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{|
{|
|+
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| |<gallery mode="nolines" heights="90">
| |<gallery mode="nolines" heights="80">
File:213Hoe Basic.png
File:213Hoe Basic.png
</gallery><gallery>
</gallery><gallery>
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{|
{|
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||<gallery mode="nolines" heights="90">
||<gallery mode="nolines" heights="80">
File:231Hoe Copper.png
File:231Hoe Copper.png
</gallery><gallery>
</gallery><gallery>
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{|
{|
|+
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||<gallery mode="nolines" heights="90">
||<gallery mode="nolines" heights="80">
File:270Hoe Titanium.png
File:270Hoe Titanium.png
</gallery><gallery>
</gallery><gallery>
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{|
{|
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||<gallery mode="nolines" heights="90">
||<gallery mode="nolines" heights="80">
File:252Hoe Gold.png
File:252Hoe Gold.png
</gallery><gallery>
</gallery><gallery>
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{|
{|
|+
|+
|<gallery mode="nolines" heights="90">
|<gallery mode="nolines" heights="80">
File:287Hoe Zirconium.png
File:287Hoe Zirconium.png
</gallery>
</gallery>
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{|
{|
|+
|+
| |<gallery mode="nolines" heights="90">
| |<gallery mode="nolines" heights="80">
File:353Pickaxe Basic.png
File:353Pickaxe Basic.png
</gallery><gallery>
</gallery><gallery>
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{|
{|
|+
|+
||<gallery mode="nolines" heights="90">
||<gallery mode="nolines" heights="80">
File:370Pickaxe Copper.png
File:370Pickaxe Copper.png
</gallery><gallery>
</gallery><gallery>
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|Regular Rocks
|Regular Rocks
Small Boulder
Small Boulder
| 1 Day
|1 Day
|-
|-
|
|
{|
{|
|+
|+
||<gallery mode="nolines" heights="90">
||<gallery mode="nolines" heights="80">
File:309Pickaxe Titanium.png
File:309Pickaxe Titanium.png
</gallery><gallery>
</gallery><gallery>
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|20 Wood
|20 Wood
|-
|-
|5 Silver Bar  
|5 Silver Bar
|-
|-
|Bronze Pickaxe
|Bronze Pickaxe
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{|
{|
|+
|+
||<gallery mode="nolines" heights="90">
||<gallery mode="nolines" heights="80">
File:271Pickaxe Gold.png  
File:271Pickaxe Gold.png  
</gallery><gallery>
</gallery><gallery>
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|20 Wood
|20 Wood
|-
|-
|5 Gold Bar
|5 Gold Bar  
|-
|-
|Silver Pickaxe
|Silver Pickaxe
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{|
{|
|+
|+
| <gallery mode="nolines" heights="90">
|<gallery mode="nolines" heights="80">
File:346Pickaxe Zirconium.png
File:346Pickaxe Zirconium.png
</gallery>
</gallery>
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{|
{|
|+
|+
| 20,000 {{g}}
|20,000 {{g}}
|-
|-
|20 Wood
|20 Wood
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|5 Osmium Bar
|5 Osmium Bar
|-
|-
|Gold Pickaxe  
|Gold Pickaxe
|}
|}
|
|
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Small Boulder
Small Boulder
Large Boulder
Large Boulder
| 4 Days  
|4 Days
|}
|}
==Axe==
==Axe==
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{| class="wikitable"
{| class="wikitable"
|+
|+
!Axe  
!Axe
!Upgrade Cost
!Upgrade Cost
!Damage
!Damage
! Can Cut
!Can Cut
!Upgrade Time
! Upgrade Time
|-
|-
|
|
{|
{|
|+
|+
| |<gallery mode="nolines" heights="90">
| |<gallery mode="nolines" heights="80">
File:17Axe Basic.png
File:17Axe Basic.png
</gallery><gallery>
</gallery><gallery>
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{|
{|
|+
|+
||<gallery mode="nolines" heights="90">
||<gallery mode="nolines" heights="80">
File:37Axe Copper.png
File:37Axe Copper.png
</gallery><gallery>
</gallery><gallery>
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|Trees
|Trees
Large Stumps
Large Stumps
| 1 Day
|1 Day
|-
|-
|
|
{|
{|
|+
|+
||<gallery mode="nolines" heights="90">
||<gallery mode="nolines" heights="80">
File:73Axe Titanium.png
File:73Axe Titanium.png
</gallery><gallery>
</gallery><gallery>
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|20 Wood
|20 Wood
|-
|-
|5 Silver Bar  
|5 Silver Bar
|-
|-
|Bronze Axe
|Bronze Axe
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|''5 damage:'' 8 hits for a mature tree
|''5 damage:'' 8 hits for a mature tree
(5 for tree and 3 for stump)
(5 for tree and 3 for stump)
|Trees
| Trees
Large stumps
Large stumps


