Farm animal: Difference between revisions

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Animals also unlocked via Town Rank. The more player progress, the more animal they can buy.
Animals also unlocked via Town Rank. The more player progress, the more animal they can buy.
Animals require a special place to live on a player’s farm. Either it’s a coop, barn, or stable. To be able to ranch, the player must first buy the housing. Animal housing can be bought in Carpenter, at a cost of some materials & money.
{| class="wikitable"
{| class="wikitable"
|+
|+
! Town Rank
!Town Rank
!Icon
!Icon
! Animal  
!Animal
!Animal price  
!Animal price
!Produce Time
!Produce Time
!Produce
!Produce
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|F
|F
|
|
|[[Cow]]  
|[[Cow]]
|2,500 {{g}}  
|2,500 {{g}}
 
|
|
|Milk
|Milk
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|F
|F
|
|
| [[Chicken]]
|[[Chicken]]
| 600 {{g}}
|600 {{g}}
|
|
|Egg
|Egg
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|
|
|[[Sheep]]
|[[Sheep]]
| 2,000 {{g}}
|2,000 {{g}}
|
|
| Wool
|Wool
Large Wool
Large Wool
|-
|-
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|C
|C
|
|
|[[Pig]]
| [[Pig]]
|12,000 {{g}}
|12,000 {{g}}  
|
|
|Black truffle
|Black truffle
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|
|
|Llama Wool
|Llama Wool
Large Llama Wool
Large Llama Wool  
|-
|-
|B
|B
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== General mechanics ==
==General mechanics==


=== Hearts ===
=== Hearts===
All animals have hearts just like NPCs. Increasing hearts can be done by petting them and some other interactions specific to each animal, such as milking or shearing. Inspecting an animal once other interactions are complete will show an animals age, mood, and number of hearts (max 10).
All animals have hearts just like NPCs. Increasing hearts can be done by petting them and some other interactions specific to each animal, such as milking or shearing. Inspecting an animal once other interactions are complete will show an animals age, mood, and number of hearts (max 10).


As an animal's hearts increase, it will increase the percentage of player getting large product
As an animal's hearts increase, it will increase the percentage of player getting large product
{| class="wikitable"style="text-align:center; vertical-align:top;"
{| class="wikitable" style="text-align:center; vertical-align:top;"
!
!
! colspan="2" rowspan="1" |Bad Mood
! colspan="2" rowspan="1" |Bad Mood
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|10.5%
|10.5%
|-
|-
|1 Heart
|1 Heart  
|100.0%
|100.0%
|0.0%
|0.0%
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|-
|-
|4 Heart
|4 Heart
|86.4%
| 86.4%
|13.6%
|13.6%
|75%
|75%
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|6 Heart
|6 Heart
|63.6%
|63.6%
|36.4%
|36.4%  
|50%
|50%
|50%
|50%
|35.9%
|35.9%
|64.1%
|64.1%  
|-
|-
|7 Heart
|7 Heart
|58.7%
|58.7%  
|41.3%
|41.3%
|44%
| 44%
|56%
|56%  
|28.5%
|28.5%  
|71.5%
|71.5%
|-
|-
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|37%
|37%
|63%
|63%
|20.1%
|20.1%  
|79.9%
|79.9%
|-
|-
|9 Heart
| 9 Heart  
|46.9%
| 46.9%
|53.1%
|53.1%
|29%
|29%  
|71%
|71%
|10.6%
|10.6%
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|}
|}


=== Quality ===
===Quality===
Player can increase product quality by upgrading hay in Ling's Lab.
Player can increase product quality by upgrading hay in Ling's Lab.


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==Baby Animals==
==Baby Animals==
''Baby animals are not available in 1.0''
Baby animals cannot yield produce. However, baby animals can grow into adults after a few days, and then start producing. Some baby animals can be bought in a Ranch shop for a cheaper price than the adults. Some others must be bred only. Bred-only animals are rare animals and intended to be ranchers’ endgame activity.
Baby animals cannot yield produce. However, baby animals can grow into adults after a few days, and then start producing. Some baby animals can be bought in a Ranch shop for a cheaper price than the adults. Some others must be bred only. Bred-only animals are rare animals and intended to be ranchers’ endgame activity.


==Animal Sickness==
Animals can become sick if they are not fed for 3 days straight, or if they have been cold or hot for three consecutive days during summer or winter. Additionally, if an animal is in a bad mood for three straight days, regardless of the season, it will also become sick. When an animal is sick, it will not produce and will require '''animal medicine''' to recover. It is important to note that a maximum of 50% animals in a building can be sick at a time. The animal will recover after 4 days, but friendship points will not increase while the animal is sick.


==Animal Building==
Animal Medicine can be bought in the Ranch Shop for 300 {{g}}.
Animals require a special place to live on a player’s farm. Either it’s a coop, barn, or stable. To be able to ranch, the player must first buy the housing. Animal housing can be bought in Carpenter, at a cost of some materials & money.
 
Coop & Barn can be upgraded to accommodate more animals. Some animal even requires lv 2 coop/barn. These buildings can also be moved around to better fit the player’s farm decor plan.
 
