Tool: Difference between revisions
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'''Tools''' are items that allow [[player]]s to do activities and tasks around the island. The player can carry around tools by storing them in the inventory. | |||
Tools are items that allow | |||
The player can upgrade their tools by leaving them at Sanchez Brothers [[Blacksmith]] and waiting for several days. Each upgrade requires different upgrade materials, with higher level upgrades requiring more money and rarer materials. The higher the update level, the more efficient the player's energy is spent when they are using the tool or the larger area the tool covers. | The player can upgrade their tools by leaving them at Sanchez Brothers [[Blacksmith]] and waiting for several days. Each upgrade requires different upgrade materials, with higher level upgrades requiring more money and rarer materials. The higher the update level, the more efficient the player's energy is spent when they are using the tool or the larger area the tool covers. | ||
Some tools can be enchanted at Giants village. | |||
==Hoe== | ==Hoe== | ||
Hoes are the tools that allow the player to prepare soil for farming or dig out clovers on the main map. The basic hoe allows the player to till one square of soil at a time. Once upgraded, it can be used to till multiple tiles by holding the button used to swing it until it is charged. The tilled area is always located in the direction the player is facing. | Hoes are the tools that allow the player to prepare soil for farming or dig out clovers on the main map. The basic hoe allows the player to till one square of soil at a time. Once upgraded, it can be used to till multiple tiles by holding the button used to swing it until it is charged. The tilled area is always located in the direction the player is facing. | ||
All hoes consume 3 energy per tile hit if any soil gets tilled, and 1 energy if no squares get tilled at all. Leveling the Farming skill and gaining Farming Proficiency also reduces the energy cost per use. | All hoes consume 3 energy per tile hit if any soil gets tilled, and 1 energy if no squares get tilled at all. Leveling the Farming skill and gaining Farming Proficiency also reduces the energy cost per use. | ||
{| class=" | {| class="artisan-table" | ||
|+ | |+ | ||
!Image | |||
!Hoe | !Hoe | ||
!Upgrade Cost | !Upgrade Cost | ||
Line 18: | Line 17: | ||
!Upgrade Time | !Upgrade Time | ||
|- | |- | ||
|<gallery mode="nolines" heights="50"> | |||
File:213Hoe Basic.png | File:213Hoe Basic.png | ||
</gallery><gallery> | </gallery><gallery> | ||
Line 27: | Line 23: | ||
</gallery> | </gallery> | ||
|Basic Hoe | |Basic Hoe | ||
| | | | ||
{| | {| | ||
Line 36: | Line 31: | ||
| | | | ||
|- | |- | ||
|<gallery mode="nolines" heights="50"> | |||
File:231Hoe Copper.png | File:231Hoe Copper.png | ||
</gallery><gallery> | </gallery><gallery> | ||
Line 45: | Line 37: | ||
</gallery> | </gallery> | ||
|Bronze Hoe | |Bronze Hoe | ||
| | | | ||
{| | {| | ||
Line 60: | Line 51: | ||
| 1 Day | | 1 Day | ||
|- | |- | ||
|<gallery mode="nolines" heights="50"> | |||
File:270Hoe Titanium.png | |||
File | |||
</gallery><gallery> | </gallery><gallery> | ||
</gallery> | </gallery> | ||
|Silver Hoe | |Silver Hoe | ||
| | | | ||
{| | {| | ||
Line 84: | Line 71: | ||
|2 Days | |2 Days | ||
