Tool: Difference between revisions

From Coral Island Wiki
Jump to navigation Jump to search
m (Salty Nori moved page Tools to Tool: singular page name)
 
(15 intermediate revisions by 5 users not shown)
Line 1: Line 1:
 
'''Tools''' are items that allow [[player]]s to do activities and tasks around the island. The player can carry around tools by storing them in the inventory.
Tools are items that allow players to do activities and tasks around the island. The player can carry around tools by storing them in the inventory.
 


The player can upgrade their tools by leaving them at Sanchez Brothers [[Blacksmith]] and waiting for several days. Each upgrade requires different upgrade materials, with higher level upgrades requiring more money and rarer materials. The higher the update level, the more efficient the player's energy is spent when they are using the tool or the larger area the tool covers.
The player can upgrade their tools by leaving them at Sanchez Brothers [[Blacksmith]] and waiting for several days. Each upgrade requires different upgrade materials, with higher level upgrades requiring more money and rarer materials. The higher the update level, the more efficient the player's energy is spent when they are using the tool or the larger area the tool covers.


Some tools can be enchanted at Giants village.


Some tools can be enchanted at Giants village.
==Hoe==
==Hoe==
Hoes are the tools that allow the player to prepare soil for farming or dig out clovers on the main map. The basic hoe allows the player to till one square of soil at a time. Once upgraded, it can be used to till multiple tiles by holding the button used to swing it until it is charged. The tilled area is always located in the direction the player is facing.
Hoes are the tools that allow the player to prepare soil for farming or dig out clovers on the main map. The basic hoe allows the player to till one square of soil at a time. Once upgraded, it can be used to till multiple tiles by holding the button used to swing it until it is charged. The tilled area is always located in the direction the player is facing.


All hoes consume 3 energy per tile hit if any soil gets tilled, and 1 energy if no squares get tilled at all. Leveling the Farming skill and gaining Farming Proficiency also reduces the energy cost per use.
All hoes consume 3 energy per tile hit if any soil gets tilled, and 1 energy if no squares get tilled at all. Leveling the Farming skill and gaining Farming Proficiency also reduces the energy cost per use.
{| class="wikitable"
{| class="artisan-table"
|+
|+
!Image
!Image
Line 84: Line 82:
|10,000 {{g}}
|10,000 {{g}}
|-
|-
|20 Wood
|5 Hardwood
|-
|-
|5 Gold Bar
|3 Gold Bar
|-
|-
|Silver Hoe
|Silver Hoe
Line 102: Line 100:
|20,000 {{g}}
|20,000 {{g}}
|-
|-
|20 Wood
|5 Hardwood
|-
|-
|5 Osmium Bar
|3 Osmium Bar
|-
|-
|Gold Hoe
|Gold Hoe
Line 111: Line 109:
|4 Days
|4 Days
|}
|}
==Pickaxe==
==Pickaxe==
Pickaxes are tools used to break regular rocks, boulders, and meteorite. All pickaxes consume 3 energy per use if they hit a breakable material or 1 energy if the hit fails. However, higher level pickaxes do more damage per hit, allowing the player to spend their energy more effectively. Leveling the Mining skill and gaining Mining Proficiency also reduces the energy cost per use.
Pickaxes are tools used to break regular rocks, boulders, and meteorite. All pickaxes consume 3 energy per use if they hit a breakable material or 1 energy if the hit fails. However, higher level pickaxes do more damage per hit, allowing the player to spend their energy more effectively. Leveling the Mining skill and gaining Mining Proficiency also reduces the energy cost per use.
{| class="wikitable"
{| class="artisan-table"
!Pickaxe  
!Pickaxe  
!Pickaxe
!Pickaxe
Line 132: Line 131:
|0 {{g}}
|0 {{g}}
|}
|}
|
|1
|Regular Rocks
|Regular Rocks
|
|
Line 153: Line 152:
|Basic Pickaxe
|Basic Pickaxe
|}
|}
|
|2
|Regular Rocks
|Regular Rocks
Small Boulder
Small Boulder
Line 175: Line 174:
|Bronze Pickaxe
|Bronze Pickaxe
|}
|}
|
|3
|Regular Rocks
|Regular Rocks
Small Boulder
Small Boulder
Line 192: Line 191:
|10,000 {{g}}
|10,000 {{g}}
|-
|-
|20 Wood
|5 Hardwood
|-
|-
|5 Gold Bar  
|3 Gold Bar  
|-
|-
|Silver Pickaxe
|Silver Pickaxe
|}
|}
|
|5
|Regular Rocks
|Regular Rocks
Small Boulder
Small Boulder
Line 213: Line 212:
|20,000 {{g}}
|20,000 {{g}}
|-
|-
|20 Wood
|5 Hardwood
|-
|-
|5 Osmium Bar
|5 Osmium Bar
Line 219: Line 218:
|Gold Pickaxe
|Gold Pickaxe
|}
|}
|
|9
|Regular Rocks
|Regular Rocks
Small Boulder
Small Boulder
Line 225: Line 224:
|4 Days
|4 Days
|}
|}
==Axe==
==Axe==
Axes are tools used to chop trees and harvest giant crops. All axes consume 3 energy per use if they hit a choppable tree or 1 energy if the hit fails. However, higher level axes do more damage per hit, allowing the player to spend their energy more effectively. Leveling the Foraging skill and gaining Foraging Proficiency also reduces the energy cost per use.
Axes are tools used to chop trees and harvest giant crops. All axes consume 3 energy per use if they hit a choppable tree or 1 energy if the hit fails. However, higher level axes do more damage per hit, allowing the player to spend their energy more effectively. Leveling the Foraging skill and gaining Foraging Proficiency also reduces the energy cost per use.


