User:Pine: Difference between revisions

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==Produce Quality Numbers==
==Produce Quality Numbers==
I'm putting the totals I've been taking in case anyone wants to do their own data collection at a higher order of magnitude. Methodology is that I plant a bunch of crops with each level of fertilizer as I'm able to in-game, and then reload the game a bunch of times until the percentages seem to stabilize. If you do use this, acknowledgement is appreciated but not necessary   
I'm putting the totals I've been taking in case anyone wants to do their own data collection at a higher order of magnitude. Methodology is that I plant a bunch of crops with each level of fertilizer as I'm able to in-game, and then reload the day a bunch of times until the percentages seem to stabilize. If you do use this, acknowledgement is appreciated but not necessary   
{| class="wikitable sortable"
{| class="wikitable sortable"
!Crop Upgrade
!Crop Upgrade

Revision as of 09:53, 11 February 2024

Things to do:

  • Produce Quality (Ling's Lab upgrades and Fertilizer I/II/III)
  • Effects of Flash I/II/III on growth speed.
  • Seasonal Weather
  • Add Skills to Mastery (just Combat tier II left)
  • Visualization for Crop Growth

I also talk on Discord.

Produce Quality Numbers

I'm putting the totals I've been taking in case anyone wants to do their own data collection at a higher order of magnitude. Methodology is that I plant a bunch of crops with each level of fertilizer as I'm able to in-game, and then reload the day a bunch of times until the percentages seem to stabilize. If you do use this, acknowledgement is appreciated but not necessary

Crop Upgrade Fertilizer Base Crops Bronze Crops Silver Crops Gold Crops Osmium Crops Total Samples
No Upgrade No Fertilizer 2472 73 55 0 0 2600
No Upgrade Fertilizer I 5462 2660 1516 762 0 10400
No Upgrade Fertilizer II 1896 4090 3020 1844 0 10850
No Upgrade Fertilizer III wip - - - - -