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'''Tools''' are items that allow [[player]]s to do activities and tasks around the island. The player can carry around tools by storing them in the inventory.
Tools are items that allow players to do activities and tasks around the island. The player can carry around tools by storing them in the inventory.
 


The player can upgrade their tools by leaving them at Sanchez Brothers [[Blacksmith]] and waiting for several days. Each upgrade requires different upgrade materials, with higher level upgrades requiring more money and rarer materials. The higher the update level, the more efficient the player's energy is spent when they are using the tool or the larger area the tool covers.
The player can upgrade their tools by leaving them at Sanchez Brothers [[Blacksmith]] and waiting for several days. Each upgrade requires different upgrade materials, with higher level upgrades requiring more money and rarer materials. The higher the update level, the more efficient the player's energy is spent when they are using the tool or the larger area the tool covers.


Some tools can be enchanted at Giants village.


Some tools can be enchanted at Giants village.
==Hoe==
==Hoe==
Hoes are the tools that allow the player to prepare soil for farming or dig out clovers on the main map. The basic hoe allows the player to till one square of soil at a time. Once upgraded, it can be used to till multiple tiles by holding the button used to swing it until it is charged. The tilled area is always located in the direction the player is facing.
Hoes are the tools that allow the player to prepare soil for farming or dig out clovers on the main map. The basic hoe allows the player to till one square of soil at a time. Once upgraded, it can be used to till multiple tiles by holding the button used to swing it until it is charged. The tilled area is always located in the direction the player is facing.


