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(Created page with " Diving is the player’s ability to go underwater to clean up the trash and gain valuables from the sea. When diving, the player can find [http://coralisland.fandom.com/wiki/Kelps kelp], chests, pearls and other [http://coralisland.fandom.com/wiki/Diving#Ocean_scavengables underwater scavenge items]. Diving is unlocked on the 8th day of Spring when the player receives a letter instructing to meet at the dock.<!--The island will have at least 4 diving spots, one for eac...")
 
 
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Diving is the player’s ability to go underwater to clean up the trash and gain valuables from the sea. When diving, the player can find [http://coralisland.fandom.com/wiki/Kelps kelp], chests, pearls and other [http://coralisland.fandom.com/wiki/Diving#Ocean_scavengables underwater scavenge items].
'''Diving''' is the player’s ability to go underwater to clean up the trash and gain valuables from the sea. When diving, the player can find kelp, chests, pearls and other underwater scavenge items. Player can also heal the corals to earn '''Ocean Points''' that will contribute to [[Town Rank|Town Ranks.]]


Diving is unlocked on the 8th day of Spring when the player receives a letter instructing to meet at the dock.<!--The island will have at least 4 diving spots, one for each cardinal direction, and the player will be able to unlock access to deeper areas within the diving spots over time.-->
Diving is unlocked on the 8th day of Spring when the player receives a letter instructing to meet at the dock.


==Diving skill==
==Diving process==
The efficiency of the player's [http://coralisland.fandom.com/wiki/Scythe scythe] is increased as they gain levels in their diving [http://coralisland.fandom.com/wiki/Skills skill]. Gaining levels also allows them to obtain new [http://coralisland.fandom.com/wiki/Crafting crafting] recipes or points to spend in their diving tree.
Once diving is unlocked, the player can start their dive anytime between 6:00 and 23:00 by interacting with the boat at the Diving Pier. The player will have a choice to return to the location they have left the anchor last time they dived or reset the start location.
===Experience===
 
{{stub}}The player can increase their diving skills by cleaning up trash in the ocean and gathering items on the ocean floor.
When underwater, the player will need to clear trash and debris on the ocean floor with their scythe to obtain resources and collect solar orbs. They can also catch underwater critters with their critter net, cut seaweed, or collect items that spawn on the ground.
{| class="fandom-table sortable croptable"
 
When the player unearths a solar orb, they will need to activate it by picking it up and when clearing the way towards a pylon to heal nearby corals. Healing corals earns the player town rank points, improves the quality of fish caught, and progresses one of the main quests of the game. It can also open previously inaccessible underwater areas by cleaning the oil from the environment.
 
The player can leave the underwater area by interacting with the anchor. The anchor can be moved by pressing X and waiting until it drops.
[[File:Exit Diving.png|none|thumb|Exit Diving]]
 
== Ocean points ==
Ocean Points are one way to increase Player's Town rank. Player can earn ocean points by cleaning the ocean floor from trash, healing corals, and healing ocean temple. A total of 1,210 Ocean points can be accumulated from these activities.
{| class="artisan-table" style="text-align:center; vertical-align:top;"
!Activity
!Amount
!Points each item
|-
|Coral site healed
<small>(The solar orb mechanic player encounter when diving)</small>
|85
|10
|-
|Restored all coral sites
|1
|100
|-
|Restored Ocean Temple
|1
|50
|-
|Song of The Sea Completed
|4
|40
|-
|Song of The Sea Played
|1
|50
|}
 
=== '''Healing Corals''' ===
To heal Coral Island's coral site, you must first obtain a diving suit. Once you have the diving suit, bring a scythe with you and dive deep into the ocean. Use the scythe to destroy any trash you come across until you find a solar orb.
[[File:Finding solar Orb.png|none|thumb|Find solar Orbs]]
Click on the solar orb to return it to the healing mechanics. The healing mechanics will produce a healing line. You must destroy any obstacles in the way of the healing light. Once the light reaches the healing ward, it will blast off healing rays, cleaning the oil around that area.
[[File:Clean debris healing mech.png|none|thumb|Clean trash that block the light]]
Keep in mind that the healing rays can only remove oil roots and restore corals. They won't destroy trash.
 
