Tool: Difference between revisions
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Some tools can be enchanted at Giants village. | Some tools can be enchanted at Giants village. | ||
== | ==Hoe== | ||
Hoes are the tools that allow the player to prepare soil for farming or dig out clovers on the main map. The basic hoe allows the player to till one square of soil at a time. Once upgraded, it can be used to till multiple tiles by holding the button used to swing it until it is charged. The tilled area is always located in the direction the player is facing. | Hoes are the tools that allow the player to prepare soil for farming or dig out clovers on the main map. The basic hoe allows the player to till one square of soil at a time. Once upgraded, it can be used to till multiple tiles by holding the button used to swing it until it is charged. The tilled area is always located in the direction the player is facing. | ||
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| |<gallery mode="nolines" heights="90"> | | |<gallery mode="nolines" heights="90"> | ||
File: | File:213Hoe Basic.png | ||
</gallery><gallery> | </gallery><gallery> | ||
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{| | {| | ||
|+ | |+ | ||
| 0 {{g}} | |0 {{g}} | ||
|} | |} | ||
|1 x 1 Tile | | 1 x 1 Tile | ||
| | | | ||
|- | |- | ||
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|+ | |+ | ||
||<gallery mode="nolines" heights="90"> | ||<gallery mode="nolines" heights="90"> | ||
File: | File:231Hoe Copper.png | ||
</gallery><gallery> | </gallery><gallery> | ||
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|1,500 {{g}} | |1,500 {{g}} | ||
|- | |- | ||
| 20 Wood | |20 Wood | ||
|- | |- | ||
|5 Bronze Bar | | 5 Bronze Bar | ||
|- | |- | ||
|Basic Hoe | |Basic Hoe | ||
|} | |} | ||
| 1 x 3 Tiles | |1 x 3 Tiles | ||
|1 Day | | 1 Day | ||
|- | |- | ||
| | | | ||
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|+ | |+ | ||
||<gallery mode="nolines" heights="90"> | ||<gallery mode="nolines" heights="90"> | ||
File: | File::270Hoe Titanium.png | ||
</gallery><gallery> | </gallery><gallery> | ||
</gallery> | </gallery> | ||
|Silver Hoe | |Silver Hoe | ||
|} | |} | ||
| | | | ||
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|+ | |+ | ||
|3,000 {{g}} | |3,000 {{g}} | ||
|- | |- | ||
| 20 Wood | | 20 Wood | ||
|- | |- | ||
|5 Silver Bar | |5 Silver Bar | ||
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|Silver Hoe | |Silver Hoe | ||
|} | |} | ||
|3 x 6 Tiles | | 3 x 6 Tiles | ||
| 2 Days | |2 Days | ||
|- | |- | ||
| | | | ||
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File:287Hoe Zirconium.png | File:287Hoe Zirconium.png | ||
</gallery> | </gallery> | ||
| Osmium Hoe | |Osmium Hoe | ||
|} | |} | ||
| | | | ||
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|5 Osmium Bar | |5 Osmium Bar | ||
|- | |- | ||
|Gold Hoe | |Gold Hoe | ||
|} | |} | ||
|6 x 6 Tiles | | 6 x 6 Tiles | ||
|4 Days | |4 Days | ||
|} | |} | ||
==Pickaxe== | |||
Pickaxes are tools used to break regular rocks, boulders, and meteorite. All pickaxes consume 3 energy per use if they hit a breakable material or 1 energy if the hit fails. However, higher level pickaxes do more damage per hit, allowing the player to spend their energy more effectively. Leveling the Mining skill and gaining Mining Proficiency also reduces the energy cost per use. | |||
==Axe== | ==Axe== | ||