All hoes consume 3 energy per tile hit if any soil gets tilled, and 1 energy if no squares get tilled at all. Leveling the Farming skill and gaining Farming Proficiency also reduces the energy cost per use.
All hoes consume 3 energy per tile hit if any soil gets tilled, and 1 energy if no squares get tilled at all. Leveling the Farming skill and gaining Farming Proficiency also reduces the energy cost per use.
{| class="wikitable"
{| class="artisan-table"
|+
|+
!Image
!Hoe
!Hoe
!Upgrade Cost
!Upgrade Cost
Line 18: Line 17:
!Upgrade Time
!Upgrade Time
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
|+
| |<gallery mode="nolines" heights="80">
File:213Hoe Basic.png
File:213Hoe Basic.png
</gallery><gallery>
</gallery><gallery>
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</gallery>
</gallery>
|Basic Hoe
|Basic Hoe
|}
|
|
{|
{|
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|
|
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
|+
||<gallery mode="nolines" heights="80">
File:231Hoe Copper.png
File:231Hoe Copper.png
</gallery><gallery>
</gallery><gallery>
Line 45: Line 37:
</gallery>
</gallery>
|Bronze Hoe
|Bronze Hoe
|}
|
|
{|
{|
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| 1 Day
| 1 Day
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
|+
||<gallery mode="nolines" heights="80">
File:270Hoe Titanium.png
File:270Hoe Titanium.png
</gallery><gallery>
</gallery><gallery>
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</gallery>
</gallery>
|Silver Hoe
|Silver Hoe
|}
|
|
{|
{|
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|2 Days
|2 Days
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
|+
||<gallery mode="nolines" heights="80">
File:252Hoe Gold.png
File:252Hoe Gold.png
</gallery><gallery>
</gallery><gallery>
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</gallery>
</gallery>
|Gold Hoe
|Gold Hoe
|}
|
|
{|
{|
Line 99: Line 82:
|10,000 {{g}}
|10,000 {{g}}
|-
|-
|20 Wood
|5 Hardwood
|-
|-
|5 Gold Bar
|3 Gold Bar
|-
|-
|Silver Hoe
|Silver Hoe
Line 108: Line 91:
|2 Days
|2 Days
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
|+
|<gallery mode="nolines" heights="80">
File:287Hoe Zirconium.png
File:287Hoe Zirconium.png
</gallery>
</gallery>
|Osmium Hoe
|Osmium Hoe
|}
|
|
{|
{|
Line 121: Line 100:
|20,000 {{g}}
|20,000 {{g}}
|-
|-
|20 Wood
|5 Hardwood
|-
|-
|5 Osmium Bar
|3 Osmium Bar
|-
|-
|Gold Hoe
|Gold Hoe
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|4 Days
|4 Days
|}
|}
==Pickaxe==
==Pickaxe==
Pickaxes are tools used to break regular rocks, boulders, and meteorite. All pickaxes consume 3 energy per use if they hit a breakable material or 1 energy if the hit fails. However, higher level pickaxes do more damage per hit, allowing the player to spend their energy more effectively. Leveling the Mining skill and gaining Mining Proficiency also reduces the energy cost per use.
Pickaxes are tools used to break regular rocks, boulders, and meteorite. All pickaxes consume 3 energy per use if they hit a breakable material or 1 energy if the hit fails. However, higher level pickaxes do more damage per hit, allowing the player to spend their energy more effectively. Leveling the Mining skill and gaining Mining Proficiency also reduces the energy cost per use.
{| class="wikitable"
{| class="artisan-table"
!Pickaxe  
!Pickaxe  
!Pickaxe
!Upgrade Cost
!Upgrade Cost
!Damage
!Damage
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!Upgrade Time
!Upgrade Time
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
|+
| |<gallery mode="nolines" heights="80">
File:353Pickaxe Basic.png
File:353Pickaxe Basic.png
</gallery><gallery>
</gallery><gallery>
Line 148: Line 126:
</gallery>
</gallery>
|Basic Pickaxe
|Basic Pickaxe
|}
|
|
{|
{|
Line 154: Line 131:
|0 {{g}}
|0 {{g}}
|}
|}
|
|1
|Regular Rocks
|Regular Rocks
|
|
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
|+
||<gallery mode="nolines" heights="80">
File:370Pickaxe Copper.png
File:370Pickaxe Copper.png
</gallery><gallery>
</gallery><gallery>
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</gallery>
</gallery>
|Bronze Pickaxe
|Bronze Pickaxe
|}
|
|
{|
{|
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|Basic Pickaxe
|Basic Pickaxe
|}
|}
|
|2
|Regular Rocks
|Regular Rocks
Small Boulder
Small Boulder
|1 Day
|1 Day
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
|+
||<gallery mode="nolines" heights="80">
File:309Pickaxe Titanium.png
File:309Pickaxe Titanium.png
</gallery><gallery>
</gallery><gallery>
Line 193: Line 163:
</gallery>
</gallery>
|Silver Pickaxe
|Silver Pickaxe
|}
|
|
{|
{|
Line 205: Line 174:
|Bronze Pickaxe
|Bronze Pickaxe
|}
|}
|
|3
|Regular Rocks
|Regular Rocks
Small Boulder
Small Boulder
Line 211: Line 180:
|2 Days
|2 Days
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
File:271Pickaxe Gold.png
|+
||<gallery mode="nolines" heights="80">
File:271Pickaxe Gold.png  
</gallery><gallery>
</gallery><gallery>


</gallery>
</gallery>
|Gold Pickaxe
|Gold Pickaxe
|}
|
|
{|
{|
Line 226: Line 191:
|10,000 {{g}}
|10,000 {{g}}
|-
|-
|20 Wood
|5 Hardwood
|-
|-
|5 Gold Bar  
|3 Gold Bar  
|-
|-
|Silver Pickaxe
|Silver Pickaxe
|}
|}
|
|5
|Regular Rocks
|Regular Rocks
Small Boulder
Small Boulder
Line 238: Line 203:
|2 Days
|2 Days
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
|+
|<gallery mode="nolines" heights="80">
File:346Pickaxe Zirconium.png
File:346Pickaxe Zirconium.png
</gallery>
</gallery>
|Osmium Pickaxe
|Osmium Pickaxe
|}
|
|
{|
{|
Line 251: Line 212:
|20,000 {{g}}
|20,000 {{g}}
|-
|-
|20 Wood
|5 Hardwood
|-
|-
|5 Osmium Bar
|5 Osmium Bar
Line 257: Line 218:
|Gold Pickaxe
|Gold Pickaxe
|}
|}
|
|9
|Regular Rocks
|Regular Rocks
Small Boulder
Small Boulder
Line 263: Line 224:
|4 Days
|4 Days
|}
|}
==Axe==
==Axe==
Axes are tools used to chop trees and harvest giant crops. All axes consume 3 energy per use if they hit a choppable tree or 1 energy if the hit fails. However, higher level axes do more damage per hit, allowing the player to spend their energy more effectively. Leveling the Foraging skill and gaining Foraging Proficiency also reduces the energy cost per use.
Axes are tools used to chop trees and harvest giant crops. All axes consume 3 energy per use if they hit a choppable tree or 1 energy if the hit fails. However, higher level axes do more damage per hit, allowing the player to spend their energy more effectively. Leveling the Foraging skill and gaining Foraging Proficiency also reduces the energy cost per use.