Large logs (off-farm only)
Large logs (off-farm only)
|2 Days
|2 Days  
|-
|-
|
|
{|
{|
|+
|+
||<gallery mode="nolines" heights="90">
||<gallery mode="nolines" heights="80">
File:56Axe Gold.png  
File:56Axe Gold.png  
</gallery><gallery>
</gallery><gallery>
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|Silver Axe
|Silver Axe
|}
|}
| ''6 damage:'' 6 hits for a mature tree
|''6 damage:'' 6 hits for a mature tree
(4 for tree and 2 for stump)
(4 for tree and 2 for stump)
|Trees
|Trees
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{|
{|
|+
|+
| <gallery mode="nolines" heights="90">
|<gallery mode="nolines" heights="80">
File:111Axe Zirconium.png
File:111Axe Zirconium.png
</gallery>
</gallery>
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{|
{|
|+
|+
| 20,000 {{g}}
|20,000 {{g}}
|-
|-
|20 Wood
|20 Wood
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|5 Osmium Bar
|5 Osmium Bar
|-
|-
|Gold Axe  
| Gold Axe  
|}
|}
|''12 damage:'' 3 hits for a mature tree
|''12 damage:'' 3 hits for a mature tree
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Large logs (including the one on farm)
Large logs (including the one on farm)
| 4 Days  
|4 Days
|}
|}
==Scythe==
==Scythe ==
The basic scythe allows the player to cut one row of three tiles directly in front of them at a time. Once upgraded, it can be used to cut a larger area by holding the button used to swing it until it is charged. The cut area is always located in the direction the player is facing.
The basic scythe allows the player to cut one row of three tiles directly in front of them at a time. Once upgraded, it can be used to cut a larger area by holding the button used to swing it until it is charged. The cut area is always located in the direction the player is facing.


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{|
{|
|+
|+
| |<gallery mode="nolines" heights="90">
| |<gallery mode="nolines" heights="80">
File:369Scythe.png
File:369Scythe.png
</gallery><gallery>
</gallery><gallery>


</gallery>
</gallery>
|Basic Scythe  
|Basic Scythe
|}
|}
|
|
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{|
{|
|+
|+
||<gallery mode="nolines" heights="90">
||<gallery mode="nolines" heights="80">
File:464Sickle Copper.png  
File:464Sickle Copper.png  
</gallery><gallery>
</gallery><gallery>


</gallery>
</gallery>
|Bronze Scythe  
|Bronze Scythe
|}
|}
|
|
{|
{|
|+
|+
|1,500 {{g}}
| 1,500 {{g}}
|-
|-
|20 Wood
|20 Wood
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|5 Bronze Bar  
|5 Bronze Bar  
|-
|-
|Basic Scythe  
|Basic Scythe
|}
|}
|'''''1 charge'''''3 x 3  around player
|'''''1 charge'''''3 x 3  around player
|
|
|1 Day  
| 1 Day  
|-
|-
|
|
{|
{|
|+
|+
||<gallery mode="nolines" heights="90">
||<gallery mode="nolines" heights="80">
File:676Sickle Titanium.png
File:676Sickle Titanium.png
</gallery><gallery>
</gallery><gallery>
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|20 Wood
|20 Wood
|-
|-
|5 Silver Bar  
|5 Silver Bar
|-
|-
|Bronze Scythe  
|Bronze Scythe
|}
|}
|
|
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{|
{|
|+
|+
||<gallery mode="nolines" heights="90">
||<gallery mode="nolines" heights="80">
File:619Sickle Gold.png
File:619Sickle Gold.png
</gallery><gallery>
</gallery><gallery>


