Tool: Difference between revisions
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'''Tools''' are items that allow [[player]]s to do activities and tasks around the island. The player can carry around tools by storing them in the inventory. | |||
Tools are items that allow | |||
The player can upgrade their tools by leaving them at Sanchez Brothers [[Blacksmith]] and waiting for several days. Each upgrade requires different upgrade materials, with higher level upgrades requiring more money and rarer materials. The higher the update level, the more efficient the player's energy is spent when they are using the tool or the larger area the tool covers. | The player can upgrade their tools by leaving them at Sanchez Brothers [[Blacksmith]] and waiting for several days. Each upgrade requires different upgrade materials, with higher level upgrades requiring more money and rarer materials. The higher the update level, the more efficient the player's energy is spent when they are using the tool or the larger area the tool covers. | ||
Some tools can be enchanted at Giants village. | |||
==Hoe== | ==Hoe== | ||
Hoes are the tools that allow the player to prepare soil for farming or dig out clovers on the main map. The basic hoe allows the player to till one square of soil at a time. Once upgraded, it can be used to till multiple tiles by holding the button used to swing it until it is charged. The tilled area is always located in the direction the player is facing. | Hoes are the tools that allow the player to prepare soil for farming or dig out clovers on the main map. The basic hoe allows the player to till one square of soil at a time. Once upgraded, it can be used to till multiple tiles by holding the button used to swing it until it is charged. The tilled area is always located in the direction the player is facing. | ||
All hoes consume 3 energy per tile hit if any soil gets tilled, and 1 energy if no squares get tilled at all. Leveling the Farming skill and gaining Farming Proficiency also reduces the energy cost per use. | All hoes consume 3 energy per tile hit if any soil gets tilled, and 1 energy if no squares get tilled at all. Leveling the Farming skill and gaining Farming Proficiency also reduces the energy cost per use. | ||
{| class=" | {| class="artisan-table" | ||
|+ | |+ | ||
!Image | !Image | ||
Line 19: | Line 17: | ||
!Upgrade Time | !Upgrade Time | ||
|- | |- | ||
|<gallery mode="nolines" heights=" | |<gallery mode="nolines" heights="50"> | ||
File:213Hoe Basic.png | File:213Hoe Basic.png | ||
</gallery><gallery> | </gallery><gallery> | ||
Line 33: | Line 31: | ||
| | | | ||
|- | |- | ||
|<gallery mode="nolines" heights=" | |<gallery mode="nolines" heights="50"> | ||
File:231Hoe Copper.png | File:231Hoe Copper.png | ||
</gallery><gallery> | </gallery><gallery> | ||
Line 53: | Line 51: | ||
| 1 Day | | 1 Day | ||
|- | |- | ||
|<gallery mode="nolines" heights=" | |<gallery mode="nolines" heights="50"> | ||
File:270Hoe Titanium.png | File:270Hoe Titanium.png | ||
</gallery><gallery> | </gallery><gallery> | ||
Line 73: | Line 71: | ||
|2 Days | |2 Days | ||
|- | |- | ||
|<gallery mode="nolines" heights=" | |<gallery mode="nolines" heights="50"> | ||
File:252Hoe Gold.png | File:252Hoe Gold.png | ||
</gallery><gallery> | </gallery><gallery> | ||
Line 84: | Line 82: | ||
|10,000 {{g}} | |10,000 {{g}} | ||
|- | |- | ||
| | |5 Hardwood | ||
|- | |- | ||
| | |3 Gold Bar | ||
|- | |- | ||
|Silver Hoe | |Silver Hoe | ||
Line 93: | Line 91: | ||
|2 Days | |2 Days | ||
|- | |- | ||