Axes are tools used to chop trees and harvest giant crops. All axes consume 3 energy per use if they hit a choppable tree or 1 energy if the hit fails. However, higher level axes do more damage per hit, allowing the player to spend their energy more effectively. Leveling the Foraging skill and gaining Foraging Proficiency also reduces the energy cost per use. | Axes are tools used to chop trees and harvest giant crops. All axes consume 3 energy per use if they hit a choppable tree or 1 energy if the hit fails. However, higher level axes do more damage per hit, allowing the player to spend their energy more effectively. Leveling the Foraging skill and gaining Foraging Proficiency also reduces the energy cost per use. | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
!Axe | !Axe | ||
! Upgrade Cost | !Upgrade Cost | ||
! Damage | !Damage | ||
!Can Cut | ! Can Cut | ||
!Upgrade Time | !Upgrade Time | ||
|- | |- | ||
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{| | {| | ||
|+ | |+ | ||
| | <gallery mode="nolines" heights="90"> | | |<gallery mode="nolines" heights="90"> | ||
File: | File:17Axe Basic.png | ||
</gallery><gallery> | </gallery><gallery> | ||
</gallery> | </gallery> | ||
|Basic Axe | |Basic Axe | ||
|} | |} | ||
| | | | ||
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|+ | |+ | ||
||<gallery mode="nolines" heights="90"> | ||<gallery mode="nolines" heights="90"> | ||
File: | File:37Axe Copper.png | ||
</gallery><gallery> | </gallery><gallery> | ||
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|20 Wood | |20 Wood | ||
|- | |- | ||
|5 Bronze Bar | | 5 Bronze Bar | ||
|- | |- | ||
|Basic Axe | |Basic Axe | ||
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|Trees | |Trees | ||
Large Stumps | Large Stumps | ||
|1 Day | | 1 Day | ||
|- | |- | ||
| | | | ||
{| | {| | ||
|+ | |+ | ||
|| <gallery mode="nolines" heights="90"> | ||<gallery mode="nolines" heights="90"> | ||
File: | File:73Axe Titanium.png | ||
</gallery><gallery> | </gallery><gallery> | ||
</gallery> | </gallery> | ||
|Silver Axe | |Silver Axe | ||
|} | |} | ||
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|+ | |+ | ||
||<gallery mode="nolines" heights="90"> | ||<gallery mode="nolines" heights="90"> | ||
File: | File:56Axe Gold.png | ||
</gallery><gallery> | </gallery><gallery> | ||
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|Gold Axe | |Gold Axe | ||
|} | |} | ||
| | | | ||
{| | {| | ||
|+ | |+ | ||
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|- | |- | ||
|Silver Axe | |Silver Axe | ||
|} | |} | ||
| ''6 damage:'' 6 hits for a mature tree | | ''6 damage:'' 6 hits for a mature tree | ||
(4 for tree and 2 for stump) | (4 for tree and 2 for stump) | ||
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|+ | |+ | ||
| <gallery mode="nolines" heights="90"> | | <gallery mode="nolines" heights="90"> | ||
File: | File:111Axe Zirconium.png | ||
</gallery> | </gallery> | ||
|Osmium Axe | |Osmium Axe | ||
|} | |} | ||
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|+ | |+ | ||
| |<gallery mode="nolines" heights="90"> | | |<gallery mode="nolines" heights="90"> | ||
File: | File:369Scythe.png | ||
</gallery><gallery> | </gallery><gallery> | ||
</gallery> | </gallery> | ||
|Basic Hoe | |Basic Hoe | ||
|} | |} | ||
| | | | ||
{| | {| | ||
|+ | |+ | ||
| 0 {{g}} | |0 {{g}} | ||
|} | |} | ||
|1 x 1 Tile | |1 x 1 Tile | ||
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</gallery> | </gallery> | ||
|Bronze Hoe | |Bronze Hoe | ||
|} | |} | ||
| | | | ||
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|1,500 {{g}} | |1,500 {{g}} | ||
|- | |- | ||
| 20 Wood | |20 Wood | ||
|- | |- | ||
|5 Bronze Bar | |5 Bronze Bar | ||
|- | |- | ||
|Basic Hoe | |Basic Hoe | ||
|} | |} | ||
| 1 x 3 Tiles | |1 x 3 Tiles | ||
|1 Day | |1 Day | ||
|- | |- | ||
| | | | ||
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</gallery> | </gallery> | ||
| Silver Hoe | |Silver Hoe | ||
|} | |} | ||
