Mastery: Difference between revisions

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Meanwhile for ''fish difficulty'' will be calculated as per follow:
Meanwhile for ''fish difficulty'' will be calculated as per follow:
*'''Very Easy''' 6 Point
*'''Very Easy''' 6 Points
*'''Easy''' 7 Points
*'''Easy''' 7 Points
*'''Medium''' 10 Points
*'''Medium''' 10 Points

Revision as of 01:00, 21 August 2023

Mastery are the player attribute that can be leveled up by performing various activities using available tools. Each type of mastery can be maxed out to level 10, unlocking new abilities and bonuses along the way.

Mastery points are used to track a player's progress in each mastery. These points are calculated overnight, after the player goes to bed. When a skill level increases, a popup announcement will appear, notifying the player of the increase mastery and award them with variety of rewards.

All mastery need the following mastery points in order to increase the level:

Level Experience Total Experience
1 120 120
2 170 290
3 200 490
4 250 740
5 400 1140
6 400 1540
7 600 2140
8 600 2740
9 900 3640
10 1000 4640

Proficiency

For level 0 mastery, any use of Hoe, Watering Can, Pickaxe, Axe, and Scythe will consumed 3 energy for success hit, and 1 energy for failed hit. Each usage of Fishing pole or Bug net will cost 20 energy for success catch, and 1 energy for failed catch. no energy consumed for using Sword.

Each mastery increase will result in a decrease in energy usage by a certain amount. This means that as player improve their mastery, they will be able to perform actions more efficiently and with less fatigue. Here are the

Level Mastery Energy Reduction
1 5%
2 10%
3 15%
4 20%
5 25%
6 30%
7 35%
8 40%
9 45%
10 50%

Note: the game keeps track of fractions amounts of energy, but in the user interface they are rounded to the nearest integer for clarity.

Affected Tools

  • Hoe
  • Watering Can
  • Pickaxe
  • Axe
  • Scythe
  • Fishing pole
  • Bug net

Farming

For more detail: Farming

Farming mastery are earn by tilling ground, watering ground, and harvesting crops. Tilling and watering ground each give 0.2 points, While harvesting crops, each crop will have different point values based on 2 factors: Base item price and priceToItemRatio. Harvesting crops will have priceToItemRatio by 0.075 and both harvesting fruit plant and fruit tree will have 0.1 priceToItemRatio.

The formula for counting experience gain from harvesting crops is as follows: [ Exp = ( Base item price * priceToItemRatio ) ]

Level 1 Level 2 Level 3 Level 4 Level 5
basicbasic basicbasicbasic basicbasicbasicbasic basicbasic basic
Level 6 Level 7 Level 8 Level 9 Level 10
basicbasic basic basicbasic basicbasic basic

Ranching

For more detail: Ranching

Ranching mastery are earn by harvesting animal product and pet them. Every time player pet their animal, it gain 10 points. Meanwhile harvesting animal product will have different point values based on 2 factors: Base value and Quality modifier. Harvesting crops will have Base value of 2 points and each quality will have it's own quality modifier:

  • Regular 2 points
  • Bronze 3 points
  • Silver 6 points
  • Gold 10 points
  • Osmium 15 points

The formula for counting experience gain from harvesting animal product is as follows: [ Exp = ( Base value * Quality modifier ) ]

Level 1 Level 2 Level 3 Level 4 Level 5
basic basic basicbasicbasic basicbasic basicbasic
Level 6 Level 7 Level 8 Level 9 Level 10
basic - - - -

Foraging

For more detail: Foraging

Foraging mastery are earn by gathering loot, destroying debris, and cutting tree with Axe. When players gather loot in diving areas, diving points will be given instead of foraging points. This applies as well with mining areas.

Level 1 Level 2 Level 3 Level 4 Level 5
basic basicbasic basicbasicbasic basicbasic basicbasic
Level 6 Level 7 Level 8 Level 9 Level 10
basic basicbasic basic - -

Experience Points

Foraging experience points are granted as following:

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Mining

For more detail: Mining

Mining mastery are earn by

Level 1 Level 2 Level 3 Level 4 Level 5
basic basicbasic basicbasicbasic basic basicbasic
Level 6 Level 7 Level 8 Level 9 Level 10
basic basic - basic -

Diving

For more detail: Diving

Diving mastery are earn by

Level 1 Level 2 Level 3 Level 4 Level 5
basicbasic basic basicbasicbasic basicbasic basicbasic
Level 6 Level 7 Level 8 Level 9 Level 10
basic basic - basic -

Catching

For more detail: Insects / Critters

Catching mastery are earn by caught insects or critters. Point calculation for catching mastery will be calculated by adding the quality modifier and fish difficulty together.

Base value by quality modifier is 2 points, and quality modifier will be different based on fish quality as per follow:

  • Regular 1 Point
  • Bronze 2 Points
  • Silver 5 Points
  • Gold 8 Points
  • Osmium 12 Points

The formula for counting experience gain from catching quality modifier is as follows: [ Exp = base value * quality Modifier ]

Meanwhile for fish difficulty will be calculated as per follow:

  • Very Easy 6 Points
  • Easy 7 Points
  • Medium 10 Points
  • Hard 20 Points
  • Very Hard 30 Points

Example: player caught Dragonfly with Bronze quality, Dragonfly are in category Medium to catch. So the the catching mastery that player gain is (2 x 2) + 10 = 14 points.

Level 1 Level 2 Level 3 Level 4 Level 5
basic basic basicbasic basic basic
Level 6 Level 7 Level 8 Level 9 Level 10
basic basic basic basic -

Fishing

For more detail: Fish

Fishing mastery are earn by caught fish. Point calculation for fishing mastery will be calculated by adding the quality modifier and fish difficulty together.

Base value by quality modifier is 2 points, and quality modifier will be different based on fish quality as per follow:

  • Regular 1 Point
  • Bronze 2 Points
  • Silver 5 Points
  • Gold 8 Points
  • Osmium 12 Points

The formula for counting experience gain from fishing quality modifier is as follows: [ Exp = base value * quality Modifier ]

Meanwhile for fish difficulty will be calculated as per follow:

  • Very Easy 6 Point
  • Easy 7 Points
  • Medium 10 Points
  • Hard 20 Points
  • Very Hard 30 Points

Example: player caught Zebra fish with Silver quality, Zebra fish are in category Very Easy to catch. So the the fishing mastery that player gain is (2 x 5) + 6 = 16 points.

Level 1 Level 2 Level 3 Level 4 Level 5
basic basic - basic -
Level 6 Level 7 Level 8 Level 9 Level 10
- - basic - -

Combat

For more detail: Combat

Combat mastery are earn by take down monster inside Cavern. It will grant player 6 point per monster.

Level 1 Level 2 Level 3 Level 4 Level 5
basicbasic basic - basic basic
Level 6 Level 7 Level 8 Level 9 Level 10
basic basic basic - basic