=== Song of the Sea ===
 
Player won't be able to donate offering unless '''Song of The Sea''' quest are active.
 
There are 4 ocean shrines where player can make offering in each depth. However, player mush complete it sequentially.
 
{| class="artisan-table wikitable"
!Image
!Offering
!Ingredients
!Offer to complete
!Reward
|-
|[[File:348Ocean Scavangeables Offerings.png|center|100x100px]]
|Se Pulu (10m)
|5 Bronze kelp essence<br/>3 Marinip<br/>3 Bluebell blossom<br/>3 Twinshade sealeaf
|all
|Seaweed starter
|-
|[[File:348Ocean Scavangeables Offerings.png|center|100x100px]]
|Dua Pulu (20m)
|5 Silver kelp essence<br/>5 Sproutfruit<br/>5 Helixpur blossom<br/>5 Spring sealeaf
|all
|Junonia shell
|-
|[[File:348Ocean Scavangeables Offerings.png|center|100x100px]]
|Empat Pulu (40m)
|5 Gold kelp essence<br/>5 Pink coralcap<br/>5 Petalia<br/>5 Red reefbud
|all
|Flame scallop
|-
|[[File:348Ocean Scavangeables Offerings.png|center|100x100px]]
|Lima Pulu (50m)
|5 Osmium kelp essence<br/>5 Goldglow<br/>5 Bluecole<br/>5 Mermoo cheese wheel
|all
|Solar core
|}
 
==Diving Mastery==
The Diving skill pertains to all things having to do with navigating, cleaning trash, and harvesting resources on the sea floor. The efficiency of the player's diving tools is increased as they gain proficiency in their diving skill. Gaining levels also allows them to obtain new crafting recipes or points to spend in their diving tree. Increasing Diving mastery give player reward like crafting recipe, and diving proficiency.
 
See also [[: Mastery]]
{| class="artisan-table" style="text-align:center; vertical-align:top;"
|-
|-
!Action
!Action
!Points
!Points
|-
|-
|Clearing trash with a scythe
|Clearing trash with a scythe  
| style="text-align:center;" |0.3-1 per pile
| style="text-align:center;" |0.3-1 per pile
|-
|-
Line 20: Line 104:
|-
|-
|Gathering a regular quality item
|Gathering a regular quality item
| style="text-align:center;" |3
| style="text-align:center;" | 3
|-
|-
|Gathering a bronze quality item
|Gathering a bronze quality item
Line 29: Line 113:
|-
|-
|Gathering a gold quality item
|Gathering a gold quality item
| style="text-align:center;" |6
| style="text-align:center;" | 6
|-
|-
|Gathering an osmium quality item
|Gathering an osmium quality item
| style="text-align:center;" |7.5
| style="text-align:center;" | 7.5
|}
|}
===Levels===
Reaching a new level in diving skill grants the player new [http://coralisland.fandom.com/wiki/Crafting crafting] recipes when they go to sleep to end their day.
===Skills===
Every diving mastery level gained allows the player to unlock one skill. '''Tier II skills are currently unimplemented.'''
{| class="fandom-table croptable"
|-
!Skill
!Description and effect
|-
! colspan="2" |''Tier I''
|-
|{{icon|Gather skill|30|}} Double Kelp
|Chance to harvest double kelp.
&nbsp;&nbsp;&nbsp;&nbsp;Level I: 20% chance
&nbsp;&nbsp;&nbsp;&nbsp;Level II: 40% chance
|-
|{{icon|Gather skill|30|}} Double Artifacts
|2% chance to receive double [http://coralisland.fandom.com/wiki/Artifacts artifacts] from artifact troves.
|-
! colspan="2" |''Tier II''
|-
|{{icon|merchant skill|30|}} Artifact Price
|Increases the selling price of all artifacts.
&nbsp;&nbsp;&nbsp;&nbsp;Level I: 15% price increase
&nbsp;&nbsp;&nbsp;&nbsp;Level II: 30% price increase
|-
|{{icon|rare drop skill|30|}} Rare Trash
|Increased chance for trash to drop rare resources.
&nbsp;&nbsp;&nbsp;&nbsp;Level I: 1% chance
&nbsp;&nbsp;&nbsp;&nbsp;Level II: 2% chance
|}
==Diving process==
Once diving is unlocked, the player can start their dive anytime between 6:00 and 23:00 by interacting with the boat at the [http://coralisland.fandom.com/wiki/Divin_Pier Divin Pier]. The player will have a choice to return to the location they have left the anchor last time they dived or reset the start location.


