Diving: Difference between revisions
(Created page with " Diving is the player’s ability to go underwater to clean up the trash and gain valuables from the sea. When diving, the player can find [http://coralisland.fandom.com/wiki/Kelps kelp], chests, pearls and other [http://coralisland.fandom.com/wiki/Diving#Ocean_scavengables underwater scavenge items]. Diving is unlocked on the 8th day of Spring when the player receives a letter instructing to meet at the dock.<!--The island will have at least 4 diving spots, one for eac...") |
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Diving is the player’s ability to go underwater to clean up the trash and gain valuables from the sea. When diving, the player can find | '''Diving''' is the player’s ability to go underwater to clean up the trash and gain valuables from the sea. When diving, the player can find kelp, chests, pearls and other underwater scavenge items. Player can also heal the corals to earn '''Ocean Points''' that will contribute to [[Town Rank|Town Ranks.]] | ||
Diving is unlocked on the 8th day of Spring when the player receives a letter instructing to meet at the dock. | Diving is unlocked on the 8th day of Spring when the player receives a letter instructing to meet at the dock. | ||
==Diving | == Ocean points == | ||
The efficiency of the player's | Ocean Points are one way to increase Player's Town rank. Player can earn ocean points by cleaning the ocean floor from trash, healing corals, and healing ocean temple. A total of 1,000 Ocean points can be accumulated from these activities. | ||
{| class="artisan-table" style="text-align:center; vertical-align:top;" | |||
!Activity | |||
{| class=" | !Amount | ||
!Points each item | |||
|- | |||
|Coral site healed | |||
<small>(The solar orb mechanic player encounter when diving)</small> | |||
|85 | |||
|10 | |||
|- | |||
|All corals healed | |||
|1 | |||
|100 | |||
|- | |||
|Ocean temple healed | |||
|1 | |||
|50 | |||
|} | |||
=== '''Healing Corals''' === | |||
To heal Coral Island's coral site, you must first obtain a diving suit. Once you have the diving suit, bring a scythe with you and dive deep into the ocean. Use the scythe to destroy any trash you come across until you find a solar orb. | |||
Click on the solar orb to return it to the healing mechanics. The healing mechanics will produce a healing line. You must destroy any obstacles in the way of the healing light. Once the light reaches the healing ward, it will blast off healing rays, cleaning the oil around that area. | |||
Keep in mind that the healing rays can only remove oil roots and restore corals. They won't destroy trash. | |||
==Diving Mastery== | |||
The Diving skill pertains to all things having to do with navigating, cleaning trash, and harvesting resources on the sea floor. The efficiency of the player's diving tools is increased as they gain proficiency in their diving skill. Gaining levels also allows them to obtain new crafting recipes or points to spend in their diving tree. Increasing Diving mastery give player reward like crafting recipe, and diving proficiency. | |||
See also : Mastery | |||
{| class="artisan-table" style="text-align:center; vertical-align:top;" | |||
|- | |- | ||
!Action | !Action | ||
!Points | !Points | ||
|- | |- | ||
|Clearing trash with a scythe | |Clearing trash with a scythe | ||
| style="text-align:center;" |0.3-1 per pile | | style="text-align:center;" |0.3-1 per pile | ||
|- | |- | ||
Line 20: | Line 48: | ||
|- | |- | ||
|Gathering a regular quality item | |Gathering a regular quality item | ||
| style="text-align:center;" |3 | | style="text-align:center;" | 3 | ||
|- | |- | ||
