User:Pine: Difference between revisions
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!No Upgrade | !No Upgrade | ||
|'''No Fertilizer''' | |||
|2472 | |2472 | ||
|73 | |73 | ||
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|- | |- | ||
!No Upgrade | !No Upgrade | ||
|'''Fertilizer I''' | |||
|5462 | |5462 | ||
|2660 | |2660 | ||
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|- | |- | ||
!No Upgrade | !No Upgrade | ||
|'''Fertilizer II''' | |||
|1896 | |1896 | ||
|4090 | |4090 | ||
Line 50: | Line 50: | ||
|- | |- | ||
!No Upgrade | !No Upgrade | ||
|'''Fertilizer III''' (wip) | |||
| | |268 | ||
| | |844 | ||
| | |1643 | ||
| | |1275 | ||
| | |740 | ||
| | |4770 | ||
|} | |} |
Revision as of 13:00, 11 February 2024
Things to do:
- Produce Quality (Ling's Lab upgrades and Fertilizer I/II/III)
- Effects of Flash I/II/III on growth speed.
- Seasonal Weather
- Add Skills to Mastery (just Combat tier II left)
- Visualization for Crop Growth
- Town Rank info is just wrong in a bunch of different places.
- I want to fix up the tables.
I also talk on Discord.
Produce Quality Numbers
I'm putting the totals I've been taking in case anyone wants to do their own data collection at a higher order of magnitude. Methodology is that I plant a bunch of crops with each level of fertilizer as I'm able to in-game, and then reload the day a bunch of times until the percentages seem to stabilize. If you do use this, acknowledgement is appreciated but not necessary
Crop Upgrade | Fertilizer | Base Crops | Bronze Crops | Silver Crops | Gold Crops | Osmium Crops | Total Samples |
---|---|---|---|---|---|---|---|
No Upgrade | No Fertilizer | 2472 | 73 | 55 | 0 | 0 | 2600 |
No Upgrade | Fertilizer I | 5462 | 2660 | 1516 | 762 | 0 | 10400 |
No Upgrade | Fertilizer II | 1896 | 4090 | 3020 | 1844 | 0 | 10850 |
No Upgrade | Fertilizer III (wip) | 268 | 844 | 1643 | 1275 | 740 | 4770 |