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(Created page with " Diving is the player’s ability to go underwater to clean up the trash and gain valuables from the sea. When diving, the player can find [http://coralisland.fandom.com/wiki/Kelps kelp], chests, pearls and other [http://coralisland.fandom.com/wiki/Diving#Ocean_scavengables underwater scavenge items]. Diving is unlocked on the 8th day of Spring when the player receives a letter instructing to meet at the dock.<!--The island will have at least 4 diving spots, one for eac...")
 
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Diving is the player’s ability to go underwater to clean up the trash and gain valuables from the sea. When diving, the player can find [http://coralisland.fandom.com/wiki/Kelps kelp], chests, pearls and other [http://coralisland.fandom.com/wiki/Diving#Ocean_scavengables underwater scavenge items].
'''Diving''' is the player’s ability to go underwater to clean up the trash and gain valuables from the sea. When diving, the player can find kelp, chests, pearls and other underwater scavenge items. Player can also heal the corals to earn '''Ocean Points''' that will contribute to [[Town Rank|Town Ranks.]]


Diving is unlocked on the 8th day of Spring when the player receives a letter instructing to meet at the dock.<!--The island will have at least 4 diving spots, one for each cardinal direction, and the player will be able to unlock access to deeper areas within the diving spots over time.-->
Diving is unlocked on the 8th day of Spring when the player receives a letter instructing to meet at the dock.


==Diving skill==
== Ocean points ==
The efficiency of the player's [http://coralisland.fandom.com/wiki/Scythe scythe] is increased as they gain levels in their diving [http://coralisland.fandom.com/wiki/Skills skill]. Gaining levels also allows them to obtain new [http://coralisland.fandom.com/wiki/Crafting crafting] recipes or points to spend in their diving tree.
Ocean Points are one way to increase Player's Town rank. Player can earn ocean points by cleaning the ocean floor from trash, healing corals, and healing ocean temple. A total of 1,000 Ocean points can be accumulated from these activities.
===Experience===
{| class="artisan-table" style="text-align:center; vertical-align:top;"
{{stub}}The player can increase their diving skills by cleaning up trash in the ocean and gathering items on the ocean floor.
!Activity
{| class="fandom-table sortable croptable"
!Amount
!Points each item
|-
|Coral site healed
<small>(The solar orb mechanic player encounter when diving)</small>
|85
|10
|-
|All corals healed
|1
|100
|-
|Ocean temple healed
|1
|50
|}
 
=== '''Healing Corals''' ===
To heal Coral Island's coral site, you must first obtain a diving suit. Once you have the diving suit, bring a scythe with you and dive deep into the ocean. Use the scythe to destroy any trash you come across until you find a solar orb.
 
Click on the solar orb to return it to the healing mechanics. The healing mechanics will produce a healing line. You must destroy any obstacles in the way of the healing light. Once the light reaches the healing ward, it will blast off healing rays, cleaning the oil around that area.
 
Keep in mind that the healing rays can only remove oil roots and restore corals. They won't destroy trash.
 
==Diving Mastery==
The Diving skill pertains to all things having to do with navigating, cleaning trash, and harvesting resources on the sea floor. The efficiency of the player's diving tools is increased as they gain proficiency in their diving skill. Gaining levels also allows them to obtain new crafting recipes or points to spend in their diving tree. Increasing Diving mastery give player reward like crafting recipe, and diving proficiency.
 