| | | | ||
Line 609: | Line 345: | ||
|20 Wood | |20 Wood | ||
|- | |- | ||
|5 Silver Bar | |5 Silver Bar | ||
|- | |- | ||
|Bronze Hoe | |Bronze Hoe | ||
|} | |} | ||
|3 x 3 Tiles | |3 x 3 Tiles | ||
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</gallery> | </gallery> | ||
|Gold Hoe | |Gold Hoe | ||
|} | |} | ||
| | | | ||
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|20 Wood | |20 Wood | ||
|- | |- | ||
|5 Gold Bar | |5 Gold Bar | ||
|- | |- | ||
|Silver Hoe | |Silver Hoe | ||
|} | |} | ||
|3 x 6 Tiles | |3 x 6 Tiles | ||
| 2 Days | |2 Days | ||
|- | |- | ||
| | | | ||
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File:287Hoe Zirconium.png | File:287Hoe Zirconium.png | ||
</gallery> | </gallery> | ||
| Osmium Hoe | |Osmium Hoe | ||
|} | |} | ||
| | | | ||
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|20 Wood | |20 Wood | ||
|- | |- | ||
|5 Osmium Bar | |5 Osmium Bar | ||
|- | |- | ||
|Gold Hoe | |Gold Hoe | ||
|} | |} | ||
|6 x 6 Tiles | |6 x 6 Tiles | ||
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|} | |} | ||
==Watering can == | |||
==Watering can== | |||
The watering can will be used to water the crops and keep them healthy. Player will need to fill the watering can with water from a nearby source and then use it to water the crops. The watering can will have a limited capacity and will need to be refilled periodically. | The watering can will be used to water the crops and keep them healthy. Player will need to fill the watering can with water from a nearby source and then use it to water the crops. The watering can will have a limited capacity and will need to be refilled periodically. | ||
==Fishing pole== | ==Fishing pole== | ||
Fishing poles are used to catch fish in any body of water. All fishing rods cost 20 energy to successfully catch a fish, or 1 energy for a failed cast or catching trash. Better fishing rods are more durable and allow the player to catch more difficult fish. Leveling the Fishing skill and gaining Fishing Proficiency also reduces the energy cost per use. | Fishing poles are used to catch fish in any body of water. All fishing rods cost 20 energy to successfully catch a fish, or 1 energy for a failed cast or catching trash. Better fishing rods are more durable and allow the player to catch more difficult fish. Leveling the Fishing skill and gaining Fishing Proficiency also reduces the energy cost per use. | ||
==Bug net== | ==Bug net == | ||
Bug nets are used to catch insects and ocean critters. All bug nets cost 20 energy to successfully catch a bug or a critter, or 1 energy for a failed swing. Better bug nets have a wider catch radius and angle. Leveling the Catching skill and gaining Catching Proficiency also reduces the energy cost per use. | Bug nets are used to catch insects and ocean critters. All bug nets cost 20 energy to successfully catch a bug or a critter, or 1 energy for a failed swing. Better bug nets have a wider catch radius and angle. Leveling the Catching skill and gaining Catching Proficiency also reduces the energy cost per use. | ||
Revision as of 13:52, 2 August 2023
Tools are items that allow players to do activities and tasks around the island. The player can carry around tools by storing them in the inventory.
The player can upgrade their tools by leaving them at Sanchez Brothers Blacksmith and waiting for several days. Each upgrade requires different upgrade materials, with higher level upgrades requiring more money and rarer materials. The higher the update level, the more efficient the player's energy is spent when they are using the tool or the larger area the tool covers.
Some tools can be enchanted at Giants village.