</gallery>
</gallery>
|Gold Scythe  
|Gold Scythe
|}
|}
|
|
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|20 Wood
|20 Wood
|-
|-
|5 Gold Bar  
|5 Gold Bar
|-
|-
|Silver Scythe  
|Silver Scythe
|}
|}
|
|
|
|
|2 Days
| 2 Days
|-
|-
|
|
{|
{|
|+
|+
|<gallery mode="nolines" heights="90">
|<gallery mode="nolines" heights="80">
File:676Sickle Titanium.png
File:676Sickle Titanium.png
</gallery>
</gallery>
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|20 Wood
|20 Wood
|-
|-
|5 Osmium Bar  
|5 Osmium Bar
|-
|-
|Gold Scythe
|Gold Scythe
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|
|
|
|
|4 Days
| 4 Days
|}
|}


==Watering can ==
==Watering can==
The watering can will be used to water the crops and keep them healthy. Player will need to fill the watering can with water from a nearby source and then use it to water the crops. The watering can will have a limited capacity and will need to be refilled periodically.
The watering can will be used to water the crops and keep them healthy. Player will need to fill the watering can with water from a nearby source and then use it to water the crops. The watering can will have a limited capacity and will need to be refilled periodically.
{| class="wikitable"
{| class="wikitable"
!Watering Can
!Watering Can  
!Upgrade Cost
!Upgrade Cost
!Tilled Area
!Tilled Area
!Upgrade Time
!Upgrade Time  
|-
|-
|
|
{|
{|
|+
|+
| |<gallery mode="nolines" heights="90">
| |<gallery mode="nolines" heights="80">
File:582Watering Can Basic.png
File:582Watering Can Basic.png
</gallery><gallery>
</gallery><gallery>
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|0 {{g}}
|0 {{g}}
|}
|}
| 1 x 1 Tile
|1 x 1 Tile
|
|
|-
|-
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{|
{|
|+
|+
||<gallery mode="nolines" heights="90">
||<gallery mode="nolines" heights="80">
File:623Watering Can Cooper.png
File:623Watering Can Cooper.png
</gallery><gallery>
</gallery><gallery>
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|1,500 {{g}}
|1,500 {{g}}
|-
|-
| 5 Bronze Bar
|5 Bronze Bar
|-
|-
|Basic Watering can
|Basic Watering can  
|}
|}
|1 x 3 Tiles
|1 x 3 Tiles
| 1 Day
|1 Day
|-
|-
|
|
{|
{|
|+
|+
||<gallery mode="nolines" heights="90">
||<gallery mode="nolines" heights="80">
File:692Watering Can Titanium.png
File:692Watering Can Titanium.png
</gallery><gallery>
</gallery><gallery>
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|5 Silver Bar
|5 Silver Bar
|-
|-
|Bronze Watering Can
|Bronze Watering Can  
|}
|}
|3 x 3 Tiles
|3 x 3 Tiles
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{|
{|
|+
|+
||<gallery mode="nolines" heights="90">
||<gallery mode="nolines" heights="80">
File:663Watering Can Gold.png
File:663Watering Can Gold.png
</gallery><gallery>
</gallery><gallery>
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|10,000 {{g}}
|10,000 {{g}}
|-
|-
|3 Resin
| 3 Resin
|-
|-
|5 Gold Bar
|5 Gold Bar
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|Silver Watering Can
|Silver Watering Can
|}
|}
| 3 x 6 Tiles  
|3 x 6 Tiles
|2 Days
|2 Days
|-
|-
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{|
{|
|+
|+
|<gallery mode="nolines" heights="90">
|<gallery mode="nolines" heights="80">
File:752Watering Can Zirconium.png
File:752Watering Can Zirconium.png
</gallery>
</gallery>
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|Gold Watering Can
|Gold Watering Can
|}
|}
| 6 x 6 Tiles
|6 x 6 Tiles
|4 Days
|4 Days  
|}
|}
==Fishing pole==
==Fishing pole ==
Fishing poles are used to catch fish in any body of water. All fishing rods cost 20 energy to successfully catch a fish, or 1 energy for a failed cast or catching trash. Better fishing rods are more durable and allow the player to catch more difficult fish. Leveling the Fishing skill and gaining Fishing Proficiency also reduces the energy cost per use.
Fishing poles are used to catch fish in any body of water. All fishing rods cost 20 energy to successfully catch a fish, or 1 energy for a failed cast or catching trash. Better fishing rods are more durable and allow the player to catch more difficult fish. Leveling the Fishing skill and gaining Fishing Proficiency also reduces the energy cost per use.
{| class="wikitable"
{| class="wikitable"
!Fishing Pole
! Fishing Pole
!Upgrade Cost
!Upgrade Cost
!Cast lenght
!Cast lenght
!Max tension
!Max tension
!Tension recovery
!Reeling Speed
!Tension Strenght
|-
|-
|
|
{|
{|
|+
|+
| |<gallery mode="nolines" heights="90">
| |<gallery mode="nolines" heights="80">
File:174Fishing Rod.png  
File:174Fishing Rod.png  
</gallery><gallery>
</gallery><gallery>
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|Basic Fishing Pole
|Basic Fishing Pole
|}
|}
|
|0 {{g}}
| 3
|3
|
|100
|90
|14
|0
|-
|-
|
|
{|
{|
|+
|+
||<gallery mode="nolines" heights="90">
||<gallery mode="nolines" heights="80">
File:235Fishing Rod Titanium.png
File:235Fishing Rod Titanium.png
</gallery><gallery>
</gallery><gallery>
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|Improved fishing pole
|Improved fishing pole
|}
|}
|
|2,500 {{g}}
|4
| 4
|
|125
|105
|16
|0.15
|-
|-
|
|
{|
{|
|+
|+
||<gallery mode="nolines" heights="90">
||<gallery mode="nolines" heights="80">
File:213Fishing Rod Gold.png
File:213Fishing Rod Gold.png
</gallery><gallery>
</gallery><gallery>
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|Quality fishing pole
|Quality fishing pole
|}
|}
|
|10,000 {{g}}
| 5  
|5
|
|150
|125
|18
|0.3
|-
|-
|
|
{|
{|
|+
|+
|<gallery mode="nolines" heights="90">
|<gallery mode="nolines" heights="80">
File:224Fishing Rod Zirconium
File:224Fishing Rod Zirconium
</gallery>
</gallery>
|Master fishing pole
|Master fishing pole
|}
|}
|33,500 {{g}}
|6
|175
|150
|20
|0.5
|}
==Bug net==
Bug nets are used to catch insects and ocean critters. All bug nets cost 20 energy to successfully catch a bug or a critter, or 1 energy for a failed swing. Better bug nets have a wider catch radius and angle. Leveling the Catching skill and gaining Catching Proficiency also reduces the energy cost per use.
{| class="wikitable"
! Bug Net
!Upgrade Cost
!Radius
!Angle
|-
|
|
| 6
{|
|+
| |<gallery mode="nolines" heights="80">
File:174Fishing Rod.png
</gallery><gallery>
 