When underwater, the player will need to clear [http://coralisland.fandom.com/wiki/Trash trash] and debris on the ocean floor with their [http://coralisland.fandom.com/wiki/Scythe scythe] to obtain resources and collect solar orbs. They can also catch underwater [http://coralisland.fandom.com/wiki/Critters critters] with their critter net, cut seaweed, or collect items that spawn on the ground.
==Ocean Loot==
 
=== Ocean Critters ===
[[Critters|Ocean Critters]] can be caught with bug net, and donated to the museum.


When the player unearths a solar orb, they will need to activate it by picking it up and when clearing the way towards a pylon to heal nearby corals. Healing corals earns the player [http://coralisland.fandom.com/wiki/Town_rank town rank] points and progress in one of the main [http://coralisland.fandom.com/wiki/Quests quests] of the game and also opens previously inaccessible underwater areas.
=== Ocean Forageable ===
Ocean forageables scattered all over the ocean floor. Player can pick them up by coming near it and pick it up. Ocean forage can be put in dehydrator to make dried snacks.


The player can leave the underwater area by interacting with the anchor. The anchor can be moved by pressing X and waiting until it drops.
=== Trash Loot ===
===Trash and debris===
Every trash or debris pile can drop items when destroyed (up to a maximum of 3 items per pile).
Every trash or debris pile can drop items when destroyed (up to a maximum of 3 items per pile).
{| class="fandom-table croptable sortable" style="text-align:center;"
{|class="artisan-table" style="text-align:center;"
|-
|-
!Type
!Type
!Hits
! Hits
!Exp
!Exp
!Possible drops
!Possible drops
|-
|-
|Small trash
| Small trash
|1
|1
|0.3
|0.3  
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 50%}}{{i|Scrap|5%}}{{i|Compost|2%}}{{i|Glass|2%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Wild seeds|0.5%}}{{i|Bronze kelp|0.25%}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |{{IconNoLink|63Trash.png|20px|Trash (1-2; 50%)}}{{IconNoLink|778Recycled Part.png|20px|Scrap (5%)}}{{IconNoLink|413Compost.png |20px|Compost (2%)}}{{IconNoLink|248Glass.png|20px|Glass (2%)}}{{IconNoLink|330Diving Treasure Chest 512.png|20px|Ornate coffer (0.75%; 10-20m)}}{{IconNoLink|740Merfolk Chest.png|20px|Shimmering coffer (0.75%; 20m+)}}{{IconNoLink|755Mystery Random Chest.png |20px|Mysterious coffer (0.125%)}}{{IconNoLink|313Wild Seeds.png |20px|Wild seeds (0.5%)}}{{IconNoLink|195Cooper Kelp.png|20px|Bronze kelp (0.25%)}}
|-
|-
|Sturdier trash and tires
|Sturdier trash and tires
|2
|2
|0.6
| 0.6
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 50%}}{{i|Scrap|5%}}{{i|Compost|2%}}{{i|Glass|2%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Wild seeds|0.5%}}{{i|Bronze kelp|0.25%}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |{{IconNoLink|63Trash.png|20px|Trash (1-2; 50%)}}{{IconNoLink|778Recycled Part.png|20px|Scrap (5%)}}{{IconNoLink|413Compost.png |20px|Compost (2%)}}{{IconNoLink|248Glass.png|20px|Glass (2%)}}{{IconNoLink|330Diving Treasure Chest 512.png|20px|Ornate coffer (0.75%; 10-20m)}}{{IconNoLink|740Merfolk Chest.png|20px|Shimmering coffer (0.75%; 20m+)}}{{IconNoLink|755Mystery Random Chest.png |20px|Mysterious coffer (0.125%)}}{{IconNoLink|313Wild Seeds.png |20px|Wild seeds (0.5%)}}{{IconNoLink|195Cooper Kelp.png|20px|Bronze kelp (0.25%)}}
