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Diving is unlocked on the 8th day of Spring when the player receives a letter instructing to meet at the dock.
Diving is unlocked on the 8th day of Spring when the player receives a letter instructing to meet at the dock.
==Diving process==
Once diving is unlocked, the player can start their dive anytime between 6:00 and 23:00 by interacting with the boat at the Diving Pier. The player will have a choice to return to the location they have left the anchor last time they dived or reset the start location.
When underwater, the player will need to clear trash and debris on the ocean floor with their scythe to obtain resources and collect solar orbs. They can also catch underwater critters with their critter net, cut seaweed, or collect items that spawn on the ground.
When the player unearths a solar orb, they will need to activate it by picking it up and when clearing the way towards a pylon to heal nearby corals. Healing corals earns the player town rank points, improves the quality of fish caught, and progresses one of the main quests of the game. It can also open previously inaccessible underwater areas by cleaning the oil from the environment.
The player can leave the underwater area by interacting with the anchor. The anchor can be moved by pressing X and waiting until it drops.
[[File:Exit Diving.png|none|thumb|Exit Diving]]


== Ocean points ==
== Ocean points ==
Line 27: Line 37:
=== '''Healing Corals''' ===
=== '''Healing Corals''' ===
To heal Coral Island's coral site, you must first obtain a diving suit. Once you have the diving suit, bring a scythe with you and dive deep into the ocean. Use the scythe to destroy any trash you come across until you find a solar orb.
To heal Coral Island's coral site, you must first obtain a diving suit. Once you have the diving suit, bring a scythe with you and dive deep into the ocean. Use the scythe to destroy any trash you come across until you find a solar orb.
 
[[File:Finding solar Orb.png|none|thumb|Find solar Orbs]]
Click on the solar orb to return it to the healing mechanics. The healing mechanics will produce a healing line. You must destroy any obstacles in the way of the healing light. Once the light reaches the healing ward, it will blast off healing rays, cleaning the oil around that area.
Click on the solar orb to return it to the healing mechanics. The healing mechanics will produce a healing line. You must destroy any obstacles in the way of the healing light. Once the light reaches the healing ward, it will blast off healing rays, cleaning the oil around that area.
 
[[File:Clean debris healing mech.png|none|thumb|Clean trash that block the light]]
Keep in mind that the healing rays can only remove oil roots and restore corals. They won't destroy trash.
Keep in mind that the healing rays can only remove oil roots and restore corals. They won't destroy trash.


Line 35: Line 45:
The Diving skill pertains to all things having to do with navigating, cleaning trash, and harvesting resources on the sea floor. The efficiency of the player's diving tools is increased as they gain proficiency in their diving skill. Gaining levels also allows them to obtain new crafting recipes or points to spend in their diving tree. Increasing Diving mastery give player reward like crafting recipe, and diving proficiency.
The Diving skill pertains to all things having to do with navigating, cleaning trash, and harvesting resources on the sea floor. The efficiency of the player's diving tools is increased as they gain proficiency in their diving skill. Gaining levels also allows them to obtain new crafting recipes or points to spend in their diving tree. Increasing Diving mastery give player reward like crafting recipe, and diving proficiency.


See also : Mastery
See also [[: Mastery]]
{| class="artisan-table" style="text-align:center; vertical-align:top;"
{| class="artisan-table" style="text-align:center; vertical-align:top;"
|-
|-
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|}
|}


==Diving process==
==Ocean Loot==
Once diving is unlocked, the player can start their dive anytime between 6:00 and 23:00 by interacting with the boat at the Diving Pier. The player will have a choice to return to the location they have left the anchor last time they dived or reset the start location.
 
When underwater, the player will need to clear trash and debris on the ocean floor with their scythe to obtain resources and collect solar orbs. They can also catch underwater critters with their critter net, cut seaweed, or collect items that spawn on the ground.


When the player unearths a solar orb, they will need to activate it by picking it up and when clearing the way towards a pylon to heal nearby corals. Healing corals earns the player town rank points, improves the quality of fish caught, and progresses one of the main quests of the game. It can also open previously inaccessible underwater areas by cleaning the oil from the environment.
=== Ocean Critters ===
[[Critters|Ocean Critters]] can be caught with bug net, and donated to the museum.


The player can leave the underwater area by interacting with the anchor. The anchor can be moved by pressing X and waiting until it drops.
=== Ocean Forageable ===
Ocean forageables scattered all over the ocean floor. Player can pick them up by coming near it and pick it up. Ocean forage can be put in dehydrator to make dried snacks.