</gallery>
|Basic Bug Net
|}
|0 {{g}}
|200
|35
|-
|
|
{|
|+
||<gallery mode="nolines" heights="80">
File:186Bug Net Titanium.png|
</gallery><gallery>
</gallery>
|Improved Bug Net
|}
|}
==Bug net ==
|2,500 {{g}}
Bug nets are used to catch insects and ocean critters. All bug nets cost 20 energy to successfully catch a bug or a critter, or 1 energy for a failed swing. Better bug nets have a wider catch radius and angle. Leveling the Catching skill and gaining Catching Proficiency also reduces the energy cost per use.
| 250
|37.5
|-
|
{|
|+
||<gallery mode="nolines" heights="80">
File:199Bug Net Gold.png
</gallery><gallery>


</gallery>
|Quality Bug Net
|}
|10,000 {{g}}
|325
|40
|-
|
{|
|+
|<gallery mode="nolines" heights="80">
File:168Bug Net Zirconium.png
</gallery>
|Master Bug Net
|}
|33,500 {{g}}
|400
|45
|}
==Other tools==
==Other tools==
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''Image'''
!'''Image'''
|'''Name'''
!'''Name'''
|'''Cost'''
!'''Cost'''
|'''Feature'''
!'''Feature'''
|'''Location'''
!'''How to Obtain'''
|-
|-
|{{Icon|Milk pail|50}}
|{{Icon|Milk pail|50}}
|[http://coralisland.fandom.com/wiki/Milk_Pail Milk Pail]
|[http://coralisland.fandom.com/wiki/Milk_Pail Milk Pail]
|300 {{g}}
| 300 {{g}}
|Used to milk from cow or goat
|Used to milk from cow or goat
|Ranch
|Buy at Ranch
|-
|-
|{{Icon|Shears|50}}
|{{Icon|Shears|50}}
|[http://coralisland.fandom.com/wiki/Shears Shears]
|[http://coralisland.fandom.com/wiki/Shears Shears]
|
|400 {{g}}
|Trim wool from sheep
|Trim wool from sheep
|Ranch
|Buy at Ranch
|}
|}

