Mastery: Difference between revisions

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'''Mastery''' are the player attribute that can be leveled up by performing various activities using available tools. Each type of mastery can be maxed out to level 10, unlocking new abilities and bonuses along the way.
'''Mastery''' are the player attribute that can be leveled up by performing various activities using available tools. Each type of mastery can be maxed out to level 10, unlocking new skills, crafting blueprints and recipes along the way.


Mastery points are used to track a player's progress in each mastery. These points are calculated overnight, after the player goes to bed. When a skill level increases, a popup announcement will appear, notifying the player of the increase mastery and award them with variety of rewards.  
Mastery levels are used to track a player's progress in each mastery. These points are calculated overnight, after the player goes to bed. When a skill level increases, a popup announcement will appear, notifying the player of the increase mastery and award them with variety of rewards.  


All mastery need the following mastery points in order to increase the level:
All mastery need the following experience points in order to increase the level:
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{|class="artisan-table sortable fandom-table croptable" style=" vertical-align:top;width:40%"
{|class="artisan-table fandom-table croptable" style=" vertical-align:top;width:40%"
!Level
!Level
!Experience
!Experience
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==Skills==
Each mastery has six skills that can be acquired using skill points. The player gains a skill point every two levels, gaining the fifth at level 10. A final skill point can be purchased for 500 [[Merit Point]]s at the [[Community Center]]. Acquiring two skills in a mastery unlocks tier II skills for that mastery.


==Proficiency==
==Proficiency==
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!Level Mastery
!Level Mastery
!Energy Reduction
!Energy Reduction
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[[File:612Hydro 2.png|40x40px]] Hydro II
[[File:612Hydro 2.png|40x40px]] Hydro II
|[[File:460Fertilizer 2.png|40x40px]] Fertilizer II
|[[File:460Fertilizer 2.png|40x40px]] Fertilizer II
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|-
 
{|class="wikitable croptable fishtable" style="text-align:center; vertical-align:top;"
!Level 6
!Level 6
!Level 7
!Level 7
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===Skills===
{| class="wikitable croptable fishtable" style="text-align:center; vertical-align:top;"
|-
! rowspan="3" style="width:10%"| '''Tier I'''
! style="width:30%"|Stay Hydrated
! style="width:30%"|Quality Crop
! style="width:30%"|Double Crop
|-
| Chance for watered soil to stay watered the following day.
| Chance to harvest better-quality crops.
| Chance to harvest double crops.
|-
| 25% chance
| 10% chance for better quality
| 5% chance
|-
! rowspan="3"| '''Tier II'''
! Crop Express
! Crop Price
! Replant
|-
| Chance for crops to grow faster.
| Increases the selling price of all crops.
| Chance to leave a seed behind when clearing crops (harvesting or destroying).
|-
| 10% chance to grow faster
| 15% price increase
| 10% chance
|}
===Experience Points===
===Experience Points===



Revision as of 04:05, 29 January 2024

Mastery are the player attribute that can be leveled up by performing various activities using available tools. Each type of mastery can be maxed out to level 10, unlocking new skills, crafting blueprints and recipes along the way.

Mastery levels are used to track a player's progress in each mastery. These points are calculated overnight, after the player goes to bed. When a skill level increases, a popup announcement will appear, notifying the player of the increase mastery and award them with variety of rewards.

All mastery need the following experience points in order to increase the level:

Level Experience Total Experience
1 120 120
2 170 290
3 200 490
4 250 740
5 400 1140
6 400 1540
7 600 2140
8 600 2740
9 900 3640
10 1000 4640

Skills

Each mastery has six skills that can be acquired using skill points. The player gains a skill point every two levels, gaining the fifth at level 10. A final skill point can be purchased for 500 Merit Points at the Community Center. Acquiring two skills in a mastery unlocks tier II skills for that mastery.

Proficiency

For level 0 mastery, any use of Hoe, Watering Can, Pickaxe, Axe, and Scythe will consumed 3 energy for success hit, and 1 energy for failed hit. Each usage of Fishing pole or Bug net will cost 20 energy for success catch, and 1 energy for failed catch. no energy consumed for using Sword.

Each mastery increase will result in a decrease in energy usage by a certain amount. This means that as player improve their mastery, they will be able to perform actions more efficiently and with less fatigue. Here are the

Level Mastery Energy Reduction
1 5%
2 10%
3 15%
4 20%
5 25%
6 30%
7 35%
8 40%
9 45%
10 50%

Note: the game keeps track of fractions amounts of energy, but in the user interface they are rounded to the nearest integer for clarity.

Affected Tools

  • Hoe
  • Watering Can
  • Pickaxe
  • Axe
  • Scythe
  • Fishing pole
  • Bug net

Farming

For more detail: Farming

Farming mastery are earn by tilling ground, watering ground, and harvesting crops.