|<gallery mode="nolines" heights=" | |<gallery mode="nolines" heights="50"> | ||
File:287Hoe Zirconium.png | File:287Hoe Zirconium.png | ||
</gallery> | </gallery> | ||
Line 102: | Line 100: | ||
|20,000 {{g}} | |20,000 {{g}} | ||
|- | |- | ||
| | |5 Hardwood | ||
|- | |- | ||
| | |3 Osmium Bar | ||
|- | |- | ||
|Gold Hoe | |Gold Hoe | ||
Line 111: | Line 109: | ||
|4 Days | |4 Days | ||
|} | |} | ||
==Pickaxe== | ==Pickaxe== | ||
Pickaxes are tools used to break regular rocks, boulders, and meteorite. All pickaxes consume 3 energy per use if they hit a breakable material or 1 energy if the hit fails. However, higher level pickaxes do more damage per hit, allowing the player to spend their energy more effectively. Leveling the Mining skill and gaining Mining Proficiency also reduces the energy cost per use. | Pickaxes are tools used to break regular rocks, boulders, and meteorite. All pickaxes consume 3 energy per use if they hit a breakable material or 1 energy if the hit fails. However, higher level pickaxes do more damage per hit, allowing the player to spend their energy more effectively. Leveling the Mining skill and gaining Mining Proficiency also reduces the energy cost per use. | ||
{| class=" | {| class="artisan-table" | ||
!Pickaxe | !Pickaxe | ||
!Pickaxe | !Pickaxe | ||
Line 121: | Line 120: | ||
!Upgrade Time | !Upgrade Time | ||
|- | |- | ||
|<gallery mode="nolines" heights=" | |<gallery mode="nolines" heights="50"> | ||
File:353Pickaxe Basic.png | File:353Pickaxe Basic.png | ||
</gallery><gallery> | </gallery><gallery> | ||
Line 132: | Line 131: | ||
|0 {{g}} | |0 {{g}} | ||
|} | |} | ||
| | |1 | ||
|Regular Rocks | |Regular Rocks | ||
| | | | ||
|- | |- | ||
|<gallery mode="nolines" heights=" | |<gallery mode="nolines" heights="50"> | ||
File:370Pickaxe Copper.png | File:370Pickaxe Copper.png | ||
</gallery><gallery> | </gallery><gallery> | ||
Line 153: | Line 152: | ||
|Basic Pickaxe | |Basic Pickaxe | ||
|} | |} | ||
| | |2 | ||
|Regular Rocks | |Regular Rocks | ||
Small Boulder | Small Boulder | ||
|1 Day | |1 Day | ||
|- | |- | ||
|<gallery mode="nolines" heights=" | |<gallery mode="nolines" heights="50"> | ||
File:309Pickaxe Titanium.png | File:309Pickaxe Titanium.png | ||
</gallery><gallery> | </gallery><gallery> | ||
Line 175: | Line 174: | ||
|Bronze Pickaxe | |Bronze Pickaxe | ||
|} | |} | ||
| | |3 | ||
|Regular Rocks | |Regular Rocks | ||
Small Boulder | Small Boulder | ||
Line 181: | Line 180: | ||
|2 Days | |2 Days | ||
|- | |- | ||
|<gallery mode="nolines" heights=" | |<gallery mode="nolines" heights="50"> | ||
File:271Pickaxe Gold.png | File:271Pickaxe Gold.png | ||
</gallery><gallery> | </gallery><gallery> | ||
Line 192: | Line 191: | ||
|10,000 {{g}} | |10,000 {{g}} | ||
|- | |- | ||
| | |5 Hardwood | ||
|- | |- | ||
| | |3 Gold Bar | ||
|- | |- | ||
|Silver Pickaxe | |Silver Pickaxe | ||
|} | |} | ||
| | |5 | ||
|Regular Rocks | |Regular Rocks | ||
Small Boulder | Small Boulder | ||
Line 204: | Line 203: | ||
|2 Days | |2 Days | ||
|- | |- | ||
|<gallery mode="nolines" heights=" | |<gallery mode="nolines" heights="50"> | ||
File:346Pickaxe Zirconium.png | File:346Pickaxe Zirconium.png | ||
</gallery> | </gallery> | ||
Line 213: | Line 212: | ||
|20,000 {{g}} | |20,000 {{g}} | ||
|- | |- | ||
| | |5 Hardwood | ||
|- | |- | ||
|5 Osmium Bar | |5 Osmium Bar | ||
Line 219: | Line 218: | ||
|Gold Pickaxe | |Gold Pickaxe | ||
|} | |} | ||
| | |9 | ||
|Regular Rocks | |Regular Rocks | ||
Small Boulder | Small Boulder | ||
Line 225: | Line 224: | ||
|4 Days | |4 Days | ||
|} | |} | ||
==Axe== | ==Axe== | ||