See also : Mastery
{| class="artisan-table" style="text-align:center; vertical-align:top;"
|-
|-
!Action
!Action
!Points
!Points
|-
|-
|Clearing trash with a scythe
|Clearing trash with a scythe  
| style="text-align:center;" |0.3-1 per pile
| style="text-align:center;" |0.3-1 per pile
|-
|-
Line 20: Line 48:
|-
|-
|Gathering a regular quality item
|Gathering a regular quality item
| style="text-align:center;" |3
| style="text-align:center;" | 3
|-
|-
|Gathering a bronze quality item
|Gathering a bronze quality item
Line 29: Line 57:
|-
|-
|Gathering a gold quality item
|Gathering a gold quality item
| style="text-align:center;" |6
| style="text-align:center;" | 6
|-
|-
|Gathering an osmium quality item
|Gathering an osmium quality item
| style="text-align:center;" |7.5
| style="text-align:center;" | 7.5
|}
===Levels===
Reaching a new level in diving skill grants the player new [http://coralisland.fandom.com/wiki/Crafting crafting] recipes when they go to sleep to end their day.
===Skills===
Every diving mastery level gained allows the player to unlock one skill. '''Tier II skills are currently unimplemented.'''
{| class="fandom-table croptable"
|-
!Skill
!Description and effect
|-
! colspan="2" |''Tier I''
|-
|{{icon|Gather skill|30|}} Double Kelp
|Chance to harvest double kelp.
&nbsp;&nbsp;&nbsp;&nbsp;Level I: 20% chance
&nbsp;&nbsp;&nbsp;&nbsp;Level II: 40% chance
|-
|{{icon|Gather skill|30|}} Double Artifacts
|2% chance to receive double [http://coralisland.fandom.com/wiki/Artifacts artifacts] from artifact troves.
|-
! colspan="2" |''Tier II''
|-
|{{icon|merchant skill|30|}} Artifact Price
|Increases the selling price of all artifacts.
&nbsp;&nbsp;&nbsp;&nbsp;Level I: 15% price increase
&nbsp;&nbsp;&nbsp;&nbsp;Level II: 30% price increase
|-
|{{icon|rare drop skill|30|}} Rare Trash
|Increased chance for trash to drop rare resources.
&nbsp;&nbsp;&nbsp;&nbsp;Level I: 1% chance
&nbsp;&nbsp;&nbsp;&nbsp;Level II: 2% chance
|}
|}
==Diving process==
==Diving process==
Once diving is unlocked, the player can start their dive anytime between 6:00 and 23:00 by interacting with the boat at the [http://coralisland.fandom.com/wiki/Divin_Pier Divin Pier]. The player will have a choice to return to the location they have left the anchor last time they dived or reset the start location.
Once diving is unlocked, the player can start their dive anytime between 6:00 and 23:00 by interacting with the boat at the Diving Pier. The player will have a choice to return to the location they have left the anchor last time they dived or reset the start location.


When underwater, the player will need to clear [http://coralisland.fandom.com/wiki/Trash trash] and debris on the ocean floor with their [http://coralisland.fandom.com/wiki/Scythe scythe] to obtain resources and collect solar orbs. They can also catch underwater [http://coralisland.fandom.com/wiki/Critters critters] with their critter net, cut seaweed, or collect items that spawn on the ground.
When underwater, the player will need to clear trash and debris on the ocean floor with their scythe to obtain resources and collect solar orbs. They can also catch underwater critters with their critter net, cut seaweed, or collect items that spawn on the ground.


When the player unearths a solar orb, they will need to activate it by picking it up and when clearing the way towards a pylon to heal nearby corals. Healing corals earns the player [http://coralisland.fandom.com/wiki/Town_rank town rank] points and progress in one of the main [http://coralisland.fandom.com/wiki/Quests quests] of the game and also opens previously inaccessible underwater areas.
When the player unearths a solar orb, they will need to activate it by picking it up and when clearing the way towards a pylon to heal nearby corals. Healing corals earns the player town rank points, improves the quality of fish caught, and progresses one of the main quests of the game. It can also open previously inaccessible underwater areas by cleaning the oil from the environment.


The player can leave the underwater area by interacting with the anchor. The anchor can be moved by pressing X and waiting until it drops.
The player can leave the underwater area by interacting with the anchor. The anchor can be moved by pressing X and waiting until it drops.
===Trash and debris===
 