|-
|-
|Small oily trash
|Small oily trash
|1
|1
|0.3
|0.3
| style="text-align:left;" |{{cols|2|{{i|Trash|50%}}{{i|Ornate coffer|0.75%}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |{{IconNoLink|63Trash.png|20px|Trash (1-2; 50%)}}{{IconNoLink|330Diving Treasure Chest 512.png|20px|Ornate coffer (0.75%; 10-20m)}}{{IconNoLink|755Mystery Random Chest.png |20px|Mysterious coffer (0.125%)}}
|-
|-
|Sturdier oily trash
| Sturdier oily trash
|2
|2
|0.6
|0.6
| style="text-align:left;" |{{cols|2|{{i|Trash|50%}}{{i|Ornate coffer|0.75%}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |{{IconNoLink|63Trash.png|20px|Trash (1-2; 50%)}}{{IconNoLink|330Diving Treasure Chest 512.png|20px|Ornate coffer (0.75%; 10-20m)}}{{IconNoLink|755Mystery Random Chest.png |20px|Mysterious coffer (0.125%)}}
|-
|-
|Wood debris
|Wood debris
|2
|2
|0.5
|0.5
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 35%}}{{i|Wood|25%}}{{i|Hardwood|5%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |{{IconNoLink|63Trash.png|20px|Trash (1-2; 50%)}}{{IconNoLink|364Wood.png|20px| Wood (25%)}}{{IconNoLink|616HardWood.png|20px| Hardwood (5%)}}{{IconNoLink|330Diving Treasure Chest 512.png|20px|Ornate coffer (0.75%; 10-20m)}}{{IconNoLink|740Merfolk Chest.png|20px|Shimmering coffer (0.75%; 20m+)}}{{IconNoLink|755Mystery Random Chest.png |20px|Mysterious coffer (0.125%)}}
|-
|-
|Oily wood debris
|Oily wood debris
|2
|2
|1
|1
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 20%}}{{i|Wood|5%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |{{IconNoLink|63Trash.png|20px|Trash (1-2; 50%)}}{{IconNoLink|364Wood.png|20px| Wood (25%)}}{{IconNoLink|330Diving Treasure Chest 512.png|20px|Ornate coffer (0.75%; 10-20m)}}{{IconNoLink|740Merfolk Chest.png|20px|Shimmering coffer (0.75%; 20m+)}}{{IconNoLink|755Mystery Random Chest.png |20px|Mysterious coffer (0.125%)}}
|-
|-
|Metal debris
|Metal debris
|2
|2
|0.5
|0.5
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 35%}}{{i|Scrap|25%}}{{i|Bronze ore|1%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |{{IconNoLink|63Trash.png|20px|Trash (1-2; 50%)}}{{IconNoLink|778Recycled Part.png|20px|Scrap (5%)}}{{IconNoLink|274Copper Ore.png|20px|Bronze ore (1%)}}{{IconNoLink|330Diving Treasure Chest 512.png|20px|Ornate coffer (0.75%; 10-20m)}}{{IconNoLink|740Merfolk Chest.png|20px|Shimmering coffer (0.75%; 20m+)}}{{IconNoLink|755Mystery Random Chest.png |20px|Mysterious coffer (0.125%)}}
|-
|-
|Oily metal debris
|Oily metal debris
|2
|2
|1
|1
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 20%}}{{i|Scrap|10%}}{{i|Bronze ore|0.05%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |{{IconNoLink|63Trash.png|20px|Trash (1-2; 50%)}}{{IconNoLink|778Recycled Part.png|20px|Scrap (5%)}}{{IconNoLink|274Copper Ore.png|20px|Bronze ore (0.5%)}}{{IconNoLink|330Diving Treasure Chest 512.png|20px|Ornate coffer (0.75%; 10-20m)}}{{IconNoLink|740Merfolk Chest.png|20px|Shimmering coffer (0.75%; 20m+)}}{{IconNoLink|755Mystery Random Chest.png |20px|Mysterious coffer (0.125%)}}
|-
|-
|Stone debris
|Stone debris  
|1
|1
|0.5
|0.5
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 35%}}{{i|Stone|25%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |{{IconNoLink|63Trash.png|20px|Trash (1-2; 50%)}}{{IconNoLink|525Stone.png|20px|Stone (25%)}}{{IconNoLink|330Diving Treasure Chest 512.png|20px|Ornate coffer (0.75%; 10-20m)}}{{IconNoLink|740Merfolk Chest.png|20px|Shimmering coffer (0.75%; 20m+)}}{{IconNoLink|755Mystery Random Chest.png |20px|Mysterious coffer (0.125%)}}