{| class="wikitable"
{| class="artisan-table"
|+
|+
!Image
!Image
Line 312: Line 312:
|10,000 {{g}}
|10,000 {{g}}
|-
|-
|20 Wood
|5 Hardwood
|-
|-
|5 Gold Bar
|3 Gold Bar
|-
|-
|Silver Axe
|Silver Axe
Line 335: Line 335:
|20,000 {{g}}
|20,000 {{g}}
|-
|-
|20 Wood
|5 Hardwood
|-
|-
|5 Osmium Bar
|3 Osmium Bar
|-
|-
| Gold Axe  
| Gold Axe  
Line 349: Line 349:
|4 Days
|4 Days
|}
|}
==Scythe ==
==Scythe ==
The basic scythe allows the player to cut one row of three tiles directly in front of them at a time. Once upgraded, it can be used to cut a larger area by holding the button used to swing it until it is charged. The cut area is always located in the direction the player is facing.
The basic scythe allows the player to cut one row of three tiles directly in front of them at a time. Once upgraded, it can be used to cut a larger area by holding the button used to swing it until it is charged. The cut area is always located in the direction the player is facing.


All scythes consume 3 energy per use if they hit cuttable grass or garbage, or no energy if the swing fails. However, higher level scythes do more damage per swing and have a wider swing area when charged, allowing the player to spend their energy more effectively. Leveling the Diving skill and gaining Diving Proficiency also reduces the energy cost per use.
All scythes consume 3 energy per use if they hit cuttable grass or garbage, or no energy if the swing fails. However, higher level scythes do more damage per swing and have a wider swing area when charged, allowing the player to spend their energy more effectively. Leveling the Diving skill and gaining Diving Proficiency also reduces the energy cost per use.
{| class="wikitable"
{| class="artisan-table"
|+
|+
!Image
!Image
Line 374: Line 375:
|}
|}
|1
|1
|'''No Charge'''3x2 Area in front of player
|'''No Charge -''' 3x1 Area in front of player
|
|
|-
|-
Line 395: Line 396:
|}
|}
|2
|2
|'''1 Charge'''3x3 Area Around Player
|'''1 Charge -''' 3x1 Area in front of player
| 1 Day  
| 1 Day  
|-
|-
Line 416: Line 417:
|}
|}
|2
|2
|'''2 Charge'''3x3 Area Around Player
|'''2 Charge -''' 3x2 Area Around Player
|2 Days
|2 Days
|-
|-
Line 430: Line 431:
|10,000 {{g}}
|10,000 {{g}}
|-
|-
|20 Wood
|5 Hardwood
|-
|-
|5 Gold Bar
|3 Gold Bar
|-
|-
|Silver Scythe
|Silver Scythe
|}
|}
|3
|3
|'''3 Charge'''5x5 Area Around Player
|'''3 Charge -''' 5x5 Area Around Player
| 2 Days
| 2 Days
|-
|-
Line 449: Line 450:
|20,000 {{g}}
|20,000 {{g}}
|-
|-
|20 Wood
|5 Hardwood
|-
|-
|5 Osmium Bar
|3 Osmium Bar
|-
|-
|Gold Scythe
|Gold Scythe
|}
|}
|4
|4
|'''4 Charge'''7x7 Area Around Player
|'''4 Charge -''' 7x7 Area Around Player
| 4 Days
| 4 Days
|}
|}
Line 462: Line 463:
==Watering can==
==Watering can==
