User:Salty Nori/Sandbox: Difference between revisions

From Coral Island Wiki
Jump to navigation Jump to search
No edit summary
(copied parts from CI fandom wiki)
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Character tabs}}
{{Infobox terminology
{{Stub|Verify schedule.}}
|type = Item types
{{Infobox character
|image          = <gallery>
Rafael portrait.png|Portrait
Rafael spring.png|Full portrait
Rafael icon.png|Icon
</gallery>
|name          = Rafael
|real_name      = Rafael Sanchez
|birthday      = [[Fall]] 4
|gender        = Male
|occupation    = Blacksmith
|dateable      = Yes
|sibling        = Pablo
|sibling_note  = older brother
|relative      = Antonio
|relative_note  = cousin
|relative2      = Valentina
|relative_note2 = niece
|residence      = Blacksmith
}}
}}
'''Rafael Sanchez''' is a [[dateable]] [[townie]] in [[Starlet Town]]. He lives in and runs the local [[blacksmith]] shop with his big brother, [[Pablo]].
'''Animal products''' are items obtained from [[Farm animal#Health|healthy]] [[farm animal]]s.


Rafael tends to be reserved towards others and unlike his brother, he rarely ever leaves the upper part of the town, usually either staying inside his home or cleaning the graveyard that is located directly next to the blacksmith shop.
==Product size==
The product size depends on the animal's heart level and mood. For [[pig]]s, [[white truffle]] is the "small" produce, and [[black truffle]] is the "large" produce. There is also an additional 10% of getting large produce if the mastery Product Size is learned.


{{TOC limit}}
{| class="article-table border-table gift-table tdc2 tdc3 tdc4 tdc5 tdc6 tdc7 tdbg2 tdbg4 tdbg6"
!
! colspan="2" rowspan="1" |Bad Mood
! colspan="2" rowspan="1" |Neutral Mood
! colspan="2" rowspan="1" |Happy mood
|-
! Heart Level
! Small
! Large
! Small
! Large
! Small
! Large
|-
| {{Hearts|0}}
| 100.0%
| 0.0%
| 99.5%
| 1%
| 89.5%
| 10.5%
|-
| {{Hearts|1}}
| 100.0%
| 0.0%
| 97%
| 3%
| 86.8%
| 13.2%
|-
| {{Hearts|2}}
| 100.0%
| 0.0%
| 92%
| 8%
| 81.5%
| 18.5%
|-
| {{Hearts|3}}
| 95.7%
| 4.3%
| 85%
| 15%
| 73.5%
| 26.5%
|-
| {{Hearts|4}}
| 86.4%
| 13.6%
| 75%
| 25%
| 62.8%
| 37.2%
|-
| {{Hearts|5}}
| 74.9%
| 25.1%
| 62%
| 38%
| 49.5%
| 50.5%
|-
| {{Hearts|6}}
| 63.6%
| 36.4%
| 50%
| 50%
| 35.9%
| 64.1%
|-
| {{Hearts|7}}
| 58.7%
| 41.3%
| 44%
| 56%
| 28.5%
| 71.5%
|-
| {{Hearts|8}}
| 53.2%
|  46.8%
| 37%
| 63%
| 20.1%
| 79.9%
|-
| {{Hearts|9}}
| 46.9%
| 53.1%
| 29%
| 71%
| 10.6%
| 89.4%
|-
| {{Hearts|10}}
| 40.0%
| 60.0%
| 20%
| 80%
| 0.0%
| 100.0%
|}


