Mastery
Mastery are the player attribute that can be leveled up by performing various activities using available tools. Each type of mastery can be maxed out to level 10, unlocking new skills, crafting blueprints and recipes along the way.
Mastery levels are used to track a player's progress in each mastery. These points are calculated overnight, after the player goes to bed. When a skill level increases, a popup announcement will appear, notifying the player of the increase mastery and award them with variety of rewards.
All mastery need the following experience points in order to increase the level:
Level  Experience  Total Experience 

1  120  120 
2  170  290 
3  200  490 
4  250  740 
5  400  1140 
6  400  1540 
7  600  2140 
8  600  2740 
9  900  3640 
10  1000  4640 
Skills
Each mastery has six skills that can be acquired using skill points. The player gains a skill point every two levels, gaining the fifth at level 10. A final skill point can be purchased for 500 Merit Points at the Community Center. Acquiring two skills in a mastery unlocks tier II skills for that mastery.
Proficiency
For level 0 mastery, any use of Hoe, Watering Can, Pickaxe, Axe, and Scythe will consumed 3 energy for success hit, and 1 energy for failed hit. Each usage of Fishing pole or Bug net will cost 20 energy for success catch, and 1 energy for failed catch. no energy consumed for using Sword.
Each mastery increase will result in a decrease in energy usage by a certain amount. This means that as player improve their mastery, they will be able to perform actions more efficiently and with less fatigue. Here are the
Level Mastery  Energy Reduction 

1  5% 
2  10% 
3  15% 
4  20% 
5  25% 
6  30% 
7  35% 
8  40% 
9  45% 
10  50% 
Note: the game keeps track of fractions amounts of energy, but in the user interface they are rounded to the nearest integer for clarity.
Affected Tools
 Hoe
 Watering Can
 Pickaxe
 Axe
 Scythe
 Fishing pole
 Bug net
Farming
For more detail: Farming
Farming mastery are earn by tilling ground, watering ground, and harvesting crops.
Level 1  Level 2  Level 3  Level 4  Level 5 






Level 6  Level 7  Level 8  Level 9  Level 10 



Skills
Tier I  Stay Hydrated  Quality Crop  Double Crop 

Chance for watered soil to stay watered the following day.  Chance to harvest betterquality crops.  Chance to harvest double crops.  
25% chance  10% chance for better quality  5% chance  
Tier II  Crop Express  Crop Price  Replant 
Chance for crops to grow faster.  Increases the selling price of all crops.  Chance to leave a seed behind when clearing crops (harvesting or destroying).  
10% chance to grow faster  15% price increase  10% chance 
Experience Points
Tilling and watering ground each give 0.2 points, While harvesting crops, each crop will have different points values based on 2 factors: Base item price and priceToItemRatio.
Harvesting crops will have priceToItemRatio by 0.075 and both harvesting fruit plant and fruit tree will have 0.1 priceToItemRatio.
The formula for counting experience gain from harvesting crops is as follows: [ Exp = ( Base item price * priceToItemRatio ) ]
Ranching
For more detail: Ranching
Ranching mastery are earn by harvesting animal product and pet them.
Level 1  Level 2  Level 3  Level 4  Level 5 





Level 6  Level 7  Level 8  Level 9  Level 10 
       
Skills
Tier I  Animal Feed  Quality Product  Double Products 

Chance for animal feed to stay filled the next day.  Chance to harvest betterquality animal products.  Chance to harvest double animal products.  
25% chance  10% chance for better quality  5% chance  
Tier II  Fast Friends  Product Price  Product Size 
Lowers the time to befriend animals.  Increases the selling price of all animal products.  Chance to increase the size of animal products.  
5% increase in rate  15% price increase  10% chance 
Experience Points
Every time player pet their animal, it gain 10 points. Meanwhile harvesting animal product will have different values based on 2 factors: Base value and Quality modifier. Harvesting crops will have Base value of 2 points and each quality will have it's own quality modifier:
 Regular 2 points
 Bronze 3 points
 Silver 6 points
 Gold 10 points
 Osmium 15 points
The formula for counting experience gain from harvesting animal product is as follows: [ Exp = ( Base value * Quality modifier ) ]
Foraging
For more detail: Foraging
Foraging mastery are earn by gathering loot, destroying debris, and cutting tree with Axe. When players gather loot in diving areas, diving points will be given instead of foraging points.
Level 1  Level 2  Level 3  Level 4  Level 5 