|- | |- | ||
|<gallery mode="nolines" heights="50"> | |||
File:252Hoe Gold.png | File:252Hoe Gold.png | ||
</gallery><gallery> | </gallery><gallery> | ||
Line 93: | Line 77: | ||
</gallery> | </gallery> | ||
|Gold Hoe | |Gold Hoe | ||
| | | | ||
{| | {| | ||
Line 99: | Line 82: | ||
|10,000 {{g}} | |10,000 {{g}} | ||
|- | |- | ||
| | |5 Hardwood | ||
|- | |- | ||
| | |3 Gold Bar | ||
|- | |- | ||
|Silver Hoe | |Silver Hoe | ||
Line 108: | Line 91: | ||
|2 Days | |2 Days | ||
|- | |- | ||
|<gallery mode="nolines" heights="50"> | |||
|<gallery mode="nolines" heights=" | |||
File:287Hoe Zirconium.png | File:287Hoe Zirconium.png | ||
</gallery> | </gallery> | ||
|Osmium Hoe | |Osmium Hoe | ||
| | | | ||
{| | {| | ||
Line 121: | Line 100: | ||
|20,000 {{g}} | |20,000 {{g}} | ||
|- | |- | ||
| | |5 Hardwood | ||
|- | |- | ||
| | |3 Osmium Bar | ||
|- | |- | ||
|Gold Hoe | |Gold Hoe | ||
Line 130: | Line 109: | ||
|4 Days | |4 Days | ||
|} | |} | ||
==Pickaxe== | ==Pickaxe== | ||
Pickaxes are tools used to break regular rocks, boulders, and meteorite. All pickaxes consume 3 energy per use if they hit a breakable material or 1 energy if the hit fails. However, higher level pickaxes do more damage per hit, allowing the player to spend their energy more effectively. Leveling the Mining skill and gaining Mining Proficiency also reduces the energy cost per use. | Pickaxes are tools used to break regular rocks, boulders, and meteorite. All pickaxes consume 3 energy per use if they hit a breakable material or 1 energy if the hit fails. However, higher level pickaxes do more damage per hit, allowing the player to spend their energy more effectively. Leveling the Mining skill and gaining Mining Proficiency also reduces the energy cost per use. | ||
{| class="artisan-table" | |||
!Pickaxe | |||
!Pickaxe | |||
{| class=" | |||
! | |||
!Upgrade Cost | !Upgrade Cost | ||
!Damage | !Damage | ||
Line 143: | Line 120: | ||
!Upgrade Time | !Upgrade Time | ||
|- | |- | ||
|<gallery mode="nolines" heights="50"> | |||
File:353Pickaxe Basic.png | |||
</gallery><gallery> | |||
</gallery> | |||
|Basic Pickaxe | |||
| | |||
{| | |||
|+ | |||
|0 {{g}} | |||
|} | |||
|1 | |||
|Regular Rocks | |||
| | |||
|- | |||
|<gallery mode="nolines" heights="50"> | |||
File:370Pickaxe Copper.png | |||
</gallery><gallery> | |||
</gallery> | |||
|Bronze Pickaxe | |||
| | |||
{| | |||
|+ | |||
|1,500 {{g}} | |||
|- | |||
|20 Wood | |||
|- | |||
| 5 Bronze Bar | |||
|- | |||
|Basic Pickaxe | |||
|} | |||
|2 | |||
|Regular Rocks | |||
Small Boulder | |||
|1 Day | |||
|- | |||
|<gallery mode="nolines" heights="50"> | |||
File:309Pickaxe Titanium.png | |||
</gallery><gallery> | |||
</gallery> | |||
|Silver Pickaxe | |||
| | |||
{| | |||
|+ | |||
|3,000 {{g}} | |||
|- | |||
|20 Wood | |||
|- | |||
|5 Silver Bar | |||
|- | |||
|Bronze Pickaxe | |||
|} | |||
|3 | |||
|Regular Rocks | |||
Small Boulder | |||
Large Boulder | |||
|2 Days | |||
|- | |||
|<gallery mode="nolines" heights="50"> | |||
File:271Pickaxe Gold.png | |||
</gallery><gallery> | |||
</gallery> | |||
|Gold Pickaxe | |||
| | | | ||
{| | {| | ||
|+ | |+ | ||
| |<gallery mode="nolines" heights=" | |10,000 {{g}} | ||
|- | |||
|5 Hardwood | |||
|- | |||
|3 Gold Bar | |||
|- | |||
|Silver Pickaxe | |||
|} | |||
|5 | |||
|Regular Rocks | |||
Small Boulder | |||
Large Boulder | |||
|2 Days | |||
