Farm animal: Difference between revisions

From Coral Island Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
(30 intermediate revisions by 3 users not shown)
Line 9: Line 9:


Animals require a special place to live on a player’s farm. Either it’s a coop, barn, or stable. To be able to ranch, the player must first buy the housing. Animal housing can be bought in Carpenter, at a cost of some materials & money.
Animals require a special place to live on a player’s farm. Either it’s a coop, barn, or stable. To be able to ranch, the player must first buy the housing. Animal housing can be bought in Carpenter, at a cost of some materials & money.
{| class="wikitable"
<div style='overflow-x:auto'>
|+
{| class="wikitable sortable croptable" style="text-align:center; vertical-align:top;width: 800px;"
!Town Rank
!Town Rank
!Icon
!Icon
Line 19: Line 19:
|-
|-
|F
|F
|
|{{iconNew|Cow2.png}}
|[[Cow]]
|[[Cow]]
|2,500 {{g}}
|2,500 {{g}}


|
|1 Day
|Milk
|{{iconNew|283CowMilk S.png}}<br/>{{iconNew|101CowMilk L.png}}
Large Milk
|-
|-
|F
|F
|
|{{iconNew|Chicken2.png}}
|[[Chicken]]
|[[Chicken]]
|600 {{g}}
|600 {{g}}
|
| 1 Day
|Egg
|{{iconNew|120Egg.png}}<br/>{{iconNew|157Egg L.png}}
Large Egg
|-
|-
|E
|E
|
|{{iconNew|Sheep2.png}}
|[[Sheep]]
|[[Sheep]]
|2,000 {{g}}
|2,000 {{g}}
|
|2 Days
|Wool
|{{iconNew|463Wool S.png}}<br/>{{iconNew|378Wool L.png}}
Large Wool
|-
|-
|E
|E
|
|{{iconNew|White Duck.png}}
|[[Duck]]
|[[Duck]]
|1,000 {{g}}
|1,000 {{g}}
|
|2 Days
|Duck Egg
|{{iconNew|308DuckEgg.png}}<br/>{{iconNew|1DuckEgg L.png}}
Large Duck Egg
|-
|-
|D
|D
|
|{{iconNew|Goat.png}}
|[[Goat]]
|[[Goat]]
|8,000 {{g}}
|8,000 {{g}}
|
|2 Days
|Goat milk
|{{iconNew|281GoatMilk S.png}}<br/>{{iconNew|234GoatMilk L.png}}
Large Goat Milk
|-
|-
|D
|D
|
|{{iconNew|Quail.png}}
|[[Quail]]
|[[Quail]]
|5,000 {{g}}
|5,000 {{g}}
|
|4 Days
|Quail Egg
|{{iconNew|300Quail S.png}}<br/>{{iconNew|579Quail L.png}}
Large Quail Egg
|-
|-
|C
|C
|
|{{iconNew|Pig.png}}
| [[Pig]]
|[[Pig]]
|12,000 {{g}}  
|12,000 {{g}}
|
|3 Days
|Black truffle
|{{iconNew|955Black Truffle.png}}<br/>{{iconNew|853White Truffle.png}}
White Truffle
|-
|-
|B
|B
|
|{{iconNew|Llama2.png}}
|[[Llama]]
|[[Llama]]
|15,000 {{g}}
|15,000 {{g}}
|
|4 Days
|Llama Wool
|{{iconNew|483Llama Wool S.png}}<br/>{{iconNew|438Llama Wool L.png}}
Large Llama Wool  
|-
|-
|B
|C
|
|{{iconNew|Peafowl.png}}
|[[Peafowl]]
|[[Peafowl]]
|20,000 {{g}}
|20,000 {{g}}
|
|4 Days
|Feather
|{{iconNew|Small Feather.png}}<br/>{{iconNew|Large Feather.png}}
Large feather
|-
|-
|A
|B
|
|{{iconNew|Luwak.png}}
|[[Luwak]]
|[[Luwak]]
|30,000 {{g}}
|30,000 {{g}}
|
|2 Days
|Gesha Coffee Bean
|{{iconNew|Gesha Coffee Beans.png}}<br/>{{iconNew|Large Geisha coffee bean.png}}
Large Gesha Coffee Bean
|}
|}
</div>
===Savannah Animals===
To obtain a buffalo or an ostrich, players need to purchase them directly from Lady Lavanna. These animals can be unlocked after players gain access to the Savannah and meet Lady Lavanna. Buffalo and ostriches can be placed inside the player's Deluxe Coop and Deluxe Barn. Players can also challenge Lady Lavanna to a race. If they win the race within the set time, they will receive a 20% discount on the purchase of buffalo and ostrich.
<div style="overflow-x:auto">
{| class="wikitable sortable croptable" style="text-align:center; vertical-align:top;width: 800px;"
!How to Get
!Icon
!Animal
!Animal price
!Produce Time
!Produce
|-
|Lady Lavanna ranch store
|{{iconNew|Ostritch.png}}
|[[Ostritch]]
|35,000 {{g}}
|3 Days
|{{iconNew|Ostritch egg.png}}<br />{{iconNew|Ostritch egg L.png}}
|-
|Lady Lavanna ranch store
|{{iconNew|Buffalo.png}}
|[[Buffalo]]
|44,000 {{g}}
|3 Days
|{{iconNew|Buffalo Milk.png}}<br />{{iconNew|Buffalo Milk L.png}}
|}
</div>
===Ocean Animals===
In Coral Island, players can expand their ranching by raising ocean animals, purchased from Slamet at the Underwater Ranch. These animals become available once players increase ocean diversity by completing the Ocean Orchestra. Ocean animals requires underwater pen, and eat seaweed instead of hay. Player can only place the underwater pen, well- on the underwater farm.
<div style="overflow-x:auto">
{| class="wikitable sortable croptable" style="text-align:center; vertical-align:top;width: 800px;"
!How to get
!Icon
! Animal
!Animal price
!Produce Time
!Produce
|-
|20m Orchestra
|{{iconNew|Mermoo.png}}
|[[Mermoo]]
|14,000 {{g}}