Level 6  Level 7  Level 8  Level 9  Level 10 

   
Skills
Tier I  Speed Demon  Quality Forage  Double Foraging 

Increases sprinting speed.  Chance to forage betterquality items.  Chance to forage double items.  
15% increase  10% chance for better quality  5% chance  
Tier II  Exceptional Cutter  Forage Price  Hasten Nature 
Chance for regular trees to drop hardwood.  Increases the selling price of all foraged goods.  Lowers the processing time of bee houses and mushroom logs.  
2% chance to drop hardwood  15% price increase  10% lower process time 
Experience Points
Gathering loot will have different values based on 2 factors: Base value and Quality modifier. Gathering loot will have Base value of 2 is and each quality will have it's own quality modifier:
 Regular 6 points
 Bronze 7.5 points
 Silver 9 points
 Gold 12 points
 Osmium 15 points
The formula for counting points gain from gathering loot is as follows: [ Exp = ( Base value * Quality modifier ) ]
Destroying debris will have different value based on base value in each item, here is the breakdown:
 Large Log 15 points
 Twig 1 point
Cutting tree will have different points but only granted when the tree it's in phase of sapling and tree, here is the breakdown:
 Tree 10 points.
 Sapling 4 points.
 Stump 4 Points.
Mining
For more detail: Mining
Mining mastery are earn by destroying debris in mining area.
Level 1  Level 2  Level 3  Level 4  Level 5 





Level 6  Level 7  Level 8  Level 9  Level 10 
   
Skills
Tier I  Double Ore  Rock Domino  Geode Finder 

Chance to mine double ores.  Chance to break surrounding rocks when mining.  Increases the chances of finding geodes.  
20% chance  10% chance  100% increase  
Tier II  Rare Rocks  Gem Price  Double Gems 
Chance for regular rocks to drop rare resources.  Increases the selling price of all gems  Chance to find double gems  
1% chance for better quality  15% price increase  5% chance 
Experience Points
Destroying debris will have different value based on base value in each item, here is the breakdown:
 Small Rock 1 Point
 Medium Rock 2 Points
 Large Rock 3 Points
 Bronze Node 5 Points
 Silver Node 10 Points
 Gold Node 25 Points
 Osmium Node 40 Points
 Gem Node 40 Points
Diving
For more detail: Diving
Diving mastery are earn by destroying debris in diving areas.
Level 1  Level 2  Level 3  Level 4  Level 5 






Level 6  Level 7  Level 8  Level 9  Level 10 
   
Skills
Tier I  Double Kelp  Rare Trash  Treasure Finder 

Chance to harvest double kelp.  Chance for trash to drop rare resources.  Increases the chances of finding artifacts.  
20% chance  2% chance  100% increase  
Tier II  Double Artifacts  Ocean Loot  Artifact Price 
Chance to receive double artifacts from artifact troves.  Increases the selling price of all artifacts.  Chance to forage double items.  
5% chance  30% price increase  5% chance 
Experience Points
Destroying debris will have different value based on base value in each item, here is the breakdown:
Item  Oily / Non Oily  Experience point (Se Pulu Area)  Increase point per depth 

Small Trash  Both  0.3 Points  +0.3 Points 
Medium Trash  Both  0.6 Points  +0.3 Points 
Wood Debris  Oily  0.3 Points  +0.3 Points 
Metal Debris  Oily  0.3 Points  +0.3 Points 
Rock Debris  Oily  0.25 Points  +0.25 Points 
Plastic Debris  Oily  0.25 Points  +0.25 Points 
Wood Debris  Non Oily  0.5 Points  +0.25 Points 
Metal Debris  Non Oily  0.5 Points  +0.25 Points 
Rock Debris  Non Oily  0.5 Points  +0.25 Points 
Plastic Debris  Non Oily  0.5 Points  +0.25 Points 
Kelp  N/A  1 Point  N/A 
Catching
For more detail: Insects / Critters
Catching mastery are earn by caught insects or critters.
Level 1  Level 2  Level 3  Level 4  Level 5 



