Mastery: Difference between revisions
(Updating Insects link) |
(Added text to icons in the tables so they don't rely on visual recognition.) |
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!Level 5 | !Level 5 | ||
|- | |- | ||
| | |[[File:68Makeshift Scarecrow.png|40x40px]] Makeshift scarecrow | ||
| | |||
| | [[File:436Fertilizer 1.png|40x40px]] Fertilizer I | ||
| | |[[File:600Compost Machine.png|40x40px]] Compost bin | ||
| | |||
[[File:190Sprinkle lvl 1.png|40x40px]] Sprinkler I | |||
[[File:510Flash 1.png|40x40px]] Flash I | |||
|[[File:501Preserving Jar.png|40x40px]] Mason jar | |||
[[File:585Hydro 1.png|40x40px]] Hydro I | |||
[[File:68Makeshift Floor.png|40x40px]] Makeshift floor tile | |||
[[File:703Makeshift Arch.png|40x40px]] Makeshift arch | |||
|[[File:655Scarecrow.png|40x40px]] Ordinary scarecrow | |||
[[File:612Hydro 2.png|40x40px]] Hydro II | |||
|[[File:460Fertilizer 2.png|40x40px]] Fertilizer II | |||
|} | |} | ||
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!Level 10 | !Level 10 | ||
|- | |- | ||
| | |[[File:436Keg.png|40x40px]] Keg | ||
| | |||
| | [[File:467Sprinkler 2.png|40x40px]] Sprinkler II | ||
| | |[[File:535Flash 2.png|40x40px]] Flash II | ||
| | |[[File:485Fertilizer 3.png|40x40px]] Fertilizer III | ||
[[File:664Hydro 3.png|40x40px]] Hydro III | |||
|[[File:562Flash 3.png|40x40px]] Flash III | |||
[[File:167Sprinkler 3.png|40x40px]] Sprinkler III | |||
|[[File:441Aging Barrel.png|40x40px]] Aging barrel | |||
|} | |} | ||
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!Level 5 | !Level 5 | ||
|- | |- | ||
| | |[[File:300Sunny Side Up.png|40x40px]] [[Cooking|Sunny-Side-Up Eggs]] | ||
| | |[[File:126Mayo Maker.png|40x40px]] Mayonnaise machine | ||
| | |[[File:755Hay Fence.png|40x40px]] Hay fence | ||
| | |||
| | [[File:790Hay Gate.png|40x40px]] Hay gate | ||
[[File:773Hay Floor.png|40x40px]] Hay floor tile | |||
|[[File:497Cheese Press.png|40x40px]][[File:823Hay Sign.png|40x40px]] Cheese press | |||
|[[File:737Hay Chest.png|40x40px]][[File:720Hay Arch.png|40x40px]] Hay chest | |||
|} | |} | ||
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!Level 10 | !Level 10 | ||
|- | |- | ||
| | |[[File:955Loom.png|40x40px]] Loom | ||
| - | | - | ||
| - | | - | ||
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!Level 5 | !Level 5 | ||
|- | |- | ||
| | |[[File:337Candied Tree Seed.png|40x40px]] Candied tree seed | ||
| | |[[File:653Kiln.png|40x40px]] Kiln | ||
| | |||
| | [[File:38Flower Bouquet.png|40x40px]] Flower bouquet | ||
| | |[[File:897Log.png|40x40px]] Wooden fence | ||
[[File:845Wooden Gate.png|40x40px]] Wooden gate | |||
[[File:839Wood Floor.png|40x40px]] Wooden floor tile | |||
|[[File:78Tapper.png|40x40px]] Tap | |||
[[File:538Wood Sign.png|40x40px]] Wood sign | |||
|[[File:718Wooden Chest.png|40x40px]] Wooden chest | |||
[[File:652Wooden Arch.png|40x40px]] Wooden arch | |||
|} | |} | ||
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!Level 10 | !Level 10 | ||
|- | |- | ||
| | |[[File:35Mushroom Log.png|40x40px]] Mushroom log | ||
| | |[[File:966Hedge Gate.png|40x40px]] Hedge gate | ||
| | |||
[[File:957Hedge Fence.png|40x40px]] Hedge fence | |||
|[[File:293Oil Press.png|40x40px]] Oil press | |||
| - | | - | ||
| - | | - | ||
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!Level 5 | !Level 5 | ||
|- | |- | ||
| | |[[File:112Explosive Lv1.png|40x40px]] Explosive I | ||
| | |[[File:555Rope.png|40x40px]] Rope | ||
| | |||
| | [[File:702Stone Sign.png|40x40px]] Stone sign | ||
| | |[[File:878Stone Fence.png|40x40px]] Stone fence | ||
[[File:369Stone Gate.png|40x40px]] Stone gate | |||
[[File:325Stone Floor.png|40x40px]] Stone floor tile | |||
|[[File:993Stone Soup.png|40x40px]] [[Cooking|Stone soup]] | |||
|[[File:68Stone Chest.png|40x40px]] Stone chest | |||
[[File:673Stone Arch.png|40x40px]] Stone arch | |||