Every trash or debris pile can drop items when destroyed (up to a maximum of 3 items per pile).
Every trash or debris pile can drop items when destroyed (up to a maximum of 3 items per pile).
{| class="fandom-table croptable sortable" style="text-align:center;"
{|class="artisan-table" style="text-align:center;"
|-
|-
!Type
!Type
!Hits
! Hits
!Exp
!Exp
!Possible drops
!Possible drops
|-
|-
|Small trash
| Small trash
|1
|1
|0.3
|0.3  
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 50%}}{{i|Scrap|5%}}{{i|Compost|2%}}{{i|Glass|2%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Wild seeds|0.5%}}{{i|Bronze kelp|0.25%}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 50%}}{{i|Scrap|5%}}{{i|Compost|2%}}{{i|Glass|2%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Wild seeds|0.5%}}{{i|Bronze kelp|0.25%}}{{i|Mysterious coffer|0.125%}}}}
|-
|-
|Sturdier trash and tires
|Sturdier trash and tires
|2
|2
|0.6
| 0.6
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 50%}}{{i|Scrap|5%}}{{i|Compost|2%}}{{i|Glass|2%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Wild seeds|0.5%}}{{i|Bronze kelp|0.25%}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 50%}}{{i|Scrap|5%}}{{i|Compost|2%}}{{i|Glass|2%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Wild seeds|0.5%}}{{i|Bronze kelp|0.25%}}{{i|Mysterious coffer|0.125%}}}}
|-
|-
Line 97: Line 95:
| style="text-align:left;" |{{cols|2|{{i|Trash|50%}}{{i|Ornate coffer|0.75%}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |{{cols|2|{{i|Trash|50%}}{{i|Ornate coffer|0.75%}}{{i|Mysterious coffer|0.125%}}}}
|-
|-
|Sturdier oily trash
| Sturdier oily trash
|2
|2
|0.6
|0.6
Line 105: Line 103:
|2
|2
|0.5
|0.5
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 35%}}{{i|Wood|25%}}{{i|Hardwood|5%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" | {{cols|2|{{i|Trash|1-2; 35%}}{{i|Wood|25%}}{{i|Hardwood|5%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}}
|-
|-
|Oily wood debris
|Oily wood debris
Line 122: Line 120:
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 20%}}{{i|Scrap|10%}}{{i|Bronze ore|0.05%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 20%}}{{i|Scrap|10%}}{{i|Bronze ore|0.05%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}}
|-
|-
|Stone debris
|Stone debris  
|1
|1
|0.5
|0.5
Line 129: Line 127:
|Oily stone debris
|Oily stone debris
|1
|1
|1
| 1
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 20%}}{{i|Stone|10%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 20%}}{{i|Stone|10%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}}
|-
|-
|Plastic debris
|Plastic debris
|1
|1
|0.5
| 0.5
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 35%}}{{i|Scrap|15%}}{{i|Glass|5%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 35%}}{{i|Scrap|15%}}{{i|Glass|5%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}}
|-
|-
Line 144: Line 142:
|Sandstone
|Sandstone
(need [http://coralisland.fandom.com/wiki/Pickaxe pickaxe])
(need [http://coralisland.fandom.com/wiki/Pickaxe pickaxe])
|1-2
| 1-2
|1
|1
| style="text-align:left;" |{{i|Stone|1-3; 60%}}
| style="text-align:left;" |{{i|Stone|1-3; 60%}}
Line 153: Line 151:
|-
|-
!Location
!Location
!Spring
! Spring  
!Summer
!Summer
!Fall
! Fall
!Winter
!Winter
|-
|-
!First turtle
!First turtle
|{{i|Cucumber|{{q|1}}}}
|{{i|Cucumber|{{q|1}}}}
|{{i|Tomato|{{q|1}}}}
| {{i|Tomato|{{q|1}}}}
|{{i|Beet|{{q|1}}}}
|{{i|Beet|{{q|1}}}}
|{{i|Large egg}}
|{{i|Large egg}}
Line 166: Line 164:
!Second turtle
!Second turtle
|{{i|Potato|{{q|1}}}}
|{{i|Potato|{{q|1}}}}
|{{i|Corn|{{q|1}}}}
|{{i|Corn|{{q|1}}}}  
|{{i|Sweet potato|{{q|1}}}}
|{{i|Sweet potato|{{q|1}}}}
|{{i|Tea leaf|{{q|1}}}}
|{{i|Tea leaf|{{q|1}}}}
|-
|-
!Third turtle
! Third turtle
| colspan="4" |{{i|Large milk|{{q|1}}}}
| colspan="4" |{{i|Large milk|{{q|1}}}}
|-
|-
Line 190: Line 188:
}} {{#lst:Foraging|Ocean}}
}} {{#lst:Foraging|Ocean}}


==Gallery==
== Gallery==

Revision as of 03:16, 16 August 2023

Diving is the player’s ability to go underwater to clean up the trash and gain valuables from the sea. When diving, the player can find kelp, chests, pearls and other underwater scavenge items. Player can also heal the corals to earn Ocean Points that will contribute to Town Ranks.