Level 6  Level 7  Level 8  Level 9  Level 10 
 
Skills
Tier I  Light Feet  Quality Catch  Double Catch 

Lowers awareness of insects and ocean critters.  Chance to catch betterquality insects and ocean critters.  Chance to catch double insects and ocean critters.  
10% less aware  5% chance for better quality  5% chance  
Tier II  Balanced Body  Catch Price  Scent Duration 
Increases movement speed while holding a net.  Increases the selling price of all insects and ocean critters.  Scent lasts longer when catching.  
50% increase  25% price increase  25% more scent 
Experience Points
Point calculation for catching mastery will be calculated by adding the quality modifier and fish difficulty together.
Quality modifier base value is 2 points, and quality modifier will be different based on fish quality as per follow:
 Regular 1 Point
 Bronze 2 Points
 Silver 5 Points
 Gold 8 Points
 Osmium 12 Points
The formula for counting experience gain from catching quality modifier is as follows: [ Exp = base value * quality Modifier ]
Fish difficulty points distribution is as per follow:
 Very Easy 6 Points
 Easy 7 Points
 Medium 10 Points
 Hard 20 Points
 Very Hard 30 Points
Example: player caught Dragonfly with Bronze quality, Dragonfly are in category Medium to catch. So the the catching mastery that player gain is (2 x 2) + 10 = 14 points.
Fishing
For more detail: Fish
Fishing mastery are earn by caught fish in the body of water.
Level 1  Level 2  Level 3  Level 4  Level 5 

    
Level 6  Level 7  Level 8  Level 9  Level 10 
       
Skills
Tier I  Bait Quantity  Quality Fish  Double Fish 

Increases the crafting amount of bait.  Chance to catch betterquality fish.  Chance to catch double fish.  
50% more bait  10% chance for better quality  5% chance  
Tier II  Strong Arms  Fish Price  Lucky Angler 
Lowers fish resistance while fishing.  Increases the selling price of all fish  Chance for an instant pull while fishing  
10% less resistant  25% price increase  3% chance 
Experience Points
Point calculation for fishing mastery will be calculated by adding the quality modifier and fish difficulty together.
Quality modifier base value is 2 points. quality modifier will be different based on fish quality as per follow:
 Regular 1 Point
 Bronze 2 Points
 Silver 5 Points
 Gold 8 Points
 Osmium 12 Points
The formula for counting experience gain from fishing quality modifier is as follows: [ Exp = base value * quality Modifier ]
Fish difficulty point calculation is as per follow:
 Very Easy 6 Points
 Easy 7 Points
 Medium 10 Points
 Hard 20 Points
 Very Hard 30 Points
Example: player caught Zebra fish with Silver quality, Zebra fish are categorized as Very Easy in fish difficulty. So the the fishing mastery that player gain is (2 x 5) + 6 = 16 points.
Combat
For more detail: Combat
Combat mastery are earn by taking down monster inside Cavern. It will grant player 6 points per monster.
Level 1  Level 2  Level 3  Level 4  Level 5 


  
Level 6  Level 7  Level 8  Level 9  Level 10 
 
Skills
Tier I  Combat Proficiency  Critical Chance  Double Loot 

Increases the damage delt by all weapons  Increases the chances of dealing a Critical Strike  Gain a chance to recieve double loot from defeating a monster  
20% more damage  5% increase  5% chance  
Tier II  Combat Medic  Monster Loot Price  Trap Master 
Recover a portion of lost health when attacking an enemy.  Increases the selling price of all monster loot.  Traps last longer.  
30% HP recovered  50% price increase  30% longer 