Mastery

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Revision as of 09:04, 16 August 2023 by DVLSH (talk | contribs) (→‎Foraging)
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Mastery are the player attribute that can be leveled up by performing various activities using available tools. Each type of mastery can be maxed out to level 10, unlocking new abilities and bonuses along the way.

Mastery points are used to track a player's progress in each mastery. These points are calculated overnight, after the player goes to bed. When a skill level increases, a popup announcement will appear, notifying the player of the increase mastery and award them with variety of rewards.

All mastery need the following mastery points in order to increase the level:

Level Experience Total Experience
1 120 120
2 170 290
3 200 490
4 250 740
5 400 1140
6 400 1540
7 600 2140
8 600 2740
9 900 3640
10 1000 4640

Proficiency

For level 0 mastery, any use of Hoe, Watering Can, Pickaxe, Axe, and Scythe will consumed 3 energy for success hit, and 1 energy for failed hit. Each usage of Fishing pole or Bug net will cost 20 energy for success catch, and 1 energy for failed catch. no energy consumed for using Sword.

Each mastery increase will result in a decrease in energy usage by a certain amount. This means that as player improve their mastery, they will be able to perform actions more efficiently and with less fatigue. Here are the

Level Mastery Energy Reduction
1 5%
2 10%
3 15%
4 20%
5 25%
6 30%
7 35%
8 40%
9 45%
10 50%

Note: the game keeps track of fractions amounts of energy, but in the user interface they are rounded to the nearest integer for clarity.

Affected Tools

  • Hoe
  • Watering Can
  • Pickaxe
  • Axe
  • Scythe
  • Fishing pole
  • Bug net

Farming

For more detail: Farming

Farming experience are earn by tilling ground, watering ground, and harvesting crops. Tilling and watering ground each give 0.2 points, While harvesting crops, each crop will have different point values based on 2 factors: Base item price and priceToItemRatio. Harvesting crops will have priceToItemRatio by 0.075 and both harvesting fruit plant and fruit tree will have 0.1 priceToItemRatio.

The formula for counting experience gain from harvesting crops is as follows: [ Exp = ( Base item price * priceToItemRatio ) ]

Level 1 Level 2 Level 3 Level 4 Level 5
basicbasic basicbasicbasic basicbasicbasicbasic basicbasic basic
Level 6 Level 7 Level 8 Level 9 Level 10
basicbasic basic basicbasic basicbasic basic

Ranching

For more detail: Ranching

Ranching mastery are earn by harvesting animal product and pet them. Every time player pet their animal, it gain 10 points. Meanwhile harvesting animal product will have different point values based on 2 factors: Base value and Quality modifier. Harvesting crops will have Base value of 2 points and each quality will have it's own quality modifier:

  • Regular 2 points
  • Bronze 3 points
  • Silver 6 points
  • Gold 10 points
  • Osmium 15 points

The formula for counting experience gain from harvesting animal product is as follows: [ Exp = ( Base value * Quality modifier ) ]

Level 1 Level 2 Level 3 Level 4 Level 5
basic basic basicbasicbasic basicbasic basicbasic
Level 6 Level 7 Level 8 Level 9 Level 10
basic - - - -

Foraging

For more detail: Foraging

Foraging mastery are earn by gathering loot, destroying debris, and cutting tree.

Level 1 Level 2 Level 3 Level 4 Level 5
basic basicbasic basicbasicbasic basicbasic basicbasic
Level 6 Level 7 Level 8 Level 9 Level 10
basic basicbasic basic - -

Destroying Debris

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Mining

For more detail: Mining

Farming mastery are earn by tilling and watering ground.

Level 1 Level 2 Level 3 Level 4 Level 5
basicbasic basicbasicbasic basicbasicbasicbasic basicbasic basic
Level 6 Level 7 Level 8 Level 9 Level 10
basicbasic basic basicbasic basicbasic basic

Diving

For more detail: Diving

Farming mastery are earn by tilling and watering ground.

Level 1 Level 2 Level 3 Level 4 Level 5
basicbasic basicbasicbasic basicbasicbasicbasic basicbasic basic
Level 6 Level 7 Level 8 Level 9 Level 10
basicbasic basic basicbasic basicbasic basic

Catching

For more detail: Insects / Critters

Farming mastery are earn by tilling and watering ground.

Level 1 Level 2 Level 3 Level 4 Level 5
basicbasic basicbasicbasic basicbasicbasicbasic basicbasic basic
Level 6 Level 7 Level 8 Level 9 Level 10
basicbasic basic basicbasic basicbasic basic

Fishing

For more detail: Fish

Farming mastery are earn by tilling and watering ground.

Level 1 Level 2 Level 3 Level 4 Level 5
basicbasic basicbasicbasic basicbasicbasicbasic basicbasic basic
Level 6 Level 7 Level 8 Level 9 Level 10
basicbasic basic basicbasic basicbasic basic

Combat

For more detail: Combat

Farming mastery are earn by tilling and watering ground.

Level 1 Level 2 Level 3 Level 4 Level 5
basicbasic basicbasicbasic basicbasicbasicbasic basicbasic basic
Level 6 Level 7 Level 8 Level 9 Level 10
basicbasic basic basicbasic basicbasic basic