6.03 Coin.png
Vegetables F 5 Days 25 Coin.png 66 76 86 99 132 8.10 Coin.png Diving puzzle (Bronze small.png)
Vegetables E 6 Days 60 Coin.png 108 124 140 162 216 8.00 Coin.png Dippa icon.png Dippa (loved)
Grain E 7 Days 20 Coin.png 15 17 20 23 30 5.47 Coin.png Kenny icon.png Kenny (loved)
Fruit D 10 Days 145 Coin.png 90 104 117 135 180 8.58 Coin.png Aaliyah icon.png Aaliyah (loved)Charles icon.png Charles (loved)Paul icon.png Paul (loved)
Vegetables D 5 Days 50 Coin.png 20 23 26 30 40 4.19 Coin.png Millie icon.png Millie (loved)
Vegetables F 4 Days 15 Coin.png 35 40 46 53 70 4.98 Coin.png Spring Sesajen

Summer crops

All flowers can be processed into honey; all fruit into jam and juice; most vegetables into pickles and juice (except hot pepper that cannot be pickled). Wheat can be made into beer, and coffee beans into coffee.

All fruit and vegetables can be used in cooking recipes that ask for any fruit or any vegetable respectively. Only the recipes that require a specific item are listed in the last column.

Crop Type Town Rank Growth Time Seed price Basic Quality Sell price Bronze Quality Sell price Silver Quality Sell price Gold Quality Sell price Osmium Quality Sell price 1 base tile profit

/ 28 days

Additional uses
Vegetables E 8 Days 70 Coin.png 40 46 52 60 80 8.07 Coin.png Frank icon.png Frank (loved)
Fruit D 11 Days 40 Coin.png 35 40 46 53 70 4.95 Coin.png
Fruit F 10 Days 50 Coin.png 35 40 46 53 70 4.79 Coin.png Summer SesajenCharles icon.png Charles (loved)Sam icon.png Sam (loved)
Vegetables D 11 Days 70 Coin.png 22 25 29 33 44 4.66 Coin.png Raj icon.png Raj (loved)
Vegetables F 12 Days 25 Coin.png 20 23 26 30 40 3.49 Coin.png Diving puzzle (Bronze small.png)
Flower F 5 Days 20 Coin.png 40 46 52 60 80 4.00 Coin.png
Vegetables F 7 Days 40 Coin.png 30 35 39 45 60 7.14 Coin.png Summer SesajenFrank icon.png Frank (loved)
Flower D 10 Days 30 88 101 114 132 176 5.82 Erika icon.png Erika (loved)
Flower D 9 Days 60 132 152 172 198 264 8.03
Fruit E 12 Days 130 215 247 280 323 430 7.08 Dinda icon.png Dinda (loved)Millie icon.png Millie (loved)Surya icon.png Surya (loved)
Vegetables E 9 Days 60 50 58 65 75 100 5.22
Fruit D 9 Days 110 185 213 241 278 370 8.34 Joko icon.png Joko (loved)
Vegetables E 6 Days 60 108 124 140 162 216 8.00 Dippa icon.png Dippa (loved)
Vegetables D 9 Days 45 95 109 124 143 190 5.50
Flower D 6 Days 20 45 52 59 68 90 4.13
Fruit E 13 Days 60 100 115 130 150 200 3.06 Valentina icon.png Valentina (loved)
Flower F 8 Days 20 60 69 78 90 120 5.05 Summer Sesajen (Bronze small.png)

Anne icon.png Anne (loved)

Fruit E 10 Days 25 28 32 36 42 56 4.50 Diving puzzle (Bronze small.png)
Vegetables F 5 Days 15 30 35 39 45 60 2.90

Fall crops

Hot pepper seeds are not available at Sam's General Store in Fall despite it being a fall crop and must be purchased during summer.

All flowers can be processed into honey; all fruit into jam and juice; all vegetables into pickles and juice (except hot pepper that cannot be juiced). Grapes can be turned into wine, rice into sake, barley into barley beer, and cotton into cotton cloth. Cactus can be pickled despite being considered a flower. Amaranth cannot be turned into artisan goods an all.

All fruit and vegetables can be used in cooking recipes that ask for any fruit or any vegetable respectively. Only the recipes that require a specific item are listed in the last column.

Crop Type Town Rank Growth Time Seed price Basic Quality Sell price Bronze Quality Sell price Silver Quality Sell price Gold Quality Sell price Osmium Quality Sell price 1 base tile profit

/ 28 days

Additional uses
Grain E 8 Days 25 20 23 26 30 40 4.50
Vegetables D 8 Days 45 25 29 33 38 50 4.97 Jack icon.png Jack (loved)
Grain D 8 Days 100 116 133 151 174 232 2.05
Vegetables E 5 Days 20 35 40 46 53 70 3.08
Vegetables E 6 Days 20 46 53 60 69 92 4.33 Diving puzzle (Bronze small.png)
Flower D 4 Days 50 75 86 98 113 150 6.25
Vegetables D 8 Days 60 114 131 148 171 228 6.75 Connor icon.png Connor (loved)
Flower D 13 Days 300 400 460 520 600 800 7.71 Sam icon.png Sam (loved)
Fruit F 5 Days 20 95 109 124 143 190 5.87
Vegetables F 9 Days 35 15 17 20 23 30 6.53
Flower C 8 Days 135 30 35 39 45 60 3.89 Winter Sesajen
Vegetables C 9 Days 30 166 191 216 249 332 7.21 Winter Sesajen
Fruit D 9 Days 150 95 109 124 143 190 7.00
Vegetables F 7 Days 40 65 75 85 98 130 7.14 Summer SesajenFrank icon.png Frank (loved)
Flower D 9 Days 60 30 35 39 45 60 8.03
Flower F 8 Days 75 132 152 172 198 264 5.66 Fall SesajenEva icon.png Eva (loved)Kira icon.png Kira (loved)
Vegetables E 13 Days 90 120 138 156 180 240 7.73 Fall SesajenArchie icon.png Archie (loved)Emma icon.png Emma (loved)
Grain F 9 Days 15 100 115 130 150 200 2.77 Fall Sesajen (Bronze small.png)
Vegetables F 9 Days 60 40 46 52 60 80 7.02 Diving puzzle (Bronze small.png) Walter icon.png Walter (loved)
Vegetables D 5 Days 35 25 29 33 38 50 7.53 Lily icon.png Lily (loved)
Fruit C 11 Days 50 20 23 26 30 40 4.05 Winter Sesajen
95 109 124 143 190

Winter crops

Crop Type Town Rank Growth Time Seed price Basic Quality Sell price Bronze Quality Sell price Silver Quality Sell price Gold Quality Sell price Osmium Quality Sell price 1 base tile profit

/ 28 days

Additional uses Additional uses
Essential Resource C 9 Days 50 95 109 124 143 190 4.96
Flower C 12 Days 45 110 127 143 165 220 5.38
Vegetables C 11 Days 25 60 69 78 90 120 3.15 Diving puzzle (Bronze small.png)

Raj icon.png Raj (loved)