Farm animal: Difference between revisions

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Animals require a special place to live on a player’s farm. Either it’s a coop, barn, or stable. To be able to ranch, the player must first buy the housing. Animal housing can be bought in Carpenter, at a cost of some materials & money.
Animals require a special place to live on a player’s farm. Either it’s a coop, barn, or stable. To be able to ranch, the player must first buy the housing. Animal housing can be bought in Carpenter, at a cost of some materials & money.
{| class="wikitable sortable" style="text-align:center; vertical-align:top;"
<div style='overflow-x:auto'>
! Town Rank
{| class="wikitable sortable croptable" style="text-align:center; vertical-align:top;"
!Town Rank
!Icon
!Icon
!Animal
!Animal
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|-
|-
|F
|F
|<gallery mode="nolines" heights="50">
|{{iconNew|Cow2.png}}
File:Cow2.png
</gallery>
|[[Cow]]
|[[Cow]]
|2,500 {{g}}
|2,500 {{g}}


|1 Day
|1 Day
|Milk
|{{iconNew|283CowMilk S.png}}<br/>{{iconNew|101CowMilk L.png}}
Large Milk
|-
|-
|F
|F
|<gallery mode="nolines">
|{{iconNew|Chicken2.png}}
File:Chicken2.png
</gallery>
|[[Chicken]]
|[[Chicken]]
|600 {{g}}
|600 {{g}}
| 1 Day
| 1 Day
|Egg
|{{iconNew|120Egg.png}}<br/>{{iconNew|157Egg L.png}}
Large Egg
|-
|-
|E
|E
|<gallery mode="nolines">
|{{iconNew|Sheep2.png}}
File:Sheep2.png
</gallery>
|[[Sheep]]
|[[Sheep]]
|2,000 {{g}}
|2,000 {{g}}
|2 Days
|2 Days
|Wool
|{{iconNew|463Wool S.png}}<br/>{{iconNew|378Wool L.png}}
Large Wool
|-
|-
|E
|E
|<gallery mode="nolines">
|{{iconNew|White Duck.png}}
File:White Duck.png
</gallery>
|[[Duck]]
|[[Duck]]
|1,000 {{g}}
|1,000 {{g}}
|2 Days
|2 Days
|Duck Egg
|{{iconNew|308DuckEgg.png}}<br/>{{iconNew|1DuckEgg L.png}}
Large Duck Egg
|-
|-
|D
|D
|<gallery mode="nolines">
|{{iconNew|Goat.png}}
File:Goat.png
</gallery>
|[[Goat]]
|[[Goat]]
|8,000 {{g}}
|8,000 {{g}}
|2 Days
|2 Days
|Goat milk
|{{iconNew|281GoatMilk S.png}}<br/>{{iconNew|234GoatMilk L.png}}
Large Goat Milk
|-
|-
|D
|D
|<gallery mode="nolines">
|{{iconNew|Quail.png}}
File:Quail.png
</gallery>
|[[Quail]]
|[[Quail]]
|5,000 {{g}}
|5,000 {{g}}
|4 Days
|4 Days
|Quail Egg
|{{iconNew|300Quail S.png}}<br/>{{iconNew|579Quail L.png}}
Large Quail Egg
|-
|-
|C
|C
|<gallery mode="nolines">
|{{iconNew|Pig.png}}
File:Pig.png
|[[Pig]]
</gallery>
|
[[Pig]]
|12,000 {{g}}
|12,000 {{g}}
|3 Days
|3 Days
|Black truffle
|{{iconNew|955Black Truffle.png}}<br/>{{iconNew|853White Truffle.png}}
White Truffle
|-
|-
|B
|B
|<gallery mode="nolines">
|{{iconNew|Llama2.png}}
File:Llama2.png
</gallery>
|[[Llama]]
|[[Llama]]
|15,000 {{g}}
|15,000 {{g}}
|4 Days
|4 Days
|Llama Wool
|{{iconNew|483Llama Wool S.png}}<br/>{{iconNew|438Llama Wool L.png}}
Large Llama Wool  
|-
|-
|B
|C
|<gallery mode="nolines">
|{{iconNew|Peafowl.png}}
File:Peafowl.png
</gallery>
|[[Peafowl]]
|[[Peafowl]]
|20,000 {{g}}
|20,000 {{g}}
|4 Days
|4 Days
|Feather
|{{iconNew|Small Feather.png}}<br/>{{iconNew|Large Feather.png}}
Large feather
|-
|-
|A
|B
|<gallery mode="nolines">
|{{iconNew|Luwak.png}}
File:Luwak.png
</gallery>
|[[Luwak]]
|[[Luwak]]
|30,000 {{g}}
|30,000 {{g}}
|2 Days
|2 Days
|Gesha Coffee Bean
|{{iconNew|Gesha Coffee Beans.png}}<br/>{{iconNew|Large Geisha coffee bean.png}}
Large Gesha Coffee Bean
|}
|}
</div>




