Crop: Difference between revisions

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! data-sort-type="number" |Seed price
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! data-sort-type="number" |Growth time
! data-sort-type="number" |Basic Quality Sell price
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! data-sort-type="number" |Seed price
! data-sort-type="number" |Seed price
! data-sort-type="number" |Growth time
! data-sort-type="number" |Basic Quality Sell price
! data-sort-type="number" |Basic Quality Sell price
! data-sort-type="number" |Bronze Quality Sell price
! data-sort-type="number" |Bronze Quality Sell price

Revision as of 07:17, 1 August 2023

Crops are plants that the player can grow on their farm to sell for profit, process into artisan goods or cooked dishes, consume to restore health and energy, or give to other characters as gifts.

Crops are seasonal, which means they only grow during a specific season and die when the seasons change. However, some crops can be planted in multiple seasons and be re-harvested every several days.

Mechanics

Obtaining seeds

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A variety of seeds can be purchased at Sam's General Store. The store selection depends on the current season and the player's town rank.

The player can occasionally obtain wild seeds while tilling soil or cutting weeds or grass. These mixed seeds will turn into a random seasonal crop when sown.

Basics

Crops can only be planted on the player's farm into soil tilled by a hoe. Tilling soil consumes the player's energy. Once the soil is tilled, the player can place fertilizer and any seed into that square; all crops currently available in the game take up a 1x1 area. A tile may then be watered using a watering can; the action that also consumes the player's energy. A planted and watered seed will start growing.

Crops have to be watered can every day with the exception of a rainy days. Watered crops will grow the next day. Unwatered crops will not grow the next day, but will not wither until the season change. When crops are ready to harvest, the player can do it manually or by using a scythe.

Most crops can be walked through after they are planted and even after they have matured. Only one crop - Peas - currently grows on a trellis and cannot be walked through once it is planted.

Any crop can be removed from its tile during any growth stage by hitting it with a pickaxe.

Growth and regrowth times

Every crop takes a specific number of days to grow and goes through a specific number of growth stages. These growth times include the day the seed is first planted and watered.

Most crops disappear after they are harvested; however, some crops will regrow after each harvest, provided they are still watered everyday. The pattern persists until the crop is uprooted or until the season change that kills the crop.

Some farming mastery skills give the player a chance to speed up the crop growth; a Flash fertilizer can also be used prior to planting to increase the growth rate.

Quality

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Crows

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Every morning, there is a 60% chance a crop will be eaten by a crow if there is at least 12 crops growing on the farm and there is no scarecrow protecting them. Once a crow eats a crop, that crop disappears completely; the player can pick up some mixed seeds at the footprints the crow has left.

Giant crops

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Some crops planted in a 3x3 pattern have a small (5%) chance to turn into a giant crop if left unharvested. Only eight crops in the game can become giant.

Unlike regular crops, giant crops cannot be harvested manually or with a scythe and require an axe. Each giant crop will yield 17 to 21 regular sized crops when harvested.

Spring crops

All flowers can be processed into honey; all fruit into jam and juice; all vegetables except sugarcane into pickles and juice. Soybean can be made into tofu and sugarcane into cane nectar.

All fruit and vegetables can be used in cooking recipes that ask for any fruit or any vegetable respectively. Only the recipes that require a specific item are listed in the last column.

Crop Type Town Rank Growth Time Seed price Basic Quality Sell price Bronze Quality Sell price Silver Quality Sell price Gold Quality Sell price Osmium Quality Sell price 1 base tile profit

/ 28 days

Additional uses
Vegetables F 7 Days 35 70 81 105 81 140 4.98 Spring SesajenAnne icon.png Anne (loved)Walter icon.png Walter (loved)
Vegetables F 10 Days 70 155 178 233 178 310 8.54 Betty icon.png Betty (loved)
Vegetables D 6 Days 50 100 115 150 115 200 8.35
Vegetables E 9 Days 25 34 39 51 39 68 4.09 Diving puzzle (Bronze small.png)
Flower F 4 Days 15 35 40 53 40 70 4.98 Spring Sesajen
Vegetables D 5 Days 20 42 48 63 48 84 4.40 Jack icon.png Jack (loved)
Vegetables D 11 Days 45 50 58 75 58 100 4.60
Flower F 4 Days 20 38 44 57 44 76 4.50 Eva icon.png Eva (loved)
Flower E 7 Days 30 72 83 108 83 144 6.03
Vegetables F 5 Days 25 66 76 99 76 132 8.10 Diving puzzle (Bronze small.png)
Vegetables E 6 Days 60 108 124 162 124 216 8.00 Dippa icon.png Dippa (loved)
Grain E 7 Days 20 15 17 23 17 30 5.47 Kenny icon.png Kenny (loved)
Fruit D 10 Days 145 90 104 135 104 180 8.58 Aaliyah icon.png Aaliyah (loved)Charles icon.png Charles (loved)Paul icon.png Paul (loved)
Vegetables D 5 Days 50 20 23 30 23 40 4.19 Millie icon.png Millie (loved)
Vegetables F 4 Days 15 35 40 53 40 70 4.98 Spring Sesajen

Summer crops

All flowers can be processed into honey; all fruit into jam and juice; most vegetables into pickles and juice (except hot pepper that cannot be pickled). Wheat can be made into beer, and coffee beans into coffee.

All fruit and vegetables can be used in cooking recipes that ask for any fruit or any vegetable respectively. Only the recipes that require a specific item are listed in the last column.

