User:Pine: Difference between revisions
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==Produce Quality Numbers== | ==Produce Quality Numbers== | ||
I'm putting the totals I've been taking in case anyone wants to do their own data collection at a higher order of magnitude. Methodology is that I plant a bunch of crops with each level of fertilizer as I'm able to in-game, and then reload the | I'm putting the totals I've been taking in case anyone wants to do their own data collection at a higher order of magnitude. Methodology is that I plant a bunch of crops with each level of fertilizer as I'm able to in-game, and then reload the day a bunch of times until the percentages seem to stabilize. If you do use this, acknowledgement is appreciated but not necessary | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Crop Upgrade | !Crop Upgrade |
Revision as of 09:53, 11 February 2024
Things to do:
- Produce Quality (Ling's Lab upgrades and Fertilizer I/II/III)
- Effects of Flash I/II/III on growth speed.
- Seasonal Weather
- Add Skills to Mastery (just Combat tier II left)
- Visualization for Crop Growth
I also talk on Discord.
Produce Quality Numbers
I'm putting the totals I've been taking in case anyone wants to do their own data collection at a higher order of magnitude. Methodology is that I plant a bunch of crops with each level of fertilizer as I'm able to in-game, and then reload the day a bunch of times until the percentages seem to stabilize. If you do use this, acknowledgement is appreciated but not necessary
Crop Upgrade | Fertilizer | Base Crops | Bronze Crops | Silver Crops | Gold Crops | Osmium Crops | Total Samples |
---|---|---|---|---|---|---|---|
No Upgrade | No Fertilizer | 2472 | 73 | 55 | 0 | 0 | 2600 |
No Upgrade | Fertilizer I | 5462 | 2660 | 1516 | 762 | 0 | 10400 |
No Upgrade | Fertilizer II | 1896 | 4090 | 3020 | 1844 | 0 | 10850 |
No Upgrade | Fertilizer III | wip | - | - | - | - | - |