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'''Tools''' are items that allow [[player]]s to do activities and tasks around the island. The player can carry around tools by storing them in the inventory.
Tools are items that allow players to do activities and tasks around the island. The player can carry around tools by storing them in the inventory.
 


The player can upgrade their tools by leaving them at Sanchez Brothers [[Blacksmith]] and waiting for several days. Each upgrade requires different upgrade materials, with higher level upgrades requiring more money and rarer materials. The higher the update level, the more efficient the player's energy is spent when they are using the tool or the larger area the tool covers.
The player can upgrade their tools by leaving them at Sanchez Brothers [[Blacksmith]] and waiting for several days. Each upgrade requires different upgrade materials, with higher level upgrades requiring more money and rarer materials. The higher the update level, the more efficient the player's energy is spent when they are using the tool or the larger area the tool covers.


Some tools can be enchanted at Giants village.


Some tools can be enchanted at Giants village.
==Hoe==
==Hoe==
Hoes are the tools that allow the player to prepare soil for farming or dig out clovers on the main map. The basic hoe allows the player to till one square of soil at a time. Once upgraded, it can be used to till multiple tiles by holding the button used to swing it until it is charged. The tilled area is always located in the direction the player is facing.
Hoes are the tools that allow the player to prepare soil for farming or dig out clovers on the main map. The basic hoe allows the player to till one square of soil at a time. Once upgraded, it can be used to till multiple tiles by holding the button used to swing it until it is charged. The tilled area is always located in the direction the player is facing.


All hoes consume 3 energy per tile hit if any soil gets tilled, and 1 energy if no squares get tilled at all. Leveling the Farming skill and gaining Farming Proficiency also reduces the energy cost per use.
All hoes consume 3 energy per tile hit if any soil gets tilled, and 1 energy if no squares get tilled at all. Leveling the Farming skill and gaining Farming Proficiency also reduces the energy cost per use.
{| class="wikitable"
{| class="artisan-table"
|+
|+
!Image
!Hoe
!Hoe
!Upgrade Cost
!Upgrade Cost
Line 18: Line 17:
!Upgrade Time
!Upgrade Time
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
|+
| |<gallery mode="nolines" heights="90">
File:213Hoe Basic.png
File:213Hoe Basic.png
</gallery><gallery>
</gallery><gallery>
Line 27: Line 23:
</gallery>
</gallery>
|Basic Hoe
|Basic Hoe
|}
|
|
{|
{|
Line 36: Line 31:
|
|
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
|+
||<gallery mode="nolines" heights="90">
File:231Hoe Copper.png
File:231Hoe Copper.png
</gallery><gallery>
</gallery><gallery>
Line 45: Line 37:
</gallery>
</gallery>
|Bronze Hoe
|Bronze Hoe
|}
|
|
{|
{|
Line 60: Line 51:
| 1 Day
| 1 Day
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
File:270Hoe Titanium.png
|+
||<gallery mode="nolines" heights="90">
File::270Hoe Titanium.png
</gallery><gallery>
</gallery><gallery>