|- | |||
|<gallery mode="nolines" heights="50"> | |||
File:346Pickaxe Zirconium.png | |||
</gallery> | |||
|Osmium Pickaxe | |||
| | |||
{| | |||
|+ | |||
|20,000 {{g}} | |||
|- | |||
|5 Hardwood | |||
|- | |||
|5 Osmium Bar | |||
|- | |||
|Gold Pickaxe | |||
|} | |||
|9 | |||
|Regular Rocks | |||
Small Boulder | |||
Large Boulder | |||
|4 Days | |||
|} | |||
==Axe== | |||
Axes are tools used to chop trees and harvest giant crops. All axes consume 3 energy per use if they hit a choppable tree or 1 energy if the hit fails. However, higher level axes do more damage per hit, allowing the player to spend their energy more effectively. Leveling the Foraging skill and gaining Foraging Proficiency also reduces the energy cost per use. | |||
{| class="artisan-table" | |||
|+ | |||
!Image | |||
!Axe | |||
!Upgrade Cost | |||
!Damage | |||
!Can Cut | |||
! Upgrade Time | |||
|- | |||
|<gallery mode="nolines" heights="50"> | |||
File:17Axe Basic.png | File:17Axe Basic.png | ||
</gallery><gallery> | </gallery><gallery> | ||
Line 152: | Line 243: | ||
</gallery> | </gallery> | ||
|Basic Axe | |Basic Axe | ||
| | | | ||
{| | {| | ||
Line 163: | Line 253: | ||
| | | | ||
|- | |- | ||
|<gallery mode="nolines" heights="50"> | |||
File:37Axe Copper.png | File:37Axe Copper.png | ||
</gallery><gallery> | </gallery><gallery> | ||
Line 172: | Line 259: | ||
</gallery> | </gallery> | ||
|Bronze Axe | |Bronze Axe | ||
| | | | ||
{| | {| | ||
Line 188: | Line 274: | ||
|Trees | |Trees | ||
Large Stumps | Large Stumps | ||
| 1 Day | |1 Day | ||
|- | |- | ||
|<gallery mode="nolines" heights="50"> | |||
File:73Axe Titanium.png | File:73Axe Titanium.png | ||
</gallery><gallery> | </gallery><gallery> | ||
Line 199: | Line 282: | ||
</gallery> | </gallery> | ||
|Silver Axe | |Silver Axe | ||
| | | | ||
{| | {| | ||
Line 207: | Line 289: | ||
|20 Wood | |20 Wood | ||
|- | |- | ||
|5 Silver Bar | |5 Silver Bar | ||
|- | |- | ||
|Bronze Axe | |Bronze Axe | ||
Line 213: | Line 295: | ||
|''5 damage:'' 8 hits for a mature tree | |''5 damage:'' 8 hits for a mature tree | ||
(5 for tree and 3 for stump) | (5 for tree and 3 for stump) | ||
|Trees | | Trees | ||
Large stumps | Large stumps | ||
Large logs (off-farm only) | Large logs (off-farm only) | ||
|2 Days | |2 Days | ||
|- | |- | ||
|<gallery mode="nolines" heights="50"> | |||
File:56Axe Gold.png | |||
File:56Axe Gold.png | |||
</gallery><gallery> | </gallery><gallery> | ||
</gallery> | </gallery> | ||
|Gold Axe | |Gold Axe | ||
| | | | ||
{| | {| | ||
Line 234: | Line 312: | ||
|10,000 {{g}} | |10,000 {{g}} | ||
|- | |- | ||
| | |5 Hardwood | ||
|- | |- | ||
| | |3 Gold Bar | ||
|- | |- | ||
|Silver Axe | |Silver Axe | ||
|} | |} | ||
| ''6 damage:'' 6 hits for a mature tree | |''6 damage:'' 6 hits for a mature tree | ||
(4 for tree and 2 for stump) | (4 for tree and 2 for stump) | ||
|Trees | |Trees | ||
Line 248: | Line 326: | ||
|2 Days | |2 Days | ||
|- | |- | ||
|<gallery mode="nolines" heights="50"> | |||
| <gallery mode="nolines" heights=" | |||
File:111Axe Zirconium.png | File:111Axe Zirconium.png | ||
</gallery> | </gallery> | ||
|Osmium Axe | |Osmium Axe | ||
| | | | ||
{| | {| | ||
|+ | |+ | ||
| 20,000 {{g}} | |20,000 {{g}} | ||
|- | |- | ||
| | |5 Hardwood | ||
|- | |- | ||
| | |3 Osmium Bar | ||
|- | |- | ||
|Gold Axe | | Gold Axe | ||
|} | |} | ||