=== Trash Loot ===
Every trash or debris pile can drop items when destroyed (up to a maximum of 3 items per pile).
Every trash or debris pile can drop items when destroyed (up to a maximum of 3 items per pile).
{|class="artisan-table"  style="text-align:center;"
{|class="artisan-table"  style="text-align:center;"
Line 83: Line 93:
|1
|1
|0.3  
|0.3  
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 50%}}{{i|Scrap|5%}}{{i|Compost|2%}}{{i|Glass|2%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Wild seeds|0.5%}}{{i|Bronze kelp|0.25%}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |{{IconNoLink|63Trash.png|20px|Trash (1-2; 50%)}}{{IconNoLink|778Recycled Part.png|20px|Scrap (5%)}}{{IconNoLink|413Compost.png |20px|Compost (2%)}}{{IconNoLink|248Glass.png|20px|Glass (2%)}}{{IconNoLink|330Diving Treasure Chest 512.png|20px|Ornate coffer (0.75%; 10-20m)}}{{IconNoLink|740Merfolk Chest.png|20px|Shimmering coffer (0.75%; 20m+)}}{{IconNoLink|755Mystery Random Chest.png |20px|Mysterious coffer (0.125%)}}{{IconNoLink|313Wild Seeds.png |20px|Wild seeds (0.5%)}}{{IconNoLink|195Cooper Kelp.png|20px|Bronze kelp (0.25%)}}
|-
|-
|Sturdier trash and tires
|Sturdier trash and tires
|2
|2
| 0.6
| 0.6
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 50%}}{{i|Scrap|5%}}{{i|Compost|2%}}{{i|Glass|2%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Wild seeds|0.5%}}{{i|Bronze kelp|0.25%}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |{{IconNoLink|63Trash.png|20px|Trash (1-2; 50%)}}{{IconNoLink|778Recycled Part.png|20px|Scrap (5%)}}{{IconNoLink|413Compost.png |20px|Compost (2%)}}{{IconNoLink|248Glass.png|20px|Glass (2%)}}{{IconNoLink|330Diving Treasure Chest 512.png|20px|Ornate coffer (0.75%; 10-20m)}}{{IconNoLink|740Merfolk Chest.png|20px|Shimmering coffer (0.75%; 20m+)}}{{IconNoLink|755Mystery Random Chest.png |20px|Mysterious coffer (0.125%)}}{{IconNoLink|313Wild Seeds.png |20px|Wild seeds (0.5%)}}{{IconNoLink|195Cooper Kelp.png|20px|Bronze kelp (0.25%)}}
|-
|-
|Small oily trash
|Small oily trash
|1
|1
|0.3
|0.3
| style="text-align:left;" |{{cols|2|{{i|Trash|50%}}{{i|Ornate coffer|0.75%}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |{{IconNoLink|63Trash.png|20px|Trash (1-2; 50%)}}{{IconNoLink|330Diving Treasure Chest 512.png|20px|Ornate coffer (0.75%; 10-20m)}}{{IconNoLink|755Mystery Random Chest.png |20px|Mysterious coffer (0.125%)}}
|-
|-
| Sturdier oily trash
| Sturdier oily trash
|2
|2
|0.6
|0.6
| style="text-align:left;" |{{cols|2|{{i|Trash|50%}}{{i|Ornate coffer|0.75%}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |{{IconNoLink|63Trash.png|20px|Trash (1-2; 50%)}}{{IconNoLink|330Diving Treasure Chest 512.png|20px|Ornate coffer (0.75%; 10-20m)}}{{IconNoLink|755Mystery Random Chest.png |20px|Mysterious coffer (0.125%)}}
|-
|-
|Wood debris
|Wood debris
|2
|2
|0.5
|0.5
| style="text-align:left;" | {{cols|2|{{i|Trash|1-2; 35%}}{{i|Wood|25%}}{{i|Hardwood|5%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |{{IconNoLink|63Trash.png|20px|Trash (1-2; 50%)}}{{IconNoLink|364Wood.png|20px| Wood (25%)}}{{IconNoLink|616HardWood.png|20px| Hardwood (5%)}}{{IconNoLink|330Diving Treasure Chest 512.png|20px|Ornate coffer (0.75%; 10-20m)}}{{IconNoLink|740Merfolk Chest.png|20px|Shimmering coffer (0.75%; 20m+)}}{{IconNoLink|755Mystery Random Chest.png |20px|Mysterious coffer (0.125%)}}
|-
|-
|Oily wood debris
|Oily wood debris
|2
|2
|1
|1
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 20%}}{{i|Wood|5%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |{{IconNoLink|63Trash.png|20px|Trash (1-2; 50%)}}{{IconNoLink|364Wood.png|20px| Wood (25%)}}{{IconNoLink|330Diving Treasure Chest 512.png|20px|Ornate coffer (0.75%; 10-20m)}}{{IconNoLink|740Merfolk Chest.png|20px|Shimmering coffer (0.75%; 20m+)}}{{IconNoLink|755Mystery Random Chest.png |20px|Mysterious coffer (0.125%)}}
|-
|-
|Metal debris
|Metal debris
|2
|2
|0.5
|0.5
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 35%}}{{i|Scrap|25%}}{{i|Bronze ore|1%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |{{IconNoLink|63Trash.png|20px|Trash (1-2; 50%)}}{{IconNoLink|778Recycled Part.png|20px|Scrap (5%)}}{{IconNoLink|274Copper Ore.png|20px|Bronze ore (1%)}}{{IconNoLink|330Diving Treasure Chest 512.png|20px|Ornate coffer (0.75%; 10-20m)}}{{IconNoLink|740Merfolk Chest.png|20px|Shimmering coffer (0.75%; 20m+)}}{{IconNoLink|755Mystery Random Chest.png |20px|Mysterious coffer (0.125%)}}