Hoe
Hoes are the tools that allow the player to prepare soil for farming or dig out clovers on the main map. The basic hoe allows the player to till one square of soil at a time. Once upgraded, it can be used to till multiple tiles by holding the button used to swing it until it is charged. The tilled area is always located in the direction the player is facing.
All hoes consume 3 energy per tile hit if any soil gets tilled, and 1 energy if no squares get tilled at all. Leveling the Farming skill and gaining Farming Proficiency also reduces the energy cost per use.
Pickaxe
Pickaxes are tools used to break regular rocks, boulders, and meteorite. All pickaxes consume 3 energy per use if they hit a breakable material or 1 energy if the hit fails. However, higher level pickaxes do more damage per hit, allowing the player to spend their energy more effectively. Leveling the Mining skill and gaining Mining Proficiency also reduces the energy cost per use.
Axe
Axes are tools used to chop trees and harvest giant crops. All axes consume 3 energy per use if they hit a choppable tree or 1 energy if the hit fails. However, higher level axes do more damage per hit, allowing the player to spend their energy more effectively. Leveling the Foraging skill and gaining Foraging Proficiency also reduces the energy cost per use.
Axe | Upgrade Cost | Damage | Can Cut | Upgrade Time | ||||||
---|---|---|---|---|---|---|---|---|---|---|
|
|
2 damage: 18 hits for a mature tree
(12 for tree and 6 for stump) |
Trees | |||||||
|
|
3 damage: 14 hits for a mature tree
(8 for tree and 6 for stump) |
Trees
Large Stumps |
1 Day | ||||||
|
|
5 damage: 8 hits for a mature tree
(5 for tree and 3 for stump) |
Trees
Large stumps Large logs (off-farm only) |
2 Days | ||||||
|
|
6 damage: 6 hits for a mature tree
(4 for tree and 2 for stump) |
Trees
Large stumps Large logs (including the one on farm) |
2 Days | ||||||
|
|
12 damage: 3 hits for a mature tree
(2 for tree and 1 for stump) |
Trees
Large stumps Large logs (including the one on farm) |
4 Days |
Scythe
The basic scythe allows the player to cut one row of three tiles directly in front of them at a time. Once upgraded, it can be used to cut a larger area by holding the button used to swing it until it is charged. The cut area is always located in the direction the player is facing.
All scythes consume 3 energy per use if they hit cuttable grass or garbage, or no energy if the swing fails. However, higher level scythes do more damage per swing and have a wider swing area when charged, allowing the player to spend their energy more effectively. Leveling the Diving skill and gaining Diving Proficiency also reduces the energy cost per use.
Hoe | Upgrade Cost | Tilled Area | Upgrade Time | ||||||
---|---|---|---|---|---|---|---|---|---|
|
|
1 x 1 Tile | |||||||
|
|
1 x 3 Tiles | 1 Day | ||||||
|
|
3 x 3 Tiles | 2 Days | ||||||
|
|
3 x 6 Tiles | 2 Days | ||||||
|
|
6 x 6 Tiles | 4 Days |
Watering can
The watering can will be used to water the crops and keep them healthy. Player will need to fill the watering can with water from a nearby source and then use it to water the crops. The watering can will have a limited capacity and will need to be refilled periodically.
Fishing pole
Fishing poles are used to catch fish in any body of water. All fishing rods cost 20 energy to successfully catch a fish, or 1 energy for a failed cast or catching trash. Better fishing rods are more durable and allow the player to catch more difficult fish. Leveling the Fishing skill and gaining Fishing Proficiency also reduces the energy cost per use.
Bug net
Bug nets are used to catch insects and ocean critters. All bug nets cost 20 energy to successfully catch a bug or a critter, or 1 energy for a failed swing. Better bug nets have a wider catch radius and angle. Leveling the Catching skill and gaining Catching Proficiency also reduces the energy cost per use.
Other tools
Image | Name | Cost | Feature | Location |
Milk Pail | 300 | Used to milk from cow or goat | Ranch | |
Shears | Trim wool from sheep | Ranch |