</gallery>
</gallery>
|Silver Hoe
|Silver Hoe
|}
|
|
{|
{|
Line 84: Line 71:
|2 Days
|2 Days
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
|+
||<gallery mode="nolines" heights="90">
File:252Hoe Gold.png
File:252Hoe Gold.png
</gallery><gallery>
</gallery><gallery>
Line 93: Line 77:
</gallery>
</gallery>
|Gold Hoe
|Gold Hoe
|}
|
|
{|
{|
Line 99: Line 82:
|10,000 {{g}}
|10,000 {{g}}
|-
|-
|20 Wood
|5 Hardwood
|-
|-
|5 Gold Bar
|3 Gold Bar
|-
|-
|Silver Hoe
|Silver Hoe
Line 108: Line 91:
|2 Days
|2 Days
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
|+
|<gallery mode="nolines" heights="90">
File:287Hoe Zirconium.png
File:287Hoe Zirconium.png
</gallery>
</gallery>
|Osmium Hoe
|Osmium Hoe
|}
|
|
{|
{|
Line 121: Line 100:
|20,000 {{g}}
|20,000 {{g}}
|-
|-
|20 Wood
|5 Hardwood
|-
|-
|5 Osmium Bar
|3 Osmium Bar
|-
|-
|Gold Hoe
|Gold Hoe
Line 130: Line 109:
|4 Days
|4 Days
|}
|}
==Pickaxe==
==Pickaxe==
Pickaxes are tools used to break regular rocks, boulders, and meteorite. All pickaxes consume 3 energy per use if they hit a breakable material or 1 energy if the hit fails. However, higher level pickaxes do more damage per hit, allowing the player to spend their energy more effectively. Leveling the Mining skill and gaining Mining Proficiency also reduces the energy cost per use.
Pickaxes are tools used to break regular rocks, boulders, and meteorite. All pickaxes consume 3 energy per use if they hit a breakable material or 1 energy if the hit fails. However, higher level pickaxes do more damage per hit, allowing the player to spend their energy more effectively. Leveling the Mining skill and gaining Mining Proficiency also reduces the energy cost per use.
==Axe==
{| class="artisan-table"
Axes are tools used to chop trees and harvest giant crops. All axes consume 3 energy per use if they hit a choppable tree or 1 energy if the hit fails. However, higher level axes do more damage per hit, allowing the player to spend their energy more effectively. Leveling the Foraging skill and gaining Foraging Proficiency also reduces the energy cost per use.
!Pickaxe
 
!Pickaxe
{| class="wikitable"
|+
!Axe
!Upgrade Cost
!Upgrade Cost
!Damage
!Damage
Line 143: Line 120:
!Upgrade Time
!Upgrade Time
|-
|-
|<gallery mode="nolines" heights="50">
File:353Pickaxe Basic.png
</gallery><gallery>
</gallery>
|Basic Pickaxe
|
|
{|
{|
|+
|+
| |<gallery mode="nolines" heights="90">
|0 {{g}}
|}
|1
|Regular Rocks
|
|-
|<gallery mode="nolines" heights="50">
File:370Pickaxe Copper.png
</gallery><gallery>
 
</gallery>
|Bronze Pickaxe
|
{|
|+
|1,500 {{g}}
|-
|20 Wood
|-
| 5 Bronze Bar
|-
|Basic Pickaxe
|}
|2
|Regular Rocks
Small Boulder
|1 Day
|-
|<gallery mode="nolines" heights="50">
File:309Pickaxe Titanium.png
</gallery><gallery>
 
</gallery>
|Silver Pickaxe
|
{|
|+
|3,000 {{g}}
|-
|20 Wood
|-
|5 Silver Bar
|-
|Bronze Pickaxe
|}
|3
|Regular Rocks
Small Boulder
Large Boulder
|2 Days
|-
|<gallery mode="nolines" heights="50">
File:271Pickaxe Gold.png
</gallery><gallery>
 
</gallery>
|Gold Pickaxe
|
{|
|+
|10,000 {{g}}
|-
|5 Hardwood
|-
|3 Gold Bar
|-
|Silver Pickaxe
|}
|5
|Regular Rocks
Small Boulder
Large Boulder
|2 Days
|-
|<gallery mode="nolines" heights="50">
File:346Pickaxe Zirconium.png
</gallery>
|Osmium Pickaxe
|
{|
|+
|20,000 {{g}}
|-
|5 Hardwood
|-
|5 Osmium Bar
|-
|Gold Pickaxe
|}
|9
|Regular Rocks
Small Boulder
Large Boulder
|4 Days
|}
 
==Axe==
Axes are tools used to chop trees and harvest giant crops. All axes consume 3 energy per use if they hit a choppable tree or 1 energy if the hit fails. However, higher level axes do more damage per hit, allowing the player to spend their energy more effectively. Leveling the Foraging skill and gaining Foraging Proficiency also reduces the energy cost per use.
 