|-
|-
|Oily metal debris
|Oily metal debris
|2
|2
|1
|1
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 20%}}{{i|Scrap|10%}}{{i|Bronze ore|0.05%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |{{IconNoLink|63Trash.png|20px|Trash (1-2; 50%)}}{{IconNoLink|778Recycled Part.png|20px|Scrap (5%)}}{{IconNoLink|274Copper Ore.png|20px|Bronze ore (0.5%)}}{{IconNoLink|330Diving Treasure Chest 512.png|20px|Ornate coffer (0.75%; 10-20m)}}{{IconNoLink|740Merfolk Chest.png|20px|Shimmering coffer (0.75%; 20m+)}}{{IconNoLink|755Mystery Random Chest.png |20px|Mysterious coffer (0.125%)}}
|-
|-
|Stone debris  
|Stone debris  
|1
|1
|0.5
|0.5
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 35%}}{{i|Stone|25%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |{{IconNoLink|63Trash.png|20px|Trash (1-2; 50%)}}{{IconNoLink|525Stone.png|20px|Stone (25%)}}{{IconNoLink|330Diving Treasure Chest 512.png|20px|Ornate coffer (0.75%; 10-20m)}}{{IconNoLink|740Merfolk Chest.png|20px|Shimmering coffer (0.75%; 20m+)}}{{IconNoLink|755Mystery Random Chest.png |20px|Mysterious coffer (0.125%)}}
|-
|-
|Oily stone debris
|Oily stone debris
|1
|1
| 1
| 1
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 20%}}{{i|Stone|10%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |{{IconNoLink|63Trash.png|20px|Trash (1-2; 50%)}}{{IconNoLink|525Stone.png|20px|Stone (10%)}}{{IconNoLink|330Diving Treasure Chest 512.png|20px|Ornate coffer (0.75%; 10-20m)}}{{IconNoLink|740Merfolk Chest.png|20px|Shimmering coffer (0.75%; 20m+)}}{{IconNoLink|755Mystery Random Chest.png |20px|Mysterious coffer (0.125%)}}
|-
|-
|Plastic debris
|Plastic debris
|1
|1
| 0.5
| 0.5
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 35%}}{{i|Scrap|15%}}{{i|Glass|5%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |{{IconNoLink|63Trash.png|20px|Trash (1-2; 35%)}}{{IconNoLink|778Recycled Part.png|20px|Scrap (15%)}}{{IconNoLink|248Glass.png|20px|Glass (5%)}}{{IconNoLink|330Diving Treasure Chest 512.png|20px|Ornate coffer (0.75%; 10-20m)}}{{IconNoLink|740Merfolk Chest.png|20px|Shimmering coffer (0.75%; 20m+)}}{{IconNoLink|755Mystery Random Chest.png |20px|Mysterious coffer (0.125%)}}
|-
|-
|Oily plastic debris
|Oily plastic debris
|1
|1
|1
|1
| style="text-align:left;" |{{cols|2|{{i|Trash|1-2; 20%}}{{i|Scrap|10%}}{{i|Glass|2.5%}}{{i|Ornate coffer|0.75%; 10-20m}}{{i|Shimmering coffer|0.75%; 20m+}}{{i|Mysterious coffer|0.125%}}}}
| style="text-align:left;" |{{IconNoLink|63Trash.png|20px|Trash (1-2; 20%)}}{{IconNoLink|778Recycled Part.png|20px|Scrap (10%)}}{{IconNoLink|248Glass.png|20px|Glass (2.5%)}}{{IconNoLink|330Diving Treasure Chest 512.png|20px|Ornate coffer (0.75%; 10-20m)}}{{IconNoLink|740Merfolk Chest.png|20px|Shimmering coffer (0.75%; 20m+)}}{{IconNoLink|755Mystery Random Chest.png |20px|Mysterious coffer (0.125%)}}
|-
|-
|Sandstone
|Sandstone
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| 1-2
| 1-2
|1
|1
| style="text-align:left;" |{{i|Stone|1-3; 60%}}
| style="text-align:left;" |{{IconNoLink|525Stone.png|20px|Stone (1-3; 60%)}}
|}
|}
===Puzzles===
{{stub|need locations}}As the player explores the underwater areas, they will meet large sea creatures that need to be given an item to let the player pass. Most of these items change with seasons; the quality requirement listed in the table below is minimum, and the creatures will accept items of higher quality.
{| class="wikitable"
|-
!Location
! Spring
!Summer
! Fall
!Winter
|-
!First turtle
|{{i|Cucumber|{{q|1}}}}
| {{i|Tomato|{{q|1}}}}
|{{i|Beet|{{q|1}}}}
|{{i|Large egg}}
|-
!Second turtle
|{{i|Potato|{{q|1}}}}
|{{i|Corn|{{q|1}}}}
|{{i|Sweet potato|{{q|1}}}}
|{{i|Tea leaf|{{q|1}}}}
|-
! Third turtle
| colspan="4" |{{i|Large milk|{{q|1}}}}
|-
|}Music puzzle is currently is not implemented so it can't be completed.
==Ocean scavengables==
Items found in the ocean stay the same regardless of the season, and instead change according to how deep underwater the player is. Unlike land forageable items, they give diving experience when picked up.
{{Mastery unlocks
|l1 = Scuba snack, Vortexanator I
|l2 = Recycling machine
|l3 = Scrap fence, Scrap floor tile, Scrap gate
|l4 = Scrap sign
|l5 = Scrap chest, Scrap arch
|l6 =
|l7 =
|l8 =
|l9 =
|l10 =
}} {{#lst:Foraging|Ocean}}
== Gallery==