|Gathering a bronze quality item | |Gathering a bronze quality item | ||
Line 29: | Line 57: | ||
|- | |- | ||
|Gathering a gold quality item | |Gathering a gold quality item | ||
| style="text-align:center;" |6 | | style="text-align:center;" | 6 | ||
|- | |- | ||
|Gathering an osmium quality item | |Gathering an osmium quality item | ||
| style="text-align:center;" |7.5 | | style="text-align:center;" | 7.5 | ||
|} | |} | ||
==Diving process== | ==Diving process== | ||
Once diving is unlocked, the player can start their dive anytime between 6:00 and 23:00 by interacting with the boat at the | Once diving is unlocked, the player can start their dive anytime between 6:00 and 23:00 by interacting with the boat at the Diving Pier. The player will have a choice to return to the location they have left the anchor last time they dived or reset the start location. | ||
When underwater, the player will need to clear | When underwater, the player will need to clear trash and debris on the ocean floor with their scythe to obtain resources and collect solar orbs. They can also catch underwater critters with their critter net, cut seaweed, or collect items that spawn on the ground. | ||
When the player unearths a solar orb, they will need to activate it by picking it up and when clearing the way towards a pylon to heal nearby corals. Healing corals earns the player | When the player unearths a solar orb, they will need to activate it by picking it up and when clearing the way towards a pylon to heal nearby corals. Healing corals earns the player town rank points, improves the quality of fish caught, and progresses one of the main quests of the game. It can also open previously inaccessible underwater areas by cleaning the oil from the environment. | ||
The player can leave the underwater area by interacting with the anchor. The anchor can be moved by pressing X and waiting until it drops. | The player can leave the underwater area by interacting with the anchor. The anchor can be moved by pressing X and waiting until it drops. | ||
Every trash or debris pile can drop items when destroyed (up to a maximum of 3 items per pile). | Every trash or debris pile can drop items when destroyed (up to a maximum of 3 items per pile). | ||
{| class=" | {|class="artisan-table" style="text-align:center;" | ||
|- | |- | ||
!Type | !Type | ||
!Hits | ! Hits | ||
!Exp | !Exp | ||
!Possible drops | !Possible drops | ||
|- | |- | ||
|Small trash | | Small trash | ||
|1 | |1 | ||
|0.3 | |0.3 | ||
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 50%}}{{i|Scrap|5%}}{{i|Compost|2%}}{{i|Glass|2%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Wild seeds|0.5%}}{{i|Bronze kelp|0.25%}}{{i|Mysterious coffer|0.125%}}}} | | style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 50%}}{{i|Scrap|5%}}{{i|Compost|2%}}{{i|Glass|2%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Wild seeds|0.5%}}{{i|Bronze kelp|0.25%}}{{i|Mysterious coffer|0.125%}}}} | ||
|- | |- | ||
|Sturdier trash and tires | |Sturdier trash and tires | ||
|2 | |2 | ||
|0.6 | | 0.6 | ||
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 50%}}{{i|Scrap|5%}}{{i|Compost|2%}}{{i|Glass|2%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Wild seeds|0.5%}}{{i|Bronze kelp|0.25%}}{{i|Mysterious coffer|0.125%}}}} | | style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 50%}}{{i|Scrap|5%}}{{i|Compost|2%}}{{i|Glass|2%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Wild seeds|0.5%}}{{i|Bronze kelp|0.25%}}{{i|Mysterious coffer|0.125%}}}} | ||
|- | |- | ||
Line 97: | Line 95: | ||
| style="text-align:left;" |{{cols|2|{{i|Trash|50%}}{{i|Ornate coffer|0.75%}}{{i|Mysterious coffer|0.125%}}}} | | style="text-align:left;" |{{cols|2|{{i|Trash|50%}}{{i|Ornate coffer|0.75%}}{{i|Mysterious coffer|0.125%}}}} | ||