{| class="wikitable"
{| class="artisan-table"
|+
|+
!Image
!Axe
!Axe
!Upgrade Cost
!Upgrade Cost
Line 274: Line 237:
! Upgrade Time
! Upgrade Time
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
|+
| |<gallery mode="nolines" heights="80">
File:17Axe Basic.png
File:17Axe Basic.png
</gallery><gallery>
</gallery><gallery>
Line 283: Line 243:
</gallery>
</gallery>
|Basic Axe
|Basic Axe
|}
|
|
{|
{|
Line 294: Line 253:
|
|
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
|+
||<gallery mode="nolines" heights="80">
File:37Axe Copper.png
File:37Axe Copper.png
</gallery><gallery>
</gallery><gallery>
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</gallery>
</gallery>
|Bronze Axe
|Bronze Axe
|}
|
|
{|
{|
Line 321: Line 276:
|1 Day
|1 Day
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
|+
||<gallery mode="nolines" heights="80">
File:73Axe Titanium.png
File:73Axe Titanium.png
</gallery><gallery>
</gallery><gallery>
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</gallery>
</gallery>
|Silver Axe
|Silver Axe
|}
|
|
{|
{|
Line 350: Line 301:
|2 Days  
|2 Days  
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
File:56Axe Gold.png
|+
||<gallery mode="nolines" heights="80">
File:56Axe Gold.png  
</gallery><gallery>
</gallery><gallery>


</gallery>
</gallery>
|Gold Axe
|Gold Axe
|}
|
|
{|
{|
Line 365: Line 312:
|10,000 {{g}}
|10,000 {{g}}
|-
|-
|20 Wood
|5 Hardwood
|-
|-
|5 Gold Bar
|3 Gold Bar
|-
|-
|Silver Axe
|Silver Axe
Line 379: Line 326:
|2 Days
|2 Days
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
|+
|<gallery mode="nolines" heights="80">
File:111Axe Zirconium.png
File:111Axe Zirconium.png
</gallery>
</gallery>
|Osmium Axe
|Osmium Axe
|}
|
|
{|
{|
Line 392: Line 335:
|20,000 {{g}}
|20,000 {{g}}
|-
|-
|20 Wood
|5 Hardwood
|-
|-
|5 Osmium Bar
|3 Osmium Bar
|-
|-
| Gold Axe  
| Gold Axe  
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|4 Days
|4 Days
|}
|}
==Scythe ==
==Scythe ==
The basic scythe allows the player to cut one row of three tiles directly in front of them at a time. Once upgraded, it can be used to cut a larger area by holding the button used to swing it until it is charged. The cut area is always located in the direction the player is facing.
The basic scythe allows the player to cut one row of three tiles directly in front of them at a time. Once upgraded, it can be used to cut a larger area by holding the button used to swing it until it is charged. The cut area is always located in the direction the player is facing.