{| class="artisan-table"
|+
!Image
!Axe
!Upgrade Cost
!Damage
!Can Cut
! Upgrade Time
|-
|<gallery mode="nolines" heights="50">
File:17Axe Basic.png
File:17Axe Basic.png
</gallery><gallery>
</gallery><gallery>
Line 152: Line 243:
</gallery>
</gallery>
|Basic Axe
|Basic Axe
|}
|
|
{|
{|
Line 163: Line 253:
|
|
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
|+
||<gallery mode="nolines" heights="90">
File:37Axe Copper.png
File:37Axe Copper.png
</gallery><gallery>
</gallery><gallery>
Line 172: Line 259:
</gallery>
</gallery>
|Bronze Axe
|Bronze Axe
|}
|
|
{|
{|
Line 188: Line 274:
|Trees
|Trees
Large Stumps
Large Stumps
| 1 Day
|1 Day
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
|+
||<gallery mode="nolines" heights="90">
File:73Axe Titanium.png
File:73Axe Titanium.png
</gallery><gallery>
</gallery><gallery>
Line 199: Line 282:
</gallery>
</gallery>
|Silver Axe
|Silver Axe
|}
|
|
{|
{|
Line 207: Line 289:
|20 Wood
|20 Wood
|-
|-
|5 Silver Bar  
|5 Silver Bar
|-
|-
|Bronze Axe
|Bronze Axe
Line 213: Line 295:
|''5 damage:'' 8 hits for a mature tree
|''5 damage:'' 8 hits for a mature tree
(5 for tree and 3 for stump)
(5 for tree and 3 for stump)
|Trees
| Trees
Large stumps
Large stumps


Large logs (off-farm only)
Large logs (off-farm only)
|2 Days
|2 Days  
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
File:56Axe Gold.png
|+
||<gallery mode="nolines" heights="90">
File:56Axe Gold.png  
</gallery><gallery>
</gallery><gallery>


</gallery>
</gallery>
|Gold Axe
|Gold Axe
|}
|
|
{|
{|
Line 234: Line 312:
|10,000 {{g}}
|10,000 {{g}}
|-
|-
|20 Wood
|5 Hardwood
|-
|-
|5 Gold Bar
|3 Gold Bar
|-
|-
|Silver Axe
|Silver Axe
|}
|}
| ''6 damage:'' 6 hits for a mature tree
|''6 damage:'' 6 hits for a mature tree
(4 for tree and 2 for stump)
(4 for tree and 2 for stump)
|Trees
|Trees
Line 248: Line 326:
|2 Days
|2 Days
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
|+
| <gallery mode="nolines" heights="90">
File:111Axe Zirconium.png
File:111Axe Zirconium.png
</gallery>
</gallery>
|Osmium Axe
|Osmium Axe
|}
|
|
{|
{|
|+
|+
| 20,000 {{g}}
|20,000 {{g}}
|-
|-
|20 Wood
|5 Hardwood
|-
|-
|5 Osmium Bar
|3 Osmium Bar
|-
|-
|Gold Axe  
| Gold Axe  
|}
|}
|''12 damage:'' 3 hits for a mature tree
|''12 damage:'' 3 hits for a mature tree
Line 273: Line 347:


Large logs (including the one on farm)
Large logs (including the one on farm)
| 4 Days  
|4 Days
|}
|}
==Scythe==
 
==Scythe ==
The basic scythe allows the player to cut one row of three tiles directly in front of them at a time. Once upgraded, it can be used to cut a larger area by holding the button used to swing it until it is charged. The cut area is always located in the direction the player is facing.
The basic scythe allows the player to cut one row of three tiles directly in front of them at a time. Once upgraded, it can be used to cut a larger area by holding the button used to swing it until it is charged. The cut area is always located in the direction the player is facing.