The watering can will be used to water the crops and keep them healthy. Player will need to fill the watering can with water from a nearby source and then use it to water the crops. The watering can will have a limited capacity and will need to be refilled periodically.
The watering can will be used to water the crops and keep them healthy. Player will need to fill the watering can with water from a nearby source and then use it to water the crops. The watering can will have a limited capacity and will need to be refilled periodically.
{| class="wikitable"
{| class="artisan-table"
!Image  
!Image  
!Watering Can
!Watering Can
Line 532: Line 533:
| 3 Resin
| 3 Resin
|-
|-
|5 Gold Bar
|3 Gold Bar
|-
|-
|Silver Watering Can
|Silver Watering Can
Line 548: Line 549:
|20,000 {{g}}
|20,000 {{g}}
|-
|-
|3 Resin
|5 Resin
|-
|-
|5 Osmium Bar
|3 Osmium Bar
|-
|-
|Gold Watering Can
|Gold Watering Can
Line 557: Line 558:
|4 Days  
|4 Days  
|}
|}
==Fishing pole ==
==Fishing pole ==
Fishing poles are used to catch fish in any body of water. All fishing rods cost 20 energy to successfully catch a fish, or 1 energy for a failed cast or catching trash. Better fishing rods are more durable and allow the player to catch more difficult fish. Leveling the Fishing skill and gaining Fishing Proficiency also reduces the energy cost per use.
Fishing poles are used to catch fish in any body of water. All fishing rods cost 20 energy to successfully catch a fish, or 1 energy for a failed cast or catching trash. Better fishing rods are more durable and allow the player to catch more difficult fish. Leveling the Fishing skill and gaining Fishing Proficiency also reduces the energy cost per use.
{| class="wikitable"
{| class="artisan-table"
!Image
!Image
! Fishing Pole
! Fishing Pole
Line 619: Line 621:
|0.5
|0.5
|}
|}
==Bug net==
==Bug net==
Bug nets are used to catch insects and ocean critters. All bug nets cost 20 energy to successfully catch a bug or a critter, or 1 energy for a failed swing. Better bug nets have a wider catch radius and angle. Leveling the Catching skill and gaining Catching Proficiency also reduces the energy cost per use.
Bug nets are used to catch insects and ocean critters. All bug nets cost 20 energy to successfully catch a bug or a critter, or 1 energy for a failed swing. Better bug nets have a wider catch radius and angle. Leveling the Catching skill and gaining Catching Proficiency also reduces the energy cost per use.
{| class="wikitable"
{| class="artisan-table"
!Image
!Image
! Bug Net
! Bug Net
Line 664: Line 667:
|45
|45
|}
|}
==Other tools==
==Other tools==
{| class="wikitable"
{| class="artisan-table"
|-
|-
!
!

Latest revision as of 07:02, 28 January 2024

Tools are items that allow players to do activities and tasks around the island. The player can carry around tools by storing them in the inventory.