==Schedule==
==Product quality==
<tabber>
Product quality can be increased by upgrading [[hay]] in [[Lings Lab]]. Each upgrade requires kelp essences and coin. After completing the research and collecting it from the lab, the upgrade is automatically applied to all existing and future hay.
|-|Spring=
{| class="fandom-table article-table"
{{Schedule
! Upgrade Type
|season      = Spring
! Cost
|day1        = Monday - Tuesday
! Essence
|time1-1     = 08:00AM
|-
|activity1-1 = [[Graveyard]] - Rafael cleans tombstone
| {{icon|Hay|q=1|notext=1|nolink=1}}Bronze hay
|time1-2    = 01:00PM
| {{c|2000}}
|activity1-2 = Blackmith
| {{Icon|Bronze kelp essence|8}}
|time1-3    = 08:00PM
|-
|activity1-3 = Blacksmith - Rafael goes to bed
| {{icon|Hay|q=2|notext=1|nolink=1}}Silver hay
| {{c|5000}}
| {{Icon|Silver kelp essence|8}}
|-
| {{icon|Hay|q=3|notext=1|nolink=1}}Gold hay
| {{c|10000}}
| {{Icon|Gold kelp essence|8}}
|-
| {{icon|Hay|q=4|notext=1|nolink=1}}Osmium hay
| {{c|20000}}
| {{Icon|Osmium kelp essence|8}}
|}


|day2        = Wednesday - Friday
==List of products==
|time2-1    = 08:00AM
There is a chance to receive double the product with the mastery Double Products.
|activity2-1 = Near [[Emma]]'s food truck
|time2-2    = 01:00PM
|activity2-2 = Blacksmith
|time2-3    = 08:00PM
|activity2-3 = Blacksmith - Rafael goes to bed


|day3        = Saturday
[[Auto collector]] can collect animal products except truffles and gesha coffee beans.
|time3-1    = 09:00AM
{{#dpl:
|activity3-1 = Blacksmith
|namespace  =  
|time3-2    = 01:00PM
|category    = Animal product
|activity3-2 = Outside Blacksmith - Talking with [[Joko]]
|notcategory = Upcoming content
|time3-3    = 08:00PM
|notcategory = Removed
|activity3-3 = Blacksmith - Rafael goes to bed
|notcategory = Golden animal products
 
|ordermethod = sortkey
|day4        = Sunday
|include     = {Infobox item}:%PAGE%:produced_by:sell:sell
|time4-1    = 06:00AM
|table      = class="sortable article-table tdr3 tdr4",-,Item,Produced by,Base price,Osmium price
|activity4-1 = Blacksmith
|tablerow    = <!--
|time4-2    = 10:30AM
-->²{Icon¦%%¦size=40}²,<!--
|activity4-2 = Leaves home to go to [[Coral Inn]]
-->²{Icon¦%%¦size=24}²,<!---
|time4-3    = 04:00PM
-->%%,<!--
|activity4-3 = Coral Inn
-->²{Sell prices¦O¦%%}²
|time4-4    = 08:00PM
|activity4-4 = Blacksmith
 
|day5        = Day 27
|time5-1    = 06:30AM
|activity5-1 = Outside Blacksmith
|time5-2    = 09:00AM
|activity5-2 = Blacksmith
|time5-3    = 01:00PM
|activity5-3 = Outside Blacksmith
|time5-4    = 05:00PM
|activity5-4 = Tavern
|time5-5    = 11:00PM
|activity5-5 = Blacksmith - Rafael goes to bed
}}
|-|Summer=
{{Schedule
|season      = Summer
|day1        = Monday, Wednesday - Friday
|time1-1    = 08:00AM
|activity1-1 = Near [[Emma]]'s food truckmbstone
|time1-2    = 01:00PM
|activity1-2 = Blacksmith
|time1-3    = 08:00PM
|activity1-3 = Blacksmith - Rafael goes to bed
 
|day2        = Tuesday
|time2-1     = 08:00AM
|activity2-1 = [[Graveyard]] - Rafael cleans tombstone
|time2-2    = 01:00PM
|activity2-2 = Blackmith
|time2-3    = 08:00PM
|activity2-3 = Blacksmith - Rafael goes to bed
 
|day3        = Saturday
|time3-1    = 09:00AM
|activity3-1 = Beach - west area
|time3-2    = 05:00PM
|activity3-2 = Blacksmith
|time3-3    = 08:00PM
|activity3-3 = Blacksmith - Rafael goes to bed
 