All scythes consume 3 energy per use if they hit cuttable grass or garbage, or no energy if the swing fails. However, higher level scythes do more damage per swing and have a wider swing area when charged, allowing the player to spend their energy more effectively. Leveling the Diving skill and gaining Diving Proficiency also reduces the energy cost per use.
All scythes consume 3 energy per use if they hit cuttable grass or garbage, or no energy if the swing fails. However, higher level scythes do more damage per swing and have a wider swing area when charged, allowing the player to spend their energy more effectively. Leveling the Diving skill and gaining Diving Proficiency also reduces the energy cost per use.
{| class="wikitable"
{| class="artisan-table"
|+
|+
!Hoe
!Image
!Scythe
!Upgrade Cost
!Upgrade Cost
!Tilled Area
!Damage
!Can Destroy
!Upgrade Time
!Upgrade Time
|-
|-
|<gallery mode="nolines" heights="50">
File:369Scythe.png
</gallery><gallery>
</gallery>
|Basic Scythe
|
|
{|
{|
|+
|+
| |<gallery mode="nolines" heights="90">
|0 {{g}}
File:369Scythe.png
|}
|1
|'''No Charge -''' 3x1 Area in front of player
|
|-
|<gallery mode="nolines" heights="50">
File:464Sickle Copper.png
</gallery><gallery>
</gallery><gallery>


</gallery>
</gallery>
|Basic Hoe
|Bronze Scythe
|}
|
|
{|
{|
|+
|+
|0 {{g}}
| 1,500 {{g}}
|-
|20 Wood
|-
|5 Bronze Bar
|-
|Basic Scythe
|}
|}
|1 x 1 Tile
|2
|
|'''1 Charge -''' 3x1 Area in front of player
| 1 Day
|-
|-
|<gallery mode="nolines" heights="50">
File:676Sickle Titanium.png
</gallery><gallery>
</gallery>
|Silver Scythe
|
|
{|
{|
|+
|+
||<gallery mode="nolines" heights="90">
|3,000 {{g}}
File:231Hoe Copper.png
|-
|20 Wood
|-
|5 Silver Bar
|-
|Bronze Scythe
|}
|2
|'''2 Charge -''' 3x2 Area Around Player
|2 Days
|-
|<gallery mode="nolines" heights="50">
File:619Sickle Gold.png
</gallery><gallery>
</gallery><gallery>


</gallery>
</gallery>
|Bronze Hoe
|Gold Scythe
|
{|
|+
|10,000 {{g}}
|-
|5 Hardwood
|-
|3 Gold Bar
|-
|Silver Scythe
|}
|}
|3
|'''3 Charge -''' 5x5 Area Around Player
| 2 Days
|-
|<gallery mode="nolines" heights="50">
File:715Sickle Zirconium.png
</gallery>
|Osmium Scythe
|
|
{|
{|
|+
|+
|1,500 {{g}}
|20,000 {{g}}
|-
|-
|20 Wood
|5 Hardwood
|-
|-
|5 Bronze Bar  
|3 Osmium Bar
|-
|-
|Basic Hoe
|Gold Scythe
|}
|4
|'''4 Charge -''' 7x7 Area Around Player
| 4 Days
|}
|}
|1 x 3 Tiles
 
|1 Day
==Watering can==
The watering can will be used to water the crops and keep them healthy. Player will need to fill the watering can with water from a nearby source and then use it to water the crops. The watering can will have a limited capacity and will need to be refilled periodically.
{| class="artisan-table"
!Image
!Watering Can
!Upgrade Cost
!Tilled Area
!Upgrade Time
|-
|-
|<gallery mode="nolines" heights="50">
File:582Watering Can Basic.png
</gallery><gallery>
</gallery>
|Basic Watering can
|
|
{|
{|
|+
|+
||<gallery mode="nolines" heights="90">
|0 {{g}}
File:270Hoe Titanium.png
|}
|1 x 1 Tile
|
|-
|<gallery mode="nolines" heights="50">
File:623Watering Can Cooper.png
</gallery><gallery>
</gallery><gallery>