Diving is unlocked on the 8th day of Spring when the player receives a letter instructing to meet at the dock.

Ocean points

Ocean Points are one way to increase Player's Town rank. Player can earn ocean points by cleaning the ocean floor from trash, healing corals, and healing ocean temple. A total of 1,000 Ocean points can be accumulated from these activities.

Activity Amount Points each item
Coral site healed

(The solar orb mechanic player encounter when diving)

85 10
All corals healed 1 100
Ocean temple healed 1 50

Healing Corals

To heal Coral Island's coral site, you must first obtain a diving suit. Once you have the diving suit, bring a scythe with you and dive deep into the ocean. Use the scythe to destroy any trash you come across until you find a solar orb.

Click on the solar orb to return it to the healing mechanics. The healing mechanics will produce a healing line. You must destroy any obstacles in the way of the healing light. Once the light reaches the healing ward, it will blast off healing rays, cleaning the oil around that area.

Keep in mind that the healing rays can only remove oil roots and restore corals. They won't destroy trash.

Diving Mastery

The Diving skill pertains to all things having to do with navigating, cleaning trash, and harvesting resources on the sea floor. The efficiency of the player's diving tools is increased as they gain proficiency in their diving skill. Gaining levels also allows them to obtain new crafting recipes or points to spend in their diving tree. Increasing Diving mastery give player reward like crafting recipe, and diving proficiency.

See also : Mastery

Action Points
Clearing trash with a scythe 0.3-1 per pile
Cutting kelp with a scythe 1
Gathering a regular quality item 3
Gathering a bronze quality item 3.75
Gathering a silver quality item 4.5
Gathering a gold quality item 6
Gathering an osmium quality item 7.5

Diving process

Once diving is unlocked, the player can start their dive anytime between 6:00 and 23:00 by interacting with the boat at the Diving Pier. The player will have a choice to return to the location they have left the anchor last time they dived or reset the start location.

When underwater, the player will need to clear trash and debris on the ocean floor with their scythe to obtain resources and collect solar orbs. They can also catch underwater critters with their critter net, cut seaweed, or collect items that spawn on the ground.

When the player unearths a solar orb, they will need to activate it by picking it up and when clearing the way towards a pylon to heal nearby corals. Healing corals earns the player town rank points, improves the quality of fish caught, and progresses one of the main quests of the game. It can also open previously inaccessible underwater areas by cleaning the oil from the environment.

The player can leave the underwater area by interacting with the anchor. The anchor can be moved by pressing X and waiting until it drops.

Every trash or debris pile can drop items when destroyed (up to a maximum of 3 items per pile).

Type Hits Exp Possible drops
Small trash 1 0.3
Sturdier trash and tires 2 0.6
Small oily trash 1 0.3
Sturdier oily trash 2 0.6
Wood debris 2 0.5
Oily wood debris 2 1
Metal debris 2 0.5
Oily metal debris 2 1
Stone debris 1 0.5
Oily stone debris 1 1
Plastic debris 1 0.5
Oily plastic debris 1 1
Sandstone

(need pickaxe)

1-2 1

Puzzles

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Can you help out? Click here to add more.
need locations

As the player explores the underwater areas, they will meet large sea creatures that need to be given an item to let the player pass. Most of these items change with seasons; the quality requirement listed in the table below is minimum, and the creatures will accept items of higher quality.

Location Spring Summer Fall Winter
First turtle
Second turtle
Third turtle

Music puzzle is currently is not implemented so it can't be completed.

Ocean scavengables

Items found in the ocean stay the same regardless of the season, and instead change according to how deep underwater the player is. Unlike land forageable items, they give diving experience when picked up.

Level Exp Recipes unlocked
1 120 Scuba snack.png Scuba snackVortexanator I.png Vortexanator I
2 290 Recycling machine.png Recycling machine
3 490 Scrap fence.png Scrap fenceScrap floor tile.png Scrap floor tileScrap gate.png Scrap gate
4 740 Scrap sign.png Scrap sign
5 1,140 Scrap chest.png Scrap chestScrap arch.png Scrap arch
6 1,540 None
7 2,140 None
8 2,740 None
9 3,640 None

Foraging

Gallery