|day4        = Sunday
|time4-1    = 08:00AM
|activity4-1 = Blacksmith
|time4-2    = 10:30AM
|activity4-2 = Leaves home to go to [[Coral Inn]]
|time4-3    = 04:00PM
|activity4-3 = Coral Inn
|time4-4    = 08:00PM
|activity4-4 = Blacksmith
}}
|-|Fall=
{{Schedule
|season      = Fall
|day1        = Monday, Wednesday - Friday
|time1-1    = 08:00AM
|activity1-1 = Near [[Emma]]'s food truckmbstone
|time1-2    = 01:00PM
|activity1-2 = Blacksmith
|time1-3    = 08:00PM
|activity1-3 = Blacksmith - Rafael goes to bed
 
|day2        = Tuesday
|time2-1    = 08:00AM
|activity2-1 = [[Graveyard]] - Rafael cleans tombstone
|time2-2    = 01:00PM
|activity2-2 = Blackmith
|time2-3    = 08:00PM
|activity2-3 = Blacksmith - Rafael goes to bed
 
|day3        = Saturday
|time3-1    = 09:00AM
|activity3-1 = Beach - west area
|time3-2    = 05:00PM
|activity3-2 = Blacksmith
|time3-3    = 08:00PM
|activity3-3 = Blacksmith - Rafael goes to bed
 
|day4        = Sunday
|time4-1    = 08:00AM
|activity4-1 = Blacksmith
|time4-2    = 10:30AM
|activity4-2 = Leaves home to go to [[Coral Inn]]
|time4-3    = 04:00PM
|activity4-3 = Coral Inn
|time4-4    = 08:00PM
|activity4-4 = Blacksmith
}}
|-|Winter=
{{Schedule
|season      = Winter
|day1        = Monday, Wednesday - Friday
|time1-1    = 08:00AM
|activity1-1 = Near [[Emma]]'s food truckmbstone
|time1-2    = 01:00PM
|activity1-2 = Blacksmith
|time1-3    = 08:00PM
|activity1-3 = Blacksmith - Rafael goes to bed
 
|day2        = Tuesday
|time2-1    = 08:00AM
|activity2-1 = [[Graveyard]] - Rafael cleans tombstone
|time2-2    = 01:00PM
|activity2-2 = Blackmith
|time2-3    = 08:00PM
|activity2-3 = Blacksmith - Rafael goes to bed
 
|day3        = Saturday
|time3-1    = 09:00AM
|activity3-1 = Beach - west area
|time3-2    = 05:00PM
|activity3-2 = Blacksmith
|time3-3    = 08:00PM
|activity3-3 = Blacksmith - Rafael goes to bed
 
|day4        = Sunday
|time4-1    = 08:00AM
|activity4-1 = Blacksmith
|time4-2    = 10:30AM
|activity4-2 = Leaves home to go to [[Coral Inn]]
|time4-3    = 04:00PM
|activity4-3 = Coral Inn
|time4-4    = 08:00PM
|activity4-4 = Blacksmith
}}
}}
|-|Bad weather=
</tabber>
==Dialogue==
{{NPC|Rafael|nolink=1}}: Oh... Hi there...<br />
{{NPC|Rafael|nolink=1}}: My name is Rafael.<br />Umm..<br />I'm one of the blacksmiths here in Starlet Town.
{{Dialogue start}}
;When speaking to Alice for the first time in a new game:
:{{chat|Is that… Is that you, ''Player''?<br />Wow! I almost didn’t recognize you in that getup.<br />Oh, so you’re the one moving into the lot, huh? That would explain the outfit.}}
;Talk to Alice again
::{{chat|Right. It’s not just the town, you know. The inn isn’t as busy as it used to be.<br />Hopefully, with you moving in…it’s a sign of something good.}}
{{Dialogue end}}


==Heart Events==
===Golden products===
===Heart event 2===
Golden products can be obtained when the farm animal won a contest during the [[Animal Festival]]. Once they are able to produce golden products, they can no longer produce regular ones.
{{heart event
{{#dpl:
|hearts =2
|namespace  =  
|trigger=Coral Inn, 09:00 - 17:00, Saturday or Sunday
|category    = Golden animal products
|details=Valentina is sitting in the living room, painting. Rafael was there sitting down as a model.
|notcategory = Upcoming content
|notcategory = Removed
|ordermethod = sortkey
|include    = {Infobox item}:%PAGE%:produced_by:sell:sell
|table      = class="sortable article-table tdr3 tdr4",-,Item,Produced by,Base price,Osmium price
|tablerow    = <!--
-->²{Icon¦%%¦size=40}²,<!--
-->²{Icon¦%%¦size=24}²,<!---
-->%%,<!--
-->²{Sell prices¦O¦%%}²
}}
}}