</gallery>
</gallery>
|Silver Hoe
|Bronze Watering Can
|
{|
|+
|1,500 {{g}}
|-
|5 Bronze Bar
|-
|Basic Watering can
|}
|}
|1 x 3 Tiles
|1 Day
|-
|<gallery mode="nolines" heights="50">
File:692Watering Can Titanium.png
</gallery><gallery>
</gallery>
|Silver Watering Can
|
|
{|
{|
Line 343: Line 513:
|3,000 {{g}}
|3,000 {{g}}
|-
|-
|20 Wood
|5 Silver Bar
|-
|-
|5 Silver Bar
|Bronze Watering Can
|-
|Bronze Hoe
|}
|}
|3 x 3 Tiles
|3 x 3 Tiles
|2 Days
|2 Days
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
File:663Watering Can Gold.png
|+
||<gallery mode="nolines" heights="90">
File:252Hoe Gold.png
</gallery><gallery>
</gallery><gallery>


</gallery>
</gallery>
|Gold Hoe
|Gold Watering Can
|}
|
|
{|
{|
Line 367: Line 531:
|10,000 {{g}}
|10,000 {{g}}
|-
|-
|20 Wood
| 3 Resin
|-
|-
|5 Gold Bar  
|3 Gold Bar
|-
|-
|Silver Hoe
|Silver Watering Can
|}
|}
|3 x 6 Tiles
|3 x 6 Tiles
|2 Days
|2 Days
|-
|-
|
|<gallery mode="nolines" heights="50">
{|
File:752Watering Can Zirconium.png
|+
|<gallery mode="nolines" heights="90">
File:287Hoe Zirconium.png
</gallery>
</gallery>
|Osmium Hoe
|Osmium Watering Can
|}
|
|
{|
{|
Line 389: Line 549:
|20,000 {{g}}
|20,000 {{g}}
|-
|-
|20 Wood
|5 Resin
|-
|-
|5 Osmium Bar  
|3 Osmium Bar
|-
|-
|Gold Hoe
|Gold Watering Can
|}
|}
|6 x 6 Tiles
|6 x 6 Tiles
|4 Days
|4 Days  
|}
|}


==Watering can ==
==Fishing pole ==
The watering can will be used to water the crops and keep them healthy. Player will need to fill the watering can with water from a nearby source and then use it to water the crops. The watering can will have a limited capacity and will need to be refilled periodically.
==Fishing pole==
Fishing poles are used to catch fish in any body of water. All fishing rods cost 20 energy to successfully catch a fish, or 1 energy for a failed cast or catching trash. Better fishing rods are more durable and allow the player to catch more difficult fish. Leveling the Fishing skill and gaining Fishing Proficiency also reduces the energy cost per use.
Fishing poles are used to catch fish in any body of water. All fishing rods cost 20 energy to successfully catch a fish, or 1 energy for a failed cast or catching trash. Better fishing rods are more durable and allow the player to catch more difficult fish. Leveling the Fishing skill and gaining Fishing Proficiency also reduces the energy cost per use.
==Bug net ==
{| class="artisan-table"
!Image
! Fishing Pole
!Upgrade Cost
!Cast lenght
!Max tension
!Tension recovery
!Reeling Speed
!Tension Strenght
|-
|<gallery mode="nolines" heights="50">
File:174Fishing Rod.png
</gallery><gallery>
 
</gallery>
|Basic Fishing Pole
|0 {{g}}
|3
|100
|90
|14
|0
|-
|<gallery mode="nolines" heights="50">
File:235Fishing Rod Titanium.png
</gallery><gallery>
 