|''12 damage:'' 3 hits for a mature tree | |''12 damage:'' 3 hits for a mature tree | ||
Line 273: | Line 347: | ||
Large logs (including the one on farm) | Large logs (including the one on farm) | ||
| 4 Days | |4 Days | ||
|} | |} | ||
==Scythe== | |||
==Scythe == | |||
The basic scythe allows the player to cut one row of three tiles directly in front of them at a time. Once upgraded, it can be used to cut a larger area by holding the button used to swing it until it is charged. The cut area is always located in the direction the player is facing. | The basic scythe allows the player to cut one row of three tiles directly in front of them at a time. Once upgraded, it can be used to cut a larger area by holding the button used to swing it until it is charged. The cut area is always located in the direction the player is facing. | ||
All scythes consume 3 energy per use if they hit cuttable grass or garbage, or no energy if the swing fails. However, higher level scythes do more damage per swing and have a wider swing area when charged, allowing the player to spend their energy more effectively. Leveling the Diving skill and gaining Diving Proficiency also reduces the energy cost per use. | All scythes consume 3 energy per use if they hit cuttable grass or garbage, or no energy if the swing fails. However, higher level scythes do more damage per swing and have a wider swing area when charged, allowing the player to spend their energy more effectively. Leveling the Diving skill and gaining Diving Proficiency also reduces the energy cost per use. | ||
{| class=" | {| class="artisan-table" | ||
|+ | |+ | ||
! | !Image | ||
!Scythe | |||
!Upgrade Cost | !Upgrade Cost | ||
! | !Damage | ||
!Can Destroy | |||
!Upgrade Time | !Upgrade Time | ||
|- | |- | ||
|<gallery mode="nolines" heights="50"> | |||
File:369Scythe.png | |||
</gallery><gallery> | |||
</gallery> | |||
|Basic Scythe | |||
| | | | ||
{| | {| | ||
|+ | |+ | ||
| |<gallery mode="nolines" heights=" | |0 {{g}} | ||
File: | |} | ||
|1 | |||
|'''No Charge -''' 3x1 Area in front of player | |||
| | |||
|- | |||
|<gallery mode="nolines" heights="50"> | |||
File:464Sickle Copper.png | |||
</gallery><gallery> | </gallery><gallery> | ||
</gallery> | </gallery> | ||
| | |Bronze Scythe | ||
| | | | ||
{| | {| | ||
|+ | |+ | ||
| | | 1,500 {{g}} | ||
|- | |||
|20 Wood | |||
|- | |||
|5 Bronze Bar | |||
|- | |||
|Basic Scythe | |||
|} | |} | ||
|1 | |2 | ||
| | |'''1 Charge -''' 3x1 Area in front of player | ||
| 1 Day | |||
|- | |- | ||
|<gallery mode="nolines" heights="50"> | |||
File:676Sickle Titanium.png | |||
</gallery><gallery> | |||
</gallery> | |||
|Silver Scythe | |||
| | | | ||
{| | {| | ||
|+ | |+ | ||
||<gallery mode="nolines" heights=" | |3,000 {{g}} | ||
File: | |- | ||
|20 Wood | |||
|- | |||
|5 Silver Bar | |||
|- | |||
|Bronze Scythe | |||
|} | |||
|2 | |||
|'''2 Charge -''' 3x2 Area Around Player | |||
|2 Days | |||
|- | |||
|<gallery mode="nolines" heights="50"> | |||
File:619Sickle Gold.png | |||
</gallery><gallery> | </gallery><gallery> | ||
</gallery> | </gallery> | ||
| | |Gold Scythe | ||
| | |||
{| | |||
|+ | |||
|10,000 {{g}} | |||
|- | |||
|5 Hardwood | |||
|- | |||
|3 Gold Bar | |||
|- | |||
|Silver Scythe | |||
|} | |} | ||
|3 | |||
|'''3 Charge -''' 5x5 Area Around Player | |||
| 2 Days | |||
|- | |||
|<gallery mode="nolines" heights="50"> | |||