===Heart event 3===
==Achievements==
{{heart event
Shipping or selling a number of animal products will earn certain [[badges]].
|hearts =3
{| class="article-table"
|trigger=Blacksmith, 09:00 - 18:00
|-
|details=Player enters the shop. The forge is shut down. It's eerily quiet.
!Badge
}}
!Requirement
 
|-
===Heart event 5===
| New Rancher on the Block
{{heart event
| Ship 2 animal products
|hearts =5
|-
|trigger=Outside Blacksmith. 10:00 - 17:00
| Fresh from the Farm
|details=Rafael's watering the plants in front of Blacksmith. Player came across Rafael when walking around the area.
| Ship 5 animal products
}}
|-
 
| Grade A Only
===Heart event 6===
| Ship a golden animal product
{{heart event
|-
|hearts =6
| Operation Trophy Rancher
|trigger=Blacksmith, Any weather, 09:00 - 18:00
| Ship all animal products
|details=Player enters the shop. The forge is shut down,
|}
}}
 
===Heart event 7===
{{heart event
|hearts =7
|trigger=Blacksmith, Any weather, 09:00 - 18:00
|details=Player goes to the Blacksmith to check up on Rafael.
}}
 
===Heart event 8===
{{heart event
|hearts =8
|trigger=Blacksmith, Any weather, 09:00 - 18:00
|details=Player sees a surprise at the Blacksmith,
}}
 
===Heart event 10===
{{heart event
|hearts =10
|trigger=Farm (must unlock Deep Forest), 06:00 - 23:59, Sunny, Spring to Fall
|details=Rafael takes Player to the deep forest for a surprise.
}}
 
==Gallery==
===Spring===
<gallery>
Rafael spring default.png
Rafael spring angry.png
Rafael spring annoyed.png
Rafael spring blushing.png
Rafael spring concerned.png
Rafael spring happy.png
Rafael spring sad.png
Rafael spring surprised.png
</gallery>
 
===Summer===
<gallery>
Rafael summer default.png
Rafael summer angry.png
Rafael summer annoyed.png
Rafael summer blushing.png
Rafael summer concerned.png
Rafael summer happy.png
Rafael summer sad.png
Rafael summer surprised.png
</gallery>
 
===Fall===
<gallery>
Rafael fall default.png
Rafael fall angry.png
Rafael fall annoyed.png
Rafael fall blushing.png
Rafael fall concerned.png
Rafael fall happy.png
Rafael fall sad.png
Rafael fall surprised.png
</gallery>
 
===Winter===
<gallery>
Rafael winter default.png
Rafael winter angry.png
Rafael winter annoyed.png
Rafael winter blushing.png
Rafael winter concerned.png
Rafael winter happy.png
Rafael winter sad.png
Rafael winter surprised.png
</gallery>
 
===Bathing Suit===
<gallery>
Rafael bathing suit default.png
Rafael bathing suit angry.png
Rafael bathing suit annoyed.png
Rafael bathing suit blushing.png
Rafael bathing suit concerned.png
Rafael bathing suit happy.png
Rafael bathing suit sad.png
Rafael bathing suit surprised.png
</gallery>


===Wedding===
==Changelist==
<gallery>
{{Changelist|1.0}}
Rafael wedding default.png
Rafael wedding blushing.png
Rafael wedding happy.png
</gallery>

Latest revision as of 13:43, 18 February 2024

Animal products are items obtained from healthy farm animals.

Product size

The product size depends on the animal's heart level and mood. For pigs, white truffle is the "small" produce, and black truffle is the "large" produce. There is also an additional 10% of getting large produce if the mastery Product Size is learned.