Level 1 Level 2 Level 3 Level 4 Level 5
68Makeshift Scarecrow.png Makeshift scarecrow

436Fertilizer 1.png Fertilizer I

600Compost Machine.png Compost bin

190Sprinkle lvl 1.png Sprinkler I

510Flash 1.png Flash I

501Preserving Jar.png Mason jar

585Hydro 1.png Hydro I

68Makeshift Floor.png Makeshift floor tile

703Makeshift Arch.png Makeshift arch

655Scarecrow.png Ordinary scarecrow

612Hydro 2.png Hydro II

460Fertilizer 2.png Fertilizer II
Level 6 Level 7 Level 8 Level 9 Level 10
436Keg.png Keg

467Sprinkler 2.png Sprinkler II

535Flash 2.png Flash II 485Fertilizer 3.png Fertilizer III

664Hydro 3.png Hydro III

562Flash 3.png Flash III

167Sprinkler 3.png Sprinkler III

441Aging Barrel.png Aging barrel

Skills

Tier I Stay Hydrated Quality Crop Double Crop
Chance for watered soil to stay watered the following day. Chance to harvest better-quality crops. Chance to harvest double crops.
25% chance 10% chance for better quality 5% chance
Tier II Crop Express Crop Price Replant
Chance for crops to grow faster. Increases the selling price of all crops. Chance to leave a seed behind when clearing crops (harvesting or destroying).
10% chance to grow faster 15% price increase 10% chance

Experience Points

Tilling and watering ground each give 0.2 points, While harvesting crops, each crop will have different points values based on 2 factors: Base item price and priceToItemRatio.

Harvesting crops will have priceToItemRatio by 0.075 and both harvesting fruit plant and fruit tree will have 0.1 priceToItemRatio.

The formula for counting experience gain from harvesting crops is as follows: [ Exp = ( Base item price * priceToItemRatio ) ]

Ranching

For more detail: Ranching

Ranching mastery are earn by harvesting animal product and pet them.

Level 1 Level 2 Level 3 Level 4 Level 5
300Sunny Side Up.png Sunny-Side-Up Eggs 126Mayo Maker.png Mayonnaise machine 755Hay Fence.png Hay fence

790Hay Gate.png Hay gate

773Hay Floor.png Hay floor tile

497Cheese Press.png823Hay Sign.png Cheese press 737Hay Chest.png720Hay Arch.png Hay chest
Level 6 Level 7 Level 8 Level 9 Level 10
955Loom.png Loom - - - -

Experience Points

Every time player pet their animal, it gain 10 points. Meanwhile harvesting animal product will have different values based on 2 factors: Base value and Quality modifier. Harvesting crops will have Base value of 2 points and each quality will have it's own quality modifier:

  • Regular 2 points
  • Bronze 3 points
  • Silver 6 points
  • Gold 10 points
  • Osmium 15 points

The formula for counting experience gain from harvesting animal product is as follows: [ Exp = ( Base value * Quality modifier ) ]

Foraging

For more detail: Foraging

Foraging mastery are earn by gathering loot, destroying debris, and cutting tree with Axe. When players gather loot in diving areas, diving points will be given instead of foraging points.

Level 1 Level 2 Level 3 Level 4 Level 5
337Candied Tree Seed.png Candied tree seed 653Kiln.png Kiln

38Flower Bouquet.png Flower bouquet

897Log.png Wooden fence

845Wooden Gate.png Wooden gate

839Wood Floor.png Wooden floor tile

78Tapper.png Tap

538Wood Sign.png Wood sign

718Wooden Chest.png Wooden chest

652Wooden Arch.png Wooden arch

Level 6 Level 7 Level 8 Level 9 Level 10
35Mushroom Log.png Mushroom log 966Hedge Gate.png Hedge gate

957Hedge Fence.png Hedge fence

293Oil Press.png Oil press - -

Experience Points

Gathering loot will have different values based on 2 factors: Base value and Quality modifier. Gathering loot will have Base value of 2 is and each quality will have it's own quality modifier:

  • Regular 6 points
  • Bronze 7.5 points
  • Silver 9 points
  • Gold 12 points
  • Osmium 15 points

The formula for counting points gain from gathering loot is as follows: [ Exp = ( Base value * Quality modifier ) ]

Destroying debris will have different value based on base value in each item, here is the breakdown:

  • Large Log 15 points
  • Twig 1 point

Cutting tree will have different points but only granted when the tree it's in phase of sapling and tree, here is the breakdown:

  • Tree 10 points.
  • Sapling 4 points.
  • Stump 4 Points.

Mining

For more detail: Mining

Mining mastery are earn by destroying debris in mining area.

Level 1 Level 2 Level 3 Level 4 Level 5
112Explosive Lv1.png Explosive I 555Rope.png Rope

702Stone Sign.png Stone sign

878Stone Fence.png Stone fence

369Stone Gate.png Stone gate

325Stone Floor.png Stone floor tile

993Stone Soup.png Stone soup 68Stone Chest.png Stone chest

673Stone Arch.png Stone arch

Level 6 Level 7 Level 8 Level 9 Level 10
144Explosive Lv2.png Explosive II 246Slimy Okra.png Slimy Okra - 179Explosive Lv3.png Explosive III -

Experience Points

Destroying debris will have different value based on base value in each item, here is the breakdown:

  • Small Rock 1 Point
  • Medium Rock 2 Points
  • Large Rock 3 Points
  • Bronze Node 5 Points
  • Silver Node 10 Points
  • Gold Node 25 Points
  • Osmium Node 40 Points
  • Gem Node 40 Points

Diving

For more detail: Diving

Diving mastery are earn by destroying debris in diving areas.