|-
|-
|Oily stone debris
|Oily stone debris
|1
|1
|1
| 1
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 20%}}{{i|Stone|10%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |{{IconNoLink|63Trash.png|20px|Trash (1-2; 50%)}}{{IconNoLink|525Stone.png|20px|Stone (10%)}}{{IconNoLink|330Diving Treasure Chest 512.png|20px|Ornate coffer (0.75%; 10-20m)}}{{IconNoLink|740Merfolk Chest.png|20px|Shimmering coffer (0.75%; 20m+)}}{{IconNoLink|755Mystery Random Chest.png |20px|Mysterious coffer (0.125%)}}
|-
|-
|Plastic debris
|Plastic debris
|1
|1
|0.5
| 0.5
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 35%}}{{i|Scrap|15%}}{{i|Glass|5%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |{{IconNoLink|63Trash.png|20px|Trash (1-2; 35%)}}{{IconNoLink|778Recycled Part.png|20px|Scrap (15%)}}{{IconNoLink|248Glass.png|20px|Glass (5%)}}{{IconNoLink|330Diving Treasure Chest 512.png|20px|Ornate coffer (0.75%; 10-20m)}}{{IconNoLink|740Merfolk Chest.png|20px|Shimmering coffer (0.75%; 20m+)}}{{IconNoLink|755Mystery Random Chest.png |20px|Mysterious coffer (0.125%)}}
|-
|-
|Oily plastic debris
|Oily plastic debris
|1
|1
|1
|1
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 20%}}{{i|Scrap|10%}}{{i|Glass|2.5%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |{{IconNoLink|63Trash.png|20px|Trash (1-2; 20%)}}{{IconNoLink|778Recycled Part.png|20px|Scrap (10%)}}{{IconNoLink|248Glass.png|20px|Glass (2.5%)}}{{IconNoLink|330Diving Treasure Chest 512.png|20px|Ornate coffer (0.75%; 10-20m)}}{{IconNoLink|740Merfolk Chest.png|20px|Shimmering coffer (0.75%; 20m+)}}{{IconNoLink|755Mystery Random Chest.png |20px|Mysterious coffer (0.125%)}}
|-
|-
|Sandstone
|Sandstone
(need [http://coralisland.fandom.com/wiki/Pickaxe pickaxe])
(need [http://coralisland.fandom.com/wiki/Pickaxe pickaxe])
|1-2
| 1-2
|1
|1
| style="text-align:left;" |{{i|Stone|1-3; 60%}}
| style="text-align:left;" |{{IconNoLink|525Stone.png|20px|Stone (1-3; 60%)}}
|}
|}
===Puzzles===
{{stub|need locations}}As the player explores the underwater areas, they will meet large sea creatures that need to be given an item to let the player pass. Most of these items change with seasons; the quality requirement listed in the table below is minimum, and the creatures will accept items of higher quality.
{| class="wikitable"
|-
!Location
!Spring
!Summer
!Fall
!Winter
|-
!First turtle
|{{i|Cucumber|{{q|1}}}}
|{{i|Tomato|{{q|1}}}}
|{{i|Beet|{{q|1}}}}
|{{i|Large egg}}
|-
!Second turtle
|{{i|Potato|{{q|1}}}}
|{{i|Corn|{{q|1}}}}
|{{i|Sweet potato|{{q|1}}}}
|{{i|Tea leaf|{{q|1}}}}
|-
!Third turtle
| colspan="4" |{{i|Large milk|{{q|1}}}}
|-
|}Music puzzle is currently is not implemented so it can't be completed.
==Ocean scavengables==
Items found in the ocean stay the same regardless of the season, and instead change according to how deep underwater the player is. Unlike land forageable items, they give diving experience when picked up.
{{Mastery unlocks
|l1 = Scuba snack, Vortexanator I
|l2 = Recycling machine
|l3 = Scrap fence, Scrap floor tile, Scrap gate
|l4 = Scrap sign
|l5 = Scrap chest, Scrap arch
|l6 =
|l7 =
|l8 =
|l9 =
|l10 =
}} {{#lst:Foraging|Ocean}}
==Gallery==