|- | |- | ||
|Sturdier oily trash | | Sturdier oily trash | ||
|2 | |2 | ||
|0.6 | |0.6 | ||
Line 105: | Line 103: | ||
|2 | |2 | ||
|0.5 | |0.5 | ||
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 35%}}{{i|Wood|25%}}{{i|Hardwood|5%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}} | | style="text-align:left;" | {{cols|2|{{i|Trash|1-2; 35%}}{{i|Wood|25%}}{{i|Hardwood|5%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}} | ||
|- | |- | ||
|Oily wood debris | |Oily wood debris | ||
Line 122: | Line 120: | ||
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 20%}}{{i|Scrap|10%}}{{i|Bronze ore|0.05%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}} | | style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 20%}}{{i|Scrap|10%}}{{i|Bronze ore|0.05%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}} | ||
|- | |- | ||
|Stone debris | |Stone debris | ||
|1 | |1 | ||
|0.5 | |0.5 | ||
Line 129: | Line 127: | ||
|Oily stone debris | |Oily stone debris | ||
|1 | |1 | ||
|1 | | 1 | ||
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 20%}}{{i|Stone|10%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}} | | style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 20%}}{{i|Stone|10%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}} | ||
|- | |- | ||
|Plastic debris | |Plastic debris | ||
|1 | |1 | ||
|0.5 | | 0.5 | ||
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 35%}}{{i|Scrap|15%}}{{i|Glass|5%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}} | | style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 35%}}{{i|Scrap|15%}}{{i|Glass|5%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}} | ||
|- | |- | ||
Line 144: | Line 142: | ||
|Sandstone | |Sandstone | ||
(need [http://coralisland.fandom.com/wiki/Pickaxe pickaxe]) | (need [http://coralisland.fandom.com/wiki/Pickaxe pickaxe]) | ||
|1-2 | | 1-2 | ||
|1 | |1 | ||
| style="text-align:left;" |{{i|Stone|1-3; 60%}} | | style="text-align:left;" |{{i|Stone|1-3; 60%}} | ||
Line 153: | Line 151: | ||
|- | |- | ||
!Location | !Location | ||
!Spring | ! Spring | ||
!Summer | !Summer | ||
!Fall | ! Fall | ||
!Winter | !Winter | ||
|- | |- | ||
!First turtle | !First turtle | ||
|{{i|Cucumber|{{q|1}}}} | |{{i|Cucumber|{{q|1}}}} | ||
|{{i|Tomato|{{q|1}}}} | | {{i|Tomato|{{q|1}}}} | ||
|{{i|Beet|{{q|1}}}} | |{{i|Beet|{{q|1}}}} | ||
|{{i|Large egg}} | |{{i|Large egg}} | ||
Line 166: | Line 164: | ||
!Second turtle | !Second turtle | ||
|{{i|Potato|{{q|1}}}} | |{{i|Potato|{{q|1}}}} | ||
|{{i|Corn|{{q|1}}}} | |{{i|Corn|{{q|1}}}} | ||
|{{i|Sweet potato|{{q|1}}}} | |{{i|Sweet potato|{{q|1}}}} | ||
|{{i|Tea leaf|{{q|1}}}} | |{{i|Tea leaf|{{q|1}}}} | ||
|- | |- | ||
!Third turtle | ! Third turtle | ||
| colspan="4" |{{i|Large milk|{{q|1}}}} | | colspan="4" |{{i|Large milk|{{q|1}}}} | ||
|- | |- | ||
Line 190: | Line 188: | ||
}} {{#lst:Foraging|Ocean}} | }} {{#lst:Foraging|Ocean}} | ||
==Gallery== | == Gallery== |
Revision as of 03:16, 16 August 2023
Diving is the player’s ability to go underwater to clean up the trash and gain valuables from the sea. When diving, the player can find kelp, chests, pearls and other underwater scavenge items. Player can also heal the corals to earn Ocean Points that will contribute to Town Ranks.
Diving is unlocked on the 8th day of Spring when the player receives a letter instructing to meet at the dock.
Ocean points
Ocean Points are one way to increase Player's Town rank. Player can earn ocean points by cleaning the ocean floor from trash, healing corals, and healing ocean temple. A total of 1,000 Ocean points can be accumulated from these activities.