|} | |} | ||
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!Level 10 | !Level 10 | ||
|- | |- | ||
| | |[[File:144Explosive Lv2.png|40x40px]] Explosive II | ||
| | |[[File:246Slimy Okra.png|40x40px]] [[Cooking|Slimy Okra]] | ||
| - | | - | ||
| | |[[File:179Explosive Lv3.png|40x40px]] Explosive III | ||
| - | | - | ||
|} | |} | ||
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!Level 5 | !Level 5 | ||
|- | |- | ||
| | |[[File:999Scuba Snack.png|40x40px]] Scuba snack | ||
| | |||
| | [[File:341Vortexnator level1.png|40x40px]] Vortexanator I | ||
| | |[[File:28Recycling Machine.png|40x40px]] Recycling machine | ||
| | |[[File:0Scrap Fence.png|40x40px]] Scrap fence | ||
[[File:775Recycled Gate.png|40x40px]] Scrap gate | |||
[[File:763Recycled Floor.png|40x40px]] Scrap floor tile | |||
|[[File:685Dehydrator.png|40x40px]] Dehydrator | |||
[[File:570Scrap Sign.png|40x40px]] Scrap sign | |||
|[[File:568Scrap Chest.png|40x40px]] Scrap chest | |||
[[File:138Scrap Arch.png|40x40px]] Scrap arch | |||
|} | |} | ||
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!Level 10 | !Level 10 | ||
|- | |- | ||
| | |[[File:848Vortexnator II.png |40x40px]] Vortexanator II | ||
| | |[[File:367Solar Panel.png|40x40px]] Solar panel | ||
| - | | - | ||
| | |[[File:691Vortexnator level3.png|40x40px]] Vortexanator III | ||
| - | | - | ||
|} | |} | ||
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!Level 5 | !Level 5 | ||
|- | |- | ||
| | |[[File:978Ground insect scent A.png|40x40px]] Ground insect scent | ||
| | |[[File:277Bugs Jerky.png|40x40px]] [[Cooking|Bug jerky]] | ||
| | |[[File:877Beehouse.png|40x40px]] Bee house | ||
| | |||
| | [[File:435Ground insect trap.png|40x40px]] Ground insect trap | ||
|[[File:989Ground insect scent B.png|40x40px]] Ground insect scent | |||
|[[File:365Crawler trap.png|40x40px]] Crawler trap | |||
|} | |} | ||
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!Level 10 | !Level 10 | ||
|- | |- | ||
| | |[[File:400Flying insect trap.png|40x40px]] Flying insect trap | ||
| | |[[File:956Flying insect scent C.png|40x40px]] Flying insect scent | ||
| | |[[File:381Float trap.png|40x40px]] Floating insect trap | ||
| | |[[File:968Flying insect scent D.png|40x40px]] Flying insect scent | ||
| - | | - | ||
|} | |} | ||
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!Level 5 | !Level 5 | ||
|- | |- | ||
| | |[[File:224Bait Small.png|40x40px]] Small fish bait | ||
| | |[[File:238Sushi.png|40x40px]] [[Cooking|Sushi]] | ||
| - | | - | ||
| | |[[File:834Bug Bait 2.png|40x40px]] | ||
| - | | - | ||
|} | |} | ||
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| - | | - | ||
| - | | - | ||
| | |[[File:906Bait Large.png|40x40px]] Large fish bait | ||
| - | | - | ||
| - | | - | ||
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!Level 5 | !Level 5 | ||
|- | |- | ||
| | |[[File:929Ball of Goop.png|40x40px]] Ball of goop | ||
| | |||
[[File:471Slime trap.png|40x40px]] Slime trap | |||
|[[File:349Chicken Decoy trap.png|40x40px]] Chicken decoy | |||
| - | | - | ||
| | |[[File:506Spring trap.png|40x40px]] Spring trap | ||
| | |[[File:417Glue trap.png|40x40px]] Glue trap | ||
|} | |} | ||
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!Level 10 | !Level 10 | ||
|- | |- | ||
| | |[[File:452Shock trap.png|40x40px]] Shock trap | ||
| | |[[File:489Spike trap.png|40x40px]] Spike trap | ||
| | |[[File:969Slime of Transmutation.png|40x40px]] Slime of transmutation | ||
| - | | - | ||
| | |[[File:884Slime of Replication.png|40x40px]] Slime of replication | ||
|} | |} |
Revision as of 11:27, 28 January 2024
Mastery are the player attribute that can be leveled up by performing various activities using available tools. Each type of mastery can be maxed out to level 10, unlocking new abilities and bonuses along the way.