|1 Day
|{{iconNew|Mermoo milk.png}}<br />{{iconNew|Mermoo milk L.png }}
|-
|20m Orchestra
|{{iconNew|Carapoultry.png}}
|[[Carapoultry]]
|8,000 {{g}}
| 2 Days
|{{iconNew|Cara egg.png}}<br />{{iconNew|Cara egg L.png}}
|-
|40m Orchestra
|{{iconNew|Seashroud.png }}
|[[Seashroud]]
|18,000 {{g}}
|3 Days
| {{iconNew|Seashroud algae.png}}<br />{{iconNew|Seashroud algae L.png}}
|-
|40m Orchestra
|{{iconNew|Ink Hog.png}}
|[[Ink Hog]]
|9,000 {{g}}
|1 Day
|{{iconNew|Deepvoid ink.png}}<br />{{iconNew|Deepvoid ink L.png}}
|-
|50m Orchestra
|{{iconNew|Shell cluck.png }}
| [[Shell cluck]]
|30,000 {{g}}
|6 Days
|{{iconNew|White Pearl.png}}<br />{{iconNew|Black pearl.png}}
|}
</div>


==General mechanics==
= General mechanics =


=== Hearts===
===Hearts===
All animals have hearts just like NPCs. Increasing hearts can be done by petting them and some other interactions specific to each animal, such as milking or shearing. Inspecting an animal once other interactions are complete will show an animals age, mood, and number of hearts (max 10).
All animals have hearts just like NPCs. Increasing hearts can be done by petting them and some other interactions specific to each animal, such as milking or shearing. Inspecting an animal once other interactions are complete will show an animals age, mood, and number of hearts (max 10).


As an animal's hearts increase, it will increase the percentage of player getting large product
As an animal's hearts increase, it will increase the percentage of player getting large product
{| class="wikitable" style="text-align:center; vertical-align:top;"
<div style="overflow-x:auto">
{| class="wikitable artisan-table" style="text-align:center; vertical-align:top;"
!
!
! colspan="2" rowspan="1" |Bad Mood
! colspan="2" rowspan="1" |Bad Mood
Line 121: Line 188:
!Large
!Large
|-
|-
|0 Heart
|{{Hearts|0}}
|100.0%
|100.0%
|0.0%
|0.0%
Line 129: Line 196:
|10.5%
|10.5%
|-
|-
|1 Heart
|{{Hearts|1}}
|100.0%
|100.0%
|0.0%
|0.0%
Line 137: Line 204:
|13.2%
|13.2%
|-
|-
|2 Heart
|{{Hearts|2}}
|100.0%
|100.0%
|0.0%
|0.0%
Line 145: Line 212:
|18.5%
|18.5%
|-
|-
|3 Heart
|{{Hearts|3}}
|95.7%
|95.7%
|4.3%
|4.3%
Line 153: Line 220:
|26.5%
|26.5%
|-
|-
|4 Heart
|{{Hearts|4}}
| 86.4%
|86.4%
|13.6%
|13.6%
|75%
|75%
Line 161: Line 228:
|37.2%
|37.2%
|-
|-
|5 Heart
|{{Hearts|5}}
|74.9%
|74.9%
|25.1%
|25.1%
Line 169: Line 236:
|50.5%
|50.5%
|-
|-
|6 Heart
|{{Hearts|6}}
|63.6%
|63.6%
|36.4%  
|36.4%
 