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As an animal's hearts increase, it will increase the percentage of player getting large product
As an animal's hearts increase, it will increase the percentage of player getting large product
{| class="wikitable" style="text-align:center; vertical-align:top;"
<div style='overflow-x:auto'>
{| class="wikitable artisan-table" style="text-align:center; vertical-align:top;"
!
!
! colspan="2" rowspan="1" |Bad Mood
! colspan="2" rowspan="1" |Bad Mood
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!Large
!Large
|-
|-
|0 Heart
|{{Hearts|0}}
|100.0%
|100.0%
|0.0%
|0.0%
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|10.5%
|10.5%
|-
|-
|1 Heart
|{{Hearts|1}}
|100.0%
|100.0%
|0.0%
|0.0%
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|13.2%
|13.2%
|-
|-
|2 Heart
|{{Hearts|2}}
|100.0%
|100.0%
|0.0%
|0.0%
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|18.5%
|18.5%
|-
|-
|3 Heart
|{{Hearts|3}}
|95.7%
|95.7%
|4.3%
|4.3%
Line 173: Line 145:
|26.5%
|26.5%
|-
|-
|4 Heart
|{{Hearts|4}}
|86.4%
|86.4%
|13.6%
|13.6%
Line 181: Line 153:
|37.2%
|37.2%
|-
|-
|5 Heart
|{{Hearts|5}}
|74.9%
|74.9%
|25.1%
|25.1%
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|50.5%
|50.5%
|-
|-
| 6 Heart
|{{Hearts|6}}
|63.6%
|63.6%
|36.4%
|36.4%
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|64.1%
|64.1%
|-
|-
|7 Heart
|{{Hearts|7}}
|58.7%
|58.7%
|41.3%
|41.3%
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|71.5%
|71.5%
|-
|-
|8 Heart
|{{Hearts|8}}
|53.2%  
|53.2%  
| 46.8%
| 46.8%
Line 214: Line 186:
|79.9%
|79.9%
|-
|-
|9 Heart
|{{Hearts|9}}
|46.9%
|46.9%
|53.1%
|53.1%
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|89.4%
|89.4%
|-
|-
|10 Heart
|{{Hearts|10}}
|40.0%
|40.0%
|60.0%
|60.0%
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|100.0%
|100.0%
|}
|}
</div>


=== Quality ===
=== Quality ===
Player can increase product quality by upgrading hay in Ling's Lab.
Player can increase product quality by upgrading hay in Ling's Lab.


This will require player to bring some item and money to Ling. In a few days, the animal's food qality will automatically be upgraded. Increasing hay quality means better product quality, happier animal and higher sell price.  
This will require player to bring some item and money to Ling. In a few days, the animal's food qality will automatically be upgraded. Increasing hay quality means better product quality, happier animal and higher sell price.


==Baby Animals==
==Baby Animals==

Latest revision as of 05:50, 21 April 2024

Ranching is a game mechanic that involves raising farm animals and collecting their products. The player can raise animals after building a coop or a barn. The animals can be purchased at the local ranch, north of the player farm.

Pets and Mythical Pets are types of animal companions that are separate from standard farm animals.

Coop Animlas.png
Barn animal.png

Animals

Farm animals provide players with resources that can be processed into artisan products or sold directly. All farm animals require players to build a farm building to house them, such as a coop or a barn.

Animals also unlocked via Town Rank. The more player progress, the more animal they can buy.

Animals require a special place to live on a player’s farm. Either it’s a coop, barn, or stable. To be able to ranch, the player must first buy the housing. Animal housing can be bought in Carpenter, at a cost of some materials & money.

Town Rank Icon Animal Animal price Produce Time Produce
F basic Cow 2,500 Coin.png 1 Day basic
basic
F basic Chicken 600 Coin.png 1 Day basic
basic
E basic Sheep 2,000 Coin.png 2 Days basic
basic
E basic Duck 1,000 Coin.png 2 Days basic
basic
D basic Goat 8,000 Coin.png 2 Days basic
basic
D basic Quail 5,000 Coin.png 4 Days basic
basic
C basic Pig 12,000 Coin.png 3 Days basic
basic
B basic Llama 15,000 Coin.png 4 Days basic
basic
C basic Peafowl 20,000 Coin.png 4 Days basic
basic
B basic Luwak 30,000 Coin.png 2 Days basic
basic


General mechanics

Hearts

All animals have hearts just like NPCs. Increasing hearts can be done by petting them and some other interactions specific to each animal, such as milking or shearing. Inspecting an animal once other interactions are complete will show an animals age, mood, and number of hearts (max 10).

As an animal's hearts increase, it will increase the percentage of player getting large product

Bad Mood Neutral Mood Happy mood
Heart Level Small Large Small Large Small Large
0 Hearts.png 100.0% 0.0% 99.5% 1% 89.5% 10.5%
3991 Hearts.png 100.0% 0.0% 97% 3% 86.8% 13.2%
4112 Hearts.png 100.0% 0.0% 92% 8% 81.5% 18.5%
4223 Hearts.png 95.7% 4.3% 85% 15% 73.5% 26.5%
4344 Hearts.png 86.4% 13.6% 75% 25% 62.8% 37.2%
4555 Hearts.png 74.9% 25.1% 62% 38% 49.5% 50.5%
4696 Hearts.png 63.6% 36.4% 50% 50% 35.9% 64.1%
4827 Hearts.png 58.7% 41.3% 44% 56% 28.5% 71.5%
4988 Hearts.png 53.2% 46.8% 37% 63% 20.1% 79.9%
5189 Hearts.png 46.9% 53.1% 29% 71% 10.6% 89.4%
53410 Hearts.png 40.0% 60.0% 20% 80% 0.0% 100.0%

Quality

Player can increase product quality by upgrading hay in Ling's Lab.

This will require player to bring some item and money to Ling. In a few days, the animal's food qality will automatically be upgraded. Increasing hay quality means better product quality, happier animal and higher sell price.

Baby Animals

Baby animals are not available yet in 1.0

Animal Sickness

Animals can become sick if they are not fed for 3 days straight, or if they have been cold or hot for three consecutive days during summer or winter. Additionally, if an animal is in a bad mood for three straight days, regardless of the season, it will also become sick. When an animal is sick, it will not produce and will require animal medicine to recover. It is important to note that a maximum of 50% animals in a building can be sick at a time. The animal will recover after 4 days, but friendship points will not increase while the animal is sick.

Animal Medicine can be bought in the Ranch Shop for 300 Coin.png.