Crop Type Town Rank Growth Time Seed price Basic Quality Sell price Bronze Quality Sell price Silver Quality Sell price Gold Quality Sell price Osmium Quality Sell price 1 base tile profit

/ 28 days

Additional uses
Vegetables E 8 Days 70 40 46 60 46 80 8.07 Frank icon.png Frank (loved)
Fruit D 11 Days 40 35 40 53 40 70 4.95
Fruit F 10 Days 50 35 40 53 40 70 4.79 Summer SesajenCharles icon.png Charles (loved)Sam icon.png Sam (loved)
Vegetables D 11 Days 70 22 25 33 25 44 4.66 Raj icon.png Raj (loved)
Vegetables F 12 Days 25 20 23 30 23 40 3.49 Diving puzzle (Bronze small.png)
Flower F 5 Days 20 40 46 60 46 80 4.00
Vegetables F 7 Days 40 30 35 45 35 60 7.14 Summer SesajenFrank icon.png Frank (loved)
Flower D 10 Days 30 88 101 132 101 176 5.82 Erika icon.png Erika (loved)
Flower D 9 Days 60 132 152 198 152 264 8.03
Fruit E 12 Days 130 215 247 323 247 430 7.08 Dinda icon.png Dinda (loved)Millie icon.png Millie (loved)Surya icon.png Surya (loved)
Vegetables E 9 Days 60 50 58 75 58 100 5.22
Fruit D 9 Days 110 185 213 278 213 370 8.34 Joko icon.png Joko (loved)
Vegetables E 6 Days 60 108 124 162 124 216 8.00 Dippa icon.png Dippa (loved)
Vegetables D 9 Days 45 95 109 143 109 190 5.50
Flower D 6 Days 20 45 52 68 52 90 4.13
Fruit E 13 Days 60 100 115 150 115 200 3.06 Valentina icon.png Valentina (loved)
Flower F 8 Days 20 60 69 90 69 120 5.05 Summer Sesajen (Bronze small.png)

Anne icon.png Anne (loved)

Fruit E 10 Days 25 28 32 42 32 56 4.50 Diving puzzle (Bronze small.png)
Vegetables F 5 Days 15 30 35 45 35 60 2.90

Fall crops

Hot pepper seeds are not available at Sam's General Store in Fall despite it being a fall crop and must be purchased during summer.

All flowers can be processed into honey; all fruit into jam and juice; all vegetables into pickles and juice (except hot pepper that cannot be juiced). Grapes can be turned into wine, rice into sake, barley into barley beer, and cotton into cotton cloth. Cactus can be pickled despite being considered a flower. Amaranth cannot be turned into artisan goods an all.

All fruit and vegetables can be used in cooking recipes that ask for any fruit or any vegetable respectively. Only the recipes that require a specific item are listed in the last column.

Crop Type Town Rank Growth Time Seed price Basic Quality Sell price Bronze Quality Sell price Silver Quality Sell price Gold Quality Sell price Osmium Quality Sell price 1 base tile profit

/ 28 days

Additional uses
Grain E 8 Days 25 20 23 30 23 40 4.50
Vegetables D 8 Days 45 25 29 38 29 50 4.97 Jack icon.png Jack (loved)
Grain D 8 Days 100 116 133 174 133 232 2.05
Vegetables E 5 Days 20 35 40 53 40 70 3.08
Vegetables E 6 Days 20 46 53 69 53 92 4.33 Diving puzzle (Bronze small.png)
Flower D 4 Days 50 75 86 113 86 150 6.25
Vegetables D 8 Days 60 114 131 171 131 228 6.75 Connor icon.png Connor (loved)
Flower D 13 Days 300 400 460 600 460 800 7.71 Sam icon.png Sam (loved)
Fruit F 5 Days 20 15 17 23 17 30 5.87
Vegetables F 9 Days 35 30 35 45 35 60 6.53
Flower C 8 Days 135 166 191 249 191 332 3.89 Winter Sesajen
Vegetables C 9 Days 30 95 109 143 109 190 7.21 Winter Sesajen
Fruit D 9 Days 150 65 75 98 75 130 7.00
Vegetables F 7 Days 40 30 35 45 35 60 7.14 Summer SesajenFrank icon.png Frank (loved)
Flower D 9 Days 60 132 152 198 152 264 8.03
Flower F 8 Days 75 120 138 180 138 240 5.66 Fall SesajenEva icon.png Eva (loved)Kira icon.png Kira (loved)
Vegetables E 13 Days 90 100 115 150 115 200 7.73 Fall SesajenArchie icon.png Archie (loved)Emma icon.png Emma (loved)
Grain F 9 Days 15 40 46 60 46 80 2.77 Fall Sesajen (Bronze small.png)
Vegetables F 9 Days 60 25 29 38 29 50 7.02 Diving puzzle (Bronze small.png) Walter icon.png Walter (loved)
Vegetables D 5 Days 35 20 23 30 23 40 7.53 Lily icon.png Lily (loved)
Fruit C 11 Days 50 95 109 143 109 190 4.05 Winter Sesajen

Winter crops

Crop Type Town Rank Growth Time Seed price Basic Quality Sell price Bronze Quality Sell price Silver Quality Sell price Gold Quality Sell price Osmium Quality Sell price 1 base tile profit

/ 28 days

Additional uses Additional uses
Essential Resource C 9 Days 50 95 109 143 109 190 4.96
Flower C 12 Days 45 110 127 165 127 220 5.38
Vegetables C 11 Days 25 60 69 90 69 120 3.15 Diving puzzle (Bronze small.png)

Raj icon.png Raj (loved)