File:715Sickle Zirconium.png | |||
</gallery> | |||
|Osmium Scythe | |||
| | | | ||
{| | {| | ||
|+ | |+ | ||
| | |20,000 {{g}} | ||
|- | |- | ||
| | |5 Hardwood | ||
|- | |- | ||
| | |3 Osmium Bar | ||
|- | |- | ||
| | |Gold Scythe | ||
|} | |} | ||
| | |4 | ||
| | |'''4 Charge -''' 7x7 Area Around Player | ||
| 4 Days | |||
|} | |||
==Watering can== | |||
The watering can will be used to water the crops and keep them healthy. Player will need to fill the watering can with water from a nearby source and then use it to water the crops. The watering can will have a limited capacity and will need to be refilled periodically. | |||
{| class="artisan-table" | |||
!Image | |||
!Watering Can | |||
!Upgrade Cost | |||
!Tilled Area | |||
!Upgrade Time | |||
|- | |- | ||
|<gallery mode="nolines" heights="50"> | |||
File:582Watering Can Basic.png | |||
</gallery><gallery> | |||
</gallery> | |||
|Basic Watering can | |||
| | | | ||
{| | {| | ||
|+ | |+ | ||
||<gallery mode="nolines" heights=" | |0 {{g}} | ||
File: | |} | ||
|1 x 1 Tile | |||
| | |||
|- | |||
|<gallery mode="nolines" heights="50"> | |||
File:623Watering Can Cooper.png | |||
</gallery><gallery> | </gallery><gallery> | ||
</gallery> | </gallery> | ||
| | |Bronze Watering Can | ||
| | |||
{| | |||
|+ | |||
|1,500 {{g}} | |||
|- | |||
|5 Bronze Bar | |||
|- | |||
|Basic Watering can | |||
|} | |} | ||
|1 x 3 Tiles | |||
|1 Day | |||
|- | |||
|<gallery mode="nolines" heights="50"> | |||
File:692Watering Can Titanium.png | |||
</gallery><gallery> | |||
</gallery> | |||
|Silver Watering Can | |||
| | | | ||
{| | {| | ||
Line 343: | Line 513: | ||
|3,000 {{g}} | |3,000 {{g}} | ||
|- | |- | ||
| | |5 Silver Bar | ||
|- | |- | ||
|Bronze Watering Can | |||
|Bronze | |||
|} | |} | ||
|3 x 3 Tiles | |3 x 3 Tiles | ||
|2 Days | |2 Days | ||
|- | |- | ||
|<gallery mode="nolines" heights="50"> | |||
File:663Watering Can Gold.png | |||
File: | |||
</gallery><gallery> | </gallery><gallery> | ||
</gallery> | </gallery> | ||
|Gold | |Gold Watering Can | ||
| | | | ||
{| | {| | ||
Line 367: | Line 531: | ||
|10,000 {{g}} | |10,000 {{g}} | ||
|- | |- | ||
| | | 3 Resin | ||
|- | |- | ||
| | |3 Gold Bar | ||
|- | |- | ||
|Silver | |Silver Watering Can | ||
|} | |} | ||
|3 x 6 Tiles | |3 x 6 Tiles | ||
|2 Days | |2 Days | ||
|- | |- | ||
|<gallery mode="nolines" heights="50"> | |||
File:752Watering Can Zirconium.png | |||
</gallery> | |||
|Osmium Watering Can | |||
| | | | ||
{| | {| | ||
|+ | |+ | ||
|<gallery mode="nolines" heights=" | |20,000 {{g}} | ||
File: | |- | ||
|5 Resin | |||
|- | |||
|3 Osmium Bar | |||
|- | |||
|Gold Watering Can | |||
|} | |||
|6 x 6 Tiles | |||
|4 Days | |||
|} | |||
==Fishing pole == | |||
Fishing poles are used to catch fish in any body of water. All fishing rods cost 20 energy to successfully catch a fish, or 1 energy for a failed cast or catching trash. Better fishing rods are more durable and allow the player to catch more difficult fish. Leveling the Fishing skill and gaining Fishing Proficiency also reduces the energy cost per use. | |||
{| class="artisan-table" | |||
!Image | |||
! Fishing Pole | |||
!Upgrade Cost | |||
!Cast lenght | |||
!Max tension | |||
!Tension recovery | |||
!Reeling Speed | |||
!Tension Strenght | |||
|- | |||
|<gallery mode="nolines" heights="50"> | |||
File:174Fishing Rod.png | |||