Axes are tools used to chop trees and harvest giant crops. All axes consume 3 energy per use if they hit a choppable tree or 1 energy if the hit fails. However, higher level axes do more damage per hit, allowing the player to spend their energy more effectively. Leveling the Foraging skill and gaining Foraging Proficiency also reduces the energy cost per use. | Axes are tools used to chop trees and harvest giant crops. All axes consume 3 energy per use if they hit a choppable tree or 1 energy if the hit fails. However, higher level axes do more damage per hit, allowing the player to spend their energy more effectively. Leveling the Foraging skill and gaining Foraging Proficiency also reduces the energy cost per use. | ||
{| class=" | {| class="artisan-table" | ||
|+ | |+ | ||
!Image | !Image | ||
Line 237: | Line 237: | ||
! Upgrade Time | ! Upgrade Time | ||
|- | |- | ||
|<gallery mode="nolines" heights=" | |<gallery mode="nolines" heights="50"> | ||
File:17Axe Basic.png | File:17Axe Basic.png | ||
</gallery><gallery> | </gallery><gallery> | ||
Line 253: | Line 253: | ||
| | | | ||
|- | |- | ||
|<gallery mode="nolines" heights=" | |<gallery mode="nolines" heights="50"> | ||
File:37Axe Copper.png | File:37Axe Copper.png | ||
</gallery><gallery> | </gallery><gallery> | ||
Line 276: | Line 276: | ||
|1 Day | |1 Day | ||
|- | |- | ||
|<gallery mode="nolines" heights=" | |<gallery mode="nolines" heights="50"> | ||
File:73Axe Titanium.png | File:73Axe Titanium.png | ||
</gallery><gallery> | </gallery><gallery> | ||
Line 301: | Line 301: | ||
|2 Days | |2 Days | ||
|- | |- | ||
|<gallery mode="nolines" heights=" | |<gallery mode="nolines" heights="50"> | ||
File:56Axe Gold.png | File:56Axe Gold.png | ||
</gallery><gallery> | </gallery><gallery> | ||
Line 312: | Line 312: | ||
|10,000 {{g}} | |10,000 {{g}} | ||
|- | |- | ||
| | |5 Hardwood | ||
|- | |- | ||
| | |3 Gold Bar | ||
|- | |- | ||
|Silver Axe | |Silver Axe | ||
Line 326: | Line 326: | ||
|2 Days | |2 Days | ||
|- | |- | ||
|<gallery mode="nolines" heights=" | |<gallery mode="nolines" heights="50"> | ||
File:111Axe Zirconium.png | File:111Axe Zirconium.png | ||
</gallery> | </gallery> | ||
Line 335: | Line 335: | ||
|20,000 {{g}} | |20,000 {{g}} | ||
|- | |- | ||
| | |5 Hardwood | ||
|- | |- | ||
| | |3 Osmium Bar | ||
|- | |- | ||
| Gold Axe | | Gold Axe | ||
Line 349: | Line 349: | ||
|4 Days | |4 Days | ||
|} | |} | ||
==Scythe == | ==Scythe == | ||
The basic scythe allows the player to cut one row of three tiles directly in front of them at a time. Once upgraded, it can be used to cut a larger area by holding the button used to swing it until it is charged. The cut area is always located in the direction the player is facing. | The basic scythe allows the player to cut one row of three tiles directly in front of them at a time. Once upgraded, it can be used to cut a larger area by holding the button used to swing it until it is charged. The cut area is always located in the direction the player is facing. | ||
All scythes consume 3 energy per use if they hit cuttable grass or garbage, or no energy if the swing fails. However, higher level scythes do more damage per swing and have a wider swing area when charged, allowing the player to spend their energy more effectively. Leveling the Diving skill and gaining Diving Proficiency also reduces the energy cost per use. | All scythes consume 3 energy per use if they hit cuttable grass or garbage, or no energy if the swing fails. However, higher level scythes do more damage per swing and have a wider swing area when charged, allowing the player to spend their energy more effectively. Leveling the Diving skill and gaining Diving Proficiency also reduces the energy cost per use. | ||
