Farming: Difference between revisions
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==How to Farm== | ==How to Farm== | ||
=== Tools you need : | === Tools you need : === | ||
{{Icon|Hoe}} for tilling soil. | |||
{{Icon|Seeds}} to plant . | |||
{{Icon|Watering Can}} to water the seed. | |||
{{Icon|Scythe}} for harvesting the crop faster. | |||
=== What to Do : === | ===What to Do : === | ||
# '''Clean Up the Farm''' Begin by clearing debris, rocks, and weeds from your farm to prepare for cultivation. | # '''Clean Up the Farm''' Begin by clearing debris, rocks, and weeds from your farm to prepare for cultivation. | ||
# '''Till the Soil''' Use a hoe to till the soil, creating plots for planting. | #'''Till the Soil''' Use a hoe to till the soil, creating plots for planting. | ||
# '''Plant Seeds''' Seeds can be purchased from Sam's General Store or found as wild seeds while tilling soil. | #'''Plant Seeds''' Seeds can be purchased from Sam's General Store or found as wild seeds while tilling soil. | ||
# '''Water the Seeds''' Water the seeds daily to ensure they grow properly. | # '''Water the Seeds''' Water the seeds daily to ensure they grow properly. | ||
# '''Harvest the Crops''' Once the plants have grown to maturity, harvest them. | #'''Harvest the Crops''' Once the plants have grown to maturity, harvest them. | ||
# '''Sell or Process Crops''' Harvested crops can be sold directly for profit or processed into artisan goods using artisan machines for higher value. | # '''Sell or Process Crops''' Harvested crops can be sold directly for profit or processed into artisan goods using artisan machines for higher value. | ||
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Some crops take longer to grow but yield higher profits, while others grow quickly but sell for less. Be mindful of the seasons, as crops will wither if not harvested before the season ends. | Some crops take longer to grow but yield higher profits, while others grow quickly but sell for less. Be mindful of the seasons, as crops will wither if not harvested before the season ends. | ||
<br/>Players can plant seeds anywhere on their farm but not outside of it. As they progress, they will unlock a greenhouse, allowing them to grow any plant regardless of the season. | <br />Players can plant seeds anywhere on their farm but not outside of it. As they progress, they will unlock a greenhouse, allowing them to grow any plant regardless of the season. | ||
<br/>Version 1.1 introduces [[ | <br />Version 1.1 introduces [[Underwater Farming]], in the Merfolk kingdom. | ||
==Upgrading Seed== | |||
Better seed means better crops. Player can upgrade seed at ling's Lab using kelp essences. Each upgrade takes two days to take effect and immediately increases the quality of produce harvested once complete. Only one upgrade can be bought at a time. | |||
{{Shop|cols=Improves | |||
|Bronze Seeds;Coin*2000,Bronze kelp essence*5;[[Crop]]s | |||
|Silver Seeds;Coin*5000,Silver kelp essence*5;[[Crop]]s | |||
|Gold Seeds;Coin*10000,Gold kelp essence*5;[[Crop]]s | |||
|Osmium Seeds;Coin*20000,Osmium kelp essence*5;[[Crop]]s | |||
}} | |||
==Farming Mastery== | ==Farming Mastery== | ||
As players plant, water, and harvest crops, they develop their farming skills, which are visualized by the Farming Mastery progress bar. This bar can be found in the Mastery menu, located on the far right of the player menu. | As players plant, water, and harvest crops, they develop their farming skills, which are visualized by the Farming Mastery progress bar. This bar can be found in the Mastery menu, located on the far right of the player menu. | ||
Increasing mastery levels rewards players with skill points. These points can be spent on various skills that enhance farming efficiency and ease. The skills players unlock through farming mastery are usefull for expanding farms and performing tasks more efficiently. | Increasing mastery levels rewards players with skill points. These points can be spent on various skills that enhance farming efficiency and ease. The skills players unlock through farming mastery are usefull for expanding farms and performing tasks more efficiently. | ||
To get more info, see [[ | To get more info, see [[mastery]] page. | ||
{|class="wikitable croptable fishtable" style="text-align:center; vertical-align:top;" | |||
!Level 1 | |||
!Level 2 | |||
!Level 3 | |||
!Level 4 | |||
!Level 5 | |||
|- | |||
|{{Icon|Makeshift scarecrow}} | |||
{{Icon|Fertilizer I}} | |||
|{{Icon|Compost bin}} | |||
{{Icon|Sprinkler I}} | |||
{{Icon|Flash I}} | |||
|{{Icon|Mason jar}} | |||
{{Icon|Hydro I}} | |||
{{Icon|Makeshift floor tile}} | |||
{{Icon|Makeshift arch}} | |||
|{{Icon|Ordinary scarecrow}} | |||
{{Icon|Hydro II}} | |||
|{{Icon|Fertilizer II}} | |||
|- | |||
!Level 6 | |||
!Level 7 | |||
!Level 8 | |||
!Level 9 | |||
!Level 10 | |||
|- | |||
|{{Icon|Keg}} | |||
{{Icon|Sprinkler II}} | |||
|{{Icon|Flash II}} | |||
|{{Icon|Fertilizer III}} | |||
{{Icon|Hydro III}} | |||
|{{Icon|Flash III}} | |||
{{Icon|Sprinkler III}} | |||
|{{Icon|Aging barrel}} | |||
|} | |||
===Skills=== | |||
{| class="wikitable croptable fishtable" style="text-align:center; vertical-align:top;" | |||