Latest revision as of 08:20, 23 July 2024

Diving is the player’s ability to go underwater to clean up the trash and gain valuables from the sea. When diving, the player can find kelp, chests, pearls and other underwater scavenge items. Player can also heal the corals to earn Ocean Points that will contribute to Town Ranks.

Diving is unlocked on the 8th day of Spring when the player receives a letter instructing to meet at the dock.

Diving process

Once diving is unlocked, the player can start their dive anytime between 6:00 and 23:00 by interacting with the boat at the Diving Pier. The player will have a choice to return to the location they have left the anchor last time they dived or reset the start location.

When underwater, the player will need to clear trash and debris on the ocean floor with their scythe to obtain resources and collect solar orbs. They can also catch underwater critters with their critter net, cut seaweed, or collect items that spawn on the ground.

When the player unearths a solar orb, they will need to activate it by picking it up and when clearing the way towards a pylon to heal nearby corals. Healing corals earns the player town rank points, improves the quality of fish caught, and progresses one of the main quests of the game. It can also open previously inaccessible underwater areas by cleaning the oil from the environment.

The player can leave the underwater area by interacting with the anchor. The anchor can be moved by pressing X and waiting until it drops.

Exit Diving

Ocean points

Ocean Points are one way to increase Player's Town rank. Player can earn ocean points by cleaning the ocean floor from trash, healing corals, and healing ocean temple. A total of 1,210 Ocean points can be accumulated from these activities.

Activity Amount Points each item
Coral site healed

(The solar orb mechanic player encounter when diving)

85 10
Restored all coral sites 1 100
Restored Ocean Temple 1 50
Song of The Sea Completed 4 40
Song of The Sea Played 1 50

Healing Corals

To heal Coral Island's coral site, you must first obtain a diving suit. Once you have the diving suit, bring a scythe with you and dive deep into the ocean. Use the scythe to destroy any trash you come across until you find a solar orb.

Find solar Orbs

Click on the solar orb to return it to the healing mechanics. The healing mechanics will produce a healing line. You must destroy any obstacles in the way of the healing light. Once the light reaches the healing ward, it will blast off healing rays, cleaning the oil around that area.

Clean trash that block the light

Keep in mind that the healing rays can only remove oil roots and restore corals. They won't destroy trash.

Song of the Sea

Player won't be able to donate offering unless Song of The Sea quest are active.

There are 4 ocean shrines where player can make offering in each depth. However, player mush complete it sequentially.

Image Offering Ingredients Offer to complete Reward
348Ocean Scavangeables Offerings.png
Se Pulu (10m) 5 Bronze kelp essence
3 Marinip
3 Bluebell blossom
3 Twinshade sealeaf
all Seaweed starter
348Ocean Scavangeables Offerings.png
Dua Pulu (20m) 5 Silver kelp essence
5 Sproutfruit
5 Helixpur blossom
5 Spring sealeaf
all Junonia shell
348Ocean Scavangeables Offerings.png
Empat Pulu (40m) 5 Gold kelp essence
5 Pink coralcap
5 Petalia
5 Red reefbud
all Flame scallop
348Ocean Scavangeables Offerings.png
Lima Pulu (50m) 5 Osmium kelp essence
5 Goldglow
5 Bluecole
5 Mermoo cheese wheel
all Solar core

Diving Mastery

The Diving skill pertains to all things having to do with navigating, cleaning trash, and harvesting resources on the sea floor. The efficiency of the player's diving tools is increased as they gain proficiency in their diving skill. Gaining levels also allows them to obtain new crafting recipes or points to spend in their diving tree. Increasing Diving mastery give player reward like crafting recipe, and diving proficiency.