All scythes consume 3 energy per use if they hit cuttable grass or garbage, or no energy if the swing fails. However, higher level scythes do more damage per swing and have a wider swing area when charged, allowing the player to spend their energy more effectively. Leveling the Diving skill and gaining Diving Proficiency also reduces the energy cost per use.
All scythes consume 3 energy per use if they hit cuttable grass or garbage, or no energy if the swing fails. However, higher level scythes do more damage per swing and have a wider swing area when charged, allowing the player to spend their energy more effectively. Leveling the Diving skill and gaining Diving Proficiency also reduces the energy cost per use.
{| class="wikitable"
{| class="artisan-table"
|+
|+
!Image
!Scythe
!Scythe
!Upgrade Cost
!Upgrade Cost
Line 418: Line 363:
!Upgrade Time
!Upgrade Time
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
|+
| |<gallery mode="nolines" heights="80">
File:369Scythe.png
File:369Scythe.png
</gallery><gallery>
</gallery><gallery>
Line 427: Line 369:
</gallery>
</gallery>
|Basic Scythe
|Basic Scythe
|}
|
|
{|
{|
Line 433: Line 374:
|0 {{g}}
|0 {{g}}
|}
|}
|'''''No charge'''''2 x 3  In front of player
|1
|
|'''No Charge -''' 3x1 Area in front of player
|
|
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
File:464Sickle Copper.png
|+
||<gallery mode="nolines" heights="80">
File:464Sickle Copper.png  
</gallery><gallery>
</gallery><gallery>