{| class=" | {| class="artisan-table" | ||
|+ | |+ | ||
!Image | !Image | ||
Line 362: | Line 363: | ||
!Upgrade Time | !Upgrade Time | ||
|- | |- | ||
|<gallery mode="nolines" heights=" | |<gallery mode="nolines" heights="50"> | ||
File:369Scythe.png | File:369Scythe.png | ||
</gallery><gallery> | </gallery><gallery> | ||
Line 373: | Line 374: | ||
|0 {{g}} | |0 {{g}} | ||
|} | |} | ||
| | |1 | ||
|'''No Charge -''' 3x1 Area in front of player | |||
| | | | ||
|- | |- | ||
|<gallery mode="nolines" heights=" | |<gallery mode="nolines" heights="50"> | ||
File:464Sickle Copper.png | File:464Sickle Copper.png | ||
</gallery><gallery> | </gallery><gallery> | ||
Line 394: | Line 395: | ||
|Basic Scythe | |Basic Scythe | ||
|} | |} | ||
| | |2 | ||
|'''1 Charge -''' 3x1 Area in front of player | |||
| 1 Day | | 1 Day | ||
|- | |- | ||
|<gallery mode="nolines" heights=" | |<gallery mode="nolines" heights="50"> | ||
File:676Sickle Titanium.png | File:676Sickle Titanium.png | ||
</gallery><gallery> | </gallery><gallery> | ||
Line 415: | Line 416: | ||
|Bronze Scythe | |Bronze Scythe | ||
|} | |} | ||
| | |2 | ||
| | |'''2 Charge -''' 3x2 Area Around Player | ||
|2 Days | |2 Days | ||
|- | |- | ||
|<gallery mode="nolines" heights=" | |<gallery mode="nolines" heights="50"> | ||
File:619Sickle Gold.png | File:619Sickle Gold.png | ||
</gallery><gallery> | </gallery><gallery> | ||
Line 430: | Line 431: | ||
|10,000 {{g}} | |10,000 {{g}} | ||
|- | |- | ||
| | |5 Hardwood | ||
|- | |- | ||
| | |3 Gold Bar | ||
|- | |- | ||
|Silver Scythe | |Silver Scythe | ||
|} | |} | ||
| | |3 | ||
| | |'''3 Charge -''' 5x5 Area Around Player | ||
| 2 Days | | 2 Days | ||
|- | |- | ||
|<gallery mode="nolines" heights=" | |<gallery mode="nolines" heights="50"> | ||
File: | File:715Sickle Zirconium.png | ||
</gallery> | </gallery> | ||
|Osmium Scythe | |Osmium Scythe | ||
Line 449: | Line 450: | ||
|20,000 {{g}} | |20,000 {{g}} | ||
|- | |- | ||
| | |5 Hardwood | ||
|- | |- | ||
| | |3 Osmium Bar | ||
|- | |- | ||
|Gold Scythe | |Gold Scythe | ||
|} | |} | ||
| | |4 | ||
| | |'''4 Charge -''' 7x7 Area Around Player | ||
| 4 Days | | 4 Days | ||
|} | |} | ||
Line 462: | Line 463: | ||
==Watering can== | ==Watering can== | ||
The watering can will be used to water the crops and keep them healthy. Player will need to fill the watering can with water from a nearby source and then use it to water the crops. The watering can will have a limited capacity and will need to be refilled periodically. | The watering can will be used to water the crops and keep them healthy. Player will need to fill the watering can with water from a nearby source and then use it to water the crops. The watering can will have a limited capacity and will need to be refilled periodically. | ||
{| class=" | {| class="artisan-table" | ||
!Image | !Image | ||
!Watering Can | !Watering Can | ||
Line 469: | Line 470: | ||
!Upgrade Time | !Upgrade Time | ||
|- | |- | ||
|<gallery mode="nolines" heights=" | |<gallery mode="nolines" heights="50"> | ||
File:582Watering Can Basic.png | File:582Watering Can Basic.png | ||
</gallery><gallery> | </gallery><gallery> | ||
Line 483: | Line 484: | ||
| | | | ||
|- | |- | ||
|<gallery mode="nolines" heights=" | |<gallery mode="nolines" heights="50"> | ||
File:623Watering Can Cooper.png | File:623Watering Can Cooper.png | ||
</gallery><gallery> | </gallery><gallery> | ||
