Farm animal: Difference between revisions

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Revision as of 05:37, 4 August 2023

Ranching is a game mechanic that involves raising farm animals and collecting their products. The player can raise animals after building a coop or a barn. The animals can be purchased at the local ranch, north of the player farm.

Pets and Mythical Pets are types of animal companions that are separate from standard farm animals.

Coop Animlas.png
Barn animal.png

Animals

Farm animals provide players with resources that can be processed into artisan products or sold directly. All farm animals require players to build a farm building to house them, such as a coop or a barn.

Animals also unlocked via Town Rank. The more player progress, the more animal they can buy.

Animals require a special place to live on a player’s farm. Either it’s a coop, barn, or stable. To be able to ranch, the player must first buy the housing. Animal housing can be bought in Carpenter, at a cost of some materials & money.

Town Rank Icon Animal Animal price Produce Time Produce
F Cow 2,500 Coin.png 1 Day Milk

Large Milk

F Chicken 600 Coin.png 1 Day Egg

Large Egg

E Sheep 2,000 Coin.png 2 Days Wool

Large Wool

E Duck 1,000 Coin.png 2 Days Duck Egg

Large Duck Egg

D Goat 8,000 Coin.png 2 Days Goat milk

Large Goat Milk

D Quail 5,000 Coin.png 4 Days Quail Egg

Large Quail Egg

C

Pig

12,000 Coin.png 3 Days Black truffle

White Truffle

B Llama 15,000 Coin.png 4 Days Llama Wool

Large Llama Wool

B Peafowl 20,000 Coin.png 4 Days Feather

Large feather

A Luwak 30,000 Coin.png 2 Days Gesha Coffee Bean

Large Gesha Coffee Bean


General mechanics

Hearts

All animals have hearts just like NPCs. Increasing hearts can be done by petting them and some other interactions specific to each animal, such as milking or shearing. Inspecting an animal once other interactions are complete will show an animals age, mood, and number of hearts (max 10).

As an animal's hearts increase, it will increase the percentage of player getting large product

Bad Mood Neutral Mood Happy mood
Heart Level Small Large Small Large Small Large
0 Heart 100.0% 0.0% 99.5% 1% 89.5% 10.5%
1 Heart 100.0% 0.0% 97% 3% 86.8% 13.2%
2 Heart 100.0% 0.0% 92% 8% 81.5% 18.5%
3 Heart 95.7% 4.3% 85% 15% 73.5% 26.5%
4 Heart 86.4% 13.6% 75% 25% 62.8% 37.2%
5 Heart 74.9% 25.1% 62% 38% 49.5% 50.5%
6 Heart 63.6% 36.4% 50% 50% 35.9% 64.1%
7 Heart 58.7% 41.3% 44% 56% 28.5% 71.5%
8 Heart 53.2% 46.8% 37% 63% 20.1% 79.9%
9 Heart 46.9% 53.1% 29% 71% 10.6% 89.4%
10 Heart 40.0% 60.0% 20% 80% 0.0% 100.0%

Quality

Player can increase product quality by upgrading hay in Ling's Lab.

This will require player to bring some item and money to Ling. In a few days, the animal's food qality will automatically be upgraded. Increasing hay quality means better product quality, happier animal and higher sell price.

Baby Animals

Baby animals are not available yet in 1.0

Animal Sickness

Animals can become sick if they are not fed for 3 days straight, or if they have been cold or hot for three consecutive days during summer or winter. Additionally, if an animal is in a bad mood for three straight days, regardless of the season, it will also become sick. When an animal is sick, it will not produce and will require animal medicine to recover. It is important to note that a maximum of 50% animals in a building can be sick at a time. The animal will recover after 4 days, but friendship points will not increase while the animal is sick.

Animal Medicine can be bought in the Ranch Shop for 300 Coin.png.