Cave of memories: Difference between revisions
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==Environment== | ==Environment== | ||
As players journey through the first three checkpoints, they'll encounter unique themes: Neutral, Happy, and Evil. These themes are visually represented by mushrooms; pale yellow for Neutral, pink for Happy, and a striking mix of red and purple for Evil. Beyond floor 75, the themes players encounter will be randomized. Each section, marked by checkpoints, also offers increased spawn rates for specific loot. Each time player unlock a checkpoint, a cutscene will play out. Player can get Grog's memory fragment after the cutscene. | As players journey through the first three checkpoints, they'll encounter unique themes: Neutral, Happy, and Evil. These themes are visually represented by mushrooms; pale yellow for Neutral, pink for Happy, and a striking mix of red and purple for Evil. Beyond floor 75, the themes players encounter will be randomized. Each section, marked by checkpoints, also offers increased spawn rates for specific loot. Each time player unlock a checkpoint, a cutscene will play out. Player can get Grog's memory fragment after the cutscene. | ||
{| | {| | ||
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*This section spawn yellow stone debris, which drops [[Artifact|Coffer]]. | *This section spawn yellow stone debris, which drops [[Artifact|Coffer]]. | ||
*All kinds of ore veins spawn more in this section. | *All kinds of ore veins spawn more in this section. | ||
*Checkpoint at floor 25, the chest contains {{Icon| | *Checkpoint at floor 25, the chest contains {{Icon|Wellness fruit}} | ||
|} | |} | ||
{| | {| | ||
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*Giant fruit spawn more in this section. | *Giant fruit spawn more in this section. | ||
*Treasure floor spawn more in this section. | *Treasure floor spawn more in this section. | ||
*Checkpoint at floor 50, the chest contains {{Icon| | *Checkpoint at floor 50, the chest contains {{Icon|Wellness fruit}} | ||
|} | |} | ||
{| | {| | ||
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*Cactus spawn more here | *Cactus spawn more here | ||
*Monster floor spawn more here | *Monster floor spawn more here | ||
* Checkpoint at floor 75, the chest contains {{Icon| | * Checkpoint at floor 75, the chest contains {{Icon|Wellness fruit}} | ||
|} | |||
{| | |||
|[[File:Evil theme floor.png|left|thumb|400x400px|Evil Theme Environment]] | |||
| style="padding-left: 10px;" | | |||
===Floor 76-125 === | |||
<hr> | |||
* This floor can randomly summons **Red / Blue/ Yellow** stone debris. | |||
* Mushroom trees spawn more here | |||
* This section randomize from previous 3 themes. | |||
* Chest in checkpoint at floor 100 contains {{Icon|Wellness fruit}} | |||
* Checkpoint at floor 125 is the last checkpoint, and will instead reward player with the Tablet of Memories. | |||
|} | |||
{| | |||
|[[File:Evil theme floor.png|left|thumb|400x400px|Evil Theme Environment]] | |||
| style="padding-left: 10px;" | | |||
===Floor 126-infinity === | |||
<hr> | |||
This is an infinite section of the mine. | |||
After player have reached the last checkpoint, the rest of the floor will be infinite decend. The deeper player go, more resource they can get. just like the previous sections, the mine theme will be randomized. | |||
<br/> This floor can randomly summons '''Red / Blue/ Yellow''' stone debris. | |||
|} | |} |
Revision as of 10:21, 17 July 2024
The Cave of Memories is a mysterious cave located within the Savannah. It is suspected to be the dwelling place of the giant Grog. Players must gather Grog's memory fragments to uncover the true story of what happened to the giants. To unlock the Cave of Memories, players must complete specialty-based altars at the Temple Offering.
Unlike the mines in Starlet Town, the Cave of Memories has only 5 checkpoints, located every 25th floor. The final checkpoint is at floor 125, beyond which the journey continues infinitely deeper. Players can collect various resources in the cave, including ores, fossil nodes, geodes, and coffers. The deeper players go, the rarer and more valuable the resources they can find. Here, player can also encounter Mushroom rocks & Mushroom trees, which require an axe to chop. Mushroom rocks & trees can also be destroyed using explosives. Resources found in the cave are essential for crafting, upgrading equipment, and helping player complete the museum collection.
Daily Loot
Upon entering the cave, players can see a UI that shows what appears to be the daily loot. Every day, the Cave of Memories will randomize 3 items, 1 mushroom tree, and 2 giant crops to spawn across all floors in the cave.
This means that if players want to obtain the items displayed, they should venture into the mine that day, as the daily loot will change the next day.
List of possible items that appear in daily loot :
Giant Crops | |||
---|---|---|---|
Icon | Image | Name | Drops |
Giant potato | Daily loot item | ||
Giant potato | Daily loot item | ||
Giant pumpkin | Daily loot item | ||
Giant red cabbage | Daily loot item | ||
Giant cotton | Daily loot item | ||
Giant starfruit | Daily loot item | ||
Giant strawberry | Daily loot item | ||
Giant watermelon | Daily loot item |
Daily Loot Items | |
---|---|
Environment
As players journey through the first three checkpoints, they'll encounter unique themes: Neutral, Happy, and Evil. These themes are visually represented by mushrooms; pale yellow for Neutral, pink for Happy, and a striking mix of red and purple for Evil. Beyond floor 75, the themes players encounter will be randomized. Each section, marked by checkpoints, also offers increased spawn rates for specific loot. Each time player unlock a checkpoint, a cutscene will play out. Player can get Grog's memory fragment after the cutscene.
Floor 1-25
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Floor 26-50
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Floor 51-75
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Floor 76-125
|
Floor 126-infinityThis is an infinite section of the mine.
After player have reached the last checkpoint, the rest of the floor will be infinite decend. The deeper player go, more resource they can get. just like the previous sections, the mine theme will be randomized.
|