Line 501: | Line 502: | ||
|1 Day | |1 Day | ||
|- | |- | ||
|<gallery mode="nolines" heights=" | |<gallery mode="nolines" heights="50"> | ||
File:692Watering Can Titanium.png | File:692Watering Can Titanium.png | ||
</gallery><gallery> | </gallery><gallery> | ||
Line 519: | Line 520: | ||
|2 Days | |2 Days | ||
|- | |- | ||
|<gallery mode="nolines" heights=" | |<gallery mode="nolines" heights="50"> | ||
File:663Watering Can Gold.png | File:663Watering Can Gold.png | ||
</gallery><gallery> | </gallery><gallery> | ||
Line 532: | Line 533: | ||
| 3 Resin | | 3 Resin | ||
|- | |- | ||
| | |3 Gold Bar | ||
|- | |- | ||
|Silver Watering Can | |Silver Watering Can | ||
Line 539: | Line 540: | ||
|2 Days | |2 Days | ||
|- | |- | ||
|<gallery mode="nolines" heights=" | |<gallery mode="nolines" heights="50"> | ||
File:752Watering Can Zirconium.png | File:752Watering Can Zirconium.png | ||
</gallery> | </gallery> | ||
Line 548: | Line 549: | ||
|20,000 {{g}} | |20,000 {{g}} | ||
|- | |- | ||
| | |5 Resin | ||
|- | |- | ||
| | |3 Osmium Bar | ||
|- | |- | ||
|Gold Watering Can | |Gold Watering Can | ||
Line 557: | Line 558: | ||
|4 Days | |4 Days | ||
|} | |} | ||
==Fishing pole == | ==Fishing pole == | ||
Fishing poles are used to catch fish in any body of water. All fishing rods cost 20 energy to successfully catch a fish, or 1 energy for a failed cast or catching trash. Better fishing rods are more durable and allow the player to catch more difficult fish. Leveling the Fishing skill and gaining Fishing Proficiency also reduces the energy cost per use. | Fishing poles are used to catch fish in any body of water. All fishing rods cost 20 energy to successfully catch a fish, or 1 energy for a failed cast or catching trash. Better fishing rods are more durable and allow the player to catch more difficult fish. Leveling the Fishing skill and gaining Fishing Proficiency also reduces the energy cost per use. | ||
{| class=" | {| class="artisan-table" | ||
!Image | !Image | ||
! Fishing Pole | ! Fishing Pole | ||
Line 569: | Line 571: | ||
!Tension Strenght | !Tension Strenght | ||
|- | |- | ||
|<gallery mode="nolines" heights=" | |<gallery mode="nolines" heights="50"> | ||
File:174Fishing Rod.png | File:174Fishing Rod.png | ||
</gallery> | </gallery> | ||
| | |Fishing Pole | ||
|0 {{g}} | |0 {{g}} | ||
|3 | |3 | ||
Line 582: | Line 582: | ||
|0 | |0 | ||
|- | |- | ||
| | | | ||
|Bronze Fishing Pole | |||
| | |||
{| | |||
|2,000 {{G}} | |||
| | |- | ||
|2, | |5 Bronze Kelp Essence | ||
|- | |||
|20 Wood | |||
|- | |||
|Fishing Pole | |||
|} | |||
| 4 | | 4 | ||
|125 | |125 | ||
Line 595: | Line 600: | ||
|0.15 | |0.15 | ||
|- | |- | ||
|<gallery mode="nolines" heights=" | |<gallery mode="nolines" heights="50"> | ||
File:235Fishing Rod Titanium.png | |||
</gallery> | |||
|Silver Fishing Pole | |||
| | |||
{| | |||
|5,000 {{G}} | |||
|- | |||
|5 Silver Kelp Essence | |||
|- | |||
|20 Wood | |||
|- | |||
|Bronze Fishing Pole | |||
|} | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|<gallery mode="nolines" heights="50"> | |||
File:213Fishing Rod Gold.png | File:213Fishing Rod Gold.png | ||
</gallery> | </gallery> | ||
| | |Gold Fishing Pole | ||
| | |||
{| | |||
|10,000 {{g}} | |10,000 {{g}} | ||
|- | |||
|5 Gold Kelp Essence | |||
|- | |||
|5 Hardwood | |||
|- | |||
|Silver Fishing Pole | |||
|} | |||
|5 | |5 | ||
|150 | |150 | ||
Line 608: | Line 640: | ||
|0.3 | |0.3 | ||
|- | |- | ||
|<gallery mode="nolines" heights=" | |<gallery mode="nolines" heights="50"> | ||