</gallery>
</gallery>
|Bronze Scythe
|Bronze Scythe
|}
|
|
{|
{|
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|Basic Scythe
|Basic Scythe
|}
|}
|'''''1 charge'''''3 x 3  around player
|2
|
|'''1 Charge -''' 3x1 Area in front of player
| 1 Day  
| 1 Day  
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
|+
||<gallery mode="nolines" heights="80">
File:676Sickle Titanium.png
File:676Sickle Titanium.png
</gallery><gallery>
</gallery><gallery>
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</gallery>
</gallery>
|Silver Scythe
|Silver Scythe
|}
|
|
{|
{|
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|Bronze Scythe
|Bronze Scythe
|}
|}
|
|2
|
|'''2 Charge -''' 3x2 Area Around Player
|2 Days
|2 Days
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
|+
||<gallery mode="nolines" heights="80">
File:619Sickle Gold.png
File:619Sickle Gold.png
</gallery><gallery>
</gallery><gallery>
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</gallery>
</gallery>
|Gold Scythe
|Gold Scythe
|}
|
|
{|
{|
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|10,000 {{g}}
|10,000 {{g}}
|-
|-
|20 Wood
|5 Hardwood
|-
|-
|5 Gold Bar
|3 Gold Bar
|-
|-
|Silver Scythe
|Silver Scythe
|}
|}
|
|3
|
|'''3 Charge -''' 5x5 Area Around Player
| 2 Days
| 2 Days
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
File:715Sickle Zirconium.png
|+
|<gallery mode="nolines" heights="80">
File:676Sickle Titanium.png
</gallery>
</gallery>
|Osmium Scythe
|Osmium Scythe
|}
|
|
{|
{|
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|20,000 {{g}}
|20,000 {{g}}
|-
|-
|20 Wood
|5 Hardwood
|-
|-
|5 Osmium Bar
|3 Osmium Bar
|-
|-
|Gold Scythe
|Gold Scythe
|}
|}
|
|4
|
|'''4 Charge -''' 7x7 Area Around Player
| 4 Days
| 4 Days
|}
|}
Line 538: Line 463:
==Watering can==
==Watering can==
The watering can will be used to water the crops and keep them healthy. Player will need to fill the watering can with water from a nearby source and then use it to water the crops. The watering can will have a limited capacity and will need to be refilled periodically.
The watering can will be used to water the crops and keep them healthy. Player will need to fill the watering can with water from a nearby source and then use it to water the crops. The watering can will have a limited capacity and will need to be refilled periodically.
{| class="wikitable"
{| class="artisan-table"
!Watering Can  
!Image
!Watering Can
!Upgrade Cost
!Upgrade Cost
!Tilled Area
!Tilled Area
!Upgrade Time  
!Upgrade Time  
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
|+
| |<gallery mode="nolines" heights="80">
File:582Watering Can Basic.png
File:582Watering Can Basic.png
</gallery><gallery>
</gallery><gallery>
Line 553: Line 476:
</gallery>
</gallery>
|Basic Watering can
|Basic Watering can
|}
|
|
{|
{|
Line 562: Line 484:
|
|
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
|+
||<gallery mode="nolines" heights="80">
File:623Watering Can Cooper.png
File:623Watering Can Cooper.png
</gallery><gallery>
</gallery><gallery>
Line 571: Line 490:
</gallery>
</gallery>
|Bronze Watering Can
|Bronze Watering Can
|}
|
|
{|
{|
Line 584: Line 502:
|1 Day
|1 Day
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
|+
||<gallery mode="nolines" heights="80">
File:692Watering Can Titanium.png
File:692Watering Can Titanium.png
</gallery><gallery>
</gallery><gallery>
Line 593: Line 508:
</gallery>
</gallery>
|Silver Watering Can
|Silver Watering Can
|}
|
|
{|
{|
Line 606: Line 520:
|2 Days
|2 Days
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
|+
||<gallery mode="nolines" heights="80">
File:663Watering Can Gold.png
File:663Watering Can Gold.png
</gallery><gallery>
</gallery><gallery>
Line 615: Line 526:
</gallery>
</gallery>
|Gold Watering Can
|Gold Watering Can
|}
|
|
{|
{|
Line 623: Line 533:
| 3 Resin
| 3 Resin
|-
|-
|5 Gold Bar
|3 Gold Bar
|-
|-
|Silver Watering Can
|Silver Watering Can
Line 630: Line 540:
|2 Days
|2 Days
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
|+
|<gallery mode="nolines" heights="80">
File:752Watering Can Zirconium.png
File:752Watering Can Zirconium.png
</gallery>
</gallery>
|Osmium Watering Can
|Osmium Watering Can
|}
|
|
{|
{|
Line 643: Line 549:
|20,000 {{g}}
|20,000 {{g}}
|-
|-
|3 Resin
|5 Resin
|-
|-
|5 Osmium Bar
|3 Osmium Bar
|-
|-
|Gold Watering Can
|Gold Watering Can
Line 652: Line 558:
|4 Days  
|4 Days  
|}
|}
==Fishing pole ==
==Fishing pole ==
Fishing poles are used to catch fish in any body of water. All fishing rods cost 20 energy to successfully catch a fish, or 1 energy for a failed cast or catching trash. Better fishing rods are more durable and allow the player to catch more difficult fish. Leveling the Fishing skill and gaining Fishing Proficiency also reduces the energy cost per use.
Fishing poles are used to catch fish in any body of water. All fishing rods cost 20 energy to successfully catch a fish, or 1 energy for a failed cast or catching trash. Better fishing rods are more durable and allow the player to catch more difficult fish. Leveling the Fishing skill and gaining Fishing Proficiency also reduces the energy cost per use.
{| class="wikitable"
{| class="artisan-table"
!Image
! Fishing Pole
! Fishing Pole
!Upgrade Cost
!Upgrade Cost
Line 663: Line 571:
!Tension Strenght
!Tension Strenght
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
File:174Fishing Rod.png
|+
| |<gallery mode="nolines" heights="80">
File:174Fishing Rod.png  
</gallery><gallery>
</gallery><gallery>