</gallery> | </gallery> | ||
| | |Fishing Pole | ||
|0 {{g}} | |||
|3 | |||
|100 | |||
|90 | |||
|14 | |||
|0 | |||
|- | |||
| | |||
|Bronze Fishing Pole | |||
| | |||
{| | |||
|2,000 {{G}} | |||
|- | |||
|5 Bronze Kelp Essence | |||
|- | |||
|20 Wood | |||
|- | |||
|Fishing Pole | |||
|} | |} | ||
| 4 | |||
|125 | |||
|105 | |||
|16 | |||
|0.15 | |||
|- | |||
|<gallery mode="nolines" heights="50"> | |||
File:235Fishing Rod Titanium.png | |||
</gallery> | |||
|Silver Fishing Pole | |||
| | | | ||
{| | {| | ||
| | |5,000 {{G}} | ||
|- | |||
|5 Silver Kelp Essence | |||
|- | |- | ||
|20 Wood | |20 Wood | ||
|- | |- | ||
|5 Osmium | |Bronze Fishing Pole | ||
|} | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|<gallery mode="nolines" heights="50"> | |||
File:213Fishing Rod Gold.png | |||
</gallery> | |||
|Gold Fishing Pole | |||
| | |||
{| | |||
|10,000 {{g}} | |||
|- | |||
|5 Gold Kelp Essence | |||
|- | |||
|5 Hardwood | |||
|- | |||
|Silver Fishing Pole | |||
|} | |||
|5 | |||
|150 | |||
|125 | |||
|18 | |||
|0.3 | |||
|- | |||
|<gallery mode="nolines" heights="50"> | |||
File:224Fishing Rod Zirconium.png | |||
</gallery> | |||
|Osmium Fishing Pole | |||
| | |||
{| | |||
|15,000 {{g}} | |||
|- | |||
|5 Osmium Kelp Essence | |||
|- | |- | ||
|Gold | |5 Hardwood | ||
|- | |||
|Gold Fishing Pole | |||
|} | |} | ||
|6 | |6 | ||
| | |175 | ||
|150 | |||
|20 | |||
|0.5 | |||
|} | |} | ||
==Bug net== | |||
==Bug net == | |||
Bug nets are used to catch insects and ocean critters. All bug nets cost 20 energy to successfully catch a bug or a critter, or 1 energy for a failed swing. Better bug nets have a wider catch radius and angle. Leveling the Catching skill and gaining Catching Proficiency also reduces the energy cost per use. | Bug nets are used to catch insects and ocean critters. All bug nets cost 20 energy to successfully catch a bug or a critter, or 1 energy for a failed swing. Better bug nets have a wider catch radius and angle. Leveling the Catching skill and gaining Catching Proficiency also reduces the energy cost per use. | ||
{| class="artisan-table" | |||
!Image | |||
! Bug Net | |||
!Upgrade Cost | |||
!Radius | |||
!Angle | |||
|- | |||
|<gallery mode="nolines" heights="50"> | |||
File:280Bug Net.png | |||
</gallery> | |||
|Bug Net | |||
|0 {{g}} | |||
|200 | |||
|35 | |||
|- | |||
| | |||
|Bronze Bug Net | |||
| | |||
{| | |||
|2,000 {{g}} | |||
|- | |||
|5 Bronze Kelp Essence | |||
|- | |||
|20 Wood | |||
|- | |||
|Bug Net | |||
|} | |||
| | |||
| | |||
|- | |||
|<gallery mode="nolines" heights="50"> | |||
File:186Bug Net Titanium.png | |||
</gallery><gallery> | |||
</gallery> | |||
|Silver Bug Net | |||
| | |||
{| | |||
|5,000 {{g}} | |||
|- | |||
|5 Silver Kelp Essence | |||
|- | |||
|20 Wood | |||
|- | |||
|Bronze Bug Net | |||
|} | |||
| 250 | |||
|37.5 | |||
|- | |||
|<gallery mode="nolines" heights="50"> | |||
File:199Bug Net Gold.png | |||
</gallery><gallery> | |||
</gallery> | |||
|Gold Bug Net | |||
| | |||
{| | |||
|10,000 {{g}} | |||
|- | |||
|5 Gold Kelp Essence | |||
|- | |||
|5 Hardwood | |||
|- | |||
|Silver Bug Net | |||
|} | |||
|325 | |||
|40 | |||
|- | |||
|<gallery mode="nolines" heights="50"> | |||
File:168Bug Net Zirconium.png | |||
</gallery> | |||
|Osmium Bug Net | |||
| | |||
{| | |||
|15,000 {{g}} | |||
|- | |||
|5 Osmium Kelp Essence | |||