</gallery>
|Improved fishing pole
|2,500 {{g}}
| 4
|125
|105
|16
|0.15
|-
|<gallery mode="nolines" heights="50">
File:213Fishing Rod Gold.png
</gallery><gallery>
 
</gallery>
|Quality fishing pole
|10,000 {{g}}
|5
|150
|125
|18
|0.3
|-
|<gallery mode="nolines" heights="50">
File:224Fishing Rod Zirconium.png
</gallery>
|Master fishing pole
|33,500 {{g}}
|6
|175
|150
|20
|0.5
|}
 
==Bug net==
Bug nets are used to catch insects and ocean critters. All bug nets cost 20 energy to successfully catch a bug or a critter, or 1 energy for a failed swing. Better bug nets have a wider catch radius and angle. Leveling the Catching skill and gaining Catching Proficiency also reduces the energy cost per use.
Bug nets are used to catch insects and ocean critters. All bug nets cost 20 energy to successfully catch a bug or a critter, or 1 energy for a failed swing. Better bug nets have a wider catch radius and angle. Leveling the Catching skill and gaining Catching Proficiency also reduces the energy cost per use.
{| class="artisan-table"
!Image
! Bug Net
!Upgrade Cost
!Radius
!Angle
|-
|<gallery mode="nolines" heights="50">
File:280Bug Net.png
</gallery>
|Basic Bug Net
|0 {{g}}
|200
|35
|-
|<gallery mode="nolines" heights="50">
File:186Bug Net Titanium.png
</gallery><gallery>
</gallery>
|Improved Bug Net
|2,500 {{g}}
| 250
|37.5
|-
|<gallery mode="nolines" heights="50">
File:199Bug Net Gold.png
</gallery><gallery>
</gallery>
|Quality Bug Net
|10,000 {{g}}
|325
|40
|-
|<gallery mode="nolines" heights="50">
File:168Bug Net Zirconium.png
</gallery>
|Master Bug Net
|33,500 {{g}}
|400
|45
|}


==Other tools==
==Other tools==
{| class="wikitable"
{| class="artisan-table"
|-
|-
|'''Image'''
!
|'''Name'''
!'''Tool'''
|'''Cost'''
!'''Cost'''
|'''Feature'''
!'''Description'''
|'''Location'''
!'''How to Obtain'''
|-
|-
|{{Icon|Milk pail|50}}
|<gallery mode="nolines" heights="50">
|[http://coralisland.fandom.com/wiki/Milk_Pail Milk Pail]
File:323Milk Pail.png
|300 {{g}}
</gallery>
|Milk pail
| 300 {{g}}
|Used to milk from cow or goat
|Used to milk from cow or goat
|Ranch
|Buy at Ranch
|-
|-
|{{Icon|Shears|50}}
|<gallery mode="nolines" heights="50">
|[http://coralisland.fandom.com/wiki/Shears Shears]
File:391Shears.png
|
</gallery>
|Shears
|400 {{g}}
|Trim wool from sheep
|Trim wool from sheep
|Ranch
|Buy at Ranch
|-
|<gallery mode="nolines" heights="50">
File:733Wooden whistle.png
</gallery>
|Animal Whistle
|500 {{g}}
|Use to call horse
|Buy at Ranch
|}
|}

Latest revision as of 07:02, 28 January 2024

Tools are items that allow players to do activities and tasks around the island. The player can carry around tools by storing them in the inventory.

The player can upgrade their tools by leaving them at Sanchez Brothers Blacksmith and waiting for several days. Each upgrade requires different upgrade materials, with higher level upgrades requiring more money and rarer materials. The higher the update level, the more efficient the player's energy is spent when they are using the tool or the larger area the tool covers.

Some tools can be enchanted at Giants village.