Revision as of 14:40, 2 August 2023

Tools are items that allow players to do activities and tasks around the island. The player can carry around tools by storing them in the inventory.


The player can upgrade their tools by leaving them at Sanchez Brothers Blacksmith and waiting for several days. Each upgrade requires different upgrade materials, with higher level upgrades requiring more money and rarer materials. The higher the update level, the more efficient the player's energy is spent when they are using the tool or the larger area the tool covers.


Some tools can be enchanted at Giants village.

Hoe

Hoes are the tools that allow the player to prepare soil for farming or dig out clovers on the main map. The basic hoe allows the player to till one square of soil at a time. Once upgraded, it can be used to till multiple tiles by holding the button used to swing it until it is charged. The tilled area is always located in the direction the player is facing.

All hoes consume 3 energy per tile hit if any soil gets tilled, and 1 energy if no squares get tilled at all. Leveling the Farming skill and gaining Farming Proficiency also reduces the energy cost per use.

Hoe Upgrade Cost Tilled Area Upgrade Time
Basic Hoe
0 Coin.png
1 x 1 Tile
Bronze Hoe
1,500 Coin.png
20 Wood
5 Bronze Bar
Basic Hoe
1 x 3 Tiles 1 Day
Silver Hoe
3,000 Coin.png
20 Wood
5 Silver Bar
Bronze Hoe
3 x 3 Tiles 2 Days
Gold Hoe
10,000 Coin.png
20 Wood
5 Gold Bar
Silver Hoe
3 x 6 Tiles 2 Days
Osmium Hoe
20,000 Coin.png
20 Wood
5 Osmium Bar
Gold Hoe
6 x 6 Tiles 4 Days

Pickaxe

Pickaxes are tools used to break regular rocks, boulders, and meteorite. All pickaxes consume 3 energy per use if they hit a breakable material or 1 energy if the hit fails. However, higher level pickaxes do more damage per hit, allowing the player to spend their energy more effectively. Leveling the Mining skill and gaining Mining Proficiency also reduces the energy cost per use.

Pickaxe Upgrade Cost Damage Can Cut Upgrade Time
Basic Pickaxe
0 Coin.png
Regular Rocks
Bronze Pickaxe
1,500 Coin.png
20 Wood
5 Bronze Bar
Basic Pickaxe
Regular Rocks

Small Boulder

1 Day
Silver Pickaxe
3,000 Coin.png
20 Wood
5 Silver Bar
Bronze Pickaxe
Regular Rocks

Small Boulder Large Boulder

2 Days
Gold Pickaxe
10,000 Coin.png
20 Wood
5 Gold Bar
Silver Pickaxe
Regular Rocks

Small Boulder Large Boulder

2 Days
Osmium Pickaxe
20,000 Coin.png
20 Wood
5 Osmium Bar
Gold Pickaxe
Regular Rocks

Small Boulder Large Boulder

4 Days

Axe

Axes are tools used to chop trees and harvest giant crops. All axes consume 3 energy per use if they hit a choppable tree or 1 energy if the hit fails. However, higher level axes do more damage per hit, allowing the player to spend their energy more effectively. Leveling the Foraging skill and gaining Foraging Proficiency also reduces the energy cost per use.