See also Mastery

Action Points
Clearing trash with a scythe 0.3-1 per pile
Cutting kelp with a scythe 1
Gathering a regular quality item 3
Gathering a bronze quality item 3.75
Gathering a silver quality item 4.5
Gathering a gold quality item 6
Gathering an osmium quality item 7.5

Ocean Loot

Ocean Critters

Ocean Critters can be caught with bug net, and donated to the museum.

Ocean Forageable

Ocean forageables scattered all over the ocean floor. Player can pick them up by coming near it and pick it up. Ocean forage can be put in dehydrator to make dried snacks.

Trash Loot

Every trash or debris pile can drop items when destroyed (up to a maximum of 3 items per pile).

Type Hits Exp Possible drops
Small trash 1 0.3
basic
Trash (1-2; 50%)
basic
Scrap (5%)
basic
Compost (2%)
basic
Glass (2%)
basic
Ornate coffer (0.75%; 10-20m)
basic
Shimmering coffer (0.75%; 20m+)
basic
Mysterious coffer (0.125%)
basic
Wild seeds (0.5%)
basic
Bronze kelp (0.25%)
Sturdier trash and tires 2 0.6
basic
Trash (1-2; 50%)
basic
Scrap (5%)
basic
Compost (2%)
basic
Glass (2%)
basic
Ornate coffer (0.75%; 10-20m)
basic
Shimmering coffer (0.75%; 20m+)
basic
Mysterious coffer (0.125%)
basic
Wild seeds (0.5%)
basic
Bronze kelp (0.25%)
Small oily trash 1 0.3
basic
Trash (1-2; 50%)
basic
Ornate coffer (0.75%; 10-20m)
basic
Mysterious coffer (0.125%)
Sturdier oily trash 2 0.6
basic
Trash (1-2; 50%)
basic
Ornate coffer (0.75%; 10-20m)
basic
Mysterious coffer (0.125%)
Wood debris 2 0.5
basic
Trash (1-2; 50%)
basic
Wood (25%)
basic
Hardwood (5%)
basic
Ornate coffer (0.75%; 10-20m)
basic
Shimmering coffer (0.75%; 20m+)
basic
Mysterious coffer (0.125%)
Oily wood debris 2 1
basic
Trash (1-2; 50%)
basic
Wood (25%)
basic
Ornate coffer (0.75%; 10-20m)
basic
Shimmering coffer (0.75%; 20m+)
basic
Mysterious coffer (0.125%)
Metal debris 2 0.5
basic
Trash (1-2; 50%)
basic
Scrap (5%)
basic
Bronze ore (1%)
basic
Ornate coffer (0.75%; 10-20m)
basic
Shimmering coffer (0.75%; 20m+)
basic
Mysterious coffer (0.125%)
Oily metal debris 2 1
basic
Trash (1-2; 50%)
basic
Scrap (5%)
basic
Bronze ore (0.5%)
basic
Ornate coffer (0.75%; 10-20m)
basic
Shimmering coffer (0.75%; 20m+)
basic
Mysterious coffer (0.125%)
Stone debris 1 0.5
basic
Trash (1-2; 50%)
basic
Stone (25%)
basic
Ornate coffer (0.75%; 10-20m)
basic
Shimmering coffer (0.75%; 20m+)
basic
Mysterious coffer (0.125%)
Oily stone debris 1 1
basic
Trash (1-2; 50%)
basic
Stone (10%)
basic
Ornate coffer (0.75%; 10-20m)
basic
Shimmering coffer (0.75%; 20m+)
basic
Mysterious coffer (0.125%)
Plastic debris 1 0.5
basic
Trash (1-2; 35%)
basic
Scrap (15%)
basic
Glass (5%)
basic
Ornate coffer (0.75%; 10-20m)
basic
Shimmering coffer (0.75%; 20m+)
basic
Mysterious coffer (0.125%)
Oily plastic debris 1 1
basic
Trash (1-2; 20%)
basic
Scrap (10%)
basic
Glass (2.5%)
basic
Ornate coffer (0.75%; 10-20m)
basic
Shimmering coffer (0.75%; 20m+)
basic
Mysterious coffer (0.125%)
Sandstone

(need pickaxe)

1-2 1
basic
Stone (1-3; 60%)