Revision as of 07:04, 16 August 2023

Diving is the player’s ability to go underwater to clean up the trash and gain valuables from the sea. When diving, the player can find kelp, chests, pearls and other underwater scavenge items. Player can also heal the corals to earn Ocean Points that will contribute to Town Ranks.

Diving is unlocked on the 8th day of Spring when the player receives a letter instructing to meet at the dock.

Diving process

Once diving is unlocked, the player can start their dive anytime between 6:00 and 23:00 by interacting with the boat at the Diving Pier. The player will have a choice to return to the location they have left the anchor last time they dived or reset the start location.

When underwater, the player will need to clear trash and debris on the ocean floor with their scythe to obtain resources and collect solar orbs. They can also catch underwater critters with their critter net, cut seaweed, or collect items that spawn on the ground.

When the player unearths a solar orb, they will need to activate it by picking it up and when clearing the way towards a pylon to heal nearby corals. Healing corals earns the player town rank points, improves the quality of fish caught, and progresses one of the main quests of the game. It can also open previously inaccessible underwater areas by cleaning the oil from the environment.

The player can leave the underwater area by interacting with the anchor. The anchor can be moved by pressing X and waiting until it drops.

Exit Diving

Ocean points

Ocean Points are one way to increase Player's Town rank. Player can earn ocean points by cleaning the ocean floor from trash, healing corals, and healing ocean temple. A total of 1,000 Ocean points can be accumulated from these activities.

Activity Amount Points each item
Coral site healed

(The solar orb mechanic player encounter when diving)

85 10
All corals healed 1 100
Ocean temple healed 1 50

Healing Corals

To heal Coral Island's coral site, you must first obtain a diving suit. Once you have the diving suit, bring a scythe with you and dive deep into the ocean. Use the scythe to destroy any trash you come across until you find a solar orb.

Find solar Orbs

Click on the solar orb to return it to the healing mechanics. The healing mechanics will produce a healing line. You must destroy any obstacles in the way of the healing light. Once the light reaches the healing ward, it will blast off healing rays, cleaning the oil around that area.

Clean trash that block the light

Keep in mind that the healing rays can only remove oil roots and restore corals. They won't destroy trash.