Bad Mood Neutral Mood Happy mood
Heart Level Small Large Small Large Small Large
0 Hearts.png 100.0% 0.0% 99.5% 1% 89.5% 10.5%
3991 Hearts.png 100.0% 0.0% 97% 3% 86.8% 13.2%
4112 Hearts.png 100.0% 0.0% 92% 8% 81.5% 18.5%
4223 Hearts.png 95.7% 4.3% 85% 15% 73.5% 26.5%
4344 Hearts.png 86.4% 13.6% 75% 25% 62.8% 37.2%
4555 Hearts.png 74.9% 25.1% 62% 38% 49.5% 50.5%
4696 Hearts.png 63.6% 36.4% 50% 50% 35.9% 64.1%
4827 Hearts.png 58.7% 41.3% 44% 56% 28.5% 71.5%
4988 Hearts.png 53.2% 46.8% 37% 63% 20.1% 79.9%
5189 Hearts.png 46.9% 53.1% 29% 71% 10.6% 89.4%
53410 Hearts.png 40.0% 60.0% 20% 80% 0.0% 100.0%

Product quality

Product quality can be increased by upgrading hay in Lings Lab. Each upgrade requires kelp essences and coin. After completing the research and collecting it from the lab, the upgrade is automatically applied to all existing and future hay.

Upgrade Type Cost Essence
Hay.pngBronze hay 2000992T Icon Gold4.png × 2,000 Bronze kelp essence.png Bronze kelp essence × 8
Hay.pngSilver hay 5000992T Icon Gold4.png × 5,000 Silver kelp essence.png Silver kelp essence × 8
Hay.pngGold hay 10000992T Icon Gold4.png × 10,000 Gold kelp essence.png Gold kelp essence × 8
Hay.pngOsmium hay 20000992T Icon Gold4.png × 20,000 Osmium kelp essence.png Osmium kelp essence × 8

List of products

There is a chance to receive double the product with the mastery Double Products.

Auto collector can collect animal products except truffles and gesha coffee beans.

Item Produced by Base price Osmium price
Egg.png Egg Chicken.png Chicken 50 100
Large egg.png Large egg Chicken.png Chicken 75 150
Duck egg.png Duck egg Duck.png Duck 100 200
Large duck egg.png Large duck egg Duck.png Duck 165 330
Milk.png Milk Cow.png Cow 80 160
Large milk.png Large milk Cow.png Cow 130 260
Goat milk.png Goat milk Goat.png Goat 210 420
Large goat milk.png Large goat milk Goat.png Goat 350 700
White truffle.png White truffle Pig.png Pig 970 1,940
Black truffle.png Black truffle Pig.png Pig 1085 2,170
Wool.png Wool Sheep.png Sheep 170 340
Llama wool.png Llama wool Llama.png Llama 530 1,060
Gesha coffee bean.png Gesha coffee bean Luwak.png Luwak 430 860
Feather.png Feather Peafowl.png Peafowl 1085 2,170
Large wool.png Large wool Sheep.png Sheep 285 570
Large llama wool.png Large llama wool Llama.png Llama 885 1,770
Large gesha coffee bean.png Large gesha coffee bean Luwak.png Luwak 715 1,430
Large feather.png Large feather Peafowl.png Peafowl 1475 2,950
Quail egg.png Quail egg Quail.png Quail 245 490
Large quail egg.png Large quail egg Quail.png Quail 395 790

Golden products

Golden products can be obtained when the farm animal won a contest during the Animal Festival. Once they are able to produce golden products, they can no longer produce regular ones.

Item Produced by Base price Osmium price
Golden egg.png Golden egg Chicken.png Chicken 150 300
Golden milk.png Golden milk Cow.png Cow 240 480
Large golden egg.png Large golden egg Chicken.png Chicken 225 450
Large golden milk.png Large golden milk Cow.png Cow 390 780

Achievements

Shipping or selling a number of animal products will earn certain badges.

Badge Requirement
New Rancher on the Block Ship 2 animal products
Fresh from the Farm Ship 5 animal products
Grade A Only Ship a golden animal product
Operation Trophy Rancher Ship all animal products

Changelist