Farm animal: Difference between revisions

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Animals also unlocked via Town Rank. The more player progress, the more animal they can buy.
Animals also unlocked via Town Rank. The more player progress, the more animal they can buy.
{| class="wikitable"
 
|+
Animals require a special place to live on a player’s farm. Either it’s a coop, barn, or stable. To be able to ranch, the player must first buy the housing. Animal housing can be bought in Carpenter, at a cost of some materials & money.
! Town Rank
<div style='overflow-x:auto'>
{| class="wikitable sortable croptable" style="text-align:center; vertical-align:top;"
!Town Rank
!Icon
!Icon
! Animal  
!Animal
!Animal price  
!Animal price
!Produce Time
!Produce Time
!Produce
!Produce
|-
|-
|F
|F
|
|{{iconNew|Cow2.png}}
|[[Cow]]  
|[[Cow]]
|2,500 {{g}}  
|2,500 {{g}}
|
 
|Milk
|1 Day
Large Milk
|{{iconNew|283CowMilk S.png}}<br/>{{iconNew|101CowMilk L.png}}
|-
|-
|F
|F
|
|{{iconNew|Chicken2.png}}
| [[Chicken]]
|[[Chicken]]
| 600 {{g}}
|600 {{g}}
|
| 1 Day
|Egg
|{{iconNew|120Egg.png}}<br/>{{iconNew|157Egg L.png}}
Large Egg
|-
|-
|E
|E
|
|{{iconNew|Sheep2.png}}
|[[Sheep]]
|[[Sheep]]
| 2,000 {{g}}
|2,000 {{g}}
|
|2 Days
| Wool
|{{iconNew|463Wool S.png}}<br/>{{iconNew|378Wool L.png}}
Large Wool
|-
|-
|E
|E
|
|{{iconNew|White Duck.png}}
|[[Duck]]
|[[Duck]]
|1,000 {{g}}
|1,000 {{g}}
|
|2 Days
|Duck Egg
|{{iconNew|308DuckEgg.png}}<br/>{{iconNew|1DuckEgg L.png}}
Large Duck Egg
|-
|-
|D
|D
|
|{{iconNew|Goat.png}}
|[[Goat]]
|[[Goat]]
|8,000 {{g}}
|8,000 {{g}}
|
|2 Days
|Goat milk
|{{iconNew|281GoatMilk S.png}}<br/>{{iconNew|234GoatMilk L.png}}
Large Goat Milk
|-
|-
|D
|D
|
|{{iconNew|Quail.png}}
|[[Quail]]
|[[Quail]]
|5,000 {{g}}
|5,000 {{g}}
|
|4 Days
|Quail Egg
|{{iconNew|300Quail S.png}}<br/>{{iconNew|579Quail L.png}}
Large Quail Egg
|-
|-
|C
|C
|
|{{iconNew|Pig.png}}
|[[Pig]]
|[[Pig]]
|12,000 {{g}}
|12,000 {{g}}
|
|3 Days
|Black truffle
|{{iconNew|955Black Truffle.png}}<br/>{{iconNew|853White Truffle.png}}
White Truffle
|-
|-
|B
|B
|
|{{iconNew|Llama2.png}}
|[[Llama]]
|[[Llama]]
|15,000 {{g}}
|15,000 {{g}}
|
|4 Days
|Llama Wool
|{{iconNew|483Llama Wool S.png}}<br/>{{iconNew|438Llama Wool L.png}}
Large Llama Wool
|-
|-
|B
|C
|
|{{iconNew|Peafowl.png}}
|[[Peafowl]]
|[[Peafowl]]
|20,000 {{g}}
|20,000 {{g}}
|
|4 Days
|Feather
|{{iconNew|Small Feather.png}}<br/>{{iconNew|Large Feather.png}}
Large feather
|-
|-
|A
|B
|
|{{iconNew|Luwak.png}}
|[[Luwak]]
|[[Luwak]]
|30,000 {{g}}
|30,000 {{g}}
|
|2 Days
|Gesha Coffee Bean
|{{iconNew|Gesha Coffee Beans.png}}<br/>{{iconNew|Large Geisha coffee bean.png}}
Large Gesha Coffee Bean
|}
|}
</div>




== General mechanics ==
== General mechanics==


=== Hearts ===
===Hearts===
All animals have hearts just like NPCs. Increasing hearts can be done by petting them and some other interactions specific to each animal, such as milking or shearing. Inspecting an animal once other interactions are complete will show an animals age, mood, and number of hearts (max 10).
All animals have hearts just like NPCs. Increasing hearts can be done by petting them and some other interactions specific to each animal, such as milking or shearing. Inspecting an animal once other interactions are complete will show an animals age, mood, and number of hearts (max 10).