|50%
|50%
|50%
|50%
|35.9%
|35.9%
|64.1%  
|64.1%
|-
|-
|7 Heart
|{{Hearts|7}}
|58.7%  
|58.7%
|41.3%
|41.3%
| 44%
|44%
|56%  
|56%
|28.5%  
|28.5%
|71.5%
|71.5%
|-
|-
|8 Heart
|{{Hearts|8}}
|53.2%
|53.2%
|46.8%
|46.8%
|37%
|37%
|63%
|63%
|20.1%  
|20.1%
|79.9%
|79.9%
|-
|-
| 9 Heart
|{{Hearts|9}}
| 46.9%
|46.9%
|53.1%
|53.1%
|29%  
|29%
|71%
|71%
|10.6%
|10.6%
|89.4%
|89.4%
|-
|-
|10 Heart
|{{Hearts|10}}
|40.0%
|40.0%
|60.0%
|60.0%
Line 209: Line 277:
|100.0%
|100.0%
|}
|}
</div>


===Quality===
===Quality===
Player can increase product quality by upgrading hay in Ling's Lab.
Player can increase product quality by upgrading hay in Ling's Lab.


This will require player to bring some item and money to Ling. In a few days, the animal's food qality will automatically be upgraded. Increasing hay quality means better product quality, happier animal and higher sell price.  
This will require player to bring some item and money to Ling. In a few days, the animal's food qality will automatically be upgraded. Increasing hay quality means better product quality, happier animal and higher sell price.
 
==Baby Animals==
''Baby animals are not available in 1.0''


Baby animals cannot yield produce. However, baby animals can grow into adults after a few days, and then start producing. Some baby animals can be bought in a Ranch shop for a cheaper price than the adults. Some others must be bred only. Bred-only animals are rare animals and intended to be ranchers’ endgame activity.
= Baby Animals =
''Baby animals are not available yet in 1.0''


==Animal Sickness==
= Animal Sickness =
Animals can become sick if they are not fed for 3 days straight, or if they have been cold or hot for three consecutive days during summer or winter. Additionally, if an animal is in a bad mood for three straight days, regardless of the season, it will also become sick. When an animal is sick, it will not produce and will require '''animal medicine''' to recover. It is important to note that a maximum of 50% animals in a building can be sick at a time. The animal will recover after 4 days, but friendship points will not increase while the animal is sick.
Animals can become sick if they are not fed for 3 days straight, or if they have been cold or hot for three consecutive days during summer or winter. Additionally, if an animal is in a bad mood for three straight days, regardless of the season, it will also become sick. When an animal is sick, it will not produce and will require '''animal medicine''' to recover. It is important to note that a maximum of 50% animals in a building can be sick at a time. The animal will recover after 4 days, but friendship points will not increase while the animal is sick.


Animal Medicine can be bought in the Ranch Shop for 300 {{g}}.
Animal Medicine can be bought in the Ranch Shop for 300 {{g}}.

Revision as of 13:55, 18 July 2024

Ranching is a game mechanic that involves raising farm animals and collecting their products. The player can raise animals after building a coop or a barn. The animals can be purchased at the local ranch, north of the player farm.

Pets and Mythical Pets are types of animal companions that are separate from standard farm animals.

Coop Animlas.png
Barn animal.png

Animals

Farm animals provide players with resources that can be processed into artisan products or sold directly. All farm animals require players to build a farm building to house them, such as a coop or a barn.

Animals also unlocked via Town Rank. The more player progress, the more animal they can buy.

Animals require a special place to live on a player’s farm. Either it’s a coop, barn, or stable. To be able to ranch, the player must first buy the housing. Animal housing can be bought in Carpenter, at a cost of some materials & money.