File:224Fishing Rod Zirconium.png | File:224Fishing Rod Zirconium.png | ||
</gallery> | </gallery> | ||
| | |Osmium Fishing Pole | ||
| | | | ||
{| | |||
|15,000 {{g}} | |||
|- | |||
|5 Osmium Kelp Essence | |||
|- | |||
|5 Hardwood | |||
|- | |||
|Gold Fishing Pole | |||
|} | |||
|6 | |6 | ||
|175 | |175 | ||
Line 619: | Line 660: | ||
|0.5 | |0.5 | ||
|} | |} | ||
==Bug net== | ==Bug net== | ||
Bug nets are used to catch insects and ocean critters. All bug nets cost 20 energy to successfully catch a bug or a critter, or 1 energy for a failed swing. Better bug nets have a wider catch radius and angle. Leveling the Catching skill and gaining Catching Proficiency also reduces the energy cost per use. | Bug nets are used to catch insects and ocean critters. All bug nets cost 20 energy to successfully catch a bug or a critter, or 1 energy for a failed swing. Better bug nets have a wider catch radius and angle. Leveling the Catching skill and gaining Catching Proficiency also reduces the energy cost per use. | ||
{| class=" | {| class="artisan-table" | ||
!Image | !Image | ||
! Bug Net | ! Bug Net | ||
Line 628: | Line 670: | ||
!Angle | !Angle | ||
|- | |- | ||
|<gallery mode="nolines" heights=" | |<gallery mode="nolines" heights="50"> | ||
File:280Bug Net.png | File:280Bug Net.png | ||
</gallery> | </gallery> | ||
| | |Bug Net | ||
|0 {{g}} | |0 {{g}} | ||
|200 | |200 | ||
|35 | |35 | ||
|- | |- | ||
|<gallery mode="nolines" heights=" | | | ||
File:186Bug Net Titanium.png | |Bronze Bug Net | ||
| | |||
{| | |||
|2,000 {{g}} | |||
|- | |||
|5 Bronze Kelp Essence | |||
|- | |||
|20 Wood | |||
|- | |||
|Bug Net | |||
|} | |||
| | |||
| | |||
|- | |||
|<gallery mode="nolines" heights="50"> | |||
File:186Bug Net Titanium.png | |||
</gallery><gallery> | </gallery><gallery> | ||
</gallery> | </gallery> | ||
| | |Silver Bug Net | ||
| | | | ||
{| | |||
|5,000 {{g}} | |||
|- | |||
|5 Silver Kelp Essence | |||
|- | |||
|20 Wood | |||
|- | |||
|Bronze Bug Net | |||
|} | |||
| 250 | | 250 | ||
|37.5 | |37.5 | ||
|- | |- | ||
|<gallery mode="nolines" heights=" | |<gallery mode="nolines" heights="50"> | ||
File:199Bug Net Gold.png | File:199Bug Net Gold.png | ||
</gallery><gallery> | </gallery><gallery> | ||
</gallery> | </gallery> | ||
| | |Gold Bug Net | ||
| | |||
{| | |||
|10,000 {{g}} | |10,000 {{g}} | ||
|- | |||
|5 Gold Kelp Essence | |||
|- | |||
|5 Hardwood | |||
|- | |||
|Silver Bug Net | |||
|} | |||
|325 | |325 | ||
|40 | |40 | ||
|- | |- | ||
|<gallery mode="nolines" heights=" | |<gallery mode="nolines" heights="50"> | ||
File:168Bug Net Zirconium.png | File:168Bug Net Zirconium.png | ||
</gallery> | </gallery> | ||
| | |Osmium Bug Net | ||
| | | | ||
{| | |||
|15,000 {{g}} | |||
|- | |||
|5 Osmium Kelp Essence | |||
|- | |||
|5 Hardwood | |||
|- | |||
|Gold Bug Net | |||
|} | |||
|400 | |400 | ||
|45 | |45 | ||
|} | |} | ||
==Other tools== | ==Other tools== | ||
{| class=" | {| class="artisan-table" | ||
|- | |- | ||
! | ! | ||
Line 673: | Line 758: | ||
!'''How to Obtain''' | !'''How to Obtain''' | ||
|- | |- | ||
|<gallery mode="nolines" heights=" | |<gallery mode="nolines" heights="50"> | ||
File:323Milk Pail.png | File:323Milk Pail.png | ||
</gallery> | </gallery> | ||
Line 681: | Line 766: | ||
|Buy at Ranch | |Buy at Ranch | ||
|- | |- | ||
|<gallery mode="nolines" heights=" | |<gallery mode="nolines" heights="50"> | ||
File:391Shears.png | File:391Shears.png | ||
</gallery> | </gallery> | ||
Line 689: | Line 774: | ||
|Buy at Ranch | |Buy at Ranch | ||
|- | |- | ||
|<gallery mode="nolines" heights=" | |<gallery mode="nolines" heights="50"> | ||