|- | |||
|5 Hardwood | |||
|- | |||
|Gold Bug Net | |||
|} | |||
|400 | |||
|45 | |||
|} | |||
==Other tools== | ==Other tools== | ||
{| class=" | {| class="artisan-table" | ||
|- | |- | ||
! | |||
!'''Tool''' | |||
!'''Cost''' | |||
!'''Description''' | |||
!'''How to Obtain''' | |||
|- | |- | ||
| | |<gallery mode="nolines" heights="50"> | ||
File:323Milk Pail.png | |||
|300 {{g}} | </gallery> | ||
|Milk pail | |||
| 300 {{g}} | |||
|Used to milk from cow or goat | |Used to milk from cow or goat | ||
|Ranch | |Buy at Ranch | ||
|- | |- | ||
| | |<gallery mode="nolines" heights="50"> | ||
File:391Shears.png | |||
| | </gallery> | ||
|Shears | |||
|400 {{g}} | |||
|Trim wool from sheep | |Trim wool from sheep | ||
|Ranch | |Buy at Ranch | ||
|- | |||
|<gallery mode="nolines" heights="50"> | |||
File:733Wooden whistle.png | |||
</gallery> | |||
|Animal Whistle | |||
|500 {{g}} | |||
|Use to call horse | |||
|Buy at Ranch | |||
|} | |} |
Latest revision as of 10:33, 31 July 2024
Tools are items that allow players to do activities and tasks around the island. The player can carry around tools by storing them in the inventory.
The player can upgrade their tools by leaving them at Sanchez Brothers Blacksmith and waiting for several days. Each upgrade requires different upgrade materials, with higher level upgrades requiring more money and rarer materials. The higher the update level, the more efficient the player's energy is spent when they are using the tool or the larger area the tool covers.
Some tools can be enchanted at Giants village.
Hoe
Hoes are the tools that allow the player to prepare soil for farming or dig out clovers on the main map. The basic hoe allows the player to till one square of soil at a time. Once upgraded, it can be used to till multiple tiles by holding the button used to swing it until it is charged. The tilled area is always located in the direction the player is facing.
All hoes consume 3 energy per tile hit if any soil gets tilled, and 1 energy if no squares get tilled at all. Leveling the Farming skill and gaining Farming Proficiency also reduces the energy cost per use.
Pickaxe
Pickaxes are tools used to break regular rocks, boulders, and meteorite. All pickaxes consume 3 energy per use if they hit a breakable material or 1 energy if the hit fails. However, higher level pickaxes do more damage per hit, allowing the player to spend their energy more effectively. Leveling the Mining skill and gaining Mining Proficiency also reduces the energy cost per use.
Pickaxe | Pickaxe | Upgrade Cost | Damage | Can Cut | Upgrade Time | ||||
---|---|---|---|---|---|---|---|---|---|
Basic Pickaxe |
|
1 | Regular Rocks | ||||||
Bronze Pickaxe |
|
2 | Regular Rocks
Small Boulder |
1 Day | |||||
Silver Pickaxe |
|
3 | Regular Rocks
Small Boulder Large Boulder |
2 Days | |||||
Gold Pickaxe |
|
5 | Regular Rocks
Small Boulder Large Boulder |
2 Days | |||||
Osmium Pickaxe |
|
9 | Regular Rocks
Small Boulder Large Boulder |
4 Days |
Axe
Axes are tools used to chop trees and harvest giant crops. All axes consume 3 energy per use if they hit a choppable tree or 1 energy if the hit fails. However, higher level axes do more damage per hit, allowing the player to spend their energy more effectively. Leveling the Foraging skill and gaining Foraging Proficiency also reduces the energy cost per use.