As an animal's hearts increase, it will increase the percentage of player getting large product
As an animal's hearts increase, it will increase the percentage of player getting large product
{| class="wikitable"style="text-align:center; vertical-align:top;"
<div style='overflow-x:auto'>
{| class="wikitable artisan-table" style="text-align:center; vertical-align:top;"
!
!
! colspan="2" rowspan="1" |Bad Mood
! colspan="2" rowspan="1" |Bad Mood
Line 111: Line 106:
|-
|-
!Heart Level
!Heart Level
!Small
! Small
!Large
!Large
!Small
!Small
Line 118: Line 113:
!Large
!Large
|-
|-
|0 Heart
|{{Hearts|0}}
|100.0%
|100.0%
|0.0%
|0.0%
Line 126: Line 121:
|10.5%
|10.5%
|-
|-
|1 Heart
|{{Hearts|1}}
|100.0%
|100.0%
|0.0%
|0.0%
Line 134: Line 129:
|13.2%
|13.2%
|-
|-
|2 Heart
|{{Hearts|2}}
|100.0%
|100.0%
|0.0%
|0.0%
Line 142: Line 137:
|18.5%
|18.5%
|-
|-
|3 Heart
|{{Hearts|3}}
|95.7%
|95.7%
|4.3%
|4.3%
Line 150: Line 145:
|26.5%
|26.5%
|-
|-
|4 Heart
|{{Hearts|4}}
|86.4%
|86.4%
|13.6%
|13.6%
Line 158: Line 153:
|37.2%
|37.2%
|-
|-
|5 Heart
|{{Hearts|5}}
|74.9%
|74.9%
|25.1%
|25.1%
|62%
|62%  
|38%
|38%
|49.5%
|49.5%
|50.5%
|50.5%
|-
|-
|6 Heart
|{{Hearts|6}}
|63.6%
|63.6%
|36.4%
|36.4%
|50%
|50%
|50%
|50%
Line 174: Line 170:
|64.1%
|64.1%
|-
|-
|7 Heart
|{{Hearts|7}}
|58.7%
|58.7%
|41.3%
|41.3%
Line 182: Line 178:
|71.5%
|71.5%
|-
|-
|8 Heart
|{{Hearts|8}}
|53.2%
|53.2%  
|46.8%
| 46.8%
|37%
|37%
|63%
|63%
Line 190: Line 186:
|79.9%
|79.9%
|-
|-
|9 Heart
|{{Hearts|9}}
|46.9%
|46.9%
|53.1%
|53.1%
Line 198: Line 194:
|89.4%
|89.4%
|-
|-
|10 Heart
|{{Hearts|10}}
|40.0%
|40.0%
|60.0%
|60.0%
|20%
|20%
|80%
| 80%
|0.0%
|0.0%
|100.0%
|100.0%
|}
|}
</div>


=== Quality ===
=== Quality ===
Player can increase product quality by upgrading hay in Ling's Lab.
Player can increase product quality by upgrading hay in Ling's Lab.


This will require player to bring some item and money to Ling. In a few days, the animal's food qality will automatically be upgraded. Increasing hay quality means better product quality, happier animal and higher sell price.  
This will require player to bring some item and money to Ling. In a few days, the animal's food qality will automatically be upgraded. Increasing hay quality means better product quality, happier animal and higher sell price.


==Baby Animals==
==Baby Animals==
Baby animals cannot yield produce. However, baby animals can grow into adults after a few days, and then start producing. Some baby animals can be bought in a Ranch shop for a cheaper price than the adults. Some others must be bred only. Bred-only animals are rare animals and intended to be ranchers’ endgame activity.
''Baby animals are not available yet in 1.0''
 
 
==Animal Building==
Animals require a special place to live on a player’s farm. Either it’s a coop, barn, or stable. To be able to ranch, the player must first buy the housing. Animal housing can be bought in Carpenter, at a cost of some materials & money.
 
Coop & Barn can be upgraded to accommodate more animals. Some animal even requires lv 2 coop/barn. These buildings can also be moved around to better fit the player’s farm decor plan.
 
The player can purchase multiple blueprints at once and can store them in chests, but they do not stack.
 
[[File:Farm_building.png|frameless|500x500px]]
 
=== Coop ===
A coop is a building on the player's farm that houses chickens, ducks, quail, and peafowl. It takes one day to build and takes up  7x4 space.
'''Lv 1 Coop'''
*Capacity 4 animals
*Can house Chicken & Duck
 
'''Lv 2 Coop'''
 
*Capacity 8 animals
*Can house Quail & Peafowl
 
===Barn===
A barn is a building on the farm for housing livestock. It can hold cows, sheep, goats, pigs, llamas, and luwaks. It takes one day to build and takes up  8x5 space.
 
