User:Pine: Difference between revisions

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Things to do:  
Things to do:  
* Produce Quality (Ling's Lab upgrades and Fertilizer I/II/III)
* Produce Quality (see [[User:Pine#Produce Quality Numbers|table below]])
* Effects of Flash I/II/III on growth speed.
* Effects of Flash I/II/III on growth speed.
* Seasonal Weather
* Seasonal Weather
* Add Skills to Mastery (just Combat tier II left)
* Visualization for Crop Growth
* Visualization for Crop Growth
* Town Rank info is just wrong in a bunch of different places.
** I want to fix up the tables.


I also talk on Discord.
I also talk on Discord.


==Produce Quality Numbers==
==Produce Quality Numbers==
I'm putting the totals I've been taking in case anyone wants to do their own data collection at a higher order of magnitude. Methodology is that I plant a bunch of crops with each level of fertilizer as I'm able to in-game, and then reload the game a bunch of times until the percentages seem to stabilize. If you do use this, acknowledgement is appreciated but not necessary   
I'm putting the totals I've been taking in case anyone wants to do their own data collection at a higher order of magnitude. Methodology is that I plant a bunch of crops with each level of fertilizer as I'm able to in-game, and then reload the day a bunch of times until the percentages seem to stabilize. If you do use this, acknowledgement is appreciated but not necessary   
{| class="wikitable sortable"
{| class="wikitable sortable"
!Crop Upgrade
!Crop Upgrade
Line 21: Line 22:
|-
|-
!No Upgrade
!No Upgrade
!No Fertilizer
|'''No Fertilizer'''
|2472
|8902
|73
|265
|55
|189
|0
|0
|0
|0
|2600
|9356
|-
|-
!No Upgrade
!No Upgrade
!Fertilizer I
|'''Fertilizer I'''
|5462
|5462
|2660
|2660
Line 39: Line 40:
|-
|-
!No Upgrade
!No Upgrade
!Fertilizer II
|'''Fertilizer II'''
|1896
|1896
|4090
|4090
Line 48: Line 49:
|-
|-
!No Upgrade
!No Upgrade
!Fertilizer III
|'''Fertilizer III'''
|wip
|741
| -
|2343
| -
|4348
| -
|3355
| -
|1933
| -
|12720
|-
!Bronze Upgrade
|'''No Fertilizer'''
|4223
|3582
|2355
|0
|0
|10160
|-
!Bronze Upgrade
|'''Fertilizer I'''
|1339
|3887
|3035
|1899
|0
|10160
|-
!Bronze Upgrade
|'''Fertilizer II'''
|993
|2972
|4980
|3388
|2067
|14400
|-
!Bronze Upgrade
|'''Fertilizer III'''
|309
|992
|3811
|3498
|2110
|10720
|-
!Silver Upgrade
|'''No Fertilizer'''
|1075
|3137
|3630
|2398
|0
|10240
|-
!Silver Upgrade
|'''Fertilizer I'''
|593
|1710
|3683
|2605
|1649
|10240
|-
!Silver Upgrade
|'''Fertilizer II'''
|346
|1190
|4485
|4216
|2563
|12800
|-
!Silver Upgrade
|'''Fertilizer III'''
|304
|810
|3414
|4832
|3280
|12640
|}
|}

Latest revision as of 03:37, 7 March 2024

Things to do:

  • Produce Quality (see table below)
  • Effects of Flash I/II/III on growth speed.
  • Seasonal Weather
  • Visualization for Crop Growth
  • Town Rank info is just wrong in a bunch of different places.
    • I want to fix up the tables.

I also talk on Discord.

Produce Quality Numbers

I'm putting the totals I've been taking in case anyone wants to do their own data collection at a higher order of magnitude. Methodology is that I plant a bunch of crops with each level of fertilizer as I'm able to in-game, and then reload the day a bunch of times until the percentages seem to stabilize. If you do use this, acknowledgement is appreciated but not necessary

Crop Upgrade Fertilizer Base Crops Bronze Crops Silver Crops Gold Crops Osmium Crops Total Samples
No Upgrade No Fertilizer 8902 265 189 0 0 9356
No Upgrade Fertilizer I 5462 2660 1516 762 0 10400
No Upgrade Fertilizer II 1896 4090 3020 1844 0 10850
No Upgrade Fertilizer III 741 2343 4348 3355 1933 12720
Bronze Upgrade No Fertilizer 4223 3582 2355 0 0 10160
Bronze Upgrade Fertilizer I 1339 3887 3035 1899 0 10160
Bronze Upgrade Fertilizer II 993 2972 4980 3388 2067 14400
Bronze Upgrade Fertilizer III 309 992 3811 3498 2110 10720
Silver Upgrade No Fertilizer 1075 3137 3630 2398 0 10240
Silver Upgrade Fertilizer I 593 1710 3683 2605 1649 10240
Silver Upgrade Fertilizer II 346 1190 4485 4216 2563 12800
Silver Upgrade Fertilizer III 304 810 3414 4832 3280 12640