Hoe

Hoes are the tools that allow the player to prepare soil for farming or dig out clovers on the main map. The basic hoe allows the player to till one square of soil at a time. Once upgraded, it can be used to till multiple tiles by holding the button used to swing it until it is charged. The tilled area is always located in the direction the player is facing.

All hoes consume 3 energy per tile hit if any soil gets tilled, and 1 energy if no squares get tilled at all. Leveling the Farming skill and gaining Farming Proficiency also reduces the energy cost per use.

Image Hoe Upgrade Cost Tilled Area Upgrade Time
Basic Hoe
0 Coin.png
1 x 1 Tile
Bronze Hoe
1,500 Coin.png
20 Wood
5 Bronze Bar
Basic Hoe
1 x 3 Tiles 1 Day
Silver Hoe
3,000 Coin.png
20 Wood
5 Silver Bar
Bronze Hoe
3 x 3 Tiles 2 Days
Gold Hoe
10,000 Coin.png
5 Hardwood
3 Gold Bar
Silver Hoe
3 x 6 Tiles 2 Days
Osmium Hoe
20,000 Coin.png
5 Hardwood
3 Osmium Bar
Gold Hoe
6 x 6 Tiles 4 Days

Pickaxe

Pickaxes are tools used to break regular rocks, boulders, and meteorite. All pickaxes consume 3 energy per use if they hit a breakable material or 1 energy if the hit fails. However, higher level pickaxes do more damage per hit, allowing the player to spend their energy more effectively. Leveling the Mining skill and gaining Mining Proficiency also reduces the energy cost per use.

Pickaxe Pickaxe Upgrade Cost Damage Can Cut Upgrade Time
Basic Pickaxe
0 Coin.png
1 Regular Rocks
Bronze Pickaxe
1,500 Coin.png
20 Wood
5 Bronze Bar
Basic Pickaxe
2 Regular Rocks

Small Boulder

1 Day
Silver Pickaxe
3,000 Coin.png
20 Wood
5 Silver Bar
Bronze Pickaxe
3 Regular Rocks

Small Boulder Large Boulder

2 Days
Gold Pickaxe
10,000 Coin.png
5 Hardwood
3 Gold Bar
Silver Pickaxe
5 Regular Rocks

Small Boulder Large Boulder

2 Days
Osmium Pickaxe
20,000 Coin.png
5 Hardwood
5 Osmium Bar
Gold Pickaxe
9 Regular Rocks

Small Boulder Large Boulder

4 Days

Axe

Axes are tools used to chop trees and harvest giant crops. All axes consume 3 energy per use if they hit a choppable tree or 1 energy if the hit fails. However, higher level axes do more damage per hit, allowing the player to spend their energy more effectively. Leveling the Foraging skill and gaining Foraging Proficiency also reduces the energy cost per use.

Image Axe Upgrade Cost Damage Can Cut Upgrade Time
Basic Axe
0 Coin.png
2 damage: 18 hits for a mature tree

(12 for tree and 6 for stump)

Trees
Bronze Axe
1,500 Coin.png
20 Wood
5 Bronze Bar
Basic Axe
3 damage: 14 hits for a mature tree

(8 for tree and 6 for stump)

Trees

Large Stumps

1 Day
Silver Axe
3,000 Coin.png
20 Wood
5 Silver Bar
Bronze Axe
5 damage: 8 hits for a mature tree

(5 for tree and 3 for stump)

Trees

Large stumps

Large logs (off-farm only)

2 Days
Gold Axe
10,000 Coin.png
5 Hardwood
3 Gold Bar
Silver Axe
6 damage: 6 hits for a mature tree

(4 for tree and 2 for stump)

Trees

Large stumps

Large logs (including the one on farm)

2 Days
Osmium Axe
20,000 Coin.png
5 Hardwood
3 Osmium Bar
Gold Axe
12 damage: 3 hits for a mature tree

(2 for tree and 1 for stump)

Trees

Large stumps

Large logs (including the one on farm)

4 Days

Scythe

The basic scythe allows the player to cut one row of three tiles directly in front of them at a time. Once upgraded, it can be used to cut a larger area by holding the button used to swing it until it is charged. The cut area is always located in the direction the player is facing.