The player can purchase multiple blueprints at once and can store them in chests, but they do not stack.
 
[[File:Farm_building.png|frameless|500x500px]]
 
=== Coop ===
A coop is a building on the player's farm that houses chickens, ducks, quail, and peafowl. It takes one day to build and takes up  7x4 space.
'''Lv 1 Coop'''
*Capacity 4 animals
*Can house Chicken & Duck
 
'''Lv 2 Coop'''
 
*Capacity 8 animals
*Can house Quail & Peafowl
 
===Barn===
A barn is a building on the farm for housing livestock. It can hold cows, sheep, goats, pigs, llamas, and luwaks. It takes one day to build and takes up  8x5 space.
 
'''Lv 1 Barn'''
 
*Capacity 4 animals
*Can house Cow & Sheep
 
'''Lv 2 Barn'''
 
*Capacity 8 animals
*Can house Goat, Pig, Llama & Luwak
 
===Stable===
A '''stable''' is a building that can be constructed on the player's farm for housing a horse. Once purchased, the blueprint can be selected from the player's inventory and placed on the farm in an empty 4x3 space. A stable takes one day to build and can only contain one animal. There are no upgrades for the stable.

Revision as of 00:36, 2 August 2023

Ranching is a game mechanic that involves raising farm animals and collecting their products. The player can raise animals after building a coop or a barn. The animals can be purchased at the local ranch, north of the player farm.

Pets and Mythical Pets are types of animal companions that are separate from standard farm animals.

Coop Animlas.png
Barn animal.png

Animals

Farm animals provide players with resources that can be processed into artisan products or sold directly. All farm animals require players to build a farm building to house them, such as a coop or a barn.

Animals also unlocked via Town Rank. The more player progress, the more animal they can buy.

Animals require a special place to live on a player’s farm. Either it’s a coop, barn, or stable. To be able to ranch, the player must first buy the housing. Animal housing can be bought in Carpenter, at a cost of some materials & money.

Town Rank Icon Animal Animal price Produce Time Produce
F Cow 2,500 Coin.png Milk

Large Milk

F Chicken 600 Coin.png Egg

Large Egg

E Sheep 2,000 Coin.png Wool

Large Wool

E Duck 1,000 Coin.png Duck Egg

Large Duck Egg

D Goat 8,000 Coin.png Goat milk

Large Goat Milk

D Quail 5,000 Coin.png Quail Egg

Large Quail Egg

C Pig 12,000 Coin.png Black truffle

White Truffle

B Llama 15,000 Coin.png Llama Wool

Large Llama Wool

B Peafowl 20,000 Coin.png Feather

Large feather

A Luwak 30,000 Coin.png Gesha Coffee Bean

Large Gesha Coffee Bean


General mechanics

Hearts

All animals have hearts just like NPCs. Increasing hearts can be done by petting them and some other interactions specific to each animal, such as milking or shearing. Inspecting an animal once other interactions are complete will show an animals age, mood, and number of hearts (max 10).

As an animal's hearts increase, it will increase the percentage of player getting large product

Bad Mood Neutral Mood Happy mood
Heart Level Small Large Small Large Small Large
0 Heart 100.0% 0.0% 99.5% 1% 89.5% 10.5%
1 Heart 100.0% 0.0% 97% 3% 86.8% 13.2%
2 Heart 100.0% 0.0% 92% 8% 81.5% 18.5%
3 Heart 95.7% 4.3% 85% 15% 73.5% 26.5%
4 Heart 86.4% 13.6% 75% 25% 62.8% 37.2%
5 Heart 74.9% 25.1% 62% 38% 49.5% 50.5%
6 Heart 63.6% 36.4% 50% 50% 35.9% 64.1%
7 Heart 58.7% 41.3% 44% 56% 28.5% 71.5%
8 Heart 53.2% 46.8% 37% 63% 20.1% 79.9%
9 Heart 46.9% 53.1% 29% 71% 10.6% 89.4%
10 Heart 40.0% 60.0% 20% 80% 0.0% 100.0%

Quality

Player can increase product quality by upgrading hay in Ling's Lab.

This will require player to bring some item and money to Ling. In a few days, the animal's food qality will automatically be upgraded. Increasing hay quality means better product quality, happier animal and higher sell price.

Baby Animals

Baby animals are not available in 1.0

Baby animals cannot yield produce. However, baby animals can grow into adults after a few days, and then start producing. Some baby animals can be bought in a Ranch shop for a cheaper price than the adults. Some others must be bred only. Bred-only animals are rare animals and intended to be ranchers’ endgame activity.

Animal Sickness

Animals can become sick if they are not fed for 3 days straight, or if they have been cold or hot for three consecutive days during summer or winter. Additionally, if an animal is in a bad mood for three straight days, regardless of the season, it will also become sick. When an animal is sick, it will not produce and will require animal medicine to recover. It is important to note that a maximum of 50% animals in a building can be sick at a time. The animal will recover after 4 days, but friendship points will not increase while the animal is sick.

Animal Medicine can be bought in the Ranch Shop for 300 Coin.png.