Axe Upgrade Cost Damage Can Cut Upgrade Time
Basic Axe
0 Coin.png
2 damage: 18 hits for a mature tree

(12 for tree and 6 for stump)

Trees
Bronze Axe
1,500 Coin.png
20 Wood
5 Bronze Bar
Basic Axe
3 damage: 14 hits for a mature tree

(8 for tree and 6 for stump)

Trees

Large Stumps

1 Day
Silver Axe
3,000 Coin.png
20 Wood
5 Silver Bar
Bronze Axe
5 damage: 8 hits for a mature tree

(5 for tree and 3 for stump)

Trees

Large stumps

Large logs (off-farm only)

2 Days
Gold Axe
10,000 Coin.png
20 Wood
5 Gold Bar
Silver Axe
6 damage: 6 hits for a mature tree

(4 for tree and 2 for stump)

Trees

Large stumps

Large logs (including the one on farm)

2 Days
Osmium Axe
20,000 Coin.png
20 Wood
5 Osmium Bar
Gold Axe
12 damage: 3 hits for a mature tree

(2 for tree and 1 for stump)

Trees

Large stumps

Large logs (including the one on farm)

4 Days

Scythe

The basic scythe allows the player to cut one row of three tiles directly in front of them at a time. Once upgraded, it can be used to cut a larger area by holding the button used to swing it until it is charged. The cut area is always located in the direction the player is facing.

All scythes consume 3 energy per use if they hit cuttable grass or garbage, or no energy if the swing fails. However, higher level scythes do more damage per swing and have a wider swing area when charged, allowing the player to spend their energy more effectively. Leveling the Diving skill and gaining Diving Proficiency also reduces the energy cost per use.

Scythe Upgrade Cost Damage Can Destroy Upgrade Time
Basic Scythe
0 Coin.png
No charge2 x 3 In front of player
Bronze Scythe
1,500 Coin.png
20 Wood
5 Bronze Bar
Basic Scythe
1 charge3 x 3 around player 1 Day
Silver Scythe
3,000 Coin.png
20 Wood
5 Silver Bar
Bronze Scythe
2 Days
Gold Scythe
10,000 Coin.png
20 Wood
5 Gold Bar
Silver Scythe
2 Days
Osmium Scythe
20,000 Coin.png
20 Wood
5 Osmium Bar
Gold Scythe
4 Days

Watering can

The watering can will be used to water the crops and keep them healthy. Player will need to fill the watering can with water from a nearby source and then use it to water the crops. The watering can will have a limited capacity and will need to be refilled periodically.

Watering Can Upgrade Cost Tilled Area Upgrade Time
Basic Watering can
0 Coin.png
1 x 1 Tile
Bronze Watering Can
1,500 Coin.png
5 Bronze Bar
Basic Watering can
1 x 3 Tiles 1 Day
Silver Watering Can
3,000 Coin.png
5 Silver Bar
Bronze Watering Can
3 x 3 Tiles 2 Days
Gold Watering Can
10,000 Coin.png
3 Resin
5 Gold Bar
Silver Watering Can
3 x 6 Tiles 2 Days
Osmium Watering Can
20,000 Coin.png
3 Resin
5 Osmium Bar
Gold Watering Can
6 x 6 Tiles 4 Days

Fishing pole

Fishing poles are used to catch fish in any body of water. All fishing rods cost 20 energy to successfully catch a fish, or 1 energy for a failed cast or catching trash. Better fishing rods are more durable and allow the player to catch more difficult fish. Leveling the Fishing skill and gaining Fishing Proficiency also reduces the energy cost per use.

Fishing Pole Upgrade Cost Cast lenght Max tension Tension recovery Reeling Speed Tension Strenght
Basic Fishing Pole
0 Coin.png 3 100 90 14 0
Improved fishing pole
2,500 Coin.png 4 125 105 16 0.15
Quality fishing pole
10,000 Coin.png 5 150 125 18 0.3
Master fishing pole
33,500 Coin.png 6 175 150 20 0.5

Bug net

Bug nets are used to catch insects and ocean critters. All bug nets cost 20 energy to successfully catch a bug or a critter, or 1 energy for a failed swing. Better bug nets have a wider catch radius and angle. Leveling the Catching skill and gaining Catching Proficiency also reduces the energy cost per use.

Bug Net Upgrade Cost Radius Angle
Basic Bug Net
0 Coin.png 200 35
Improved Bug Net
2,500 Coin.png 250 37.5
Quality Bug Net
10,000 Coin.png 325 40
Master Bug Net
33,500 Coin.png 400 45

Other tools

Image Name Cost Feature How to Obtain
Milk pail.png Milk pail × 50 Milk Pail 300 Coin.png Used to milk from cow or goat Buy at Ranch
Shears.png Shears × 50 Shears 400 Coin.png Trim wool from sheep Buy at Ranch