Image | Axe | Upgrade Cost | Damage | Can Cut | Upgrade Time | ||||
---|---|---|---|---|---|---|---|---|---|
Basic Axe |
|
2 damage: 18 hits for a mature tree
(12 for tree and 6 for stump) |
Trees | ||||||
Bronze Axe |
|
3 damage: 14 hits for a mature tree
(8 for tree and 6 for stump) |
Trees
Large Stumps |
1 Day | |||||
Silver Axe |
|
5 damage: 8 hits for a mature tree
(5 for tree and 3 for stump) |
Trees
Large stumps Large logs (off-farm only) |
2 Days | |||||
Gold Axe |
|
6 damage: 6 hits for a mature tree
(4 for tree and 2 for stump) |
Trees
Large stumps Large logs (including the one on farm) |
2 Days | |||||
Osmium Axe |
|
12 damage: 3 hits for a mature tree
(2 for tree and 1 for stump) |
Trees
Large stumps Large logs (including the one on farm) |
4 Days |
Scythe
The basic scythe allows the player to cut one row of three tiles directly in front of them at a time. Once upgraded, it can be used to cut a larger area by holding the button used to swing it until it is charged. The cut area is always located in the direction the player is facing.
All scythes consume 3 energy per use if they hit cuttable grass or garbage, or no energy if the swing fails. However, higher level scythes do more damage per swing and have a wider swing area when charged, allowing the player to spend their energy more effectively. Leveling the Diving skill and gaining Diving Proficiency also reduces the energy cost per use.
Image | Scythe | Upgrade Cost | Damage | Can Destroy | Upgrade Time | ||||
---|---|---|---|---|---|---|---|---|---|
Basic Scythe |
|
1 | No Charge - 3x1 Area in front of player | ||||||
Bronze Scythe |
|
2 | 1 Charge - 3x1 Area in front of player | 1 Day | |||||
Silver Scythe |
|
2 | 2 Charge - 3x2 Area Around Player | 2 Days | |||||
Gold Scythe |
|
3 | 3 Charge - 5x5 Area Around Player | 2 Days | |||||
Osmium Scythe |
|
4 | 4 Charge - 7x7 Area Around Player | 4 Days |
Watering can
The watering can will be used to water the crops and keep them healthy. Player will need to fill the watering can with water from a nearby source and then use it to water the crops. The watering can will have a limited capacity and will need to be refilled periodically.
Image | Watering Can | Upgrade Cost | Tilled Area | Upgrade Time | ||||
---|---|---|---|---|---|---|---|---|
Basic Watering can |
|
1 x 1 Tile | ||||||
Bronze Watering Can |
|
1 x 3 Tiles | 1 Day | |||||
Silver Watering Can |
|
3 x 3 Tiles | 2 Days | |||||
Gold Watering Can |
|
3 x 6 Tiles | 2 Days | |||||
Osmium Watering Can |
|
6 x 6 Tiles | 4 Days |
Fishing pole
Fishing poles are used to catch fish in any body of water. All fishing rods cost 20 energy to successfully catch a fish, or 1 energy for a failed cast or catching trash. Better fishing rods are more durable and allow the player to catch more difficult fish. Leveling the Fishing skill and gaining Fishing Proficiency also reduces the energy cost per use.
Image | Fishing Pole | Upgrade Cost | Cast lenght | Max tension | Tension recovery | Reeling Speed | Tension Strenght | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fishing Pole | 0 | 3 | 100 | 90 | 14 | 0 | |||||
Bronze Fishing Pole |
|
4 | 125 | 105 | 16 | 0.15 | |||||
Silver Fishing Pole |
|
||||||||||
Gold Fishing Pole |
|
5 | 150 | 125 | 18 | 0.3 | |||||
Osmium Fishing Pole |
|
6 | 175 | 150 | 20 | 0.5 |
Bug net
Bug nets are used to catch insects and ocean critters. All bug nets cost 20 energy to successfully catch a bug or a critter, or 1 energy for a failed swing. Better bug nets have a wider catch radius and angle. Leveling the Catching skill and gaining Catching Proficiency also reduces the energy cost per use.
Image | Bug Net | Upgrade Cost | Radius | Angle | ||||
---|---|---|---|---|---|---|---|---|
Bug Net | 0 | 200 | 35 | |||||
Bronze Bug Net |
|
|||||||
Silver Bug Net |
|
250 | 37.5 | |||||
Gold Bug Net |
|
325 | 40 | |||||
Osmium Bug Net |
|
400 | 45 |
Other tools
Tool | Cost | Description | How to Obtain | |
---|---|---|---|---|
Milk pail | 300 | Used to milk from cow or goat | Buy at Ranch | |
Shears | 400 | Trim wool from sheep | Buy at Ranch | |
Animal Whistle | 500 | Use to call horse | Buy at Ranch |