Mastery points are used to track a player's progress in each mastery. These points are calculated overnight, after the player goes to bed. When a skill level increases, a popup announcement will appear, notifying the player of the increase mastery and award them with variety of rewards.
All mastery need the following mastery points in order to increase the level:
Level | Experience | Total Experience |
---|---|---|
1 | 120 | 120 |
2 | 170 | 290 |
3 | 200 | 490 |
4 | 250 | 740 |
5 | 400 | 1140 |
6 | 400 | 1540 |
7 | 600 | 2140 |
8 | 600 | 2740 |
9 | 900 | 3640 |
10 | 1000 | 4640 |
Proficiency
For level 0 mastery, any use of Hoe, Watering Can, Pickaxe, Axe, and Scythe will consumed 3 energy for success hit, and 1 energy for failed hit. Each usage of Fishing pole or Bug net will cost 20 energy for success catch, and 1 energy for failed catch. no energy consumed for using Sword.
Each mastery increase will result in a decrease in energy usage by a certain amount. This means that as player improve their mastery, they will be able to perform actions more efficiently and with less fatigue. Here are the
Level Mastery | Energy Reduction |
---|---|
1 | 5% |
2 | 10% |
3 | 15% |
4 | 20% |
5 | 25% |
6 | 30% |
7 | 35% |
8 | 40% |
9 | 45% |
10 | 50% |
Note: the game keeps track of fractions amounts of energy, but in the user interface they are rounded to the nearest integer for clarity.
Affected Tools
- Hoe
- Watering Can
- Pickaxe
- Axe
- Scythe
- Fishing pole
- Bug net
Farming
For more detail: Farming
Farming mastery are earn by tilling ground, watering ground, and harvesting crops.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|
Makeshift scarecrow | Compost bin | Mason jar | Ordinary scarecrow | Fertilizer II |
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
---|---|---|---|---|
Keg | Flash II | Fertilizer III | Flash III | Aging barrel |
Experience Points
Tilling and watering ground each give 0.2 points, While harvesting crops, each crop will have different points values based on 2 factors: Base item price and priceToItemRatio.
Harvesting crops will have priceToItemRatio by 0.075 and both harvesting fruit plant and fruit tree will have 0.1 priceToItemRatio.
The formula for counting experience gain from harvesting crops is as follows: [ Exp = ( Base item price * priceToItemRatio ) ]
Ranching
For more detail: Ranching
Ranching mastery are earn by harvesting animal product and pet them.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|
Sunny-Side-Up Eggs | Mayonnaise machine | Hay fence | Cheese press | Hay chest |
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
---|---|---|---|---|
Loom | - | - | - | - |
Experience Points
Every time player pet their animal, it gain 10 points. Meanwhile harvesting animal product will have different values based on 2 factors: Base value and Quality modifier. Harvesting crops will have Base value of 2 points and each quality will have it's own quality modifier:
- Regular 2 points
- Bronze 3 points
- Silver 6 points
- Gold 10 points
- Osmium 15 points
The formula for counting experience gain from harvesting animal product is as follows: [ Exp = ( Base value * Quality modifier ) ]
Foraging
For more detail: Foraging
Foraging mastery are earn by gathering loot, destroying debris, and cutting tree with Axe. When players gather loot in diving areas, diving points will be given instead of foraging points.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|
Candied tree seed | Kiln | Wooden fence | Tap | Wooden chest |
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
---|---|---|---|---|
Mushroom log | Hedge gate | Oil press | - | - |
Experience Points
Gathering loot will have different values based on 2 factors: Base value and Quality modifier. Gathering loot will have Base value of 2 is and each quality will have it's own quality modifier:
- Regular 6 points
- Bronze 7.5 points
- Silver 9 points
- Gold 12 points
- Osmium 15 points
The formula for counting points gain from gathering loot is as follows: [ Exp = ( Base value * Quality modifier ) ]
Destroying debris will have different value based on base value in each item, here is the breakdown:
- Large Log 15 points
- Twig 1 point
Cutting tree will have different points but only granted when the tree it's in phase of sapling and tree, here is the breakdown:
- Tree 10 points.