'''Lv 1 Barn'''
 
*Capacity 4 animals
*Can house Cow & Sheep
 
'''Lv 2 Barn'''


*Capacity 8 animals
==Animal Sickness==
*Can house Goat, Pig, Llama & Luwak
Animals can become sick if they are not fed for 3 days straight, or if they have been cold or hot for three consecutive days during summer or winter. Additionally, if an animal is in a bad mood for three straight days, regardless of the season, it will also become sick. When an animal is sick, it will not produce and will require '''animal medicine''' to recover. It is important to note that a maximum of 50% animals in a building can be sick at a time. The animal will recover after 4 days, but friendship points will not increase while the animal is sick.


===Stable===
Animal Medicine can be bought in the Ranch Shop for 300 {{g}}.
A '''stable''' is a building that can be constructed on the player's farm for housing a horse. Once purchased, the blueprint can be selected from the player's inventory and placed on the farm in an empty 4x3 space. A stable takes one day to build and can only contain one animal. There are no upgrades for the stable.

Latest revision as of 05:50, 21 April 2024

Ranching is a game mechanic that involves raising farm animals and collecting their products. The player can raise animals after building a coop or a barn. The animals can be purchased at the local ranch, north of the player farm.

Pets and Mythical Pets are types of animal companions that are separate from standard farm animals.

Coop Animlas.png
Barn animal.png

Animals

Farm animals provide players with resources that can be processed into artisan products or sold directly. All farm animals require players to build a farm building to house them, such as a coop or a barn.

Animals also unlocked via Town Rank. The more player progress, the more animal they can buy.

Animals require a special place to live on a player’s farm. Either it’s a coop, barn, or stable. To be able to ranch, the player must first buy the housing. Animal housing can be bought in Carpenter, at a cost of some materials & money.

Town Rank Icon Animal Animal price Produce Time Produce
F basic Cow 2,500 Coin.png 1 Day basic
basic
F basic Chicken 600 Coin.png 1 Day basic
basic
E basic Sheep 2,000 Coin.png 2 Days basic
basic
E basic Duck 1,000 Coin.png 2 Days basic
basic
D basic Goat 8,000 Coin.png 2 Days basic
basic
D basic Quail 5,000 Coin.png 4 Days basic
basic
C basic Pig 12,000 Coin.png 3 Days basic
basic
B basic Llama 15,000 Coin.png 4 Days basic
basic
C basic Peafowl 20,000 Coin.png 4 Days basic
basic
B basic Luwak 30,000 Coin.png 2 Days basic
basic


General mechanics

Hearts

All animals have hearts just like NPCs. Increasing hearts can be done by petting them and some other interactions specific to each animal, such as milking or shearing. Inspecting an animal once other interactions are complete will show an animals age, mood, and number of hearts (max 10).

As an animal's hearts increase, it will increase the percentage of player getting large product

Bad Mood Neutral Mood Happy mood
Heart Level Small Large Small Large Small Large
0 Hearts.png 100.0% 0.0% 99.5% 1% 89.5% 10.5%
3991 Hearts.png 100.0% 0.0% 97% 3% 86.8% 13.2%
4112 Hearts.png 100.0% 0.0% 92% 8% 81.5% 18.5%
4223 Hearts.png 95.7% 4.3% 85% 15% 73.5% 26.5%
4344 Hearts.png 86.4% 13.6% 75% 25% 62.8% 37.2%
4555 Hearts.png 74.9% 25.1% 62% 38% 49.5% 50.5%
4696 Hearts.png 63.6% 36.4% 50% 50% 35.9% 64.1%
4827 Hearts.png 58.7% 41.3% 44% 56% 28.5% 71.5%
4988 Hearts.png 53.2% 46.8% 37% 63% 20.1% 79.9%
5189 Hearts.png 46.9% 53.1% 29% 71% 10.6% 89.4%
53410 Hearts.png 40.0% 60.0% 20% 80% 0.0% 100.0%

Quality

Player can increase product quality by upgrading hay in Ling's Lab.

This will require player to bring some item and money to Ling. In a few days, the animal's food qality will automatically be upgraded. Increasing hay quality means better product quality, happier animal and higher sell price.

Baby Animals

Baby animals are not available yet in 1.0

Animal Sickness

Animals can become sick if they are not fed for 3 days straight, or if they have been cold or hot for three consecutive days during summer or winter. Additionally, if an animal is in a bad mood for three straight days, regardless of the season, it will also become sick. When an animal is sick, it will not produce and will require animal medicine to recover. It is important to note that a maximum of 50% animals in a building can be sick at a time. The animal will recover after 4 days, but friendship points will not increase while the animal is sick.

Animal Medicine can be bought in the Ranch Shop for 300 Coin.png.