File:733Wooden whistle.png | File:733Wooden whistle.png | ||
</gallery> | </gallery> |
Latest revision as of 10:33, 31 July 2024
Tools are items that allow players to do activities and tasks around the island. The player can carry around tools by storing them in the inventory.
The player can upgrade their tools by leaving them at Sanchez Brothers Blacksmith and waiting for several days. Each upgrade requires different upgrade materials, with higher level upgrades requiring more money and rarer materials. The higher the update level, the more efficient the player's energy is spent when they are using the tool or the larger area the tool covers.
Some tools can be enchanted at Giants village.
Hoe
Hoes are the tools that allow the player to prepare soil for farming or dig out clovers on the main map. The basic hoe allows the player to till one square of soil at a time. Once upgraded, it can be used to till multiple tiles by holding the button used to swing it until it is charged. The tilled area is always located in the direction the player is facing.
All hoes consume 3 energy per tile hit if any soil gets tilled, and 1 energy if no squares get tilled at all. Leveling the Farming skill and gaining Farming Proficiency also reduces the energy cost per use.
Pickaxe
Pickaxes are tools used to break regular rocks, boulders, and meteorite. All pickaxes consume 3 energy per use if they hit a breakable material or 1 energy if the hit fails. However, higher level pickaxes do more damage per hit, allowing the player to spend their energy more effectively. Leveling the Mining skill and gaining Mining Proficiency also reduces the energy cost per use.
Pickaxe | Pickaxe | Upgrade Cost | Damage | Can Cut | Upgrade Time | ||||
---|---|---|---|---|---|---|---|---|---|
Basic Pickaxe |
|
1 | Regular Rocks | ||||||
Bronze Pickaxe |
|
2 | Regular Rocks
Small Boulder |
1 Day | |||||
Silver Pickaxe |
|
3 | Regular Rocks
Small Boulder Large Boulder |
2 Days | |||||
Gold Pickaxe |
|
5 | Regular Rocks
Small Boulder Large Boulder |
2 Days | |||||
Osmium Pickaxe |
|
9 | Regular Rocks
Small Boulder Large Boulder |
4 Days |
Axe
Axes are tools used to chop trees and harvest giant crops. All axes consume 3 energy per use if they hit a choppable tree or 1 energy if the hit fails. However, higher level axes do more damage per hit, allowing the player to spend their energy more effectively. Leveling the Foraging skill and gaining Foraging Proficiency also reduces the energy cost per use.
Image | Axe | Upgrade Cost | Damage | Can Cut | Upgrade Time | ||||
---|---|---|---|---|---|---|---|---|---|
Basic Axe |
|
2 damage: 18 hits for a mature tree
(12 for tree and 6 for stump) |
Trees | ||||||
Bronze Axe |
|
3 damage: 14 hits for a mature tree
(8 for tree and 6 for stump) |
Trees
Large Stumps |
1 Day | |||||
Silver Axe |
|
5 damage: 8 hits for a mature tree
(5 for tree and 3 for stump) |
Trees
Large stumps Large logs (off-farm only) |
2 Days | |||||
Gold Axe |
|
6 damage: 6 hits for a mature tree
(4 for tree and 2 for stump) |
Trees
Large stumps Large logs (including the one on farm) |
2 Days | |||||
Osmium Axe |
|
12 damage: 3 hits for a mature tree
(2 for tree and 1 for stump) |
Trees
Large stumps Large logs (including the one on farm) |
4 Days |
Scythe
The basic scythe allows the player to cut one row of three tiles directly in front of them at a time. Once upgraded, it can be used to cut a larger area by holding the button used to swing it until it is charged. The cut area is always located in the direction the player is facing.