</gallery>
</gallery>
|Basic Fishing Pole
|Basic Fishing Pole
|}
|0 {{g}}
|0 {{g}}
|3
|3
Line 680: Line 584:
|0
|0
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
|+
||<gallery mode="nolines" heights="80">
File:235Fishing Rod Titanium.png
File:235Fishing Rod Titanium.png
</gallery><gallery>
</gallery><gallery>
Line 689: Line 590:
</gallery>
</gallery>
|Improved fishing pole
|Improved fishing pole
|}
|2,500 {{g}}
|2,500 {{g}}
| 4
| 4
Line 697: Line 597:
|0.15
|0.15
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
|+
||<gallery mode="nolines" heights="80">
File:213Fishing Rod Gold.png
File:213Fishing Rod Gold.png
</gallery><gallery>
</gallery><gallery>
Line 706: Line 603:
</gallery>
</gallery>
|Quality fishing pole
|Quality fishing pole
|}
|10,000 {{g}}
|10,000 {{g}}
|5
|5
Line 714: Line 610:
|0.3
|0.3
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
|+
|<gallery mode="nolines" heights="80">
File:224Fishing Rod Zirconium.png
File:224Fishing Rod Zirconium.png
</gallery>
</gallery>
|Master fishing pole
|Master fishing pole
|}
|33,500 {{g}}
|33,500 {{g}}
|6
|6
Line 729: Line 621:
|0.5
|0.5
|}
|}
==Bug net==
==Bug net==
Bug nets are used to catch insects and ocean critters. All bug nets cost 20 energy to successfully catch a bug or a critter, or 1 energy for a failed swing. Better bug nets have a wider catch radius and angle. Leveling the Catching skill and gaining Catching Proficiency also reduces the energy cost per use.
Bug nets are used to catch insects and ocean critters. All bug nets cost 20 energy to successfully catch a bug or a critter, or 1 energy for a failed swing. Better bug nets have a wider catch radius and angle. Leveling the Catching skill and gaining Catching Proficiency also reduces the energy cost per use.
{| class="wikitable"
{| class="artisan-table"
!Image
! Bug Net
! Bug Net
!Upgrade Cost
!Upgrade Cost
Line 737: Line 631:
!Angle
!Angle
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
|+
| |<gallery mode="nolines" heights="80">
File:280Bug Net.png
File:280Bug Net.png
</gallery>
</gallery>
|Basic Bug Net
|Basic Bug Net
|}
|0 {{g}}
|0 {{g}}
|200
|200
|35
|35
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
File:186Bug Net Titanium.png
|+
||<gallery mode="nolines" heights="80">
File:186Bug Net Titanium.png|
</gallery><gallery>
</gallery><gallery>


</gallery>
</gallery>
|Improved Bug Net
|Improved Bug Net
|}
|2,500 {{g}}
|2,500 {{g}}
| 250
| 250
|37.5
|37.5
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
|+
||<gallery mode="nolines" heights="80">
File:199Bug Net Gold.png
File:199Bug Net Gold.png
</gallery><gallery>
</gallery><gallery>
Line 772: Line 655:
</gallery>
</gallery>
|Quality Bug Net
|Quality Bug Net
|}
|10,000 {{g}}
|10,000 {{g}}
|325
|325
|40
|40
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
|+
|<gallery mode="nolines" heights="80">
File:168Bug Net Zirconium.png
File:168Bug Net Zirconium.png
</gallery>
</gallery>
|Master Bug Net
|Master Bug Net
|}
|33,500 {{g}}
|33,500 {{g}}
|400
|400
|45
|45
|}
|}
==Other tools==
==Other tools==
{| class="wikitable"
{| class="artisan-table"
|-
|-
!
!'''Tool'''
!'''Tool'''
!'''Cost'''
!'''Cost'''
Line 797: Line 677:
!'''How to Obtain'''
!'''How to Obtain'''
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
|+
|<gallery mode="nolines" heights="80">
File:323Milk Pail.png
File:323Milk Pail.png
</gallery>
</gallery>
|Milk pail
|Milk pail
|}
| 300 {{g}}
| 300 {{g}}
|Used to milk from cow or goat
|Used to milk from cow or goat
|Buy at Ranch
|Buy at Ranch
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
|+
|<gallery mode="nolines" heights="80">
File:391Shears.png
File:391Shears.png
</gallery>
</gallery>
|Shears
|Shears
|}
|400 {{g}}
|400 {{g}}
|Trim wool from sheep
|Trim wool from sheep
|Buy at Ranch
|Buy at Ranch
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
|+
|<gallery mode="nolines" heights="80">
File:733Wooden whistle.png
File:733Wooden whistle.png
</gallery>
</gallery>
|Animal Whistle
|Animal Whistle
|}
|500 {{g}}
|500 {{g}}
|Use to call horse
|Use to call horse
|Buy at Ranch
|Buy at Ranch
|}
|}

Latest revision as of 07:02, 28 January 2024

Tools are items that allow players to do activities and tasks around the island. The player can carry around tools by storing them in the inventory.

