Relationship: Difference between revisions

From Coral Island Wiki
Jump to navigation Jump to search
Line 65: Line 65:
===Gifting===
===Gifting===


Gifting is a main source of earning heart points with characters. The player can give each character up to two gifts per one in-game week (plus one additional gift on a character's birthday). In order to gift an item, the player needs to place it in their inventory and interact with the character they want to gift the item to.
Gifting is one of the source of earning heart points with characters. The player can give each character up to two gifts per one in-game week (plus one additional gift on a character's birthday). In order to gift an item, the player needs to place it in their inventory and interact with the character they want to gift the item to.


Most items in the game, such as scavengeables, crops, fish, insects, artisan products, meals, and even trash, can be gifted. Each character has their individual gift preferences: they can love, like, dislike or hate the gift, or have no reaction to it - the more the character likes the gift, the bigger the relationship level gain, and vice versa if they dislike the item. Characters will have different interactions with the player based on their preference towards the item.
Most items in the game, such as scavengeables, crops, fish, insects, artisan products, meals, and even trash, can be gifted. Each character has their individual gift preferences: they can love, like, dislike or hate the gift, or have no reaction to it - the more the character likes the gift, the bigger the relationship level gain, and vice versa if they dislike the item. Characters will have different interactions with the player based on their preference towards the item.
Line 90: Line 90:
|}
|}


Heart points from gifts could also be multiply by giving it during character birthday and also from the item rarity.
Heart points from gifts could also be multiplied by giving it during character birthday.


{|class="wikitable sortable croptable" style="text-align:center; vertical-align:top;"
{|class="wikitable sortable croptable" style="text-align:center; vertical-align:top;"

Revision as of 06:00, 30 August 2023

As the player gets to know the residents of Coral Island, they can form a bond of friendship with them. The better getting to know the locals, they will discover more stories and dialogues. Friendship does not decay over time.

Heart points

The player friendship with a character is represented with a heart gauge that gets filled over time as they talks to the correspondent character and gives them gifts. Here is the value points for each heart in Coral Island:

Heart Value
3991 Hearts.png 300
4112 Hearts.png 350
4223 Hearts.png 400
4344 Hearts.png 450
4555 Hearts.png 500
4696 Hearts.png 550
4827 Hearts.png 600
4988 Hearts.png 650
5189 Hearts.png 700
53410 Hearts.png 750

Heart Event

Gaining friendship hearts with each character will unlock unique events. The event triggers and conditions are vary.

Earning Heart Points

The player can earn heart points with characters by doing activities such as:

  • Chatting with them.
  • Giving them gifts.
  • Doing errands.
  • Participating in festival.
  • Increasing town rank points.
  • Expanding museum.
  • Healing the ocean.
  • Completing 20 Offerings.

Chatting

The player can chatting with each character to get heart points per day. The player can chat with a character as many times as they want until their lines for the day are exhausted.

During normal day, player can get 35 heart points when talking with characters. The player can also get more by talking with characters during festivals and gain 50 heart points.

Gifting

Gifting is one of the source of earning heart points with characters. The player can give each character up to two gifts per one in-game week (plus one additional gift on a character's birthday). In order to gift an item, the player needs to place it in their inventory and interact with the character they want to gift the item to.

Most items in the game, such as scavengeables, crops, fish, insects, artisan products, meals, and even trash, can be gifted. Each character has their individual gift preferences: they can love, like, dislike or hate the gift, or have no reaction to it - the more the character likes the gift, the bigger the relationship level gain, and vice versa if they dislike the item. Characters will have different interactions with the player based on their preference towards the item.

Category Value
Love +140
Like +70
Neutral +35
Dislike -35
Hate -70

Heart points from gifts could also be multiplied by giving it during character birthday.

Category Multiplier
During character birthday 5,0x
Bronze 1,15x
Silver 1,3x
Gold 1,5x
Osmium 2,0x

Errands

Completing errands for other characters can also earn an additional of 175 heart points to the requester.

Festival

TBD

Town Rank

TBD

Museum

TBD

Healing Ocean

TBD

Temple Offering

TBD