Mastery: Difference between revisions
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Farming experience are earn by tilling ground, watering ground, and harvesting crops. Tilling and watering ground each give 0.2 points, While harvesting crops, each crop will have different point values based on 2 factors: ''Base item price'' and ''priceToItemRatio''. Harvesting crops will have ''priceToItemRatio'' by 0.075 and both harvesting fruit plant and fruit tree will have 0.1 ''priceToItemRatio''. | Farming experience are earn by tilling ground, watering ground, and harvesting crops. Tilling and watering ground each give 0.2 points, While harvesting crops, each crop will have different point values based on 2 factors: ''Base item price'' and ''priceToItemRatio''. Harvesting crops will have ''priceToItemRatio'' by 0.075 and both harvesting fruit plant and fruit tree will have 0.1 ''priceToItemRatio''. | ||
The formula for counting experience gain from harvesting crops is as follows: '''''[ Exp = ( Base | The formula for counting experience gain from harvesting crops is as follows: '''''[ Exp = ( Base item price * priceToItemRatio ) ]''''' | ||
{|class="wikitable croptable fishtable" style="text-align:center; vertical-align:top;" | {|class="wikitable croptable fishtable" style="text-align:center; vertical-align:top;" |
Revision as of 08:30, 16 August 2023
Mastery are the player attribute that can be leveled up by performing various activities using available tools. Each type of mastery can be maxed out to level 10, unlocking new abilities and bonuses along the way.
Mastery points are used to track a player's progress in each mastery. These points are calculated overnight, after the player goes to bed. When a skill level increases, a popup announcement will appear, notifying the player of the increase mastery and award them with variety of rewards.
All mastery need the following mastery points in order to increase the level:
Level | Experience | Total Experience |
---|---|---|
1 | 120 | 120 |
2 | 170 | 290 |
3 | 200 | 490 |
4 | 250 | 740 |
5 | 400 | 1140 |
6 | 400 | 1540 |
7 | 600 | 2140 |
8 | 600 | 2740 |
9 | 900 | 3640 |
10 | 1000 | 4640 |
Proficiency
For level 0 mastery, any use of Hoe, Watering Can, Pickaxe, Axe, and Scythe will consumed 3 energy for success hit, and 1 energy for failed hit. Each usage of Fishing pole or Bug net will cost 20 energy for success catch, and 1 energy for failed catch. no energy consumed for using Sword.
Each mastery increase will result in a decrease in energy usage by a certain amount. This means that as player improve their mastery, they will be able to perform actions more efficiently and with less fatigue. Here are the
Level Mastery | Energy Reduction |
---|---|
1 | 5% |
2 | 10% |
3 | 15% |
4 | 20% |
5 | 25% |
6 | 30% |
7 | 35% |
8 | 40% |
9 | 45% |
10 | 50% |
Note: the game keeps track of fractions amounts of energy, but in the user interface they are rounded to the nearest integer for clarity.
Affected Tools
- Hoe
- Watering Can
- Pickaxe
- Axe
- Scythe
- Fishing pole
- Bug net
Farming
For more detail: Farming
Farming experience are earn by tilling ground, watering ground, and harvesting crops. Tilling and watering ground each give 0.2 points, While harvesting crops, each crop will have different point values based on 2 factors: Base item price and priceToItemRatio. Harvesting crops will have priceToItemRatio by 0.075 and both harvesting fruit plant and fruit tree will have 0.1 priceToItemRatio.
The formula for counting experience gain from harvesting crops is as follows: [ Exp = ( Base item price * priceToItemRatio ) ]
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
---|---|---|---|---|
Ranching
For more detail: Ranching
Ranching mastery are earn by harvesting animal product and pet them. Harvesting animal product will have different point values based on 2 factors: Base value and Quality modifier. Harvesting crops will have Base value of 2 points and each quality will have it's own quality modifier:
- Regular 2 points
- Bronze 3 points
- Silver 6 points
- Gold 10 points
- Osmium 15 points
The formula for counting experience gain from harvesting animal product is as follows: [ Exp = ( Base value * Quality modifier ) ]
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
---|---|---|---|---|
- | - | - | - |
Foraging
For more detail: Foraging
Farming mastery are earn by tilling and watering ground.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
---|---|---|---|---|
Mining
For more detail: Mining
Farming mastery are earn by tilling and watering ground.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
---|---|---|---|---|
Diving
For more detail: Diving
Farming mastery are earn by tilling and watering ground.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
---|---|---|---|---|
Catching
For more detail: Insects / Critters
Farming mastery are earn by tilling and watering ground.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
---|---|---|---|---|
Fishing
For more detail: Fish
Farming mastery are earn by tilling and watering ground.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
---|---|---|---|---|
Combat
For more detail: Combat
Farming mastery are earn by tilling and watering ground.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
---|---|---|---|---|