Mastery: Difference between revisions
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==Proficiency== | ==Proficiency== | ||
For level 0 mastery, any use of '''Hoe''', '''Watering Can''', '''Pickaxe''', '''Axe''', and '''Scythe''' will consumed 3 | For level 0 mastery, any use of '''Hoe''', '''Watering Can''', '''Pickaxe''', '''Axe''', and '''Scythe''' will consumed 3 energy for success hit, and 1 energy for failed hit. Each usage of '''Fishing pole''' or '''Bug net''' will cost 20 energy for success catch, and 1 energy for failed catch. no energy consumed for using '''Sword'''. | ||
Each mastery increase will result in a decrease in | Each mastery increase will result in a decrease in energy usage by a certain amount. This means that as player improve their mastery, they will be able to perform actions more efficiently and with less fatigue. Here are the | ||
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'''''Note''': the game keeps track of fractions amounts of | '''''Note''': the game keeps track of fractions amounts of energy, but in the user interface they are rounded to the nearest integer for clarity.'' | ||
==Farming== | ==Farming== |
Revision as of 04:22, 16 August 2023
Mastery are the player attribute that can be leveled up by performing various activities using available tools. Each type of mastery can be maxed out to level 10, unlocking new abilities and bonuses along the way.
Mastery points are used to track a player's progress in each mastery. These points are calculated overnight, after the player goes to bed. When a skill level increases, a popup announcement will appear, notifying the player of the increase mastery and award them with variety of rewards.
All mastery need the following mastery points in order to increase the level:
Level | Experience | Total Experience |
---|---|---|
1 | 120 | 120 |
2 | 170 | 290 |
3 | 200 | 490 |
4 | 250 | 740 |
5 | 400 | 1140 |
6 | 400 | 1540 |
7 | 600 | 2140 |
8 | 600 | 2740 |
9 | 900 | 3640 |
10 | 1000 | 4640 |
Proficiency
For level 0 mastery, any use of Hoe, Watering Can, Pickaxe, Axe, and Scythe will consumed 3 energy for success hit, and 1 energy for failed hit. Each usage of Fishing pole or Bug net will cost 20 energy for success catch, and 1 energy for failed catch. no energy consumed for using Sword.
Each mastery increase will result in a decrease in energy usage by a certain amount. This means that as player improve their mastery, they will be able to perform actions more efficiently and with less fatigue. Here are the
Level Mastery | Reduction |
---|---|
1 | 120 |
Note: the game keeps track of fractions amounts of energy, but in the user interface they are rounded to the nearest integer for clarity.
Farming
For more detail: Farming
Ranching
For more detail: Ranching
Foraging
For more detail: Foraging
Mining
For more detail: Mining
Diving
For more detail: Diving
Catching
For more detail: Insects / Critters
Fishing
For more detail: Fish
Combat
For more detail: Combat