Activity | Amount | Points each item |
---|---|---|
Coral site healed
(The solar orb mechanic player encounter when diving) |
85 | 10 |
All corals healed | 1 | 100 |
Ocean temple healed | 1 | 50 |
Healing Corals
To heal Coral Island's coral site, you must first obtain a diving suit. Once you have the diving suit, bring a scythe with you and dive deep into the ocean. Use the scythe to destroy any trash you come across until you find a solar orb.
Click on the solar orb to return it to the healing mechanics. The healing mechanics will produce a healing line. You must destroy any obstacles in the way of the healing light. Once the light reaches the healing ward, it will blast off healing rays, cleaning the oil around that area.
Keep in mind that the healing rays can only remove oil roots and restore corals. They won't destroy trash.
Diving Mastery
The Diving skill pertains to all things having to do with navigating, cleaning trash, and harvesting resources on the sea floor. The efficiency of the player's diving tools is increased as they gain proficiency in their diving skill. Gaining levels also allows them to obtain new crafting recipes or points to spend in their diving tree. Increasing Diving mastery give player reward like crafting recipe, and diving proficiency.
See also : Mastery
Action | Points |
---|---|
Clearing trash with a scythe | 0.3-1 per pile |
Cutting kelp with a scythe | 1 |
Gathering a regular quality item | 3 |
Gathering a bronze quality item | 3.75 |
Gathering a silver quality item | 4.5 |
Gathering a gold quality item | 6 |
Gathering an osmium quality item | 7.5 |
Diving process
Once diving is unlocked, the player can start their dive anytime between 6:00 and 23:00 by interacting with the boat at the Diving Pier. The player will have a choice to return to the location they have left the anchor last time they dived or reset the start location.
When underwater, the player will need to clear trash and debris on the ocean floor with their scythe to obtain resources and collect solar orbs. They can also catch underwater critters with their critter net, cut seaweed, or collect items that spawn on the ground.
When the player unearths a solar orb, they will need to activate it by picking it up and when clearing the way towards a pylon to heal nearby corals. Healing corals earns the player town rank points, improves the quality of fish caught, and progresses one of the main quests of the game. It can also open previously inaccessible underwater areas by cleaning the oil from the environment.
The player can leave the underwater area by interacting with the anchor. The anchor can be moved by pressing X and waiting until it drops.
Every trash or debris pile can drop items when destroyed (up to a maximum of 3 items per pile).
Type | Hits | Exp | Possible drops |
---|---|---|---|
Small trash | 1 | 0.3 | |
Sturdier trash and tires | 2 | 0.6 | |
Small oily trash | 1 | 0.3 | |
Sturdier oily trash | 2 | 0.6 | |
Wood debris | 2 | 0.5 | |
Oily wood debris | 2 | 1 | |
Metal debris | 2 | 0.5 | |
Oily metal debris | 2 | 1 | |
Stone debris | 1 | 0.5 | |
Oily stone debris | 1 | 1 | |
Plastic debris | 1 | 0.5 | |
Oily plastic debris | 1 | 1 | |
Sandstone
(need pickaxe) |
1-2 | 1 |
Puzzles
As the player explores the underwater areas, they will meet large sea creatures that need to be given an item to let the player pass. Most of these items change with seasons; the quality requirement listed in the table below is minimum, and the creatures will accept items of higher quality.
Location | Spring | Summer | Fall | Winter |
---|---|---|---|---|
First turtle | ||||
Second turtle | ||||
Third turtle |
Music puzzle is currently is not implemented so it can't be completed.
Ocean scavengables
Items found in the ocean stay the same regardless of the season, and instead change according to how deep underwater the player is. Unlike land forageable items, they give diving experience when picked up.
Level | Exp | Recipes unlocked |
---|---|---|
1 | 120 | |
2 | 290 | |
3 | 490 | |
4 | 740 | |
5 | 1,140 | |
6 | 1,540 | None |
7 | 2,140 | None |
8 | 2,740 | None |
9 | 3,640 | None |