Level 1 Level 2 Level 3 Level 4 Level 5
999Scuba Snack.png Scuba snack

341Vortexnator level1.png Vortexanator I

28Recycling Machine.png Recycling machine 0Scrap Fence.png Scrap fence

775Recycled Gate.png Scrap gate

763Recycled Floor.png Scrap floor tile

685Dehydrator.png Dehydrator

570Scrap Sign.png Scrap sign

568Scrap Chest.png Scrap chest

138Scrap Arch.png Scrap arch

Level 6 Level 7 Level 8 Level 9 Level 10
848Vortexnator II.png Vortexanator II 367Solar Panel.png Solar panel - 691Vortexnator level3.png Vortexanator III -

Experience Points

Destroying debris will have different value based on base value in each item, here is the breakdown:

Item Oily / Non Oily Experience point (Se Pulu Area) Increase point per depth
Small Trash Both 0.3 Points +0.3 Points
Medium Trash Both 0.6 Points +0.3 Points
Wood Debris Oily 0.3 Points +0.3 Points
Metal Debris Oily 0.3 Points +0.3 Points
Rock Debris Oily 0.25 Points +0.25 Points
Plastic Debris Oily 0.25 Points +0.25 Points
Wood Debris Non Oily 0.5 Points +0.25 Points
Metal Debris Non Oily 0.5 Points +0.25 Points
Rock Debris Non Oily 0.5 Points +0.25 Points
Plastic Debris Non Oily 0.5 Points +0.25 Points
Kelp N/A 1 Point N/A

Catching

For more detail: Insects / Critters

Catching mastery are earn by caught insects or critters.

Level 1 Level 2 Level 3 Level 4 Level 5
978Ground insect scent A.png Ground insect scent 277Bugs Jerky.png Bug jerky 877Beehouse.png Bee house

435Ground insect trap.png Ground insect trap

989Ground insect scent B.png Crawling critter scent 365Crawler trap.png Crawler trap
Level 6 Level 7 Level 8 Level 9 Level 10
400Flying insect trap.png Flying insect trap 956Flying insect scent C.png Flying insect scent 381Float trap.png Float trap 968Flying insect scent D.png Floating critter scent -

Experience Points

Point calculation for catching mastery will be calculated by adding the quality modifier and fish difficulty together.

Quality modifier base value is 2 points, and quality modifier will be different based on fish quality as per follow:

  • Regular 1 Point
  • Bronze 2 Points
  • Silver 5 Points
  • Gold 8 Points
  • Osmium 12 Points

The formula for counting experience gain from catching quality modifier is as follows: [ Exp = base value * quality Modifier ]

Fish difficulty points distribution is as per follow:

  • Very Easy 6 Points
  • Easy 7 Points
  • Medium 10 Points
  • Hard 20 Points
  • Very Hard 30 Points

Example: player caught Dragonfly with Bronze quality, Dragonfly are in category Medium to catch. So the the catching mastery that player gain is (2 x 2) + 10 = 14 points.

Fishing

For more detail: Fish

Fishing mastery are earn by caught fish in the body of water.

Level 1 Level 2 Level 3 Level 4 Level 5
224Bait Small.png Small fish bait 238Sushi.png Sushi - 834Bug Bait 2.png Medium fish bait -
Level 6 Level 7 Level 8 Level 9 Level 10
- - 906Bait Large.png Large fish bait - -

Experience Points

Point calculation for fishing mastery will be calculated by adding the quality modifier and fish difficulty together.

Quality modifier base value is 2 points. quality modifier will be different based on fish quality as per follow:

  • Regular 1 Point
  • Bronze 2 Points
  • Silver 5 Points
  • Gold 8 Points
  • Osmium 12 Points

The formula for counting experience gain from fishing quality modifier is as follows: [ Exp = base value * quality Modifier ]

Fish difficulty point calculation is as per follow:

  • Very Easy 6 Points
  • Easy 7 Points
  • Medium 10 Points
  • Hard 20 Points
  • Very Hard 30 Points

Example: player caught Zebra fish with Silver quality, Zebra fish are categorized as Very Easy in fish difficulty. So the the fishing mastery that player gain is (2 x 5) + 6 = 16 points.

Combat

For more detail: Combat

Combat mastery are earn by taking down monster inside Cavern. It will grant player 6 points per monster.

Level 1 Level 2 Level 3 Level 4 Level 5
929Ball of Goop.png Ball of goop

471Slime trap.png Slime trap

349Chicken Decoy trap.png Chicken decoy - 506Spring trap.png Spring trap 417Glue trap.png Glue trap
Level 6 Level 7 Level 8 Level 9 Level 10
452Shock trap.png Shock trap 489Spike trap.png Spike trap 969Slime of Transmutation.png Slime of transmutation - 884Slime of Replication.png Slime of replication