Diving Mastery

The Diving skill pertains to all things having to do with navigating, cleaning trash, and harvesting resources on the sea floor. The efficiency of the player's diving tools is increased as they gain proficiency in their diving skill. Gaining levels also allows them to obtain new crafting recipes or points to spend in their diving tree. Increasing Diving mastery give player reward like crafting recipe, and diving proficiency.

See also Mastery

Action Points
Clearing trash with a scythe 0.3-1 per pile
Cutting kelp with a scythe 1
Gathering a regular quality item 3
Gathering a bronze quality item 3.75
Gathering a silver quality item 4.5
Gathering a gold quality item 6
Gathering an osmium quality item 7.5

Ocean Loot

Ocean Critters

Ocean Critters can be caught with bug net, and donated to the museum.

Ocean Forageable

Ocean forageables scattered all over the ocean floor. Player can pick them up by coming near it and pick it up. Ocean forage can be put in dehydrator to make dried snacks.

Trash Loot

Every trash or debris pile can drop items when destroyed (up to a maximum of 3 items per pile).

Type Hits Exp Possible drops
Small trash 1 0.3
basic
Trash (1-2; 50%)
basic
Scrap (5%)
basic
Compost (2%)
basic
Glass (2%)
basic
Ornate coffer (0.75%; 10-20m)
basic
Shimmering coffer (0.75%; 20m+)
basic
Mysterious coffer (0.125%)
basic
Wild seeds (0.5%)
basic
Bronze kelp (0.25%)
Sturdier trash and tires 2 0.6
basic
Trash (1-2; 50%)
basic
Scrap (5%)
basic
Compost (2%)
basic
Glass (2%)
basic
Ornate coffer (0.75%; 10-20m)
basic
Shimmering coffer (0.75%; 20m+)
basic
Mysterious coffer (0.125%)
basic
Wild seeds (0.5%)
basic
Bronze kelp (0.25%)
Small oily trash 1 0.3
basic
Trash (1-2; 50%)
basic
Ornate coffer (0.75%; 10-20m)
basic
Mysterious coffer (0.125%)
Sturdier oily trash 2 0.6
basic
Trash (1-2; 50%)
basic
Ornate coffer (0.75%; 10-20m)
basic
Mysterious coffer (0.125%)
Wood debris 2 0.5
basic
Trash (1-2; 50%)
basic
Wood (25%)
basic
Hardwood (5%)
basic
Ornate coffer (0.75%; 10-20m)
basic
Shimmering coffer (0.75%; 20m+)
basic
Mysterious coffer (0.125%)
Oily wood debris 2 1
basic
Trash (1-2; 50%)
basic
Wood (25%)
basic
Ornate coffer (0.75%; 10-20m)
basic
Shimmering coffer (0.75%; 20m+)
basic
Mysterious coffer (0.125%)
Metal debris 2 0.5
basic
Trash (1-2; 50%)
basic
Scrap (5%)
basic
Bronze ore (1%)
basic
Ornate coffer (0.75%; 10-20m)
basic
Shimmering coffer (0.75%; 20m+)
basic
Mysterious coffer (0.125%)
Oily metal debris 2 1
basic
Trash (1-2; 50%)
basic
Scrap (5%)
basic
Bronze ore (0.5%)
basic
Ornate coffer (0.75%; 10-20m)
basic
Shimmering coffer (0.75%; 20m+)
basic
Mysterious coffer (0.125%)
Stone debris 1 0.5
basic
Trash (1-2; 50%)
basic
Stone (25%)
basic
Ornate coffer (0.75%; 10-20m)
basic
Shimmering coffer (0.75%; 20m+)
basic
Mysterious coffer (0.125%)
Oily stone debris 1 1
basic
Trash (1-2; 50%)
basic
Stone (10%)
basic
Ornate coffer (0.75%; 10-20m)
basic
Shimmering coffer (0.75%; 20m+)
basic
Mysterious coffer (0.125%)
Plastic debris 1 0.5
basic
Trash (1-2; 35%)
basic
Scrap (15%)
basic
Glass (5%)
basic
Ornate coffer (0.75%; 10-20m)
basic
Shimmering coffer (0.75%; 20m+)
basic
Mysterious coffer (0.125%)
Oily plastic debris 1 1
basic
Trash (1-2; 20%)
basic
Scrap (10%)
basic
Glass (2.5%)
basic
Ornate coffer (0.75%; 10-20m)
basic
Shimmering coffer (0.75%; 20m+)
basic
Mysterious coffer (0.125%)
Sandstone

(need pickaxe)

1-2 1
basic
Stone (1-3; 60%)