Town Rank Icon Animal Animal price Produce Time Produce
F basic Cow 2,500 Coin.png 1 Day basic
basic
F basic Chicken 600 Coin.png 1 Day basic
basic
E basic Sheep 2,000 Coin.png 2 Days basic
basic
E basic Duck 1,000 Coin.png 2 Days basic
basic
D basic Goat 8,000 Coin.png 2 Days basic
basic
D basic Quail 5,000 Coin.png 4 Days basic
basic
C basic Pig 12,000 Coin.png 3 Days basic
basic
B basic Llama 15,000 Coin.png 4 Days basic
basic
C basic Peafowl 20,000 Coin.png 4 Days basic
basic
B basic Luwak 30,000 Coin.png 2 Days basic
basic

Savannah Animals

To obtain a buffalo or an ostrich, players need to purchase them directly from Lady Lavanna. These animals can be unlocked after players gain access to the Savannah and meet Lady Lavanna. Buffalo and ostriches can be placed inside the player's Deluxe Coop and Deluxe Barn. Players can also challenge Lady Lavanna to a race. If they win the race within the set time, they will receive a 20% discount on the purchase of buffalo and ostrich.

How to Get Icon Animal Animal price Produce Time Produce
Lady Lavanna ranch store basic Ostritch 35,000 Coin.png 3 Days basic
basic
Lady Lavanna ranch store basic Buffalo 44,000 Coin.png 3 Days basic
basic

Ocean Animals

In Coral Island, players can expand their ranching by raising ocean animals, purchased from Slamet at the Underwater Ranch. These animals become available once players increase ocean diversity by completing the Ocean Orchestra. Ocean animals requires underwater pen, and eat seaweed instead of hay. Player can only place the underwater pen, well- on the underwater farm.

How to get Icon Animal Animal price Produce Time Produce
20m Orchestra basic Mermoo 14,000 Coin.png 1 Day basic
basic
20m Orchestra basic Carapoultry 8,000 Coin.png 2 Days basic
basic
40m Orchestra basic Seashroud 18,000 Coin.png 3 Days basic
basic
40m Orchestra basic Ink Hog 9,000 Coin.png 1 Day basic
basic
50m Orchestra basic Shell cluck 30,000 Coin.png 6 Days basic
basic

General mechanics

Hearts

All animals have hearts just like NPCs. Increasing hearts can be done by petting them and some other interactions specific to each animal, such as milking or shearing. Inspecting an animal once other interactions are complete will show an animals age, mood, and number of hearts (max 10).

As an animal's hearts increase, it will increase the percentage of player getting large product

Bad Mood Neutral Mood Happy mood
Heart Level Small Large Small Large Small Large
0 Hearts.png 100.0% 0.0% 99.5% 1% 89.5% 10.5%
3991 Hearts.png 100.0% 0.0% 97% 3% 86.8% 13.2%
4112 Hearts.png 100.0% 0.0% 92% 8% 81.5% 18.5%
4223 Hearts.png 95.7% 4.3% 85% 15% 73.5% 26.5%
4344 Hearts.png 86.4% 13.6% 75% 25% 62.8% 37.2%
4555 Hearts.png 74.9% 25.1% 62% 38% 49.5% 50.5%
4696 Hearts.png 63.6% 36.4% 50% 50% 35.9% 64.1%
4827 Hearts.png 58.7% 41.3% 44% 56% 28.5% 71.5%
4988 Hearts.png 53.2% 46.8% 37% 63% 20.1% 79.9%
5189 Hearts.png 46.9% 53.1% 29% 71% 10.6% 89.4%
53410 Hearts.png 40.0% 60.0% 20% 80% 0.0% 100.0%

Quality

Player can increase product quality by upgrading hay in Ling's Lab.

This will require player to bring some item and money to Ling. In a few days, the animal's food qality will automatically be upgraded. Increasing hay quality means better product quality, happier animal and higher sell price.

Baby Animals

Baby animals are not available yet in 1.0

Animal Sickness

Animals can become sick if they are not fed for 3 days straight, or if they have been cold or hot for three consecutive days during summer or winter. Additionally, if an animal is in a bad mood for three straight days, regardless of the season, it will also become sick. When an animal is sick, it will not produce and will require animal medicine to recover. It is important to note that a maximum of 50% animals in a building can be sick at a time. The animal will recover after 4 days, but friendship points will not increase while the animal is sick.

Animal Medicine can be bought in the Ranch Shop for 300 Coin.png.