The player can upgrade their tools by leaving them at Sanchez Brothers Blacksmith and waiting for several days. Each upgrade requires different upgrade materials, with higher level upgrades requiring more money and rarer materials. The higher the update level, the more efficient the player's energy is spent when they are using the tool or the larger area the tool covers.

Some tools can be enchanted at Giants village.

Hoe

Hoes are the tools that allow the player to prepare soil for farming or dig out clovers on the main map. The basic hoe allows the player to till one square of soil at a time. Once upgraded, it can be used to till multiple tiles by holding the button used to swing it until it is charged. The tilled area is always located in the direction the player is facing.

All hoes consume 3 energy per tile hit if any soil gets tilled, and 1 energy if no squares get tilled at all. Leveling the Farming skill and gaining Farming Proficiency also reduces the energy cost per use.

Image Hoe Upgrade Cost Tilled Area Upgrade Time
Basic Hoe
0 Coin.png
1 x 1 Tile
Bronze Hoe
1,500 Coin.png
20 Wood
5 Bronze Bar
Basic Hoe
1 x 3 Tiles 1 Day
Silver Hoe
3,000 Coin.png
20 Wood
5 Silver Bar
Bronze Hoe
3 x 3 Tiles 2 Days
Gold Hoe
10,000 Coin.png
5 Hardwood
3 Gold Bar
Silver Hoe
3 x 6 Tiles 2 Days
Osmium Hoe
20,000 Coin.png
5 Hardwood
3 Osmium Bar
Gold Hoe
6 x 6 Tiles 4 Days

Pickaxe

Pickaxes are tools used to break regular rocks, boulders, and meteorite. All pickaxes consume 3 energy per use if they hit a breakable material or 1 energy if the hit fails. However, higher level pickaxes do more damage per hit, allowing the player to spend their energy more effectively. Leveling the Mining skill and gaining Mining Proficiency also reduces the energy cost per use.

Pickaxe Pickaxe Upgrade Cost Damage Can Cut Upgrade Time
Basic Pickaxe
0 Coin.png
1 Regular Rocks
Bronze Pickaxe
1,500 Coin.png
20 Wood
5 Bronze Bar
Basic Pickaxe
2 Regular Rocks

Small Boulder

1 Day
Silver Pickaxe
3,000 Coin.png
20 Wood
5 Silver Bar
Bronze Pickaxe
3 Regular Rocks

Small Boulder Large Boulder

2 Days
Gold Pickaxe
10,000 Coin.png
5 Hardwood
3 Gold Bar
Silver Pickaxe
5 Regular Rocks

Small Boulder Large Boulder

2 Days
Osmium Pickaxe
20,000 Coin.png
5 Hardwood
5 Osmium Bar
Gold Pickaxe
9 Regular Rocks

Small Boulder Large Boulder

4 Days

Axe

Axes are tools used to chop trees and harvest giant crops. All axes consume 3 energy per use if they hit a choppable tree or 1 energy if the hit fails. However, higher level axes do more damage per hit, allowing the player to spend their energy more effectively. Leveling the Foraging skill and gaining Foraging Proficiency also reduces the energy cost per use.

Image Axe Upgrade Cost Damage Can Cut Upgrade Time
Basic Axe
0 Coin.png
2 damage: 18 hits for a mature tree

(12 for tree and 6 for stump)

Trees
Bronze Axe
1,500 Coin.png
20 Wood
5 Bronze Bar
Basic Axe
3 damage: 14 hits for a mature tree

(8 for tree and 6 for stump)

Trees

Large Stumps

1 Day
Silver Axe
3,000 Coin.png
20 Wood
5 Silver Bar
Bronze Axe
5 damage: 8 hits for a mature tree

(5 for tree and 3 for stump)

Trees

Large stumps

Large logs (off-farm only)

2 Days
Gold Axe
10,000 Coin.png
5 Hardwood
3 Gold Bar
Silver Axe
6 damage: 6 hits for a mature tree

(4 for tree and 2 for stump)

Trees

Large stumps

Large logs (including the one on farm)

2 Days
Osmium Axe
20,000 Coin.png
5 Hardwood
3 Osmium Bar
Gold Axe
12 damage: 3 hits for a mature tree

(2 for tree and 1 for stump)

Trees

Large stumps

Large logs (including the one on farm)

4 Days

Scythe

The basic scythe allows the player to cut one row of three tiles directly in front of them at a time. Once upgraded, it can be used to cut a larger area by holding the button used to swing it until it is charged. The cut area is always located in the direction the player is facing.

