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=== '''Healing Corals''' ===
=== '''Healing Corals''' ===
To heal Coral Island's coral site, you must first obtain a diving suit. Once you have the diving suit, bring a scythe with you and dive deep into the ocean. Use the scythe to destroy any trash you come across until you find a solar orb.
To heal Coral Island's coral site, you must first obtain a diving suit. Once you have the diving suit, bring a scythe with you and dive deep into the ocean. Use the scythe to destroy any trash you come across until you find a solar orb.
 
[[File:Finding solar Orb.png|none|thumb|Find solar Orbs]]
Click on the solar orb to return it to the healing mechanics. The healing mechanics will produce a healing line. You must destroy any obstacles in the way of the healing light. Once the light reaches the healing ward, it will blast off healing rays, cleaning the oil around that area.
Click on the solar orb to return it to the healing mechanics. The healing mechanics will produce a healing line. You must destroy any obstacles in the way of the healing light. Once the light reaches the healing ward, it will blast off healing rays, cleaning the oil around that area.
 
[[File:Clean debris healing mech.png|none|thumb|Clean trash that block the light]]
Keep in mind that the healing rays can only remove oil roots and restore corals. They won't destroy trash.
Keep in mind that the healing rays can only remove oil roots and restore corals. They won't destroy trash.


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The Diving skill pertains to all things having to do with navigating, cleaning trash, and harvesting resources on the sea floor. The efficiency of the player's diving tools is increased as they gain proficiency in their diving skill. Gaining levels also allows them to obtain new crafting recipes or points to spend in their diving tree. Increasing Diving mastery give player reward like crafting recipe, and diving proficiency.
The Diving skill pertains to all things having to do with navigating, cleaning trash, and harvesting resources on the sea floor. The efficiency of the player's diving tools is increased as they gain proficiency in their diving skill. Gaining levels also allows them to obtain new crafting recipes or points to spend in their diving tree. Increasing Diving mastery give player reward like crafting recipe, and diving proficiency.


See also : Mastery
See also [[: Mastery]]
{| class="artisan-table" style="text-align:center; vertical-align:top;"
{| class="artisan-table" style="text-align:center; vertical-align:top;"
|-
|-
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The player can leave the underwater area by interacting with the anchor. The anchor can be moved by pressing X and waiting until it drops.
The player can leave the underwater area by interacting with the anchor. The anchor can be moved by pressing X and waiting until it drops.
[[File:Exit Diving.png|none|thumb|Exit Diving]]


