User:Pine: Difference between revisions
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|2110 | |2110 | ||
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!Silver Upgrade | |||
|'''No Fertilizer''' | |||
|1075 | |||
|3137 | |||
|3630 | |||
|2398 | |||
|0 | |||
|10240 | |||
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!Silver Upgrade | |||
|'''Fertilizer I''' | |||
|593 | |||
|1710 | |||
|3683 | |||
|2605 | |||
|1649 | |||
|10240 | |||
|} | |} |
Revision as of 07:56, 4 March 2024
Things to do:
- Produce Quality (see table below)
- Effects of Flash I/II/III on growth speed.
- Seasonal Weather
- Visualization for Crop Growth
- Town Rank info is just wrong in a bunch of different places.
- I want to fix up the tables.
I also talk on Discord.
Produce Quality Numbers
I'm putting the totals I've been taking in case anyone wants to do their own data collection at a higher order of magnitude. Methodology is that I plant a bunch of crops with each level of fertilizer as I'm able to in-game, and then reload the day a bunch of times until the percentages seem to stabilize. If you do use this, acknowledgement is appreciated but not necessary
Crop Upgrade | Fertilizer | Base Crops | Bronze Crops | Silver Crops | Gold Crops | Osmium Crops | Total Samples |
---|---|---|---|---|---|---|---|
No Upgrade | No Fertilizer | 8902 | 265 | 189 | 0 | 0 | 9356 |
No Upgrade | Fertilizer I | 5462 | 2660 | 1516 | 762 | 0 | 10400 |
No Upgrade | Fertilizer II | 1896 | 4090 | 3020 | 1844 | 0 | 10850 |
No Upgrade | Fertilizer III | 741 | 2343 | 4348 | 3355 | 1933 | 12720 |
Bronze Upgrade | No Fertilizer | 4223 | 3582 | 2355 | 0 | 0 | 10160 |
Bronze Upgrade | Fertilizer I | 1339 | 3887 | 3035 | 1899 | 0 | 10160 |
Bronze Upgrade | Fertilizer II | 993 | 2972 | 4980 | 3388 | 2067 | 14400 |
Bronze Upgrade | Fertilizer III | 309 | 992 | 3811 | 3498 | 2110 | 10720 |
Silver Upgrade | No Fertilizer | 1075 | 3137 | 3630 | 2398 | 0 | 10240 |
Silver Upgrade | Fertilizer I | 593 | 1710 | 3683 | 2605 | 1649 | 10240 |