|- | |||
! rowspan="3" style="width:10%"| '''Tier I''' | |||
! style="width:30%"|Stay Hydrated | |||
! style="width:30%"|Quality Crop | |||
! style="width:30%"|Double Crop | |||
|- | |||
| Chance for watered soil to stay watered the following day. | |||
| Chance to harvest better-quality crops. | |||
| Chance to harvest double crops. | |||
|- | |||
| 25% chance | |||
| 10% chance for better quality | |||
| 5% chance | |||
|- | |||
! rowspan="3"| '''Tier II''' | |||
! Crop Express | |||
! Crop Price | |||
! Replant | |||
|- | |||
| Chance for crops to grow faster. | |||
| Increases the selling price of all crops. | |||
| Chance to leave a seed behind when clearing crops (harvesting or destroying). | |||
|- | |||
| 10% chance to grow faster | |||
| 15% price increase | |||
| 10% chance | |||
|} | |||
===Experience Points=== | |||
Tilling and watering ground each give 0.2 points, While harvesting crops, each crop will have different points values based on 2 factors: ''Base item price'' and ''priceToItemRatio''. | |||
Harvesting crops will have ''priceToItemRatio'' by 0.075 and both harvesting fruit plant and fruit tree will have 0.1 ''priceToItemRatio''. | |||
The formula for counting experience gain from harvesting crops is as follows: '''''[ Exp = ( Base item price * priceToItemRatio ) ]''''' |
Latest revision as of 09:07, 19 July 2024
Farming is the main activity in Coral Island. Players take on the role of a farmer, with a mission to restore the island's natural beauty and prevent the evil Pufferfish corporate from taking control of the island. At the beginning of the game, players receive a farm they bought from Mayor Connor. Farming is central to gameplay, providing the best way to earn money and progress further in the game. It contributes to temple offerings and building relationships with the island's residents.
How to Farm
Tools you need :
for tilling soil. to plant . to water the seed. for harvesting the crop faster.
What to Do :
- Clean Up the Farm Begin by clearing debris, rocks, and weeds from your farm to prepare for cultivation.
- Till the Soil Use a hoe to till the soil, creating plots for planting.
- Plant Seeds Seeds can be purchased from Sam's General Store or found as wild seeds while tilling soil.
- Water the Seeds Water the seeds daily to ensure they grow properly.
- Harvest the Crops Once the plants have grown to maturity, harvest them.
- Sell or Process Crops Harvested crops can be sold directly for profit or processed into artisan goods using artisan machines for higher value.
How to Get Seeds
Purchase from Sam's General Store As players level up the town rank, Sam offers a wider variety of seeds. Find Wild Seeds. Wild seeds can be discovered by tilling soil around the island or rummaging through trash cans. Some crops take longer to grow but yield higher profits, while others grow quickly but sell for less. Be mindful of the seasons, as crops will wither if not harvested before the season ends.
Players can plant seeds anywhere on their farm but not outside of it. As they progress, they will unlock a greenhouse, allowing them to grow any plant regardless of the season.
Version 1.1 introduces Underwater Farming, in the Merfolk kingdom.
Upgrading Seed
Better seed means better crops. Player can upgrade seed at ling's Lab using kelp essences. Each upgrade takes two days to take effect and immediately increases the quality of produce harvested once complete. Only one upgrade can be bought at a time.
Item | Price | Improves |
---|---|---|
Crops | ||
Crops | ||
Crops | ||
Crops |
Farming Mastery
As players plant, water, and harvest crops, they develop their farming skills, which are visualized by the Farming Mastery progress bar. This bar can be found in the Mastery menu, located on the far right of the player menu. Increasing mastery levels rewards players with skill points. These points can be spent on various skills that enhance farming efficiency and ease. The skills players unlock through farming mastery are usefull for expanding farms and performing tasks more efficiently. To get more info, see mastery page.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|
|
|
|
|
|
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
|
|
|
Skills
Tier I | Stay Hydrated | Quality Crop | Double Crop |
---|---|---|---|
Chance for watered soil to stay watered the following day. | Chance to harvest better-quality crops. | Chance to harvest double crops. | |
25% chance | 10% chance for better quality | 5% chance | |
Tier II | Crop Express | Crop Price | Replant |
Chance for crops to grow faster. | Increases the selling price of all crops. | Chance to leave a seed behind when clearing crops (harvesting or destroying). | |
10% chance to grow faster | 15% price increase | 10% chance |
Experience Points
Tilling and watering ground each give 0.2 points, While harvesting crops, each crop will have different points values based on 2 factors: Base item price and priceToItemRatio.
Harvesting crops will have priceToItemRatio by 0.075 and both harvesting fruit plant and fruit tree will have 0.1 priceToItemRatio.
The formula for counting experience gain from harvesting crops is as follows: [ Exp = ( Base item price * priceToItemRatio ) ]