All scythes consume 3 energy per use if they hit cuttable grass or garbage, or no energy if the swing fails. However, higher level scythes do more damage per swing and have a wider swing area when charged, allowing the player to spend their energy more effectively. Leveling the Diving skill and gaining Diving Proficiency also reduces the energy cost per use.

Image Scythe Upgrade Cost Damage Can Destroy Upgrade Time
Basic Scythe
0 Coin.png
1 No Charge - 3x1 Area in front of player
Bronze Scythe
1,500 Coin.png
20 Wood
5 Bronze Bar
Basic Scythe
2 1 Charge - 3x1 Area in front of player 1 Day
Silver Scythe
3,000 Coin.png
20 Wood
5 Silver Bar
Bronze Scythe
2 2 Charge - 3x2 Area Around Player 2 Days
Gold Scythe
10,000 Coin.png
5 Hardwood
3 Gold Bar
Silver Scythe
3 3 Charge - 5x5 Area Around Player 2 Days
Osmium Scythe
20,000 Coin.png
5 Hardwood
3 Osmium Bar
Gold Scythe
4 4 Charge - 7x7 Area Around Player 4 Days

Watering can

The watering can will be used to water the crops and keep them healthy. Player will need to fill the watering can with water from a nearby source and then use it to water the crops. The watering can will have a limited capacity and will need to be refilled periodically.

Image Watering Can Upgrade Cost Tilled Area Upgrade Time
Basic Watering can
0 Coin.png
1 x 1 Tile
Bronze Watering Can
1,500 Coin.png
5 Bronze Bar
Basic Watering can
1 x 3 Tiles 1 Day
Silver Watering Can
3,000 Coin.png
5 Silver Bar
Bronze Watering Can
3 x 3 Tiles 2 Days
Gold Watering Can
10,000 Coin.png
3 Resin
3 Gold Bar
Silver Watering Can
3 x 6 Tiles 2 Days
Osmium Watering Can
20,000 Coin.png
5 Resin
3 Osmium Bar
Gold Watering Can
6 x 6 Tiles 4 Days

Fishing pole

Fishing poles are used to catch fish in any body of water. All fishing rods cost 20 energy to successfully catch a fish, or 1 energy for a failed cast or catching trash. Better fishing rods are more durable and allow the player to catch more difficult fish. Leveling the Fishing skill and gaining Fishing Proficiency also reduces the energy cost per use.

Image Fishing Pole Upgrade Cost Cast lenght Max tension Tension recovery Reeling Speed Tension Strenght
Basic Fishing Pole 0 Coin.png 3 100 90 14 0
Improved fishing pole 2,500 Coin.png 4 125 105 16 0.15
Quality fishing pole 10,000 Coin.png 5 150 125 18 0.3
Master fishing pole 33,500 Coin.png 6 175 150 20 0.5

Bug net

Bug nets are used to catch insects and ocean critters. All bug nets cost 20 energy to successfully catch a bug or a critter, or 1 energy for a failed swing. Better bug nets have a wider catch radius and angle. Leveling the Catching skill and gaining Catching Proficiency also reduces the energy cost per use.

Image Bug Net Upgrade Cost Radius Angle
Basic Bug Net 0 Coin.png 200 35
Improved Bug Net 2,500 Coin.png 250 37.5
Quality Bug Net 10,000 Coin.png 325 40
Master Bug Net 33,500 Coin.png 400 45

Other tools

Tool Cost Description How to Obtain
Milk pail 300 Coin.png Used to milk from cow or goat Buy at Ranch
Shears 400 Coin.png Trim wool from sheep Buy at Ranch
Animal Whistle 500 Coin.png Use to call horse Buy at Ranch