All scythes consume 3 energy per use if they hit cuttable grass or garbage, or no energy if the swing fails. However, higher level scythes do more damage per swing and have a wider swing area when charged, allowing the player to spend their energy more effectively. Leveling the Diving skill and gaining Diving Proficiency also reduces the energy cost per use.
Image | Scythe | Upgrade Cost | Damage | Can Destroy | Upgrade Time | ||||
---|---|---|---|---|---|---|---|---|---|
Basic Scythe |
|
1 | No Charge - 3x1 Area in front of player | ||||||
Bronze Scythe |
|
2 | 1 Charge - 3x1 Area in front of player | 1 Day | |||||
Silver Scythe |
|
2 | 2 Charge - 3x2 Area Around Player | 2 Days | |||||
Gold Scythe |
|
3 | 3 Charge - 5x5 Area Around Player | 2 Days | |||||
Osmium Scythe |
|
4 | 4 Charge - 7x7 Area Around Player | 4 Days |
Watering can
The watering can will be used to water the crops and keep them healthy. Player will need to fill the watering can with water from a nearby source and then use it to water the crops. The watering can will have a limited capacity and will need to be refilled periodically.
Image | Watering Can | Upgrade Cost | Tilled Area | Upgrade Time | ||||
---|---|---|---|---|---|---|---|---|
Basic Watering can |
|
1 x 1 Tile | ||||||
Bronze Watering Can |
|
1 x 3 Tiles | 1 Day | |||||
Silver Watering Can |
|
3 x 3 Tiles | 2 Days | |||||
Gold Watering Can |
|
3 x 6 Tiles | 2 Days | |||||
Osmium Watering Can |
|
6 x 6 Tiles | 4 Days |
Fishing pole
Fishing poles are used to catch fish in any body of water. All fishing rods cost 20 energy to successfully catch a fish, or 1 energy for a failed cast or catching trash. Better fishing rods are more durable and allow the player to catch more difficult fish. Leveling the Fishing skill and gaining Fishing Proficiency also reduces the energy cost per use.
Image | Fishing Pole | Upgrade Cost | Cast lenght | Max tension | Tension recovery | Reeling Speed | Tension Strenght | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fishing Pole | 0 | 3 | 100 | 90 | 14 | 0 | |||||
Bronze Fishing Pole |
|
4 | 125 | 105 | 16 | 0.15 | |||||
Silver Fishing Pole |
|
||||||||||
Gold Fishing Pole |
|
5 | 150 | 125 | 18 | 0.3 | |||||
Osmium Fishing Pole |
|
6 | 175 | 150 | 20 | 0.5 |
Bug net
Bug nets are used to catch insects and ocean critters. All bug nets cost 20 energy to successfully catch a bug or a critter, or 1 energy for a failed swing. Better bug nets have a wider catch radius and angle. Leveling the Catching skill and gaining Catching Proficiency also reduces the energy cost per use.
Image | Bug Net | Upgrade Cost | Radius | Angle | ||||
---|---|---|---|---|---|---|---|---|
Bug Net | 0 | 200 | 35 | |||||
Bronze Bug Net |
|
|||||||
Silver Bug Net |
|
250 | 37.5 | |||||
Gold Bug Net |
|
325 | 40 | |||||
Osmium Bug Net |
|
400 | 45 |
Other tools
Tool | Cost | Description | How to Obtain | |
---|---|---|---|---|
Milk pail | 300 | Used to milk from cow or goat | Buy at Ranch | |
Shears | 400 | Trim wool from sheep | Buy at Ranch | |
Animal Whistle | 500 | Use to call horse | Buy at Ranch |