Every trash or debris pile can drop items when destroyed (up to a maximum of 3 items per pile).
Every trash or debris pile can drop items when destroyed (up to a maximum of 3 items per pile).
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|1
|1
|0.3  
|0.3  
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 50%}}{{i|Scrap|5%}}{{i|Compost|2%}}{{i|Glass|2%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Wild seeds|0.5%}}{{i|Bronze kelp|0.25%}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |{{IconNoLink|63Trash.png|20px|Trash (1-2; 50%)}}{{IconNoLink|778Recycled Part.png|20px|Scrap (5%)}}{{IconNoLink|413Compost.png |20px|Compost (2%)}}{{IconNoLink|248Glass.png|20px|Glass (2%)}}{{IconNoLink|330Diving Treasure Chest 512.png|20px|Ornate coffer (0.75%; 10-20m)}}{{IconNoLink|740Merfolk Chest.png|20px|Shimmering coffer (0.75%; 20m+)}}{{IconNoLink|755Mystery Random Chest.png |20px|Mysterious coffer (0.125%)}}{{IconNoLink|313Wild Seeds.png |20px|Wild seeds (0.5%)}}{{IconNoLink|195Cooper Kelp.png|20px|Bronze kelp (0.25%)}}
|-
|-
|Sturdier trash and tires
|Sturdier trash and tires
|2
|2
| 0.6
| 0.6
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 50%}}{{i|Scrap|5%}}{{i|Compost|2%}}{{i|Glass|2%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Wild seeds|0.5%}}{{i|Bronze kelp|0.25%}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |
|-
|-
|Small oily trash
|Small oily trash
|1
|1
|0.3
|0.3
| style="text-align:left;" |{{cols|2|{{i|Trash|50%}}{{i|Ornate coffer|0.75%}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |
|-
|-
| Sturdier oily trash
| Sturdier oily trash
|2
|2
|0.6
|0.6
| style="text-align:left;" |{{cols|2|{{i|Trash|50%}}{{i|Ornate coffer|0.75%}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |
|-
|-
|Wood debris
|Wood debris
|2
|2
|0.5
|0.5
| style="text-align:left;" | {{cols|2|{{i|Trash|1-2; 35%}}{{i|Wood|25%}}{{i|Hardwood|5%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |
|-
|-
|Oily wood debris
|Oily wood debris
|2
|2
|1
|1
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 20%}}{{i|Wood|5%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |
|-
|-
|Metal debris
|Metal debris
|2
|2
|0.5
|0.5
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 35%}}{{i|Scrap|25%}}{{i|Bronze ore|1%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |
|-
|-
|Oily metal debris
|Oily metal debris
|2
|2
|1
|1
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 20%}}{{i|Scrap|10%}}{{i|Bronze ore|0.05%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |
|-
|-
|Stone debris  
|Stone debris  
|1
|1
|0.5
|0.5
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 35%}}{{i|Stone|25%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |
|-
|-
|Oily stone debris
|Oily stone debris
|1
|1
| 1
| 1
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 20%}}{{i|Stone|10%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |
|-
|-
|Plastic debris
|Plastic debris
|1
|1
| 0.5
| 0.5
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 35%}}{{i|Scrap|15%}}{{i|Glass|5%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |
|-
|-
|Oily plastic debris
|Oily plastic debris
|1
|1
|1
|1
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 20%}}{{i|Scrap|10%}}{{i|Glass|2.5%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |
|-
|-
|Sandstone
|Sandstone
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| 1-2
| 1-2
|1
|1
| style="text-align:left;" |{{i|Stone|1-3; 60%}}
| style="text-align:left;" |
|}
|}
===Puzzles===
{{stub|need locations}}As the player explores the underwater areas, they will meet large sea creatures that need to be given an item to let the player pass. Most of these items change with seasons; the quality requirement listed in the table below is minimum, and the creatures will accept items of higher quality.
{| class="wikitable"
|-
!Location
! Spring
!Summer
! Fall
!Winter
|-
!First turtle
|{{i|Cucumber|{{q|1}}}}
| {{i|Tomato|{{q|1}}}}
|{{i|Beet|{{q|1}}}}
|{{i|Large egg}}
|-
!Second turtle
|{{i|Potato|{{q|1}}}}
|{{i|Corn|{{q|1}}}}
|{{i|Sweet potato|{{q|1}}}}
|{{i|Tea leaf|{{q|1}}}}
|-
! Third turtle
| colspan="4" |{{i|Large milk|{{q|1}}}}
|-
|}Music puzzle is currently is not implemented so it can't be completed.
==Ocean scavengables==
Items found in the ocean stay the same regardless of the season, and instead change according to how deep underwater the player is. Unlike land forageable items, they give diving experience when picked up.


{{Mastery unlocks
|l1 = Scuba snack, Vortexanator I
|l2 = Recycling machine
|l3 = Scrap fence, Scrap floor tile, Scrap gate
|l4 = Scrap sign
|l5 = Scrap chest, Scrap arch
|l6 =
|l7 =
|l8 =
|l9 =
|l10 =
}} {{#lst:Foraging|Ocean}}


== Gallery==
Music puzzle is currently is not implemented so it can't be completed.
==Ocean Forageables & Critters==
Main article : [[Forageables#Ocean Forageable|Forageable]]
 
Items found in the ocean stay the same regardless of the season, and instead change according to how deep underwater the player is. Unlike land forageable items, they give diving experience when picked up. Aside of Ocean forageables, player can also catch [[Critters|ocean critters]], that can be donated to the Museum. Donating ocean critters will help increasing [[Town Rank|Town Rank.]]