- Sapling 4 points.
- Stump 4 Points.
Mining
For more detail: Mining
Mining mastery are earn by destroying debris in mining area.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|
Explosive I | Rope | Stone fence | Stone soup | Stone chest |
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
---|---|---|---|---|
Explosive II | Slimy Okra | - | Explosive III | - |
Experience Points
Destroying debris will have different value based on base value in each item, here is the breakdown:
- Small Rock 1 Point
- Medium Rock 2 Points
- Large Rock 3 Points
- Bronze Node 5 Points
- Silver Node 10 Points
- Gold Node 25 Points
- Osmium Node 40 Points
- Gem Node 40 Points
Diving
For more detail: Diving
Diving mastery are earn by destroying debris in diving areas.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|
Scuba snack | Recycling machine | Scrap fence | Dehydrator | Scrap chest |
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
---|---|---|---|---|
Vortexanator II | Solar panel | - | Vortexanator III | - |
Experience Points
Destroying debris will have different value based on base value in each item, here is the breakdown:
Item | Oily / Non Oily | Experience point (Se Pulu Area) | Increase point per depth |
---|---|---|---|
Small Trash | Both | 0.3 Points | +0.3 Points |
Medium Trash | Both | 0.6 Points | +0.3 Points |
Wood Debris | Oily | 0.3 Points | +0.3 Points |
Metal Debris | Oily | 0.3 Points | +0.3 Points |
Rock Debris | Oily | 0.25 Points | +0.25 Points |
Plastic Debris | Oily | 0.25 Points | +0.25 Points |
Wood Debris | Non Oily | 0.5 Points | +0.25 Points |
Metal Debris | Non Oily | 0.5 Points | +0.25 Points |
Rock Debris | Non Oily | 0.5 Points | +0.25 Points |
Plastic Debris | Non Oily | 0.5 Points | +0.25 Points |
Kelp | N/A | 1 Point | N/A |
Catching
For more detail: Insects / Critters
Catching mastery are earn by caught insects or critters.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|
Ground insect scent | Bug jerky | Bee house | Ground insect scent | Crawler trap |
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
---|---|---|---|---|
Flying insect trap | Flying insect scent | Floating insect trap | Flying insect scent | - |
Experience Points
Point calculation for catching mastery will be calculated by adding the quality modifier and fish difficulty together.
Quality modifier base value is 2 points, and quality modifier will be different based on fish quality as per follow:
- Regular 1 Point
- Bronze 2 Points
- Silver 5 Points
- Gold 8 Points
- Osmium 12 Points
The formula for counting experience gain from catching quality modifier is as follows: [ Exp = base value * quality Modifier ]
Fish difficulty points distribution is as per follow:
- Very Easy 6 Points
- Easy 7 Points
- Medium 10 Points
- Hard 20 Points
- Very Hard 30 Points
Example: player caught Dragonfly with Bronze quality, Dragonfly are in category Medium to catch. So the the catching mastery that player gain is (2 x 2) + 10 = 14 points.
Fishing
For more detail: Fish
Fishing mastery are earn by caught fish in the body of water.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|
Small fish bait | Sushi | - | - |
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
---|---|---|---|---|
- | - | Large fish bait | - | - |
Experience Points
Point calculation for fishing mastery will be calculated by adding the quality modifier and fish difficulty together.
Quality modifier base value is 2 points. quality modifier will be different based on fish quality as per follow:
- Regular 1 Point
- Bronze 2 Points
- Silver 5 Points
- Gold 8 Points
- Osmium 12 Points
The formula for counting experience gain from fishing quality modifier is as follows: [ Exp = base value * quality Modifier ]
Fish difficulty point calculation is as per follow:
- Very Easy 6 Points
- Easy 7 Points
- Medium 10 Points
- Hard 20 Points
- Very Hard 30 Points
Example: player caught Zebra fish with Silver quality, Zebra fish are categorized as Very Easy in fish difficulty. So the the fishing mastery that player gain is (2 x 5) + 6 = 16 points.
Combat
For more detail: Combat
Combat mastery are earn by taking down monster inside Cavern. It will grant player 6 points per monster.
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|
Ball of goop | Chicken decoy | - | Spring trap | Glue trap |
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
---|---|---|---|---|
Shock trap | Spike trap | Slime of transmutation | - | Slime of replication |