The player can upgrade their tools by leaving them at Sanchez Brothers Blacksmith and waiting for several days. Each upgrade requires different upgrade materials, with higher level upgrades requiring more money and rarer materials. The higher the update level, the more efficient the player's energy is spent when they are using the tool or the larger area the tool covers.

Some tools can be enchanted at Giants village.

Hoe

Hoes are the tools that allow the player to prepare soil for farming or dig out clovers on the main map. The basic hoe allows the player to till one square of soil at a time. Once upgraded, it can be used to till multiple tiles by holding the button used to swing it until it is charged. The tilled area is always located in the direction the player is facing.

All hoes consume 3 energy per tile hit if any soil gets tilled, and 1 energy if no squares get tilled at all. Leveling the Farming skill and gaining Farming Proficiency also reduces the energy cost per use.

Image Hoe Upgrade Cost Tilled Area Upgrade Time
Basic Hoe
0 Coin.png
1 x 1 Tile
Bronze Hoe
1,500 Coin.png
20 Wood
5 Bronze Bar
Basic Hoe
1 x 3 Tiles 1 Day
Silver Hoe
3,000 Coin.png
20 Wood
5 Silver Bar
Bronze Hoe
3 x 3 Tiles 2 Days
Gold Hoe
10,000 Coin.png
5 Hardwood
3 Gold Bar
Silver Hoe
3 x 6 Tiles 2 Days
Osmium Hoe
20,000 Coin.png
5 Hardwood
3 Osmium Bar
Gold Hoe
6 x 6 Tiles 4 Days

Pickaxe

Pickaxes are tools used to break regular rocks, boulders, and meteorite. All pickaxes consume 3 energy per use if they hit a breakable material or 1 energy if the hit fails. However, higher level pickaxes do more damage per hit, allowing the player to spend their energy more effectively. Leveling the Mining skill and gaining Mining Proficiency also reduces the energy cost per use.

Pickaxe Pickaxe Upgrade Cost Damage Can Cut Upgrade Time
Basic Pickaxe
0 Coin.png
1 Regular Rocks
Bronze Pickaxe
1,500 Coin.png
20 Wood
5 Bronze Bar
Basic Pickaxe
2 Regular Rocks

Small Boulder

1 Day
Silver Pickaxe
3,000 Coin.png
20 Wood
5 Silver Bar
Bronze Pickaxe
3 Regular Rocks

Small Boulder Large Boulder

2 Days
Gold Pickaxe
10,000 Coin.png
5 Hardwood
3 Gold Bar
Silver Pickaxe
5 Regular Rocks

Small Boulder Large Boulder

2 Days
Osmium Pickaxe
20,000 Coin.png
5 Hardwood
5 Osmium Bar
Gold Pickaxe
9 Regular Rocks

Small Boulder Large Boulder

4 Days

Axe

Axes are tools used to chop trees and harvest giant crops. All axes consume 3 energy per use if they hit a choppable tree or 1 energy if the hit fails. However, higher level axes do more damage per hit, allowing the player to spend their energy more effectively. Leveling the Foraging skill and gaining Foraging Proficiency also reduces the energy cost per use.

Image Axe Upgrade Cost Damage Can Cut Upgrade Time
Basic Axe
0 Coin.png
2 damage: 18 hits for a mature tree

(12 for tree and 6 for stump)

Trees
Bronze Axe
1,500 Coin.png
20 Wood
5 Bronze Bar
Basic Axe
3 damage: 14 hits for a mature tree

(8 for tree and 6 for stump)

Trees

Large Stumps

1 Day
Silver Axe
3,000 Coin.png
20 Wood
5 Silver Bar
Bronze Axe
5 damage: 8 hits for a mature tree

(5 for tree and 3 for stump)

Trees

Large stumps

Large logs (off-farm only)

2 Days
Gold Axe
10,000 Coin.png
5 Hardwood
3 Gold Bar
Silver Axe
6 damage: 6 hits for a mature tree

(4 for tree and 2 for stump)

Trees

Large stumps

Large logs (including the one on farm)

2 Days
Osmium Axe
20,000 Coin.png
5 Hardwood
3 Osmium Bar
Gold Axe
12 damage: 3 hits for a mature tree

(2 for tree and 1 for stump)

Trees

Large stumps

Large logs (including the one on farm)

4 Days

Scythe

The basic scythe allows the player to cut one row of three tiles directly in front of them at a time. Once upgraded, it can be used to cut a larger area by holding the button used to swing it until it is charged. The cut area is always located in the direction the player is facing.