Revision as of 04:40, 16 August 2023

Diving is the player’s ability to go underwater to clean up the trash and gain valuables from the sea. When diving, the player can find kelp, chests, pearls and other underwater scavenge items. Player can also heal the corals to earn Ocean Points that will contribute to Town Ranks.

Diving is unlocked on the 8th day of Spring when the player receives a letter instructing to meet at the dock.

Ocean points

Ocean Points are one way to increase Player's Town rank. Player can earn ocean points by cleaning the ocean floor from trash, healing corals, and healing ocean temple. A total of 1,000 Ocean points can be accumulated from these activities.

Activity Amount Points each item
Coral site healed

(The solar orb mechanic player encounter when diving)

85 10
All corals healed 1 100
Ocean temple healed 1 50

Healing Corals

To heal Coral Island's coral site, you must first obtain a diving suit. Once you have the diving suit, bring a scythe with you and dive deep into the ocean. Use the scythe to destroy any trash you come across until you find a solar orb.

Find solar Orbs

Click on the solar orb to return it to the healing mechanics. The healing mechanics will produce a healing line. You must destroy any obstacles in the way of the healing light. Once the light reaches the healing ward, it will blast off healing rays, cleaning the oil around that area.

Clean trash that block the light

Keep in mind that the healing rays can only remove oil roots and restore corals. They won't destroy trash.

Diving Mastery

The Diving skill pertains to all things having to do with navigating, cleaning trash, and harvesting resources on the sea floor. The efficiency of the player's diving tools is increased as they gain proficiency in their diving skill. Gaining levels also allows them to obtain new crafting recipes or points to spend in their diving tree. Increasing Diving mastery give player reward like crafting recipe, and diving proficiency.

See also Mastery

Action Points
Clearing trash with a scythe 0.3-1 per pile
Cutting kelp with a scythe 1
Gathering a regular quality item 3
Gathering a bronze quality item 3.75
Gathering a silver quality item 4.5
Gathering a gold quality item 6
Gathering an osmium quality item 7.5

Diving process

Once diving is unlocked, the player can start their dive anytime between 6:00 and 23:00 by interacting with the boat at the Diving Pier. The player will have a choice to return to the location they have left the anchor last time they dived or reset the start location.

When underwater, the player will need to clear trash and debris on the ocean floor with their scythe to obtain resources and collect solar orbs. They can also catch underwater critters with their critter net, cut seaweed, or collect items that spawn on the ground.

When the player unearths a solar orb, they will need to activate it by picking it up and when clearing the way towards a pylon to heal nearby corals. Healing corals earns the player town rank points, improves the quality of fish caught, and progresses one of the main quests of the game. It can also open previously inaccessible underwater areas by cleaning the oil from the environment.

The player can leave the underwater area by interacting with the anchor. The anchor can be moved by pressing X and waiting until it drops.

Exit Diving

Every trash or debris pile can drop items when destroyed (up to a maximum of 3 items per pile).

Type Hits Exp Possible drops
Small trash 1 0.3
basic
Trash (1-2; 50%)
basic
Scrap (5%)
basic
Compost (2%)
basic
Glass (2%)
basic
Ornate coffer (0.75%; 10-20m)
basic
Shimmering coffer (0.75%; 20m+)
basic
Mysterious coffer (0.125%)
basic
Wild seeds (0.5%)
basic
Bronze kelp (0.25%)
Sturdier trash and tires 2 0.6
Small oily trash 1 0.3
Sturdier oily trash 2 0.6
Wood debris 2 0.5
Oily wood debris 2 1
Metal debris 2 0.5
Oily metal debris 2 1
Stone debris 1 0.5
Oily stone debris 1 1
Plastic debris 1 0.5
Oily plastic debris 1 1
Sandstone

(need pickaxe)

1-2 1


Music puzzle is currently is not implemented so it can't be completed.

Ocean Forageables & Critters

Main article : Forageable

Items found in the ocean stay the same regardless of the season, and instead change according to how deep underwater the player is. Unlike land forageable items, they give diving experience when picked up. Aside of Ocean forageables, player can also catch ocean critters, that can be donated to the Museum. Donating ocean critters will help increasing Town Rank.