All scythes consume 3 energy per use if they hit cuttable grass or garbage, or no energy if the swing fails. However, higher level scythes do more damage per swing and have a wider swing area when charged, allowing the player to spend their energy more effectively. Leveling the Diving skill and gaining Diving Proficiency also reduces the energy cost per use.

Image Scythe Upgrade Cost Damage Can Destroy Upgrade Time
Basic Scythe
0 Coin.png
1 No Charge - 3x1 Area in front of player
Bronze Scythe
1,500 Coin.png
20 Wood
5 Bronze Bar
Basic Scythe
2 1 Charge - 3x1 Area in front of player 1 Day
Silver Scythe
3,000 Coin.png
20 Wood
5 Silver Bar
Bronze Scythe
2 2 Charge - 3x2 Area Around Player 2 Days
Gold Scythe
10,000 Coin.png
5 Hardwood
3 Gold Bar
Silver Scythe
3 3 Charge - 5x5 Area Around Player 2 Days
Osmium Scythe
20,000 Coin.png
5 Hardwood
3 Osmium Bar
Gold Scythe
4 4 Charge - 7x7 Area Around Player 4 Days

Watering can

The watering can will be used to water the crops and keep them healthy. Player will need to fill the watering can with water from a nearby source and then use it to water the crops. The watering can will have a limited capacity and will need to be refilled periodically.

Image Watering Can Upgrade Cost Tilled Area Upgrade Time
Basic Watering can
0 Coin.png
1 x 1 Tile
Bronze Watering Can
1,500 Coin.png
5 Bronze Bar
Basic Watering can
1 x 3 Tiles 1 Day
Silver Watering Can
3,000 Coin.png
5 Silver Bar
Bronze Watering Can
3 x 3 Tiles 2 Days
Gold Watering Can
10,000 Coin.png
3 Resin
3 Gold Bar
Silver Watering Can
3 x 6 Tiles 2 Days
Osmium Watering Can
20,000 Coin.png
5 Resin
3 Osmium Bar
Gold Watering Can
6 x 6 Tiles 4 Days

Fishing pole

Fishing poles are used to catch fish in any body of water. All fishing rods cost 20 energy to successfully catch a fish, or 1 energy for a failed cast or catching trash. Better fishing rods are more durable and allow the player to catch more difficult fish. Leveling the Fishing skill and gaining Fishing Proficiency also reduces the energy cost per use.

Image Fishing Pole Upgrade Cost Cast lenght Max tension Tension recovery Reeling Speed Tension Strenght
Basic Fishing Pole 0 Coin.png 3 100 90 14 0
Improved fishing pole 2,500 Coin.png 4 125 105 16 0.15
Quality fishing pole 10,000 Coin.png 5 150 125 18 0.3
Master fishing pole 33,500 Coin.png 6 175 150 20 0.5

Bug net

Bug nets are used to catch insects and ocean critters. All bug nets cost 20 energy to successfully catch a bug or a critter, or 1 energy for a failed swing. Better bug nets have a wider catch radius and angle. Leveling the Catching skill and gaining Catching Proficiency also reduces the energy cost per use.

Image Bug Net Upgrade Cost Radius Angle
Basic Bug Net 0 Coin.png 200 35
Improved Bug Net 2,500 Coin.png 250 37.5
Quality Bug Net 10,000 Coin.png 325 40
Master Bug Net 33,500 Coin.png 400 45

Other tools

Tool Cost Description How to Obtain
Milk pail 300 Coin.png Used to milk from cow or goat Buy at Ranch
Shears 400 Coin.png Trim wool from sheep Buy at Ranch
Animal Whistle 500 Coin.png Use to call horse Buy at Ranch