All scythes consume 3 energy per use if they hit cuttable grass or garbage, or no energy if the swing fails. However, higher level scythes do more damage per swing and have a wider swing area when charged, allowing the player to spend their energy more effectively. Leveling the Diving skill and gaining Diving Proficiency also reduces the energy cost per use.

Image Scythe Upgrade Cost Damage Can Destroy Upgrade Time
Basic Scythe
0 Coin.png
1 No Charge - 3x1 Area in front of player
Bronze Scythe
1,500 Coin.png
20 Wood
5 Bronze Bar
Basic Scythe
2 1 Charge - 3x1 Area in front of player 1 Day
Silver Scythe
3,000 Coin.png
20 Wood
5 Silver Bar
Bronze Scythe
2 2 Charge - 3x2 Area Around Player 2 Days
Gold Scythe
10,000 Coin.png
5 Hardwood
3 Gold Bar
Silver Scythe
3 3 Charge - 5x5 Area Around Player 2 Days
Osmium Scythe
20,000 Coin.png
5 Hardwood
3 Osmium Bar
Gold Scythe
4 4 Charge - 7x7 Area Around Player 4 Days

Watering can

The watering can will be used to water the crops and keep them healthy. Player will need to fill the watering can with water from a nearby source and then use it to water the crops. The watering can will have a limited capacity and will need to be refilled periodically.

Image Watering Can Upgrade Cost Tilled Area Upgrade Time
Basic Watering can
0 Coin.png
1 x 1 Tile
Bronze Watering Can
1,500 Coin.png
5 Bronze Bar
Basic Watering can
1 x 3 Tiles 1 Day
Silver Watering Can
3,000 Coin.png
5 Silver Bar
Bronze Watering Can
3 x 3 Tiles 2 Days
Gold Watering Can
10,000 Coin.png
3 Resin
3 Gold Bar
Silver Watering Can
3 x 6 Tiles 2 Days
Osmium Watering Can
20,000 Coin.png
5 Resin
3 Osmium Bar
Gold Watering Can
6 x 6 Tiles 4 Days

Fishing pole

Fishing poles are used to catch fish in any body of water. All fishing rods cost 20 energy to successfully catch a fish, or 1 energy for a failed cast or catching trash. Better fishing rods are more durable and allow the player to catch more difficult fish. Leveling the Fishing skill and gaining Fishing Proficiency also reduces the energy cost per use.

Image Fishing Pole Upgrade Cost Cast lenght Max tension Tension recovery Reeling Speed Tension Strenght
Basic Fishing Pole 0 Coin.png 3 100 90 14 0
Improved fishing pole 2,500 Coin.png 4 125 105 16 0.15
Quality fishing pole 10,000 Coin.png 5 150 125 18 0.3
Master fishing pole 33,500 Coin.png 6 175 150 20 0.5

Bug net

Bug nets are used to catch insects and ocean critters. All bug nets cost 20 energy to successfully catch a bug or a critter, or 1 energy for a failed swing. Better bug nets have a wider catch radius and angle. Leveling the Catching skill and gaining Catching Proficiency also reduces the energy cost per use.

Image Bug Net Upgrade Cost Radius Angle
Basic Bug Net 0 Coin.png 200 35
Improved Bug Net 2,500 Coin.png 250 37.5
Quality Bug Net 10,000 Coin.png 325 40
Master Bug Net 33,500 Coin.png 400 45

Other tools

Tool Cost Description How to Obtain
Milk pail 300 Coin.png Used to milk from cow or goat Buy at Ranch
Shears 400 Coin.png Trim wool from sheep Buy at Ranch
Animal Whistle 500 Coin.png Use to call horse Buy at Ranch